Cases On The Assessment Of Scenario And Game Based Virtual Worlds In Higher Education

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Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education

Author : Kennedy-Clark, Shannon
Publisher : IGI Global
Page : 333 pages
File Size : 50,6 Mb
Release : 2014-04-30
Category : Education
ISBN : 9781466644717

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Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education by Kennedy-Clark, Shannon Pdf

The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using these virtual environments. Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection. These case studies present successes, challenges, and innovations to be utilized as a framework for practitioners and researchers to base their own effective forms of scenario-based learning. This publication would be of particular interest to practice-based disciplines such as education, nursing, medicine, and social work.

Cases on the Assessment of Scenario and Game-based Virtual Worlds in Higher Education

Author : Anonim
Publisher : Unknown
Page : 333 pages
File Size : 49,5 Mb
Release : 2014
Category : Education, Higher
ISBN : 1466644729

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Cases on the Assessment of Scenario and Game-based Virtual Worlds in Higher Education by Anonim Pdf

"This book is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection, including case studies presenting successes, challenges, and innovations to be utilized as a framework for practitioners and researchers to base their own effective forms of scenario-based learning"--

The Encyclopedia of Female Pioneers in Online Learning

Author : Susan Bainbridge,Norine Wark
Publisher : Taylor & Francis
Page : 620 pages
File Size : 41,6 Mb
Release : 2022-07-19
Category : Education
ISBN : 9781000599015

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The Encyclopedia of Female Pioneers in Online Learning by Susan Bainbridge,Norine Wark Pdf

The Encyclopedia of Female Pioneers of Online Learning is the first volume to explore the lives and scholarship of women who have prominently advanced online learning. From its humble origins as distance education courses conducted via postal correspondence to today’s advances in the design and delivery of dynamic, technology-enhanced instruction, the ever-evolving field of online learning continues to be informed by the seminal research and institutional leadership of women. This landmark book details 30 preeminent female academics, including some of the first to create online courses, design learning management systems, research innovative topics such as discourse analysis or open resources, and speak explicitly about gender parity in the field. Offering comprehensive career profiles, original interviews, and research analyses, these chapters are illuminating on their own right while amounting to an essential combination of reference material and primary source.

Social Media and Networking: Concepts, Methodologies, Tools, and Applications

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 2298 pages
File Size : 55,9 Mb
Release : 2015-07-31
Category : Social Science
ISBN : 9781466686151

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Social Media and Networking: Concepts, Methodologies, Tools, and Applications by Management Association, Information Resources Pdf

In the digital era, users from around the world are constantly connected over a global network, where they have the ability to connect, share, and collaborate like never before. To make the most of this new environment, researchers and software developers must understand users’ needs and expectations. Social Media and Networking: Concepts, Methodologies, Tools, and Applications explores the burgeoning global community made possible by Web 2.0 technologies and a universal, interconnected society. With four volumes of chapters related to digital media, online engagement, and virtual environments, this multi-volume reference is an essential source for software developers, web designers, researchers, students, and IT specialists interested in the growing field of digital media and engagement. This four-volume reference includes various chapters covering topics related to Web 2.0, e-governance, social media activism, internet privacy, digital and virtual communities, e-business, customer relationship management, and more.

Immersive Learning Research Network

Author : Dennis Beck,Colin Allison,Leonel Morgado,Johanna Pirker,Foaad Khosmood,Jonathon Richter,Christian Gütl
Publisher : Springer
Page : 272 pages
File Size : 48,7 Mb
Release : 2017-06-06
Category : Education
ISBN : 9783319606330

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Immersive Learning Research Network by Dennis Beck,Colin Allison,Leonel Morgado,Johanna Pirker,Foaad Khosmood,Jonathon Richter,Christian Gütl Pdf

This book constitutes the refereed proceedings of the Third International Conference of the Immersive Learning Network, iLRN 2017, held in Coimbra, Portugal in June 2017. The proceedings contain 17 full papers together with 4 short papers, carefully reviewed and selected from 80 submissions. This year’s special focus is “Honoring Tradition, Immersed in the Future".

Design, Motivation, and Frameworks in Game-Based Learning

Author : Tan, Wee Hoe
Publisher : IGI Global
Page : 306 pages
File Size : 40,5 Mb
Release : 2018-07-13
Category : Education
ISBN : 9781522560272

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Design, Motivation, and Frameworks in Game-Based Learning by Tan, Wee Hoe Pdf

Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for years, and when tied to the curriculum, commercial games are a powerful learning tool because they are highly engaging and relatable for students. Design, Motivation, and Frameworks in Game-Based Learning is a critical scholarly resource that examines the themes of game-based learning. These themes, through a multidisciplinary perspective, juxtapose successful practices. Featuring coverage on a broad range of topics such as educational game design, gamification in education, and game content curation, this book is geared towards academicians, researchers, and students seeking current research on justifying the roles and importance of motivation in making games fun and engaging for game-based learning practice.

Assessment and Evaluation of Time Factors in Online Teaching and Learning

Author : Barbera, Elena
Publisher : IGI Global
Page : 359 pages
File Size : 46,6 Mb
Release : 2013-10-31
Category : Education
ISBN : 9781466646520

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Assessment and Evaluation of Time Factors in Online Teaching and Learning by Barbera, Elena Pdf

For online learning and other forms of distance learning, time management is vital. As a recognized social asset, time constitutes a consistent and complete new approach to online higher education. Assessment and Evaluation of Time Factors in Online Teaching and Learning combines empirical and methodological research to study the role of time comprehensively from an institutional and management perspective, a technological perspective, and a pedagogical perspective. Focusing on higher education, this book is aimed at educational researchers, social science researchers, teachers, and students interested in improving the learning process and experience.

Mobile Computing and Wireless Networks: Concepts, Methodologies, Tools, and Applications

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 2308 pages
File Size : 50,5 Mb
Release : 2015-09-30
Category : Technology & Engineering
ISBN : 9781466687523

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Mobile Computing and Wireless Networks: Concepts, Methodologies, Tools, and Applications by Management Association, Information Resources Pdf

We live in a wireless society, one where convenience and accessibility determine the efficacy of the latest electronic gadgets and mobile devices. Making the most of these technologies—and ensuring their security against potential attackers—requires increased diligence in mobile technology research and development. Mobile Computing and Wireless Networks: Concepts, Methodologies, Tools, and Applications brings together a comprehensive range of voices and research in the area of mobile and wireless technologies, exploring the successes and failures, advantages and drawbacks, and benefits and limitations of the technology. With applications in a plethora of different research and topic areas, this multi-volume reference work benefits researchers, service providers, end-users, and information technology professionals. This four-volume reference work includes a diverse array of chapters and authors covering topics such as m-commerce, network ethics, mobile agent systems, mobile learning, communications infrastructure, and applications in fields such as business, healthcare, government, tourism, and more.

Measuring and Visualizing Learning in the Information-Rich Classroom

Author : Peter Reimann,Susan Bull,Michael Kickmeier-Rust,Ravi Vatrapu,Barbara Wasson
Publisher : Routledge
Page : 262 pages
File Size : 48,9 Mb
Release : 2015-11-19
Category : Education
ISBN : 9781317695080

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Measuring and Visualizing Learning in the Information-Rich Classroom by Peter Reimann,Susan Bull,Michael Kickmeier-Rust,Ravi Vatrapu,Barbara Wasson Pdf

Integrated information systems are increasingly used in schools, and the advent of the technology-rich classroom requires a new degree of ongoing classroom assessment. Able to track web searches, resources used, task completion time, and a variety of other classroom behaviors, technology-rich classrooms offer a wealth of potential information about teaching and learning. This information can be used to track student progress in languages, STEM, and in 21st Century skills, for instance. However, despite these changes, there has been little change in the kind of data made available to teachers, administrators, students, and parents. Measuring and Visualizing Learning in the Information-Rich Classroom collects research on the implementation of classroom assessment techniques in technology-enhanced learning environments. Building on research conducted by a multinational and multidisciplinary team of learning technology experts, and specialists from around the globe, this book addresses these discrepancies. With contributions from major researchers in education technology, testing and assessment, and education psychology, this book contributes to a holistic approach for building the information infrastructure of the 21st Century school.

Gamification-Based E-Learning Strategies for Computer Programming Education

Author : Alexandre Peixoto de Queirós, Ricardo,Pinto, Mário Teixeira
Publisher : IGI Global
Page : 350 pages
File Size : 45,6 Mb
Release : 2016-08-23
Category : Education
ISBN : 9781522510352

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Gamification-Based E-Learning Strategies for Computer Programming Education by Alexandre Peixoto de Queirós, Ricardo,Pinto, Mário Teixeira Pdf

Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

A Simplex Approach to Learning, Cognition, and Spatial Navigation: Emerging Research and Opportunities

Author : Di Tore, Pio Alfredo
Publisher : IGI Global
Page : 116 pages
File Size : 40,6 Mb
Release : 2017-08-11
Category : Education
ISBN : 9781522524564

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A Simplex Approach to Learning, Cognition, and Spatial Navigation: Emerging Research and Opportunities by Di Tore, Pio Alfredo Pdf

Perception plays a key role in numerous aspects of life in contemporary society. By developing tools to effectively measure perception and spatial recognition, a range of relevant applications can be utilized. A Simplex Approach to Learning, Cognition, and Spatial Navigation: Emerging Research and Opportunities is an innovative source of scholarly material that presents a unique perspective on the convergence of game-based learning, empathy, cognition, and spatial understanding. Including a range of pertinent topics such as gender considerations, space representation, and user interfaces, this book is an ideal reference publication for academics, researchers, students, and educators interested in the role of spatial reference systems in education.

Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning

Author : Neto, Francisco Milton Mendes
Publisher : IGI Global
Page : 673 pages
File Size : 43,6 Mb
Release : 2016-05-23
Category : Education
ISBN : 9781522501268

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Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning by Neto, Francisco Milton Mendes Pdf

As society continues to experience increases in technological innovations, various industries must rapidly adapt and learn to incorporate these advances. When utilized effectively, the use of computer systems in educational settings creates a richer learning environment for students. The Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning is a critical reference source for the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction. Exploring innovative techniques and emerging trends in virtual learning and hypermedia, this book is ideally designed for researchers, developers, upper-level students, and educators interested in the incorporation of immersive technologies in the learning process.

Deconstructing the Education-Industrial Complex in the Digital Age

Author : Loveless, Douglas,Sullivan, Pamela,Dredger, Katie,Burns, Jim
Publisher : IGI Global
Page : 354 pages
File Size : 49,5 Mb
Release : 2017-01-10
Category : Education
ISBN : 9781522521020

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Deconstructing the Education-Industrial Complex in the Digital Age by Loveless, Douglas,Sullivan, Pamela,Dredger, Katie,Burns, Jim Pdf

Developments in the education field are affected by numerous, and often conflicting, social, cultural, and economic factors. With the increasing corporatization of education, teaching and learning paradigms are continuously altered. Deconstructing the Education-Industrial Complex in the Digital Age is an authoritative reference source for the latest scholarly research on the shifting structure of school models in response to technological advances and corporate presence in educational contexts. Highlighting a comprehensive range of pertinent topics, such as teacher education, digital literacy, and neoliberalism, this book is ideally designed for educators, professionals, graduate students, researchers, and academics interested in the implications of the education-industrial complex.

Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments

Author : Panconesi, Gianni,Guida, Maria
Publisher : IGI Global
Page : 637 pages
File Size : 47,8 Mb
Release : 2017-05-17
Category : Education
ISBN : 9781522524274

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Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments by Panconesi, Gianni,Guida, Maria Pdf

Modern technology has enhanced many aspects of life, including classroom education. By offering virtual learning experiences, educational systems can become more efficient and effective at teaching the student population. The Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments highlights program developments in the realm of digital worlds in educational settings. Featuring pedagogical methods and topics relating to cooperative learning, hands-on curriculum, and meta-cognitive dimensions, this publication is a critical reference source for pre-service and in-service teachers, school administrators, higher education faculty, and researchers interested in virtual reality incorporation in the classroom.

Handbook of Research on Serious Games for Educational Applications

Author : Zheng, Robert,Gardner, Michael K.
Publisher : IGI Global
Page : 496 pages
File Size : 48,7 Mb
Release : 2016-08-01
Category : Education
ISBN : 9781522505143

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Handbook of Research on Serious Games for Educational Applications by Zheng, Robert,Gardner, Michael K. Pdf

Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.