Comics And Videogames

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Comics and Videogames

Author : Andreas Rauscher,Daniel Stein,Jan-Noël Thon
Publisher : Routledge
Page : 361 pages
File Size : 46,9 Mb
Release : 2020-10-18
Category : Comics & Graphic Novels
ISBN : 9781000224214

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Comics and Videogames by Andreas Rauscher,Daniel Stein,Jan-Noël Thon Pdf

This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies.

The Comic Book Story of Video Games

Author : Jonathan Hennessey
Publisher : Ten Speed Graphic
Page : 192 pages
File Size : 50,5 Mb
Release : 2017-10-03
Category : Comics & Graphic Novels
ISBN : 9780399578915

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The Comic Book Story of Video Games by Jonathan Hennessey Pdf

A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

KRAZY!

Author : Bruce Grenville
Publisher : Douglas & McIntyre Limited
Page : 275 pages
File Size : 53,6 Mb
Release : 2008
Category : Design
ISBN : 1553653548

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KRAZY! by Bruce Grenville Pdf

A groundbreaking, international review of comic art, graphic novels, animated cartoons, manga, anime, video games and visual art. The public's appetite for comics, animated cartoons, anime, manga, graphic novels and computer/video games is at an all-time high. Visual pop culture in all its forms now dominates the globe. KRAZY! is a celebration of the growing significance of this delirious visual culture. Organized into seven sections, one for each art form, the book highlights the greatest works of each genre, as chosen by seven great practitioners. The energy and intensity of the images leaps off every page, enhanced by behind-the-scenes commentary by such heavyweights as Art Spiegelman, Will Wright and Canadian comic book author and illustrator, Seth. Other contributors include Tim Johnson,! director of Antz and Over the Hedge, Kiyoshi Kusumi, a global authority on manga, and Toshiya Ueno, a highly regarded media theorist and critic. Published to accompany a landmark exhibition at the Vancouver Art Gallery, KRAZY!! is a dizzying introduction to the art forms that will dominate the new century. This book was published in partnership with the Vancouver Art Gallery.

Gamish

Author : Edward Ross
Publisher : Penguin UK
Page : 210 pages
File Size : 41,9 Mb
Release : 2020-11-05
Category : Comics & Graphic Novels
ISBN : 9781846149498

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Gamish by Edward Ross Pdf

*Shortlisted for the British Book Design and Production Award for Graphic Novels* 'A love letter to gaming in all its forms - from board games, to role-play, to virtual reality and video games. For fans of gaming, this is the perfect read. For those new to gaming, it is the perfect introduction' The Scotsman A thrilling illustrated journey through the history of video games and what they really mean to us Pac-Man. Mario. Minecraft. Doom. Ever since he first booted up his brother's dusty old Atari, comic artist Edward Ross has been hooked on video games. Years later, he began to wonder: what makes games so special? Why do we play? And how do games shape the world we live in? This lovingly illustrated book takes us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world's most exciting art-forms, Gamish is a love letter to something that has always been more than just a game.

The Wild World of Gaming Culture

Author : Arie Kaplan
Publisher : Millbrook Press
Page : 32 pages
File Size : 53,8 Mb
Release : 2017-01-01
Category : Juvenile Nonfiction
ISBN : 9781512457926

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The Wild World of Gaming Culture by Arie Kaplan Pdf

Audisee® eBooks with Audio combine professional narration and sentence highlighting for an engaging read aloud experience! Just how dedicated can gamers be? Video games inspire people to write fan fiction, draw characters, and even dress up in costume to act out video game scenes. Read this book and dive into gaming culture. Whether you like to read comics, write stories, perform in plays, make music, create movies, or dress up in wacky outfits, video gaming culture has got something for everyone!

Video Games

Author : Sean Tullen
Publisher : Graphic Universe& 8482
Page : 32 pages
File Size : 51,8 Mb
Release : 2021
Category : Graphic novels
ISBN : 1541581504

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Video Games by Sean Tullen Pdf

"Video games evolved from simple consoles to cutting-edge home entertainment to some of the world's most popular apps. Find out more about the technological innovations, major players, and controversies that have made video-game history"--

Maker Comics: Design a Game!

Author : Bree Wolf,Jesse Fuchs
Publisher : First Second
Page : 131 pages
File Size : 44,7 Mb
Release : 2022-11-15
Category : Juvenile Nonfiction
ISBN : 9781250906960

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Maker Comics: Design a Game! by Bree Wolf,Jesse Fuchs Pdf

Inside Maker Comics: Design a Game!, the next volume of First Second's DIY comic series, you'll find step-by-step instructions for six tabletop game design projects! Siblings Shen, Shondra, and Shontoya arrive at Ludum Omega Summer Camp with a passion for games, and Professor Zephyr is excited to teach this year’s students all about the art and science of game design! What makes a game fun? What kinds of games are out there? How can designers turn an okay game into a great one? With Maker Comics: Design a Game! as your guide, you’ll play and modify classic games and learn how to build and test a prototype of a new game that’s all your own!

Writing for Animation, Comics, and Games

Author : Christy Marx
Publisher : CRC Press
Page : 312 pages
File Size : 50,8 Mb
Release : 2021-08-03
Category : Art
ISBN : 9781351215978

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Writing for Animation, Comics, and Games by Christy Marx Pdf

This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx’s book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames. Key Features An insider's perspective on career rules of the road on writing for comics, videogames, and animation Written for beginners and professionals alike A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium Author Bio Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com.

Plugged In!

Author : Keith Veronese
Publisher : Two Morrows Publishing
Page : 0 pages
File Size : 40,5 Mb
Release : 2013
Category : Games & Activities
ISBN : 1605490474

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Plugged In! by Keith Veronese Pdf

PLUGGED IN! documents the experiences of comic book professionals that work in the Video Game industry, offering invaluable tips for those thinking of venturing into the field, or anyone with a fascination for the inner workings of both comics and gaming. It features Superman scribe Elliot S! Maggin candidly talking about the early days at Atari, along with Jimmy Palmiotti (Ash, Jonah Hex), Chris Bachalo (Death: the High Cost of Living, Uncanny X-Men), Mike Deodato (Wonder Woman, Amazing Spider-Man), and Rick Remender (Fear Agent, X-Force), all giving firsthand accounts of working on current generation video game hits like Dead Space, Prototype, Army of Two: 40th Day, Bulletstorm, and DC Universe Online! In addition to current comics professionals, author Keith Veronese conducts first-person conversations with artists and writers who made the leap to working in video games full-time.

But Games Can Never Hurt Me and Sleep Over

Author : Sholly Fisch,Merrill Hagan
Publisher : Stone Arch Books
Page : 33 pages
File Size : 54,5 Mb
Release : 2019
Category : Juvenile Fiction
ISBN : 9781496580047

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But Games Can Never Hurt Me and Sleep Over by Sholly Fisch,Merrill Hagan Pdf

What happens when Cyborg and Beast Boy plug their sweet new game console into the Tower's mainframe computer? It's mayhem! It's madness! It's . . . TOTALLY AWESOME! Then, what happens when the girls have a slumber party and don't invite any of the boys? Mayhem! Madness! Truth or Dare!

Squish #5: Game On!

Author : Jennifer L. Holm,Matthew Holm
Publisher : Random House Books for Young Readers
Page : 100 pages
File Size : 40,6 Mb
Release : 2013-05-28
Category : Juvenile Fiction
ISBN : 9780307983015

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Squish #5: Game On! by Jennifer L. Holm,Matthew Holm Pdf

Introducing Squish—a hilarious, action packed graphic novel series from the award-winning creators of Babymouse! Filled with superheroes, comics within comics, and gross-out science, Squish is perfect for fans of Dav Pilkey's Captain Underpants, Dan Gutman's Weird School, and Jarrett Krosoczka's Lunch Lady. Beep! Beep! Squish can't get enough of his awesome new video game Mitosis! (Mitosis is what happens when cells divide. Who says video games can't be educational?) In fact, he may even be obsessed! He plays at home . . . at school. . . even in his sleep! Are video games taking over Squish's life?! And can Squish's favorite comic book hero, Super Amoeba, stop the Creeping Black Mold that's taking over Small Pond? Find out in Squish #5: Game On—saving the world, one cell at a time! Yowza! You can draw comics, too! Look in the back to find out how to draw one of the Squish characters! Also includes instructions for a sensational science experiment you can do at home! Shazam! Here's what people are saying about everyone's favorite amoeba! New York Times: "An energetic, good-hearted escapade, one that young readers will enjoy." Starred Review, Kirkus Reviews: * "Hilarious. If ever a new series deserved to go viral, this one does." The Bulletin: "A perfect mix of writing that is simple enough for early readers but still remarkably snarky, clever, and entertaining. Kids will soak up the humor, tidbits of science instruction, and adventure."

Mass Effect Volume 1: Redemption

Author : Mac Walters,John Jackson Miller,Omar Francia; Michael Atiyeh; Daryl Mandryk
Publisher : Dark Horse
Page : 0 pages
File Size : 47,8 Mb
Release : 2010
Category : Comics & Graphic Novels
ISBN : 1595824812

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Mass Effect Volume 1: Redemption by Mac Walters,John Jackson Miller,Omar Francia; Michael Atiyeh; Daryl Mandryk Pdf

The eagerly anticipated sequel to the blockbuster science-fiction epic IGN.com named the #1 Xbox 360 game of all time, Mass Effect 2 begins with the disappearance of Commander Shepard. The story of what happens next-exclusive to this graphic novel-will have the commander's companion Dr. Liara T'Soni undertake a deadly mission of extraordinary importance in the Milky Way's lawless Terminus Systems. * Mass Effect Volume 1 features essential developments in the Mass Effect gaming saga, plus a special behind-the-scenes section with sketches and more. * Collects the four-issue miniseries. * Retailers, see your order form for a special offer. Download Mass Effect: Redemption for your iPhone/iTouch! Click here for more information!

The Comic Book as Research Tool

Author : Stephen R. O'Sullivan
Publisher : Walter de Gruyter GmbH & Co KG
Page : 242 pages
File Size : 55,6 Mb
Release : 2023-11-06
Category : Language Arts & Disciplines
ISBN : 9783110781137

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The Comic Book as Research Tool by Stephen R. O'Sullivan Pdf

This book contributes to a growing body of work celebrating the visual methods and tools that aid knowledge transfer and welcome new audiences to social science research. Visual research methodological milestones highlight a trajectory towards the adoption of more creative and artistic media. As such, the book is dedicated to exploring the creative potential of the comic book medium, and how it can assist the production and communication of scientific knowledge. The cultural blueprint of the comic book is examined, and the unique structure and grammar of the form deconstructed and adapted for research support. Along with two illustrated research comics, Toxic Play and 10 Business Days, the book offers readers numerous comic-based illustration activities and creative visual exercises to support data generation, foster conversational knowledge exchanges, facilitate inference, analysis, and interpretation, while nurturing the necessary skills to illustrate and create research comics. The book engages a diverse audience and is an illuminating read for visual novices, experts, and all in-betweeners.

Writing for Animation Comics and Games 2nd Edition

Author : CHRISTY. MARX
Publisher : CRC Press
Page : 302 pages
File Size : 46,9 Mb
Release : 2021-07
Category : Electronic
ISBN : 0815379382

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Writing for Animation Comics and Games 2nd Edition by CHRISTY. MARX Pdf

This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx's book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames. Key Features An insider's perspective on career rules-of-the-road on writing for comics, videogames, and animation Written for beginners and professionals alike A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium Author Bio Based in northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com.

The Biggest Names of Video Games

Author : Arie Kaplan
Publisher : Lerner Publications ™
Page : 32 pages
File Size : 49,5 Mb
Release : 2017-01-01
Category : Juvenile Nonfiction
ISBN : 9781512452068

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The Biggest Names of Video Games by Arie Kaplan Pdf

Collecting bugs, drawing cartoons, writing plays, studying robotics—these are just some of the hobbies that inspired the creation of video games such as Pokémon and The Legend of Zelda. Who are these men and women who helped launch the gaming industry from private computer labs to widely available popular entertainment? Read this book to find out who and what inspired your favorite video games!