Computer Games Children And The Internet

Computer Games Children And The Internet Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Computer Games Children And The Internet book. This book definitely worth reading, it is an incredibly well-written.

Computer Games, Children and the Internet

Author : Lucas Mitchell
Publisher : Unknown
Page : 0 pages
File Size : 44,6 Mb
Release : 2015
Category : Computer games
ISBN : 1634632176

Get Book

Computer Games, Children and the Internet by Lucas Mitchell Pdf

This title discusses computer games as well as the effect the internet and video games have on children and young adults.

Computer Games, Children and the Internet

Author : Lucas Mitchell
Publisher : Unknown
Page : 137 pages
File Size : 54,5 Mb
Release : 2014
Category : Computer games
ISBN : 1634632451

Get Book

Computer Games, Children and the Internet by Lucas Mitchell Pdf

The Internet has fundamentally changed our ability to communicate and interact. It offers unprecedented capabilities for information interchange and communication, but the developing world lags far behind the developed world in Internet use. Novel uses of information communications technology and the Internet, such as the One Laptop Per Child program, the Hole-in-the-Wall paradigm, and use of mobile devices offer great opportunities for closing the digital divide and revolutionizing education in the developing world. However, broadening access to the Internet will likely lead to increased problems of internet addiction, cyberbullying, and access to objectionable material. Currently, the relevance that video games have acquired as an expression of popular culture is undeniable. Video games were found to be the second most frequent activity that young people from 9 to 16 years old engage in internet. This book discusses computer games as well as the effect the internet and video games have on children and young adults.

Minds in Play

Author : Yasmin B. Kafai
Publisher : Routledge
Page : 357 pages
File Size : 42,9 Mb
Release : 2012-12-06
Category : Education
ISBN : 9781136482465

Get Book

Minds in Play by Yasmin B. Kafai Pdf

First Published in 1994. Routledge is an imprint of Taylor & Francis, an informa company.

Children's Learning in a Digital World

Author : Teena Willoughby,Eileen Wood
Publisher : John Wiley & Sons
Page : 320 pages
File Size : 51,5 Mb
Release : 2008-04-30
Category : Psychology
ISBN : 9780470695920

Get Book

Children's Learning in a Digital World by Teena Willoughby,Eileen Wood Pdf

Children's Learning in a Digital World presents exciting and challenging new ideas from international scholars on the impact of computers, the Internet, and video games on children's learning. Features exciting new research which reassesses the threats posed by technology to the social, emotional, and physical development of children Examines the impact of technology in both formal and informal learning contexts, covering a range of technologies relevant to students and researchers, as well as professional educators Presents key information on the social and cultural issues that affect technology use, in addition to the impact on children’s learning Includes research from an international range of contributors

Children and Computer Technology

Author : Anonim
Publisher : Unknown
Page : 208 pages
File Size : 51,6 Mb
Release : 2000
Category : Child rearing
ISBN : UCR:31210015231416

Get Book

Children and Computer Technology by Anonim Pdf

Toys, Games, and Media

Author : Jeffrey Goldstein,David Buckingham,Gilles Brougere
Publisher : Routledge
Page : 262 pages
File Size : 54,8 Mb
Release : 2004-09-10
Category : History
ISBN : 9781135614553

Get Book

Toys, Games, and Media by Jeffrey Goldstein,David Buckingham,Gilles Brougere Pdf

This book is a state-of-the-art look at where toys have come from and where they are likely to go in the years ahead. The focus is on the interplay between traditional toys and play, and toys and play that are mediated by or combined with digital technology. As well as covering the technical aspects of computer mediated play activities, the authors consider how technologically enhanced toys are currently used in traditional play and how they are woven into childrens' lives. The authors contrast their findings about technologically enhanced toys with knowledge of traditional toys and play. They link their studies of toys to goals in education and to entertainment and information transfer. This book will appeal to students, researchers, teachers, child care workers and more broadly the entertainment industry. It is appropriate for courses that deal with the specialized subject of toys and games, media studies, education and teacher training, and child development.

Young Children, Videos and Computer Games

Author : Jack Sanger,Jane Wilson,Bryn Davies,Roger Whittaker
Publisher : Psychology Press
Page : 228 pages
File Size : 42,6 Mb
Release : 1997
Category : Education
ISBN : 0750707011

Get Book

Young Children, Videos and Computer Games by Jack Sanger,Jane Wilson,Bryn Davies,Roger Whittaker Pdf

The question is asked whether children are developing the necessary IT and other skills required from the maturing learner as we approach the 21st century. Issues such as gender, parenting, violence, censorship and the educational consequences of their screen-based experiences are covered.

Handbook of Research on Digital Media and Creative Technologies

Author : Harrison, Dew
Publisher : IGI Global
Page : 554 pages
File Size : 53,5 Mb
Release : 2015-03-31
Category : Computers
ISBN : 9781466682061

Get Book

Handbook of Research on Digital Media and Creative Technologies by Harrison, Dew Pdf

Emerging technologies enable a wide variety of creative expression, from music and video to innovations in visual art. These aesthetics, when properly explored, can enable enhanced communication between all kinds of people and cultures. The Handbook of Research on Digital Media and Creative Technologies considers the latest research in education, communication, and creative social expression using digital technologies. By exploring advances in art and culture across national and sociological borders, this handbook serves to provide artists, theorists, information communication specialists, and researchers with the tools they need to effectively disseminate their ideas across the digital plane.

How to Protect Your Children on the Internet

Author : Gregory S. Smith
Publisher : Bloomsbury Publishing USA
Page : 217 pages
File Size : 45,7 Mb
Release : 2007-08-30
Category : Social Science
ISBN : 9781567207323

Get Book

How to Protect Your Children on the Internet by Gregory S. Smith Pdf

Parents and teachers are often ill-equipped to deal with the variety of devices and applications such as email, instant messaging, browsing, blogs, cell phones, and personal digital assistant devices (PDAs) that can facilitate the dangers lurking online. How to Protect Your Children on the Internet offers a comprehensive overview of the ways in which youth use such technologies and exposes the risks they represent. At the same time, it provides a roadmap that will enable parents and teachers to become more engaged in children's online activities, arming them with techniques and tips to help protect their children. Smith underscores his arguments through chilling, real-life stories, revealing approaches people are using to deceive and to conceal their activities online. Filled with practical advice and recommendations, his book is indispensable to anyone who uses the Internet and related technologies, and especially to those charged with keeping children safe.

Cultures of Computer Game Concerns

Author : Estrid Sörensen
Publisher : transcript Verlag
Page : 359 pages
File Size : 44,6 Mb
Release : 2018-05-31
Category : Social Science
ISBN : 9783839439340

Get Book

Cultures of Computer Game Concerns by Estrid Sörensen Pdf

The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.

Handbook of Research on Digital Violence and Discrimination Studies

Author : Özsungur, Fahri
Publisher : IGI Global
Page : 837 pages
File Size : 46,7 Mb
Release : 2022-04-08
Category : Social Science
ISBN : 9781799891888

Get Book

Handbook of Research on Digital Violence and Discrimination Studies by Özsungur, Fahri Pdf

Digital violence continues to increase, especially during times of crisis. Racism, bullying, ageism, sexism, child pornography, cybercrime, and digital tracking raise critical social and digital security issues that have lasting effects. Digital violence can cause children to be dragged into crime, create social isolation for the elderly, generate inter-communal conflicts, and increase cyber warfare. A closer study of digital violence and its effects is necessary to develop lasting solutions. The Handbook of Research on Digital Violence and Discrimination Studies introduces the current best practices, laboratory methods, policies, and protocols surrounding international digital violence and discrimination. Covering a range of topics such as abuse and harassment, this major reference work is ideal for researchers, academicians, policymakers, practitioners, professionals, instructors, and students.

Pause and Reset

Author : Nancy M. Petry
Publisher : Oxford University Press
Page : 192 pages
File Size : 43,5 Mb
Release : 2019-01-07
Category : Family & Relationships
ISBN : 9780190279493

Get Book

Pause and Reset by Nancy M. Petry Pdf

Over 90% of children and adolescents play electronic or computerized games, and 25% play for three hours a day or even longer. Although some degree of video game playing is normal, excessive playing can negatively impact schoolwork, kids' social lives, and even their health. Pause and Reset is aimed at parents concerned about the role of gaming in their children's lives. In this informative, reader-friendly book, addiction expert Dr. Nancy Petry sheds light on what constitutes problematic video gaming and what does not, how to determine whether a child, adolescent or young adult may be "addicted" to gaming or developing problems with it, and when to seek professional help. Setting this book apart from others on the subject, the author also provides accessible explanations of the latest science behind how gaming addiction impacts children, adolescents, and families; she also explores the question of whether gaming may have positive effects in certain situations. Finally, Dr. Petry offers three simple, easy-to-implement steps parents can take to reduce and reverse the harmful effects of gaming: Record, Replace, and Reward. Pause and Reset also provides exercises and worksheets to support parents' efforts to help their kids.

Intelligent Computing

Author : Kohei Arai
Publisher : Springer Nature
Page : 1108 pages
File Size : 46,6 Mb
Release : 2021-07-05
Category : Technology & Engineering
ISBN : 9783030801298

Get Book

Intelligent Computing by Kohei Arai Pdf

This book is a comprehensive collection of chapters focusing on the core areas of computing and their further applications in the real world. Each chapter is a paper presented at the Computing Conference 2021 held on 15-16 July 2021. Computing 2021 attracted a total of 638 submissions which underwent a double-blind peer review process. Of those 638 submissions, 235 submissions have been selected to be included in this book. The goal of this conference is to give a platform to researchers with fundamental contributions and to be a premier venue for academic and industry practitioners to share new ideas and development experiences. We hope that readers find this volume interesting and valuable as it provides the state-of-the-art intelligent methods and techniques for solving real-world problems. We also expect that the conference and its publications is a trigger for further related research and technology improvements in this important subject.

Growing Up With Technology

Author : Lydia Plowman,Christine Stephen,Joanna McPake
Publisher : Routledge
Page : 192 pages
File Size : 44,8 Mb
Release : 2010-04-05
Category : Education
ISBN : 9781135188528

Get Book

Growing Up With Technology by Lydia Plowman,Christine Stephen,Joanna McPake Pdf

Growing Up with Technology explores the role of technology in the everyday lives of three- and four-year-old children, presenting the implications for the children’s continuing learning and development. Children are growing up in a world where the internet, mobile phones and other forms of digital interaction are features of daily life. The authors have carefully observed children’s experiences at home and analysed the perspectives of parents, practitioners and the children themselves. This has enabled them to provide a nuanced account of the different ways in which technology can support or inhibit learning. Drawing on evidence from their research, the authors bring a fresh approach to these debates, based on establishing relationships with children, families and educators to get insights into practices, values and attitudes. A number of key questions are considered, including: Which technologies do young children encounter at home and preschool? What kind of learning takes place in these encounters? How can parents and practitioners support this learning? Are some children disadvantaged when it comes to learning with technology? Growing Up with Technology is strongly grounded in a series of research projects, providing new ways of thinking about how children’s learning with technology can be supported. It will be of great interest to undergraduate and postgraduate students on a range of courses including childhood studies, and those with a particular interest in the use of technology in education. Parents, practitioners and researchers will also find this a fascinating and informative read.