Computer Als Medium

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Computer als Medium

Author : Friedrich A. Kittler
Publisher : Unknown
Page : 320 pages
File Size : 46,7 Mb
Release : 1994
Category : Computer networks
ISBN : UOM:39015038030196

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Computer als Medium by Friedrich A. Kittler Pdf

Junk Jet n°1

Author : Anonim
Publisher : igmade.edition
Page : 73 pages
File Size : 41,6 Mb
Release : 2024-07-01
Category : Electronic
ISBN : 8210379456XXX

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Junk Jet n°1 by Anonim Pdf

The Sculptural in the (Post-)Digital Age

Author : Mara-Johanna Kölmel,Ursula Ströbele
Publisher : Walter de Gruyter GmbH & Co KG
Page : 242 pages
File Size : 55,9 Mb
Release : 2023-06-19
Category : Art
ISBN : 9783110775143

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The Sculptural in the (Post-)Digital Age by Mara-Johanna Kölmel,Ursula Ströbele Pdf

Digital technologies have profoundly impacted the arts and expanded the field of sculpture since the 1950s. Art history, however, continues to pay little attention to sculptural works that are conceived and ‘materialized’ using digital technologies. How can we rethink the artistic medium in relation to our technological present and its historical precursors? A number of theoretical approaches discuss the implications of the so-called ‘Aesthetics of the Digital’, referring, above all, to screen-based phenomena. For the first time, this publication brings together international and trans-historical research perspectives to explore how digital technologies re-configure the understanding of sculpture and the sculptural leading into the (post-)digital age. Up-to-date research on digital technologies’ expansion of the concept of sculpture Linking historical sculptural debates with discourse on the new media and (post-)digital culture

Codicology and Palaeography in the Digital Age

Author : Malte Rehbein,Patrick Sahle,Torsten Schassan
Publisher : BoD – Books on Demand
Page : 378 pages
File Size : 44,9 Mb
Release : 2009
Category : Archival materials
ISBN : 9783837098426

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Codicology and Palaeography in the Digital Age by Malte Rehbein,Patrick Sahle,Torsten Schassan Pdf

Early Computer Science Education – Goals and Success Criteria for Pre-Primary and Primary Education

Author : Nadine Bergner,Hilde Köster,Johannes Magenheim,Kathrin Müller,Ralf Romeike,Ulrik Schroeder,Carsten Schulte
Publisher : Verlag Barbara Budrich
Page : 340 pages
File Size : 47,6 Mb
Release : 2023-04-03
Category : Education
ISBN : 9783847418160

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Early Computer Science Education – Goals and Success Criteria for Pre-Primary and Primary Education by Nadine Bergner,Hilde Köster,Johannes Magenheim,Kathrin Müller,Ralf Romeike,Ulrik Schroeder,Carsten Schulte Pdf

“Scientific Studies on the Work of the ‘Haus der kleinen Forscher’ Foundation” is a regularly published series of scientific reports authored by distinguished experts from the field of early education. This series serves to pursue professional dialogue between the Foundation, academia and practice, with the aim of lending sound support to all child-care centres, after-school care centres and primary schools in Germany in their educational mission. This ninth volume of the series, with a foreword by Ilan Chabay, deals with the goals and requirements of computer science education in the elementary and primary sector. In their expert report, Nadine Bergner, Hilde Köster, Johannes Magenheim, Kathrin Müller, Ralf Romeike, Ulrik Schroeder and Carsten Schulte specify the pedagogical and content-related goal dimensions of computer science education at child-care centres and primary schools. In addition to establishing a theoretical basis for various goal dimensions, the authors discuss the success criteria for effective and efficient early computer science education in practice. They also provide recommendations for the further development of the Foundation’s offerings and scientific accompaniment of the work of the Foundation in the field of computer science. In their expert recommendation, Nadine Bergner and Kathrin Müller describe a selection of informatics systems for children at child-care centres and primary schools and offer suggestions for particularly suitable systems and their use in elementary and primary education based on professional criteria. The final chapter of the volume describes the implementation of these professional recommendations in the programmes of the “Haus der kleinen Forscher” Foundation – with and without computers.

The New Technological Condition

Author : Georg Vrachliotis
Publisher : Birkhäuser
Page : 272 pages
File Size : 51,7 Mb
Release : 2022-10-24
Category : Architecture
ISBN : 9783035624816

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The New Technological Condition by Georg Vrachliotis Pdf

In the era of cybernetics, architects suddenly encountered entirely new ways of operating technical systems: buildings could be calculated using circuit diagrams, creativity and imagination were confronted with the technical intelligence of thinking machines. Architects found themselves in the crosshairs of cybernetics. At stake was nothing less than the continued existence of the architect’s inventive intelligence in a techno-scientific world. Today, we see computing machines, once so heavy, losing weight while gaining power. Computers are fully colonizing the human environment, creating their own digital ecosystems, and giving rise to forms of society and ways of being that cannot even be explained without big data. Available for the first time in English as a new edition.

Code

Author : Andrea Gleiniger,Georg Vrachliotis
Publisher : Walter de Gruyter
Page : 120 pages
File Size : 51,7 Mb
Release : 2012-12-13
Category : Architecture
ISBN : 9783034609258

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Code by Andrea Gleiniger,Georg Vrachliotis Pdf

The process of coding is a systematic experimentation with signs, symbols, and the construction of larger cultural meanings. The fourth volume in the series Kontext Architektur examines the architectural-historical and -theoretical relevance of the concept of "code" from various perspectives. The authors and editors start from the premise that this concept makes for new ways of translating architecture into language. Thus, the dominance of computer simulation makes it clear that the building is no longer merely a vehicle for signs, but literally also their product. The code has penetrated, as it were, from the exterior of the building into its interior, into its structure. We are dealing with both a socio-cultural as well as with a mathematical and formal notion of code. The goal of this book is thus to arrive at a critical grasp of the contours of this vibrant conceptual tension between the cultural and the formal, the "outside" and the "inside," while also formulating questions for further exploration that are relevant for architecture.

Beyond the Screen

Author : Jörgen Schäfer,Peter Gendolla
Publisher : transcript Verlag
Page : 568 pages
File Size : 51,8 Mb
Release : 2015-07-31
Category : Social Science
ISBN : 9783839412589

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Beyond the Screen by Jörgen Schäfer,Peter Gendolla Pdf

While literature in computer-based and networked media has so far been experienced by looking at the computer screen and by using keyboard and mouse, nowadays human-machine interactions are organized by considerably more complex interfaces. Consequently, this book focuses on literary processes in interactive installations, locative narratives and immersive environments, in which active engagement and bodily interaction is required from the reader to perceive the literary text. The contributions from internationally renowned scholars analyze how literary structures, interfaces and genres change, and how transitory aesthetic experiences can be documented, archived and edited.

Symbolizing Existence

Author : Ludger Hovestadt,Vera Bühlmann
Publisher : Birkhäuser
Page : 260 pages
File Size : 45,8 Mb
Release : 2016-05-24
Category : Architecture
ISBN : 9783035603798

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Symbolizing Existence by Ludger Hovestadt,Vera Bühlmann Pdf

Symbolizing Existence deals with the current rapidly happening “deterritorialization” of everything which was once regarded stable and binding. What we today regard as statistically encoded information is capable to explicate and index the entire realm of what can be expressed and represented through a cascade of geometrical, functional, or finally logified schemes. We are currently experiencing a rapid loss of “grounding” of that which we once considered binding in our cultural and intellectual history. How can we obtain an articulate, cultivate way of thinking about “instances” that does not fall back into a schematic model Platonism (thereby falling behind Plato), and that does not remain enmeshed in an Aristotelian realization dynamics with a naturalism organized by original genus, kinds, and specific marks of distinction? The central phenomenon considered was the technological process of doping material: At the quantum level, a particle or its representation, the point, is no longer “that which has no parts” (Euclid).

Chronopoetics

Author : Wolfgang Ernst
Publisher : Rowman & Littlefield
Page : 288 pages
File Size : 49,5 Mb
Release : 2016-03-16
Category : Philosophy
ISBN : 9781783485727

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Chronopoetics by Wolfgang Ernst Pdf

An abridged and translated edition of two of Wolfgang Ernst’s major works, representing the ambitious claim of a comprehensive knowledge-oriented analysis of media tempor(e)alities.

Media Futures

Author : Christoph Ernst,Jens Schröter
Publisher : Springer Nature
Page : 128 pages
File Size : 49,5 Mb
Release : 2021-10-30
Category : Social Science
ISBN : 9783030804886

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Media Futures by Christoph Ernst,Jens Schröter Pdf

This book deals with the connection between media and the future. It is about the imagination of futuristic media and what this says about the present, but it also shows how media are imagined as means to control the future. The book begins by describing different theories of the evolution of media and by exploring how this evolution is tied to expectations regarding the future. The authors discuss the theories of imagination and how the imagination of media futures operates. To do so, they analyse four concrete examples: the imaginations once related to interactive television and how they were performed in an important piece of media art; those on “ubiquitous computing,” which remain present today; those on three-dimensional, especially holographic, displays that are prevalent everywhere in cinema, and lastly the contemporary imaginations on quantum computing and how they have been enacted in science fiction. The book appeals to readers interested in the question of how our present imagines its technological futures.

Imagery in the 21st Century

Author : Oliver Grau,Thomas Veigl
Publisher : MIT Press
Page : 433 pages
File Size : 54,7 Mb
Release : 2011
Category : Art
ISBN : 9780262015721

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Imagery in the 21st Century by Oliver Grau,Thomas Veigl Pdf

"We are surrounded by images as never before: on Flickr, Facebook, and YouTube; on thousands of television channels; in digital games and virtual worlds; in media art and science. Without new efforts to visualize complex ideas, structures, and systems, today's informatio explosion would be unmanageable. The digital image represents endless options for manipulation; images seem capable of changing interactively or even autonomously. This volume offers systematic and interdisciplinary reflections on these new image worlds and new analytical approaches to the visual"--Book jacket.

The Art and Science of Interface and Interaction Design

Author : Christa Sommerer,Laurent Mignonneau
Publisher : Springer Science & Business Media
Page : 200 pages
File Size : 49,5 Mb
Release : 2008-08-19
Category : Mathematics
ISBN : 9783540798699

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The Art and Science of Interface and Interaction Design by Christa Sommerer,Laurent Mignonneau Pdf

Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.

Immersion in the Visual Arts and Media

Author : Anonim
Publisher : BRILL
Page : 401 pages
File Size : 43,5 Mb
Release : 2015-10-27
Category : Language Arts & Disciplines
ISBN : 9789004308237

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Immersion in the Visual Arts and Media by Anonim Pdf

Taking an interdisciplinary approach, this volume brings together contributions by distinguished experts from different disciplinary fields for a multidimensional view on immersion in the visual arts and media.

Total Interaction

Author : Gerhard Buurmann
Publisher : Walter de Gruyter
Page : 368 pages
File Size : 52,9 Mb
Release : 2005-04-22
Category : Architecture
ISBN : 9783764376772

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Total Interaction by Gerhard Buurmann Pdf

Interactivity is the catchword for a wide range of innovative solutions that concept designers and engineers are developing in every area of technology and culture. For the authors interaction is more than a technological or aesthetic concept, it is a new means to ally humans and technology in a dynamic and reciprocal form of “living in technology”. This publication gathers together scientists and contributors from diverse fields of activity, providing a fascinating, up-to-date survey of the technological and conceptual equipment of experts engaged in aesthetic disciplines and product design. The editor, Professor Gerhard M. Buurman, is Head of Interactiondesign at the University of Art, Media and Design (HGKZ) in Zurich.