Commuter Waiting Games

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Commuter Waiting Games

Author : Hal Bowman
Publisher : Quirk Books
Page : 102 pages
File Size : 43,7 Mb
Release : 2003
Category : Crafts & Hobbies
ISBN : 1931686270

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Commuter Waiting Games by Hal Bowman Pdf

According to efficiency experts, the average commuter spends 45 minutes every day waiting for trains, sitting in traffic or hoofing it to his or her place of employment. By the time commuters take that last ride to meet the big guy in the sky, they'll have spent a full year travelling to and from their workplaces. Now there's an activity book to help frazzled commuters make the most of their time. Commuter Waiting Games teaches readers new sports (Airline Safety Card Volleyracket), group-participation activities (Airport Check-In Line Limbo), amazing weight-loss techniques (Commuter Train Calisthenics) and even techniques for tapping your inner muse (Traffic-Sign Haiku).

Commuter Waiting Games

Author : Hal Bowman
Publisher : Unknown
Page : 95 pages
File Size : 52,6 Mb
Release : 2003-11-30
Category : Games
ISBN : 0756784999

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Commuter Waiting Games by Hal Bowman Pdf

At last, the book commuters have been waiting for! This is a witty, illustrated collection of more than 50 how-to projects, puzzles, games, & activities to help you wile away your commuting hours, whether you're driving, riding, or flying to work. Let Lloyd, your Commuter Waiting Games guide, teach you how to: design a newspaper bridal gown; practice trainscendental meditation; honk a Morse code message; & relax with commuter headrest shiatsu. A few basic, everyday objects are all you need to turn your commute into a genuinely rewarding experience. And when you've finished the activities inside, you can use the nifty ball game cover for even more hours of entertaining fun. Illustrated.

Mobile Gaming in Asia

Author : Dal Yong Jin
Publisher : Springer
Page : 247 pages
File Size : 40,6 Mb
Release : 2016-07-29
Category : Language Arts & Disciplines
ISBN : 9789402408263

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Mobile Gaming in Asia by Dal Yong Jin Pdf

This book analyzes mobile gaming in the Asian context and looks into a hitherto neglected focus of inquiry – a localized mobile landscape, with particular reference to young Asians’ engagement with mobile gaming. This edition focuses not only on the remarkable success of local mobile games, but also on the significance of social milieu in the development of Asian mobile technologies and gaming culture. It analyzes the growth of the current mobile technologies and mobile gaming not as separate but as continuous developments in tandem with the digital economy. It is of interest to both academics and a broader readership from the business, government, and information technology sectors

Ubiquitous Computing and Ambient Intelligence: Context-Awareness and Context-Driven Interaction

Author : Gabriel Urzaiz,Sergio F. Ochoa,Jose Bravo,Liming Luke Chen,Jonice Oliveira
Publisher : Springer
Page : 401 pages
File Size : 50,5 Mb
Release : 2013-11-22
Category : Computers
ISBN : 9783319031767

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Ubiquitous Computing and Ambient Intelligence: Context-Awareness and Context-Driven Interaction by Gabriel Urzaiz,Sergio F. Ochoa,Jose Bravo,Liming Luke Chen,Jonice Oliveira Pdf

This book constitutes the refereed proceedings of the 7th International Conference on Ubiquitous Computing and Ambient Intelligence, UCAmI 2013, held in Guanacaste, Costa Rica, in December 2013. The 46 research papers presented together with 8 papers of the workshop UrbAI 2013 were carefully reviewed and selected from numerous submissions. The papers are grouped in topical sections on human interaction in ambient intelligence, ICT instrumentation and middleware support for smart environments and objects, adding intelligence for environment adaption and key application domains for ambient intelligence.

Communication, Digital Media, and Popular Culture in Korea

Author : Kyong Yoon Yong Jin,Nojin Kwak
Publisher : Lexington Books
Page : 533 pages
File Size : 49,8 Mb
Release : 2018-05-16
Category : History
ISBN : 9781498562041

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Communication, Digital Media, and Popular Culture in Korea by Kyong Yoon Yong Jin,Nojin Kwak Pdf

In recent decades, Korean communication and media have substantially grown to become some of the most significant segments of Korean society. Since the early 1990s, Korea has experienced several distinctive changes in its politics, economy, and technology, which are directly related to the development of local media and culture. Korea has greatly developed several cutting-edge technologies, such as smartphones, video games, and mobile instant messengers to become the most networked society throughout the world. As the Korean Wave exemplifies, the once small and peripheral Korea has also created several unique local popular cultures, including television programs, movies, and popular music, known as K-pop, and these products have penetrated many parts of the world. As Korean media and popular culture have rapidly grown, the number of media scholars and topics covering these areas in academic discourses has increased. These scholars’ interests have expanded from traditional media, such as Korean journalism and cinema, to several new cutting-edge areas, like digital technologies, health communication, and LGBT-related issues. In celebrating the Korean American Communication Association’s fortieth anniversary in 2018, this book documents and historicizes the growth of growing scholarship in the realm of Korean media and communication.

Creative Ideas for Using Scripture in Worship

Author : Paul S. Glass
Publisher : Canterbury Press
Page : 190 pages
File Size : 44,7 Mb
Release : 2012-05-31
Category : Religion
ISBN : 9781848251632

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Creative Ideas for Using Scripture in Worship by Paul S. Glass Pdf

Seasons like Advent, Christmas, Lent and Easter are among the busiest for clergy and leaders of worship. This addition to the popular Creative Ideas series helps you plan seasonal worship more easily with a range of easy-to-use dramas and ideas to liven up worship, all based on the lectionary readings. It includes: • dramatic readings of lectionary readings and drama sketches for all seasons of the Christian year • short and snappy dramatic dialogues exploring biblical readings from a contemporary point of view • ideas for using our worship space more creatively • ideas for non-lectionary events such as Christingle • how to write creatively for worship • CD-Rom with downloadable resources Seasons covered include Advent, Christmas, Christingle, Epiphany, Lent, Mothering Sunday, Easter, Pentecost, Trinity Sunday, Harvest and Remembrance Sunday.

The City Game

Author : Matthew Goodman
Publisher : Ballantine Books
Page : 450 pages
File Size : 48,6 Mb
Release : 2021-03-02
Category : Biography & Autobiography
ISBN : 9781101882856

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The City Game by Matthew Goodman Pdf

The powerful story of a college basketball team who carried an era’s brightest hopes—racial harmony, social mobility, and the triumph of the underdog—but whose success was soon followed by a shocking downfall “A masterpiece of American storytelling.”—Gilbert King, Pulitzer Prize–winning author of Devil in the Grove NAMED ONE OF THE BEST SPORTS BOOKS OF THE YEAR BY THE NEW YORK TIMES BOOK REVIEW The unlikeliest of champions, the 1949–50 City College Beavers were extraordinary by every measure. New York’s City College was a tuition-free, merit-based college in Harlem known far more for its intellectual achievements and political radicalism than its athletic prowess. Only two years after Jackie Robinson broke the Major League Baseball color barrier—and at a time when the National Basketball Association was still segregated—every single member of the Beavers was either Jewish or African American. But during that remarkable season, under the guidance of the legendary former player Nat Holman, this unheralded group of city kids would stun the basketball world by becoming the only team in history to win the NIT and NCAA tournaments in the same year. This team, though, proved to be extraordinary in another way: During the following season, all of the team’s starting five were arrested by New York City detectives, charged with conspiring with gamblers to shave points. Almost overnight these beloved heroes turned into fallen idols. The story centers on two teammates and close friends, Eddie Roman and Floyd Layne, one white, one black, each caught up in the scandal, each searching for a path to personal redemption. Though banned from the NBA, Layne continued to devote himself to basketball, teaching the game to young people in his Bronx neighborhood and, ultimately, with Roman’s help, finding another kind of triumph—one that no one could have anticipated. Drawing on interviews with the surviving members of that championship team, Matthew Goodman has created an indelible portrait of an era of smoke-filled arenas and Borscht Belt hotels, when college basketball was far more popular than the professional game. It was a time when gangsters controlled illegal sports betting, the police were on their payroll, and everyone, it seemed, was getting rich—except for the young men who actually played the games. Tautly paced and rich with period detail, The City Game tells a story both dramatic and poignant: of political corruption, duplicity in big-time college sports, and the deeper meaning of athletic success.

To Save Everything, Click Here

Author : Evgeny Morozov
Publisher : PublicAffairs
Page : 397 pages
File Size : 48,7 Mb
Release : 2013-03-05
Category : Computers
ISBN : 9781610391399

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To Save Everything, Click Here by Evgeny Morozov Pdf

A New York Times Notable Book of the Year In the very near future, "smart" technologies and "big data" will allow us to make large-scale and sophisticated interventions in politics, culture, and everyday life. Technology will allow us to solve problems in highly original ways and create new incentives to get more people to do the right thing. But how will such "solutionism" affect our society, once deeply political, moral, and irresolvable dilemmas are recast as uncontroversial and easily manageable matters of technological efficiency? What if some such problems are simply vices in disguise? What if some friction in communication is productive and some hypocrisy in politics necessary? The temptation of the digital age is to fix everything -- from crime to corruption to pollution to obesity -- by digitally quantifying, tracking, or gamifying behavior. But when we change the motivations for our moral, ethical, and civic behavior we may also change the very nature of that behavior. Technology, Evgeny Morozov proposes, can be a force for improvement -- but only if we keep solutionism in check and learn to appreciate the imperfections of liberal democracy. Some of those imperfections are not accidental but by design. Arguing that we badly need a new, post-Internet way to debate the moral consequences of digital technologies, To Save Everything, Click Here warns against a world of seamless efficiency, where everyone is forced to wear Silicon Valley's digital straitjacket.

Playing with Picturebooks

Author : C. Allan
Publisher : Springer
Page : 201 pages
File Size : 48,9 Mb
Release : 2012-10-10
Category : Literary Criticism
ISBN : 9781137283641

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Playing with Picturebooks by C. Allan Pdf

Offers new insights into the continuing influence of postmodernism on a wide range of international picture books for children published between 1963 and 2008. Its chapters include metafiction; disruption to narrative conventions; interrogation of 'truths'; historiographic metafiction; difference and ex-centricity; globalisation and media.

Games Creatures Play

Author : Charlaine Harris,Toni L. P. Kelner
Publisher : Penguin
Page : 244 pages
File Size : 52,9 Mb
Release : 2014-04-01
Category : Fiction
ISBN : 9781101638873

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Games Creatures Play by Charlaine Harris,Toni L. P. Kelner Pdf

Welcome to the wide world of paranormal pastimes, where striking out might strike you dead. Editors Charlaine Harris and Toni L. P. Kelner are your announcers for this collection of the most peculiar plays ever made—including a story featuring Sookie Stackhouse and Manfred Bernardo… Sports fans live and die by their teams’ successes and failures—though not literally. But these fifteen authors have written spirited—in more ways than one—tales of killer competitions that would make even the most die-hard players ask to be benched. This anthology includes tales of unusual athletics by: JAN BURKE • DANA CAMERON • ADAM-TROY CASTRO • BRENDAN DuBOIS • CHARLAINE HARRIS • TONI L. P. KELNER • CAITLIN KITTREDGE • WILLIAM KENT KRUEGER • ELLEN KUSHNER • MERCEDES LACKEY • JOE R. LANSDALE • LAURA LIPPMAN • SEANAN McGUIRE • BRANDON SANDERSON • SCOTT SIGLER

Commuters

Author : Simon Webb
Publisher : Pen and Sword
Page : 175 pages
File Size : 51,6 Mb
Release : 2016-10-14
Category : Transportation
ISBN : 9781473862920

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Commuters by Simon Webb Pdf

Before the Industrial Revolution, everyone lived within short walking distance of their workplace. However, all of this has now changed and many people commute large distances to work, often taking around one hour in each direction. We are now used to being stuck in traffic, crammed onto a train, rushing for connecting trains and searching for parking spaces close to the station or our workplace. Commuters explores both the history and present practice of commuting; examining how it has shaped our cities and given rise to buses, underground trains and suburban railways. Drawing upon both primary sources and modern research, Commuters tells the story of a way of life followed by millions of British workers. With sections on topics such as fictional commuters and the psychology of commuting;this is a book for everybody who has ever had to face that gruelling struggle to get to the office in time.

Hybrid Play

Author : Adriana de Souza e Silva,Ragan Glover-Rijkse
Publisher : Routledge
Page : 264 pages
File Size : 49,5 Mb
Release : 2020-02-26
Category : Games & Activities
ISBN : 9781000042351

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Hybrid Play by Adriana de Souza e Silva,Ragan Glover-Rijkse Pdf

This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, generating interesting conversations about the past, current and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa. A diverse group of scholars and practitioners provides a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.

The Fame Game

Author : Rona Jaffe
Publisher : Open Road Media
Page : 523 pages
File Size : 50,7 Mb
Release : 2015-02-24
Category : Fiction
ISBN : 9781504008419

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The Fame Game by Rona Jaffe Pdf

Sam Leo Libra is a fame-maker, living in his own glamorous world of hand-picked celebrities. His carefully selected “Dirty Dozen” are an elite clientele of fame-hungry clients whom he moves and manipulates as he sees fit, and his influence makes them millionaires. Seen through the eyes of Libra’s good-girl assistant, The Fame Game offers a rare glimpse into the world of fashion and Hollywood high-rollers, where those desperate enough can rise to the top, even if it means paying the price through decadence and degradation.

The 60-Second Commute

Author : Erica Orloff,Kathy Levinson
Publisher : FT Press
Page : 241 pages
File Size : 44,8 Mb
Release : 2003
Category : Business & Economics
ISBN : 9780130477286

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The 60-Second Commute by Erica Orloff,Kathy Levinson Pdf

The authors present realistic advice on balancing worklife with family life, and making time for oneself when the office is always "right down the hall." This is a start-to-finish sourcebook for overcoming every challenge associated with working at home.

To Queue or Not to Queue

Author : Refael Hassin,Moshe Haviv
Publisher : Springer Science & Business Media
Page : 199 pages
File Size : 46,7 Mb
Release : 2012-12-06
Category : Business & Economics
ISBN : 9781461503590

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To Queue or Not to Queue by Refael Hassin,Moshe Haviv Pdf

The literature on equilibrium behavior of customers and servers in queuing systems is rich. However, there is no comprehensive survey of this field. Moreover, what has been published lacks continuity and leaves many issues uncovered. One of the main goals of this book is to review the existing literature under one cover. Other goals are to edit the known results in a unified manner, classify them and identify where and how they relate to each other, and fill in some gaps with new results. In some areas we explicitly mention open problems. We hope that this survey will motivate further research and enable researchers to identify important open problems. The models described in this book have numerous applications. Many examples can be found in the cited papers, but we have chosen not to include applications in the book. Many of the ideas described in this book are special cases of general principles in Economics and Game Theory. We often cite references that contain more general treatment of a subject, but we do not go into the details. we have highlighted the results For each topic covered in the book, that, in our opinion, are the most important. We also present a brief discussion of related results. The content of each chapter is briefly de scribed below. Chapter 1 is an introduction. It contains basic definitions, models and solution concepts which will be used frequently throughout the book.