Composing Music For Video Games

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Composing Music for Games

Author : Chance Thomas
Publisher : CRC Press
Page : 582 pages
File Size : 44,5 Mb
Release : 2017-10-05
Category : Computers
ISBN : 9781315318622

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Composing Music for Games by Chance Thomas Pdf

Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.

A Composer's Guide to Game Music

Author : Winifred Phillips
Publisher : MIT Press
Page : 285 pages
File Size : 47,7 Mb
Release : 2017-08-11
Category : Music
ISBN : 9780262534499

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A Composer's Guide to Game Music by Winifred Phillips Pdf

A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

Writing Interactive Music for Video Games

Author : Michael Sweet
Publisher : Addison-Wesley Professional
Page : 513 pages
File Size : 54,9 Mb
Release : 2014-09-19
Category : Computers
ISBN : 9780133563511

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Writing Interactive Music for Video Games by Michael Sweet Pdf

“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.

Game Sound

Author : Karen Collins
Publisher : MIT Press
Page : 213 pages
File Size : 51,9 Mb
Release : 2008
Category : Computers
ISBN : 9780262033787

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Game Sound by Karen Collins Pdf

A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.

Koji Kondo's Super Mario Bros. Soundtrack

Author : Andrew Schartmann
Publisher : Bloomsbury Publishing USA
Page : 169 pages
File Size : 40,6 Mb
Release : 2015-05-21
Category : Games & Activities
ISBN : 9781628928556

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Koji Kondo's Super Mario Bros. Soundtrack by Andrew Schartmann Pdf

Koji Kondo's Super Mario Bros. (1985) score redefined video game music. With under three minutes of music, Kondo put to rest an era of bleeps and bloops-the sterile products of a lab environment-replacing it with one in which game sounds constituted a legitimate form of artistic expression. Andrew Schartmann takes us through the various external factors (e.g., the video game crash of 1983, Nintendo's marketing tactics) that coalesced into a ripe environment in which Kondo's musical experiments could thrive. He then delves into the music itself, searching for reasons why our hearts still dance to the “primitive” 8-bit tunes of a bygone era. What musical features are responsible for Kondo's distinct “Mario sound”? How do the different themes underscore the vastness of Princess Peach's Mushroom Kingdom? And in what ways do the game's sound effects resonate with our physical experience of the world? These and other questions are explored within, through the lens of Kondo's compositional philosophy-one that would influence an entire generation of video game composers. As Kondo himself stated, “we [at Nintendo] were trying to do something that had never been done before.” In this book, Schartmann shows his readers how Kondo and his team not just succeeded, but heralded in a new era of video games.

Aaron Marks' Complete Guide to Game Audio

Author : Aaron Marks
Publisher : CRC Press
Page : 544 pages
File Size : 52,5 Mb
Release : 2017-03-16
Category : Art
ISBN : 9781317636199

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Aaron Marks' Complete Guide to Game Audio by Aaron Marks Pdf

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

The Cambridge Companion to Video Game Music

Author : Melanie Fritsch,Tim Summers
Publisher : Cambridge University Press
Page : 483 pages
File Size : 41,9 Mb
Release : 2021-04-29
Category : Computers
ISBN : 9781108473026

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The Cambridge Companion to Video Game Music by Melanie Fritsch,Tim Summers Pdf

A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.

Music for New Media

Author : Paul Hoffert,Jonathan Feist
Publisher : Berklee PressPublications
Page : 216 pages
File Size : 41,6 Mb
Release : 2007-01-01
Category : Music
ISBN : 0876390645

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Music for New Media by Paul Hoffert,Jonathan Feist Pdf

Accompanying CD-ROM includes examples and practice files that illustrate all the concepts covered in the book.

Composing Music for Video Games

Author : Winifred Phillips
Publisher : Unknown
Page : 304 pages
File Size : 52,8 Mb
Release : 2015-03-23
Category : Electronic
ISBN : 1138021407

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Composing Music for Video Games by Winifred Phillips Pdf

Composing Music with Computers

Author : Eduardo Miranda
Publisher : CRC Press
Page : 294 pages
File Size : 48,8 Mb
Release : 2001-04-27
Category : Technology & Engineering
ISBN : 9781136120930

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Composing Music with Computers by Eduardo Miranda Pdf

Focuses on the role of the computer as a generative tool for music composition. Miranda introduces a number of computer music composition techniques ranging from probabilities, formal grammars and fractals, to genetic algorithms, cellular automata and neural computation. Anyone wishing to use the computer as a companion to create music will find this book a valuable resource. As a comprehensive guide with full explanations of technical terms, it is suitable for students, professionals and enthusiasts alike. The accompanying CD-ROM contains examples, complementary tutorials and a number of composition systems for PC and Macintosh platforms, from demonstration versions of commercial programs to exciting, fully working packages developed by research centres world-wide, including Nyquist, Bol Processor, Music Sketcher, SSEYO Koan, Open Music and the IBVA brainwaves control system, among others. This book will be interesting to anyone wishing to use the computer as a companion to create music. It is a comprehensive guide, but the technical terms are explained so it is suitable for students, professionals and enthusiasts alike.

Composing for the Screen

Author : Scott W. Hallgren
Publisher : Taylor & Francis
Page : 241 pages
File Size : 43,5 Mb
Release : 2022-07-20
Category : Performing Arts
ISBN : 9781000601077

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Composing for the Screen by Scott W. Hallgren Pdf

This book is a collection of essays written by and interviews with working composers for film and television, and video games, exploring the business side of composing, addressing the lack of understanding about career development and business responsibilities as they relate to composers. Over 30 industry professionals, composers, directors, educators and business agents at all levels dispel myths about the industry and provide practical advice on topics such as how to break into the field; how to develop, nurture, and navigate business relationships; and how to do creative work under pressure. Readers will also learn about the entrepreneurial expectations in relation to marketing, strategies for contending with the emotional highs and lows of composing, and money management whilst pursuing a career in composing. Written for undergraduates and graduates studying composing, sound production, and filmmaking, as well as aspiring composers for film, TV, and games, this book provides readers with a wealth of first-hand information that will help them create their own opportunities and pursue a career in film and television.

Family-First Composer

Author : Steven Melin
Publisher : Unknown
Page : 185 pages
File Size : 43,5 Mb
Release : 2019-04-11
Category : Electronic
ISBN : 1090896360

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Family-First Composer by Steven Melin Pdf

"You don't have to grind 24/7 to be a successful screen music composer, but you do have to be intentional with your time. I'm proud that Steven Melin has fought for this balance at an early age, and he'll show you how you can too. I'm excited for how Family-First Composer will equip you to live the most fulfilling life possible."-Adam Gubman (Composer of Star Wars Galaxy's Edge, Producer of This Is Me from The Greatest Showman, & Songwriter at Disney Parks Worldwide)This book is written for you, hard-working parent who works at a corporate American job to pay the bills. You long to support your family composing music for film, TV, & video games.You get no joy or fulfillment from your work...this is a safe, "real" job. You complain to your spouse every night about how you long for the day when you can support your family composing music for film, TV, & video games...You look forward to the weekends when you can spend time with your family, but you're usually so exhausted from the work week that this time frustratingly must be used to rest and prepare for the upcoming work week. You have little time for friendships or dates with your spouse due to stress at work and general unhappiness. To escape, you love watching TV shows and playing video games, but you rarely find time to enjoy these. You want to help around the house more and attend your kids' events, but you never have time or energy to spare. You love to read, but have a hard time believing that his situation will ever really change...You hate the trajectory of your life. Aside from your family, it's empty. Hollow. You were created to do more with your life. You want the chance to show your family - and the world - that you can support them doing what you love. You just need a guide: someone who has been in your shoes and knows the steps to take to be where you want to be...This book is written for you, a screen music composer seeking to escape the 9-5 grind of corporate America and build a sustainable and growing music business that fully supports your family. If you read and apply the teachings found in this step-by-step guide, you will: Enjoy freedom from your day job Immediately earn income from your music Free your time to focus more on your family Experience fulfillment supporting your family Do what you love Work from home Remove the stress of inconsistent paychecks Feel secure in your finances Live peacefully Open your options for a better lifestyle Embrace autonomy in your life to do what you want, when you want, where you want, with whom you want, at the price you want, at the terms you want! Buy Family-First Composer today and Support Your Family Composing Music for Film, TV, & Video Games!

The Game Audio Tutorial

Author : Richard Stevens,Dave Raybould
Publisher : Taylor & Francis
Page : 720 pages
File Size : 48,8 Mb
Release : 2013-05-02
Category : Computers
ISBN : 9781136127014

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The Game Audio Tutorial by Richard Stevens,Dave Raybould Pdf

Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)

Creative Music Composition

Author : Margaret Lucy Wilkins
Publisher : Routledge
Page : 293 pages
File Size : 41,9 Mb
Release : 2013-01-11
Category : Music
ISBN : 9781136092183

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Creative Music Composition by Margaret Lucy Wilkins Pdf

Creative Music Composition is designed to be an introductory textbook for music students. "Creative composition"-composing in your own style, rather than in the style of a composer of the past-is embraced by music educators not only for composition students, but for beginning performers and music educators, and is often offered to all music students and non-music majors who wish to enhance their musical creativity. With 25 years of experience teaching fledgling composers, the author tackles the key ingredients that make for successful composition, including: stimulus to the musical imagination; discussion of a variety of current musical languages; analysis of many examples from contemporary scores; technical exercises; suggestions as to how to start a composition; structures; and examinations of works from particular genres. Wilkins covers several musical languages, from folk and popular to serialism; analyses various rhythmic forms; suggests approaches for composing for a variety of instruments, from traditional to electronic ones, as well as for the human voice; addresses the nuts and bolts of score preparation; and offers career advice. For all composition students-and for music students in general-Creative Music Composition offers a clear and concise introduction that will enable them to reach their personal goals.

Battlestar Galactica (Songbook)

Author : Anonim
Publisher : Hal Leonard Corporation
Page : 114 pages
File Size : 52,9 Mb
Release : 2011-02-01
Category : Music
ISBN : 9781458430786

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Battlestar Galactica (Songbook) by Anonim Pdf

(Piano Solo Songbook). Variety called composer Bear McCreary's score for the hit Syfy series Battlestar Galactica "the most innovative music on TV today," and NPR said it "fits the action so perfectly, it's almost devastating: (it's) a sci-fi score like no other." For this special collection, McCreary himself has translated the acclaimed orchestral score into fantastic solo piano arrangements at the intermediate to advanced level. Includes 19 selections in all, and as a bonus, simplified versions of "Roslin and Adama" and "Wander My Friends." Contains a note from McCreary, as well as a biography. A must for all BSG fans! "At last, fans can now be a part of the musical process themselves and experience the score as I first did: with fingertips touching the ivories." Composer Bear McCreary