Code The Classics Volume 1

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Code the Classics Volume I

Author : Anonim
Publisher : Unknown
Page : 0 pages
File Size : 51,6 Mb
Release : 2024-08-06
Category : Young Adult Nonfiction
ISBN : 1916868193

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Code the Classics Volume I by Anonim Pdf

Code the Classics Volume 1

Author : David Crookes
Publisher : Unknown
Page : 0 pages
File Size : 44,8 Mb
Release : 2019-12-13
Category : Computer art
ISBN : 1912047594

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Code the Classics Volume 1 by David Crookes Pdf

"This stunning 224-page hardback book not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them using Python and Pygame Zero, following examples programmed by Raspberry Pi founder Eben Upton. In the first of two volumes, we remake five classic video games - ranging from Pong to Sensible Soccer, each represents a different genre. We interview the games' original creators and learn from their example, as well as utilise the art and audio engineering skills of two of the 1980s' most prolific games developers for our recreated versions of the games. Get game design tips and tricks from the masters. Explore the code listings and find out how they work. Download and play game examples by Eben Upton. Learn how to code your own games with Pygame Zero. Read interviews with expert graphics and audio creators." -- from publisher.

Code the Classics

Author : David Crookes (Journalist),Russell Barnes (Writer on computer program language)
Publisher : Unknown
Page : 0 pages
File Size : 42,8 Mb
Release : 2019
Category : Video games
ISBN : 1912047217

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Code the Classics by David Crookes (Journalist),Russell Barnes (Writer on computer program language) Pdf

This stunning 224-page book not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them using Python and Pygame Zero, following examples programmed by Raspberry Pi founder Eben Upton.

Game Programming Patterns

Author : Robert Nystrom
Publisher : Genever Benning
Page : 354 pages
File Size : 42,9 Mb
Release : 2014-11-03
Category : Computers
ISBN : 9780990582915

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Game Programming Patterns by Robert Nystrom Pdf

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Code Complete

Author : Steve McConnell
Publisher : Pearson Education
Page : 952 pages
File Size : 49,6 Mb
Release : 2004-06-09
Category : Computers
ISBN : 9780735636972

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Code Complete by Steve McConnell Pdf

Widely considered one of the best practical guides to programming, Steve McConnell’s original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices—and hundreds of new code samples—illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking—and help you build the highest quality code. Discover the timeless techniques and strategies that help you: Design for minimum complexity and maximum creativity Reap the benefits of collaborative development Apply defensive programming techniques to reduce and flush out errors Exploit opportunities to refactor—or evolve—code, and do it safely Use construction practices that are right-weight for your project Debug problems quickly and effectively Resolve critical construction issues early and correctly Build quality into the beginning, middle, and end of your project

Code

Author : Charles Petzold
Publisher : Microsoft Press
Page : 562 pages
File Size : 47,6 Mb
Release : 2022-08-02
Category : Computers
ISBN : 9780137909292

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Code by Charles Petzold Pdf

The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.

R for Data Science

Author : Hadley Wickham,Garrett Grolemund
Publisher : "O'Reilly Media, Inc."
Page : 521 pages
File Size : 48,9 Mb
Release : 2016-12-12
Category : Computers
ISBN : 9781491910368

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R for Data Science by Hadley Wickham,Garrett Grolemund Pdf

Learn how to use R to turn raw data into insight, knowledge, and understanding. This book introduces you to R, RStudio, and the tidyverse, a collection of R packages designed to work together to make data science fast, fluent, and fun. Suitable for readers with no previous programming experience, R for Data Science is designed to get you doing data science as quickly as possible. Authors Hadley Wickham and Garrett Grolemund guide you through the steps of importing, wrangling, exploring, and modeling your data and communicating the results. You'll get a complete, big-picture understanding of the data science cycle, along with basic tools you need to manage the details. Each section of the book is paired with exercises to help you practice what you've learned along the way. You'll learn how to: Wrangle—transform your datasets into a form convenient for analysis Program—learn powerful R tools for solving data problems with greater clarity and ease Explore—examine your data, generate hypotheses, and quickly test them Model—provide a low-dimensional summary that captures true "signals" in your dataset Communicate—learn R Markdown for integrating prose, code, and results

Alex Unlimited, Volume 1: The Vosarak Code

Author : Dan Jolley
Publisher : TOKYOPOP
Page : 232 pages
File Size : 40,8 Mb
Release : 2022-08-27
Category : Juvenile Fiction
ISBN : 9781427864093

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Alex Unlimited, Volume 1: The Vosarak Code by Dan Jolley Pdf

Alexandra Benno can instantly summon parallel-dimension versions of herself. But these duplicates are always super-idealized: smart, fast, tough, and often the most beautiful girls in their world -- while Alex herself is a clumsy, frizzy-haired wallflower. So when the government recruits Alex for top-secret espionage work, it's always her alternate who gets the action, and, consequently, receives all the credit. Sick of being her own sidekick, will Alex be able to crack to Vosarak Code and complete her latest mission...or is she destined to live in her own shadow?

Brain Bats of Venus

Author : Greg Sadowski,Basil Wolverton
Publisher : Fantagraphics Books
Page : 450 pages
File Size : 42,7 Mb
Release : 2019-10-23
Category : Cartoonists
ISBN : 9781683962144

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Brain Bats of Venus by Greg Sadowski,Basil Wolverton Pdf

This volume continues Sadowski’s biography of the famed Mad cartoonist. It includes scores of letters between Wolverton and his editors and publishers and excerpts from his personal diaries, providing documentary insight not only into Wolverton’s day-to-day life and career, but also the inner workings of the early comic book industry. It is also chock full of Wolverton’s comics stories from this period, including 17 science-fiction and horror tales fully restored and never before collected in a single volume.

Spacehawk

Author : Basil Wolverton
Publisher : Fantagraphics Books
Page : 274 pages
File Size : 42,7 Mb
Release : 2012-12-07
Category : Comics & Graphic Novels
ISBN : 9781606995501

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Spacehawk by Basil Wolverton Pdf

The complete collection of Wolverton's legendary costumed crusader. Basil Wolverton is one of the greatest, most idiosyncratic talents in comic book history. Though he is best known for his humorous grotesqueries in MAD magazine, it is his science-fiction character Spacehawk that Wolverton fans have most often demanded be collected. The wait is over, as The Complete Spacehawk features every story from Spacehawk’s intergalactic debut in 1940 to his final, Nazi-crushing adventure in 1942. Spacehawk is the closest thing to a colorfully-costumed, conventional action hero Wolverton ever created, yet the strip is infused with Wolverton’s quintessential weirdness: controlled, organic artwork of strangely repulsive aliens and monsters and bizarre planets, and stories of gruesome retribution that bring to mind Wolverton’s peer, Fletcher Hanks. Spacehawk had no secret identity, no fixed base of operations beyond his spaceship, and no sidekicks or love interests. He had but one mission in life: to protect the innocent throughout the Solar System, and to punish the guilty. He was a dark ― yet much more visually playful ― counterpart to Buck Rogers and Flash Gordon.

The Best of Creative Computing

Author : David H. Ahl
Publisher : Unknown
Page : 316 pages
File Size : 44,7 Mb
Release : 1978
Category : Electronic
ISBN : OCLC:462036705

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The Best of Creative Computing by David H. Ahl Pdf

Clean Code

Author : Robert C. Martin
Publisher : Pearson Education
Page : 464 pages
File Size : 43,9 Mb
Release : 2008-08-01
Category : Computers
ISBN : 9780136083252

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Clean Code by Robert C. Martin Pdf

Even bad code can function. But if code isn’t clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code. But it doesn’t have to be that way. Noted software expert Robert C. Martin presents a revolutionary paradigm with Clean Code: A Handbook of Agile Software Craftsmanship. Martin has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code “on the fly” into a book that will instill within you the values of a software craftsman and make you a better programmer–but only if you work at it. What kind of work will you be doing? You’ll be reading code–lots of code. And you will be challenged to think about what’s right about that code, and what’s wrong with it. More importantly, you will be challenged to reassess your professional values and your commitment to your craft. Clean Code is divided into three parts. The first describes the principles, patterns, and practices of writing clean code. The second part consists of several case studies of increasing complexity. Each case study is an exercise in cleaning up code–of transforming a code base that has some problems into one that is sound and efficient. The third part is the payoff: a single chapter containing a list of heuristics and “smells” gathered while creating the case studies. The result is a knowledge base that describes the way we think when we write, read, and clean code. Readers will come away from this book understanding How to tell the difference between good and bad code How to write good code and how to transform bad code into good code How to create good names, good functions, good objects, and good classes How to format code for maximum readability How to implement complete error handling without obscuring code logic How to unit test and practice test-driven development This book is a must for any developer, software engineer, project manager, team lead, or systems analyst with an interest in producing better code.

Python, PyGame, and Raspberry Pi Game Development

Author : Sloan Kelly
Publisher : Apress
Page : 389 pages
File Size : 41,8 Mb
Release : 2019-05-29
Category : Computers
ISBN : 1484245326

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Python, PyGame, and Raspberry Pi Game Development by Sloan Kelly Pdf

Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games. The book also includes complete code listings and explanations for "Bricks," "Snake," and "Invaders"—three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as “Copycat,” where the player must concentrate and repeat the sequence of lights and sounds, and “Couch Quiz,” in which PyGame and electronic components create a quiz game for 2–4 players. What You’ll Learn Gain basic knowledge of Python and employ it for game development Study game projects you can use as templates, such as Bricks, Snake, and Invaders Work with user-defined functions, inheritance, composition, and aggregation Implement finite state machines Integrate your game with electronics using the GPIO pins Who This Book Is For Experienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.

The Code

Author : Margaret O'Mara
Publisher : Penguin
Page : 514 pages
File Size : 48,5 Mb
Release : 2019-07-09
Category : Technology & Engineering
ISBN : 9780399562198

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The Code by Margaret O'Mara Pdf

One of New York Magazine's best books on Silicon Valley! The true, behind-the-scenes history of the people who built Silicon Valley and shaped Big Tech in America Long before Margaret O'Mara became one of our most consequential historians of the American-led digital revolution, she worked in the White House of Bill Clinton and Al Gore in the earliest days of the commercial Internet. There she saw firsthand how deeply intertwined Silicon Valley was with the federal government--and always had been--and how shallow the common understanding of the secrets of the Valley's success actually was. Now, after almost five years of pioneering research, O'Mara has produced the definitive history of Silicon Valley for our time, the story of mavericks and visionaries, but also of powerful institutions creating the framework for innovation, from the Pentagon to Stanford University. It is also a story of a community that started off remarkably homogeneous and tight-knit and stayed that way, and whose belief in its own mythology has deepened into a collective hubris that has led to astonishing triumphs as well as devastating second-order effects. Deploying a wonderfully rich and diverse cast of protagonists, from the justly famous to the unjustly obscure, across four generations of explosive growth in the Valley, from the forties to the present, O'Mara has wrestled one of the most fateful developments in modern American history into magnificent narrative form. She is on the ground with all of the key tech companies, chronicling the evolution in their offerings through each successive era, and she has a profound fingertip feel for the politics of the sector and its relation to the larger cultural narrative about tech as it has evolved over the years. Perhaps most impressive, O'Mara has penetrated the inner kingdom of tech venture capital firms, the insular and still remarkably old-boy world that became the cockpit of American capitalism and the crucible for bringing technological innovation to market, or not. The transformation of big tech into the engine room of the American economy and the nexus of so many of our hopes and dreams--and, increasingly, our nightmares--can be understood, in Margaret O'Mara's masterful hands, as the story of one California valley. As her majestic history makes clear, its fate is the fate of us all.

Eerie Volume 1

Author : David Lapham
Publisher : Dark Horse Comics
Page : 174 pages
File Size : 53,6 Mb
Release : 2016-04-19
Category : Comics & Graphic Novels
ISBN : 9781616558802

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Eerie Volume 1 by David Lapham Pdf

Uncle Creepy's been hogging all the glory in Dark Horse's revival of Warren's classic magazines, but here comes Cousin Eerie to nudge him out of the spotlight! The terrifying treasury of sinister sci-fi and fearsome fantasy is finally collected in this handsome paperback volume, amassing the inimitable talents of David Lapham, Mike Allred, Jonathan Case, Kelley Jones, and many more! Collecting all new material from the Eerie Comics #1-#8!