Computer Chess Compendium

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Computer Chess Compendium

Author : D. LEVY
Publisher : Springer Science & Business Media
Page : 449 pages
File Size : 46,5 Mb
Release : 2013-06-29
Category : Computers
ISBN : 9781475719680

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Computer Chess Compendium by D. LEVY Pdf

For many years I have been interested in computer chess and have collected almost every learned paper and article on the subject that I could find. My files are now quite large, and a considerable amount of time, effort and expense has been required to build up this collection. I have often thought how difficult it must be for many computer chess enthusiasts to acquire copies of articles that they see referenced in some other work. Unless one has access to a good reference library, the task is almost impossible. I therefore decided to try to make available, in one volume, as many as possible of the most interesting and important articles and papers ever written on the subject. Such a selection is naturally somewhat subjective, and I hope that I will not offend authors whose works have been excluded. In particular I have decided to exclude any material which has appeared in the Journal of the International Computer Chess Association (ICCA), or in its precursor, the ICCA Newsletter. The reason is simply that the ICCA itself is in the process of compiling a compendium containing the most important material published in those sources. For further information on ICCA membership and publications the reader is invited to contact: Professor H. 1. van den Herik, or Dr Jonathan Schaeffer University of Limburg, Computing Science Dcpaitment, Department of Computer Science University of Alberta, 6200 MD Maastricht Edmonton Netherlands Alberta, Canada T6G 2HI.

Computer Chess Compendium

Author : David N. L. Levy
Publisher : B. T. Batsford Limited
Page : 440 pages
File Size : 44,5 Mb
Release : 1988
Category : Chess
ISBN : 0713449144

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Computer Chess Compendium by David N. L. Levy Pdf

The increase in strength of chess computers over the last ten years has resulted in many books and articles on programming methods and new approaches to analyzing positions. In this book, important articles have been collected in one volume together with the best games by chess computers, including the first five World Microcomputer Championships. Every article has been transliterated into algebraic notation and the book is aimed at chess players and computer enthusiasts, particularly those with an interest in artifical intelligence.

The Joy of Computer Chess

Author : David N. L. Levy
Publisher : Prentice Hall
Page : 152 pages
File Size : 47,5 Mb
Release : 1984
Category : Chess
ISBN : UCSC:32106007059162

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The Joy of Computer Chess by David N. L. Levy Pdf

Teaches Chess Players the Principles of Chess Programming & How the Computer "Decides" which Move to Make. Teaches How to Write Their Own Chess Programs

Scalable Search in Computer Chess

Author : Ernst A. Heinz
Publisher : Springer Science & Business Media
Page : 270 pages
File Size : 42,6 Mb
Release : 2013-12-01
Category : Technology & Engineering
ISBN : 9783322901781

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Scalable Search in Computer Chess by Ernst A. Heinz Pdf

Das Buch präsentiert neue Ergebnisse der Computerschach-Forschung in den Bereichen der selektiven Vorwärts-Baumbeschneidung, der effizienten Anwendung spieltheoretischen Wissens und des Suchverhaltens bei zunehmender Suchtiefe. Es zeigt, wie man die bereits gut abgestimmte Spielbaumsuche bei immer höheren Suchtiefen noch besser skalierbar macht.

Chess and Computers

Author : David N. L. Levy
Publisher : Computer Science Press, Incorporated
Page : 160 pages
File Size : 50,9 Mb
Release : 1976
Category : Games & Activities
ISBN : STANFORD:36105031713709

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Chess and Computers by David N. L. Levy Pdf

Computers, Chess, and Cognition

Author : T. Anthony Marsland,Jonathan Schaeffer
Publisher : Springer Science & Business Media
Page : 331 pages
File Size : 40,8 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781461390800

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Computers, Chess, and Cognition by T. Anthony Marsland,Jonathan Schaeffer Pdf

Computers, Chess, and Cognition presents an excellent up-to-date description of developments in computer chess, a rapidly advancing area in artificial intelligence research. This book is intended for an upper undergraduate and above level audience in the computer science (artificial intelligence) community. The chapters have been edited to present a uniform terminology and balanced writing style, to make the material understandable to a wider, less specialized audience. The book's primary strengths are the description of the workings of some major chess programs, an excellent review of tree searching methods, discussion of exciting new research ideas, a philosophical discussion of the relationship of computer game playing to artificial intelligence, and the treatment of computer Go as an important new research area. A complete index and extensive bibliography makes the book a valuable reference work. The book includes a special foreword by Ken Thompson, author of the UNIX operating system.

Computer Games I

Author : David N.L. Levy
Publisher : Springer Science & Business Media
Page : 460 pages
File Size : 52,7 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781461387169

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Computer Games I by David N.L. Levy Pdf

Computer Games I is the first volume in a two part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analyses of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon whose work still forms the foundation of most contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games.

All About Chess and Computers

Author : D. Levy,M. Newborn
Publisher : Springer Science & Business Media
Page : 309 pages
File Size : 50,5 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9783642855382

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All About Chess and Computers by D. Levy,M. Newborn Pdf

For some time now, I have felt that the time is right to write a book about Computer Chess. Ever since the first attempts at chess pro gramming were made, some twenty five years ago, interest in the subject ha"s grown from year to year. During the late 1950s the subject was first brought to the attention of the public by an article in Scient(fic American, and less than a decade later a chess program was competing in a tournament with humans. More recently, there have been tournaments in which the only participants were computer programs. and when the first World Computer Championship was held in Stockholm in 1974 the event was an outstanding success. Laymen often doubt the value of investing in a subject so esoteric as computer chess, but there is definitely considerable benefit to be gained from a study of the automisation of chess and other intellectual games. If it proves possible to play such games well by computer, then the techniques employed to analyse and assess future positions in these games will also be useful in other problems in long-range planning. I have tried to make this book both interesting and instructive. Those who understand anything at all about chess but who have no knowledge of computers, will be able to follow my description of how computers play chess. Those with a knowledge of both areas will still find much to interest them.

Computer Chess

Author : Monroe Newborn
Publisher : Academic Press
Page : 214 pages
File Size : 49,7 Mb
Release : 2014-06-25
Category : Games
ISBN : 9781483218908

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Computer Chess by Monroe Newborn Pdf

Computer Chess deals with the history of computer chess games and the programming of computer chess. Topics covered include chess programs such as the one initiated by Richard Greenblatt and those launched by the United States and the USSR in 1966-1967. The United States Computer Chess Championships from 1970 to 1973 are also discussed. Comprised of 10 chapters, this book begins with a historical overview of the basic ideas underlying computer chess and several of the earliest computer games. The next chapter deals with the chess match held in 1966 pitting the Kotok-McCarthy Chess Program of the United States and the ITEP (Institute of Theoretical and Experimental Physics) Chess Program of the Soviet Union. The reader is then introduced to Greenblatt's program, named Mac Hack Six, the first chess program to compete respectably against humans in tournament play. Subsequent chapters focus on the U.S. Computer Chess Championships, from its first edition in New York in 1970 to the fourth, held in Atlanta in 1973. Russia's chess program called KAISSA, an improved version of the ITEP Chess Program, is also described. The final chapter is devoted to OSTRICH, a chess-playing program written by George Arnold in the Digital Computer Laboratory of Columbia University's Department of Electrical Engineering and Computer Science in 1971. This monograph will be of value to computer science and those interested in computer chess programs and in the broader field of artificial intelligence.

The Joy of Chess Programming

Author : F. M. Bill Jordan
Publisher : Independently Published
Page : 144 pages
File Size : 50,6 Mb
Release : 2019-11-11
Category : Electronic
ISBN : 1707113025

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The Joy of Chess Programming by F. M. Bill Jordan Pdf

The Joy of Chess Programming This is a memoir of my experiences with creating my own chess engine. It begins with first experiences with computer chess from books, magazines, movies and dedicated chess computers. It progresses to when I had enough knowledge to write an amateur engine and was able to compete in computer chess tournaments. Eventually my engine was strong enough to reach about 2400 ELO strength. It is able to find Bobby Fischer's ...Be6 in the famous Game of the Century in a fraction of a second. It gives insights into how chess engines work and how they select a move. There are numerous tips on how we human players can learn from how computers play. There are a number of reasons why you may be interested in how a chess program is written. If so, you may be interested in my bookHow to Write a Chess Program. I have another book on computer chess called Think Like a Computer which includes a number of games with engines playing engines at a shallow depth. This illustrates how engines evaluate positions.

The Chess Computer Book

Author : T. D. Harding
Publisher : Pergamon
Page : 238 pages
File Size : 55,7 Mb
Release : 1982
Category : Chess
ISBN : UCAL:B4967299

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The Chess Computer Book by T. D. Harding Pdf

How Computers Play Chess

Author : David N. L. Levy,Monroe Newborn,Monty Newborn
Publisher : Unknown
Page : 260 pages
File Size : 44,8 Mb
Release : 2009-03
Category : Chess
ISBN : 4871878015

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How Computers Play Chess by David N. L. Levy,Monroe Newborn,Monty Newborn Pdf

It now appears possible - even likely - that within a few decades and within certain specialized domains, the computer will be more intelligent than we ourselves. What was unimaginable a few years ago is happening today with alarming rapidity. A small piece of silicon, no larger than a thumbnail, can exhibit more "intelligence" than the best human brains. This book attempts to satisfy two different goals. It presents a comprehensive history of computer chess along with many rare examples of the play of early programs. These examples contain both amazing strokes of brilliance and inexplicable catastrophes; they will give the reader a dear perspective of the pioneer days of computer chess. In contrast, contemporary programs are capable of defeating International Grandmasters; the text contains several recent examples including a remarkable victory over former World Champion Anatoly Karpov. The remainder of the book is devoted to an explanation of how the various parts of a chess program are designed and how they function. Readers who have no knowledge of computers will gain insight into how they "think." Readers who own a personal computer and who want to write their own chess programs will find sufficient information in this book to enable them to make a good start.

Computer Games II

Author : David N. L. Levy
Publisher : Unknown
Page : 0 pages
File Size : 52,6 Mb
Release : 2009-03
Category : Games & Activities
ISBN : 4871878031

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Computer Games II by David N. L. Levy Pdf

Computer Games II is the second volume in a two-part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analysis of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games. Next to chess, more has been written about computer Go than any other strategy game. Selections by Bruce Wilcox, a major contributor to the development of computer Go, are included here. This volume also contains papers on Othello (r), a game of pure skill which has been programmed successfully enough to win against a human World Champion, and Poker, which adds the dimensions of bluff and uncertainty to the challenge of computer game programming. Games in this volume include: OthelloPoker GoHearts Go-MokuBridge BridgeQubic DominoesPush-Over DamaChemin-De-Fer (r) Othello is a registered trademark of the Anjar Company, Inc. Computer Games I, the companion volume, covers the following games: Backgammon Chess Checkers Scrabble David Levy, the editor of these volumes, is an International Chess Master. He is chairman of a company in England which specializes in programming strategy games

Computer Games

Author : Tristan Cazenave,Mark H.M. Winands,Abdallah Saffidine
Publisher : Springer
Page : 191 pages
File Size : 43,5 Mb
Release : 2018-02-14
Category : Computers
ISBN : 9783319759319

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Computer Games by Tristan Cazenave,Mark H.M. Winands,Abdallah Saffidine Pdf

This book constitutes revised selected papers from the 6th Workshop on Computer Games, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, in Melbourne, Australia, in August 2017. The 12 full papers presented in this volume were carefully reviewed and selected from 18 submissions. They cover a wide range of topics related to computer games; discussing six abstract games: Chinese Checkers, Chinese Dark Chess, Hex, Othello, Poker, and SameGame.

Encyclopedia of Computer Science and Technology

Author : Allen Kent,James G. Williams
Publisher : CRC Press
Page : 416 pages
File Size : 44,8 Mb
Release : 2021-07-29
Category : Computers
ISBN : 9781000446975

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Encyclopedia of Computer Science and Technology by Allen Kent,James G. Williams Pdf

"This comprehensive reference work provides immediate, fingertip access to state-of-the-art technology in nearly 700 self-contained articles written by over 900 international authorities. Each article in the Encyclopedia features current developments and trends in computers, software, vendors, and applications...extensive bibliographies of leading figures in the field, such as Samuel Alexander, John von Neumann, and Norbert Wiener...and in-depth analysis of future directions."