Computers Chess And Cognition

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Computers, Chess, and Cognition

Author : T. Anthony Marsland,Jonathan Schaeffer
Publisher : Springer Science & Business Media
Page : 331 pages
File Size : 44,6 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781461390800

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Computers, Chess, and Cognition by T. Anthony Marsland,Jonathan Schaeffer Pdf

Computers, Chess, and Cognition presents an excellent up-to-date description of developments in computer chess, a rapidly advancing area in artificial intelligence research. This book is intended for an upper undergraduate and above level audience in the computer science (artificial intelligence) community. The chapters have been edited to present a uniform terminology and balanced writing style, to make the material understandable to a wider, less specialized audience. The book's primary strengths are the description of the workings of some major chess programs, an excellent review of tree searching methods, discussion of exciting new research ideas, a philosophical discussion of the relationship of computer game playing to artificial intelligence, and the treatment of computer Go as an important new research area. A complete index and extensive bibliography makes the book a valuable reference work. The book includes a special foreword by Ken Thompson, author of the UNIX operating system.

The Psychology of Chess

Author : Fernand Gobet
Publisher : Routledge
Page : 148 pages
File Size : 45,6 Mb
Release : 2018-09-14
Category : Business & Economics
ISBN : 9781315441863

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The Psychology of Chess by Fernand Gobet Pdf

Do you need to be a genius to be good at chess? What does it take to become a Grandmaster? Can computer programmes beat human intuition in gameplay? The Psychology of Chess is an insightful overview of the roles of intelligence, expertise, and human intuition in playing this complex and ancient game. The book explores the idea of ‘practice makes perfect’, alongside accounts of why men perform better than women in international rankings, and why chess has become synonymous with extreme intelligence as well as madness. When artificial intelligence researchers are increasingly studying chess to develop machine learning, The Psychology of Chess shows us how much it has already taught us about the human mind.

The MIT Encyclopedia of the Cognitive Sciences (MITECS)

Author : Robert A. Wilson,Frank C. Keil
Publisher : MIT Press
Page : 1106 pages
File Size : 51,8 Mb
Release : 2001-09-04
Category : Psychology
ISBN : 0262731444

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The MIT Encyclopedia of the Cognitive Sciences (MITECS) by Robert A. Wilson,Frank C. Keil Pdf

Since the 1970s the cognitive sciences have offered multidisciplinary ways of understanding the mind and cognition. The MIT Encyclopedia of the Cognitive Sciences (MITECS) is a landmark, comprehensive reference work that represents the methodological and theoretical diversity of this changing field. At the core of the encyclopedia are 471 concise entries, from Acquisition and Adaptationism to Wundt and X-bar Theory. Each article, written by a leading researcher in the field, provides an accessible introduction to an important concept in the cognitive sciences, as well as references or further readings. Six extended essays, which collectively serve as a roadmap to the articles, provide overviews of each of six major areas of cognitive science: Philosophy; Psychology; Neurosciences; Computational Intelligence; Linguistics and Language; and Culture, Cognition, and Evolution. For both students and researchers, MITECS will be an indispensable guide to the current state of the cognitive sciences.

Machines that Learn to Play Games

Author : Johannes Fürnkranz,Miroslav Kubat
Publisher : Nova Publishers
Page : 318 pages
File Size : 45,9 Mb
Release : 2001
Category : Computers
ISBN : 1590330218

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Machines that Learn to Play Games by Johannes Fürnkranz,Miroslav Kubat Pdf

The mind-set that has dominated the history of computer game playing relies on straightforward exploitation of the available computing power. The fact that a machine can explore millions of variations sooner than the sluggish human can wink an eye has inspired hopes that the mystery of intelligence can be cracked, or at least side-stepped, by sheer force. Decades of the steadily growing strength of computer programs have attested to the soundness of this approach. It is clear that deeper understanding can cut the amount of necessary calculations by orders of magnitude. The papers collected in this volume describe how to instill learning skills in game playing machines. The reader is asked to keep in mind that this is not just about games -- the possibility that the discussed techniques will be used in control systems and in decision support always looms in the background.

Moves in Mind

Author : Fernand Gobet,Jean Retschitzki,Alex de Voogt
Publisher : Psychology Press
Page : 487 pages
File Size : 53,5 Mb
Release : 2004-08-05
Category : Psychology
ISBN : 9781135425128

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Moves in Mind by Fernand Gobet,Jean Retschitzki,Alex de Voogt Pdf

Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories of expertise fare with board games. Finally, it shows that the information provided by board game research, both data and theories, have a wider relevance for the understanding of human psychology in general.

Deep Thinking

Author : Garry Kasparov
Publisher : PublicAffairs
Page : 304 pages
File Size : 40,8 Mb
Release : 2017-05-02
Category : Computers
ISBN : 9781610397872

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Deep Thinking by Garry Kasparov Pdf

Garry Kasparov's 1997 chess match against the IBM supercomputer Deep Blue was a watershed moment in the history of technology. It was the dawn of a new era in artificial intelligence: a machine capable of beating the reigning human champion at this most cerebral game. That moment was more than a century in the making, and in this breakthrough book, Kasparov reveals his astonishing side of the story for the first time. He describes how it felt to strategize against an implacable, untiring opponent with the whole world watching, and recounts the history of machine intelligence through the microcosm of chess, considered by generations of scientific pioneers to be a key to unlocking the secrets of human and machine cognition. Kasparov uses his unrivaled experience to look into the future of intelligent machines and sees it bright with possibility. As many critics decry artificial intelligence as a menace, particularly to human jobs, Kasparov shows how humanity can rise to new heights with the help of our most extraordinary creations, rather than fear them. Deep Thinking is a tightly argued case for technological progress, from the man who stood at its precipice with his own career at stake.

Chess Metaphors

Author : Diego Rasskin-Gutman
Publisher : MIT Press
Page : 229 pages
File Size : 53,8 Mb
Release : 2012-02-10
Category : Technology & Engineering
ISBN : 9780262258425

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Chess Metaphors by Diego Rasskin-Gutman Pdf

How the moves of thirty-two chess pieces over sixty-four squares can help us understand the workings of the mind. When we play the ancient and noble game of chess, we grapple with ideas about honesty, deceitfulness, bravery, fear, aggression, beauty, and creativity, which echo (or allow us to depart from) the attitudes we take in our daily lives. Chess is an activity in which we deploy almost all our available cognitive resources; therefore, it makes an ideal laboratory for investigation into the workings of the mind. Indeed, research into artificial intelligence (AI) has used chess as a model for intelligent behavior since the 1950s. In Chess Metaphors, Diego Rasskin-Gutman explores fundamental questions about memory, thought, emotion, consciousness, and other cognitive processes through the game of chess, using the moves of thirty-two pieces over sixty-four squares to map the structural and functional organization of the brain. Rasskin-Gutman focuses on the cognitive task of problem solving, exploring it from the perspectives of both biology and AI. Examining AI researchers' efforts to program a computer that could beat a flesh-and-blood grandmaster (and win a world chess championship), he finds that the results fall short when compared to the truly creative nature of the human mind.

Cognition

Author : Thomas A. Farmer,Margaret W. Matlin
Publisher : John Wiley & Sons
Page : 434 pages
File Size : 50,6 Mb
Release : 2019-01-14
Category : Psychology
ISBN : 9781119491712

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Cognition by Thomas A. Farmer,Margaret W. Matlin Pdf

The study of human cognitive processes provides insight into why we act or react and can help us predict future behaviors. In Cognition, authors Thomas Farmer and Margaret Matlin present an engaging and highly relatable examination of how these processes work, and how they are responsible for the way we perceive and interpret the world around us. Broad in scope without sacrificing depth of detail, this text emphasizes the link between conceptual cognitive psychology and real-world experience; case studies, current trends, and historical perspectives merge to provide a comprehensive understanding of core principles and theories. This new Tenth Edition has been updated to reflect the latest research, technology, and thinking, with more in-depth coverage of topics rising to prominence in the field’s current knowledge base. Expanded explanations balance classical and contemporary approaches to specific topics, while additional experiments and an emphasis on methodology and experimental design are included to facilitate a greater appreciation of the field’s rigorous research.

Encyclopedia of Computer Science and Technology

Author : Allen Kent,James G. Williams
Publisher : CRC Press
Page : 412 pages
File Size : 41,9 Mb
Release : 1992-03-20
Category : Computers
ISBN : 0824722760

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Encyclopedia of Computer Science and Technology by Allen Kent,James G. Williams Pdf

"This comprehensive reference work provides immediate, fingertip access to state-of-the-art technology in nearly 700 self-contained articles written by over 900 international authorities. Each article in the Encyclopedia features current developments and trends in computers, software, vendors, and applications...extensive bibliographies of leading figures in the field, such as Samuel Alexander, John von Neumann, and Norbert Wiener...and in-depth analysis of future directions."

Computers and Games

Author : Aske Plaat,Walter Kosters,Jaap van den Herik
Publisher : Springer
Page : 225 pages
File Size : 54,5 Mb
Release : 2016-12-09
Category : Computers
ISBN : 9783319509358

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Computers and Games by Aske Plaat,Walter Kosters,Jaap van den Herik Pdf

This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship. The 20 papers presented were carefully reviewed and selected of 30 submitted papers. The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.

Encyclopedia of Library and Information Science

Author : Allen Kent
Publisher : CRC Press
Page : 396 pages
File Size : 51,5 Mb
Release : 2000-09-21
Category : Language Arts & Disciplines
ISBN : 0824720687

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Encyclopedia of Library and Information Science by Allen Kent Pdf

This is the 68th volume (supplement 31) in a series which examines library and information science.

Fundamentals of Cognitive Science

Author : Thomas Hardy Leahey
Publisher : Taylor & Francis
Page : 398 pages
File Size : 52,9 Mb
Release : 2022-07-19
Category : Psychology
ISBN : 9781000614268

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Fundamentals of Cognitive Science by Thomas Hardy Leahey Pdf

Fundamentals of Cognitive Science draws on research from psychology, philosophy, artificial intelligence, linguistics, evolution, and neuroscience to provide an engaging and student-friendly introduction to this interdisciplinary field. While structured around traditional cognitive psychology topics, from attention, learning theory, and memory to information processing, thinking, and decision making, the book also looks at neural networks, cognitive neuroscience, embodied cognition, and magic to illustrate cognitive science principles. The book is organized around the history of thinking about the mind and its relation to the world. It considers the evolution of cognition and how it demonstrates how our current thinking about cognitive processes is derived from pre-scientific philosophies and common sense, through psychologists’ empirical inquiries into mind and behavior as they pursued a science of cognition and the construction of artificial intelligences. The architectures of cognition are also applied throughout, and the book proposes a synthesis of them, from traditional symbol system architectures to recent work in embodied cognition and Bayesian predictive processing. Practical and policy implications are also considered but solutions are left for the readers to determine. Using extended case studies to address the most important themes, ideas, and findings, this book is suitable for upper-level undergraduate and graduate courses in psychology and related fields. It is also suitable for general readers interested in an accessible treatment of cognitive science and its practical implications. Please visit www.fundamentalsofcognitivescience.com for further resources to accompany the book.

Chess Players' Thinking

Author : Pertti Saariluoma
Publisher : Psychology Press
Page : 220 pages
File Size : 49,5 Mb
Release : 1995
Category : Games & Activities
ISBN : 0415120799

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Chess Players' Thinking by Pertti Saariluoma Pdf

A comprehensive analysis of chess players' cognition which introduces and reanalyses a number of classic psychological concepts such as apperception and restructuring.

Readings in Cognitive Science

Author : Allan Collins,Edward E. Smith
Publisher : Elsevier
Page : 672 pages
File Size : 51,7 Mb
Release : 2013-10-02
Category : Computers
ISBN : 9781483214467

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Readings in Cognitive Science by Allan Collins,Edward E. Smith Pdf

Readings in Cognitive Science: A Perspective from Psychology and Artificial Intelligence brings together important studies that fall in the intersection between artificial intelligence and cognitive psychology. This book is composed of six chapters, and begins with the complex anatomy and physiology of the human brain. The next chapters deal with the components of cognitive science, such as the semantic memory, similarity and analogy, and learning. These chapters also consider the application of mental models, which represent the domain-specific knowledge needed to understand a dynamic system or natural physical phenomena. The remaining chapters discuss the concept of reasoning, problem solving, planning, vision, and imagery. This book is of value to psychologists, psychiatrists, neurologists, and researchers who are interested in cognition.

Cognitive Code

Author : Johannes Bruder
Publisher : Unknown
Page : 217 pages
File Size : 53,9 Mb
Release : 2019
Category : Artificial intelligence
ISBN : 9780773559691

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Cognitive Code by Johannes Bruder Pdf