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Comics as a Nexus of Cultures by Jochen Ecke,Gideon Haberkorn Pdf
These essays from various critical disciplines examine how comic books and graphic narratives move between various media, while merging youth and adult cultures and popular and high art. The articles feature international perspectives on comics and graphic novels published in the U.S., Canada, Great Britain, Portugal, Germany, Turkey, India, and Japan. Topics range from film adaptation, to journalism in comics, to the current manga boom.
Representing Multiculturalism in Comics and Graphic Novels by Carolene Ayaka,Ian Hague Pdf
Multiculturalism, and its representation, has long presented challenges for the medium of comics. This book presents a wide ranging survey of the ways in which comics have dealt with the diversity of creators and characters and the (lack of) visibility for characters who don’t conform to particular cultural stereotypes. Contributors engage with ethnicity and other cultural forms from Israel, Romania, North America, South Africa, Germany, Spain, U.S. Latino and Canada and consider the ways in which comics are able to represent multiculturalism through a focus on the formal elements of the medium. Discussion themes include education, countercultures, monstrosity, the quotidian, the notion of the ‘other," anthropomorphism, and colonialism. Taking a truly international perspective, the book brings into dialogue a broad range of comics traditions.
Batman and the Multiplicity of Identity by Jeffrey A. Brown Pdf
Concentrating primarily on contemporary depictions of Batman in the comic books, this book analyzes why Batman is so immensely popular right now in America and globally, and how the fictional Dark Knight reveals both new cultural concerns and longstanding beliefs about American values. The organizing premise is that while Batman is perceived as a very clearly defined character, he is open to a wide range of interpretations and depictions in the comics (what Henry Jenkins refers to as "multiplicities"), each of which allows access to different cultural issues. The idea of Batman functions as an anchoring point out of which multiple Batmen, or Batman-like characters, can occupy different positions: Grim Batman, Gay Batman, Female Batman, Black Batman, Cute Batman, and so on. Each iteration opens up a discussion of different cultural issues pertinent to modern society, such as sexuality, ethnicity, feminism and familial relationships.
Comics & Culture by Anne Magnussen,Hans-Christian Christiansen Pdf
Comics have become important elements in the culture of the 20th century, not only has the genre been recognized as a medium and an art form in its own right; it has also inspired other means of communication from text books to interactive media. In 13 articles, Comics and Culture offers an introduction to the field of comics research written by scholars from Europe and the USA. The articles span a great variety of approaches including general discussions of the aesthetics and definition of comics, comparisons of comics with other media, analyses of specific comics and genres, and discussions of the cultural status of comics in society. One way to characterize this book is to focus on the contributors. Recognized and established research with important publications to their credit form one group: Donald Ault, Thierry Groensteen, M. Thomas Inge, Pascal Lefvre and Roger Sabin. Another group is from the new generation of researches represented by PhD students: Hans-Christian Christiansen
Cultures of Comics Work by Casey Brienza,Paddy Johnston Pdf
This anthology explores tensions between the individualistic artistic ideals and the collective industrial realities of contemporary cultural production with eighteen all-new chapters presenting pioneering empirical research on the complexities and controversies of comics work. Art Spiegelman. Alan Moore. Osamu Tezuka. Neil Gaiman. Names such as these have become synonymous with the medium of comics. Meanwhile, the large numbers of people without whose collective action no comic book would ever exist in the first place are routinely overlooked. Cultures of Comics Work unveils this hidden, global industrial labor of writers, illustrators, graphic designers, letterers, editors, printers, typesetters, publicists, publishers, distributors, translators, retailers, and countless others both directly and indirectly involved in the creative production of what is commonly thought of as the comic book. Drawing upon diverse theoretical and methodological perspectives, an international and interdisciplinary cohort of cutting-edge researchers and practitioners intervenes in debates about cultural work and paves innovative directions for comics scholarship.
Adventure Comics and Youth Cultures in India by Raminder Kaur,Saif Eqbal Pdf
This pioneering book presents a history and ethnography of adventure comic books for young people in India with a particular focus on vernacular superheroism. It chronicles popular and youth culture in the subcontinent from the mid-twentieth century to the contemporary era dominated by creative audio-video-digital outlets. The authors highlight early precedents in adventures set by the avuncular detective Chacha Chaudhary with his ‘faster than a computer brain’, the forays of the film veteran Amitabh Bachchan’s superheroic alter ego called Supremo, the Protectors of Earth and Mankind (P.O.E.M.), along with the exploits of key comic book characters, such as Nagraj, Super Commando Dhruv, Parmanu, Doga, Shakti and Chandika. The book considers how pulp literature, western comics, television programmes, technological developments and major space ventures sparked a thirst for extraterrestrial action and how these laid the grounds for vernacular ventures in the Indian superhero comics genre. It contains descriptions, textual and contextual analyses, excerpts of interviews with comic book creators, producers, retailers and distributers, together with the views, dreams and fantasies of young readers of adventure comics. These narratives touch upon special powers, super-intelligence, phenomenal technologies, justice, vengeance, geopolitics, romance, sex and the amazing potentials of masked identities enabled by navigation of the internet. With its lucid style and rich illustrations, this book will be essential reading for scholars and researchers of popular and visual cultures, comics studies, literature, media and cultural studies, social anthropology and sociology, and South Asian studies.
These ten essays by one of America's foremost authorities on popular culture survey the influence of the comic strip and, despite the legions of detractors, show it to be an art form that has enriched and reflected most of American culture.
Manga's Cultural Crossroads by Jaqueline Berndt,Bettina Kümmerling-Meibauer Pdf
Focusing on the art and literary form of manga, this volume examines the intercultural exchanges that have shaped manga during the twentieth century and how manga’s culturalization is related to its globalization. Through contributions from leading scholars in the fields of comics and Japanese culture, it describes "manga culture" in two ways: as a fundamentally hybrid culture comprised of both subcultures and transcultures, and as an aesthetic culture which has eluded modernist notions of art, originality, and authorship. The latter is demonstrated in a special focus on the best-selling manga franchise, NARUTO.
Transnational Perspectives on Graphic Narratives by Daniel Stein,Shane Denson,Christina Meyer Pdf
This book brings together an international group of scholars who chart and analyze the ways in which comic book history and new forms of graphic narrative have negotiated the aesthetic, social, political, economic, and cultural interactions that reach across national borders in an increasingly interconnected and globalizing world. Exploring the tendencies of graphic narratives - from popular comic book serials and graphic novels to manga - to cross national and cultural boundaries, Transnational Perspectives on Graphic Narratives addresses a previously marginalized area in comics studies. By placing graphic narratives in the global flow of cultural production and reception, the book investigates controversial representations of transnational politics, examines transnational adaptations of superhero characters, and maps many of the translations and transformations that have come to shape contemporary comics culture on a global scale.
This study explores how the definition of the medium, as well as its language, readership, genre conventions, and marketing and distribution strategies, have kept comic books within the realm of popular culture. Since comics have been studied mostly in relation to mass media and its influence on society, there is a void in the analysis of the critical issues related to comics as a distinct genre and art form. By focusing on comics as narratives and investigating their formal and structural aspects, as well as the unique reading process they demand, this study presents a unique contribution to the current literature on comics, and helps clarify concepts and definitions useful in studying the medium. (Ph.D. dissertation, University of Alberta, 1995; revised with new preface, bibliography, and index)
Topographies of Popular Culture by Maarit Piipponen,Markku Salmel Pdf
Topographies of Popular Culture departs from the deceptively simple notion that popular culture always takes place somewhere. By studying the spatial and topographic imaginations at work in popular culture, the book identifies and illustrates several specific tendencies that deserve increased attention in studies of the popular. In combining the study of popular texts with a broad variety of geographical contexts, the volume presents a global and cross-cultural approach to popular culture’s topographies. In part, Topographies of Popular Culture takes its cue from recent theorisations of spatiality in the field of critical theory, and from such global transformations as the processes and after-effects of decolonisation and globalisation. It contemplates the spatiality of genre and the interactions between the local and the global, as well as the increasing circulation and adaptation of popular texts across the globe. The ten individual chapters analyse the spaces of popular culture at a scale that extends from an individual’s everyday experience to genuinely global questions, offering new theoretical and analytical insights into the relation between spatiality and the popular.
The British Comic Book Invasion by Jochen Ecke Pdf
What makes a successful comics creator? How can storytelling stay exciting and innovative? How can genres be kept vital? Writers and artists in the highly competitive U.S. comics mainstream have always had to explore these questions but they were especially pressing in the 1980s. As comics readers grew older they started calling for more sophisticated stories. They were also no longer just following the adventures of popular characters--writers and artists with distinctive styles were in demand. DC Comics and Marvel went looking for such mavericks and found them in the United Kingdom. Creators like Alan Moore (Watchmen, Saga of the Swamp Thing), Grant Morrison (The Invisibles, Flex Mentallo) and Garth Ennis (Preacher) migrated from the anarchical British comics industry to the U.S. mainstream and shook up the status quo yet came to rely on the genius of the American system.
The Assimilation of Yogic Religions through Pop Culture by Paul G. Hackett Pdf
This volume presents case studies in the shifting representations of yogic themes and figures in worldwide popular culture from the middle of the nineteenth century to contemporary times. The authors analyze everything from comic books and novels to television, movies, and theater as they portray yogis and their esoteric practices.
Comics and cartoons are ingrained in American life. One critic has called comic books "crude, unimaginative, banal, vulgar, ultimately corrupting." They have been regarded with considerable suspicion by parents, educators, psychiatrists, and moral reformers. They have been investigated by governmental committees and subjected to severe censorship. Yet more than 200 million copies are sold annually. Upon even casual examination BLONDIE, ARCHIE, MARY WORTH, THE WIZARD OF ID, and SHOE--among the many comic strips--will be found to support some commonly accepted notion or standard of society. Why do comics both amuse and arouse controversy? Here is an attempt at an answer in a sharp-eyed comic-book lover's probing look at this step-child genre. He finds comics both loved and hated, relished and sneered at. In their relying on dramatic conventions of character, dialogue, scene, gesture, compressed time, and stage devices, he finds the comics close to the drama but probably closer kin to the movies.
Cultural Excavation and Formal Expression in the Graphic Novel by Jonathan C. Evans,Thomas Giddens Pdf
Collecting chapters from authors all over the world, this volume examines and expounds the rich tapestry of meanings, expressions, and cultural insights found in the medium of comics.