Toys Games And Media

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Toys, Games, and Media

Author : Jeffrey Goldstein,David Buckingham,Gilles Brougere
Publisher : Routledge
Page : 262 pages
File Size : 40,9 Mb
Release : 2004-09-10
Category : Language Arts & Disciplines
ISBN : 9781135614553

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Toys, Games, and Media by Jeffrey Goldstein,David Buckingham,Gilles Brougere Pdf

This book is a state-of-the-art look at where toys have come from and where they are likely to go in the years ahead. The focus is on the interplay between traditional toys and play, and toys and play that are mediated by or combined with digital technology. As well as covering the technical aspects of computer mediated play activities, the authors consider how technologically enhanced toys are currently used in traditional play and how they are woven into childrens' lives. The authors contrast their findings about technologically enhanced toys with knowledge of traditional toys and play. They link their studies of toys to goals in education and to entertainment and information transfer. This book will appeal to students, researchers, teachers, child care workers and more broadly the entertainment industry. It is appropriate for courses that deal with the specialized subject of toys and games, media studies, education and teacher training, and child development.

Dictionary of Toys and Games in American Popular Culture

Author : Frank Hoffmann,Frederick J Augustyn, Jr,Martin J Manning
Publisher : Routledge
Page : 156 pages
File Size : 41,7 Mb
Release : 2013-10-08
Category : Sports & Recreation
ISBN : 9781135418465

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Dictionary of Toys and Games in American Popular Culture by Frank Hoffmann,Frederick J Augustyn, Jr,Martin J Manning Pdf

Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlightening—and entertaining—resource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of society’s ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributors— a virtual “Who’s Who” of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, you’ll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-Sketch®, Lincoln Logs®, Colorforms®, Yahtzee®, and Burp Gun, the first toy advertised on nationwide television. The Dictionary of Toys and Games in American Popular Culture presents easy-to-access and easy-to-read descriptions of such toys as: Barbie®, bendies, and Beanie Babies® Monopoly®, Mr. Machine®, and Mr. Potato Head™ Pez®, Plah-Doh®, and Pound Puppies® Scrabble®, Silly Putty®, and Slinky® Tiddly Winks®, Tinker Toys®, and Twister™ and looks at the people behind the scenes of the biggest names in toys, including LEGO® (Ole Kirk Christiansen) Fisher-Price® (Homer G. Fisher) Mattel® (Ruth and Elliott Handler) Hasbro™ (Alan, Merrill, and Stephen Hassenfeld) Toys R Us® (Charles Lazarus) Parker Brothers® (Edward and George Parker) F.A.O. Schwartz (Frederick Schwartz) Kenner® (Albert Steiner) Tonka® (Russell L. Wenkstern) The Dictionary of Toys and Games in American Popular Culture also includes an index and a selected bibliography to meet your casual or professional research needs. Faster (and more entertaining) than searching through a vast assortment of Web sites for information, the book is a vital resource for librarians, toy collectors and appraisers, popular culture enthusiasts, and anyone with an interest in toys—past and present.

Toys and Games Then and Now

Author : Robin Nelson
Publisher : Lerner Publications
Page : 34 pages
File Size : 47,6 Mb
Release : 2003-01-01
Category : Juvenile Nonfiction
ISBN : 0822546442

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Toys and Games Then and Now by Robin Nelson Pdf

Briefly describes how toys and games have changed through the years, including such topics as how playgrounds differ and how today's toys relate to those of the past.

Toys and Communication

Author : Luísa Magalhães,Jeffrey Goldstein
Publisher : Springer
Page : 309 pages
File Size : 49,9 Mb
Release : 2017-10-14
Category : Social Science
ISBN : 9781137591364

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Toys and Communication by Luísa Magalhães,Jeffrey Goldstein Pdf

There are few scholarly books about toys, and even fewer that consider toys within the context of culture and communication. Toys and Communication is an innovative collection that effectively showcases work by specialists who have sought to examine toys throughout history and in many cultures, including 1930’s Europe, Morocco, India, Spanish art of the 16th-19th centuries. Psychologists stress the importance of the role of toys and play in children’s language development and intellectual skills, and this book demonstrates the recurrent theme of the transmission of cultural norms through the portrayal, presentation and use of toys. The text establishes the role of toy and play park design in eliciting particular forms of play, as well as stressing the child’s use of toys to ‘become’ more adult. It will be beneficial for courses in education, developmental psychology, communications, media studies, and toy design.

Toys and Games Past and Present

Author : Kerry Dinmont
Publisher : Bumba Books (R) -- Past and Press
Page : 28 pages
File Size : 53,6 Mb
Release : 2018-08
Category : Juvenile Nonfiction
ISBN : 9781541503335

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Toys and Games Past and Present by Kerry Dinmont Pdf

How do the toys and games children played with in the past compare to the toys of the present? This carefully leveled text compares and contrasts using colorful photographs, age-appropriate critical thinking questions, and a photo glossary that help build nonfiction-learning skills and vocabulary.

Physical Play and Children’s Digital Games

Author : Krystina Madej
Publisher : Springer
Page : 89 pages
File Size : 50,7 Mb
Release : 2016-11-25
Category : Computers
ISBN : 9783319428758

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Physical Play and Children’s Digital Games by Krystina Madej Pdf

Play engages humans cognitively, emotionally, and physically at all ages. Using a historical framework, and focusing on play as represented by material artifacts such as toys and games, this book explores play as a form of somatic engagement that reflects cultural attitudes about development and learning as these have evolved over time in western culture. Theorists in the twentieth century such as Klein and Winnicott, Huizinga and Callois, Piaget, Bruner and Vygotsy brought different perspectives to our understanding of play’s role in our society. In particular, Vygotsky’s theories about process provide insight into how children attend to learning and assimilate new information. The increasing use of digital media as both an entertainment and learning environment at ever-younger ages, is generating new discussions about the nature and value of play in children’s development, in particular, physical, or somatic play. The emphasis on games intended for children necessitates a discussion of the cognitive, behavioral, and neuroscience that supports play activities and physical engagement as a crucial aspect of development. The book then looks at the trajectory of digital games in contemporary culture and explores whether these artifacts (whether intended for learning or entertainment) have extended or are curtailing boundaries of somatic engagement. Finally, the book discusses alternative play and game design and, speculates on the future of new media play artifacts.

Serious Games

Author : Ute Ritterfeld,Michael Cody,Peter Vorderer
Publisher : Routledge
Page : 553 pages
File Size : 42,6 Mb
Release : 2009-09-10
Category : Education
ISBN : 9781135848910

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Serious Games by Ute Ritterfeld,Michael Cody,Peter Vorderer Pdf

The central purpose of this book is to examine critically the claim that playing games can provide learning that is deep, sustained and transferable to the "real world."

Artificial Intelligence in Theory and Practice III

Author : Max Bramer
Publisher : Springer
Page : 252 pages
File Size : 43,8 Mb
Release : 2010-08-26
Category : Computers
ISBN : 9783642152863

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Artificial Intelligence in Theory and Practice III by Max Bramer Pdf

The papers in this volume comprise the refereed proceedings of the conference Arti- cial Intelligence in Theory and Practice (IFIP AI 2010), which formed part of the 21st World Computer Congress of IFIP, the International Federation for Information Pr- essing (WCC-2010), in Brisbane, Australia in September 2010. The conference was organized by the IFIP Technical Committee on Artificial Int- ligence (Technical Committee 12) and its Working Group 12.5 (Artificial Intelligence Applications). All papers were reviewed by at least two members of our Program Committee. - nal decisions were made by the Executive Program Committee, which comprised John Debenham (University of Technology, Sydney, Australia), Ilias Maglogiannis (University of Central Greece, Lamia, Greece), Eunika Mercier-Laurent (KIM, France) and myself. The best papers were selected for the conference, either as long papers (maximum 10 pages) or as short papers (maximum 5 pages) and are included in this volume. The international nature of IFIP is amply reflected in the large number of countries represented here. I should like to thank the Conference Chair, Tharam Dillon, for all his efforts and the members of our Program Committee for reviewing papers under a very tight de- line.

The Foxfire Book of Appalachian Toys and Games

Author : Linda Garland Page,Hilton Smith
Publisher : UNC Press Books
Page : 224 pages
File Size : 55,5 Mb
Release : 2018-06-15
Category : History
ISBN : 9781469617008

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The Foxfire Book of Appalachian Toys and Games by Linda Garland Page,Hilton Smith Pdf

Part oral history and part rule book, The Foxfire Book of Appalachian Toys and Games is a joyous collection of memories of playing indoor and outdoor games; of making dolls, homemade board games, playhouses, and other toys--each with complete instructions and the flavor of southern Appalachia. Every toy and game has been tested by the Foxfire students and is devised to make or play yourself, without major expense, complicated parts, or electricity. Originally published in 1985, the book includes familiar games like marbles, hopscotch, and horseshoes, as well as more obscure entertainments such as stealing the pines, crows and cranes, and thimble. Here, too, are instructions for constructing playhouses, noisemakers, puzzles, and whimmy diddles. The book also provides information on special games traditionally played on Sundays and holidays. For those who are tired of worn-out batteries and electronic toys and for anyone curious about the playtimes of an earlier generation, The Foxfire Book of Appalachian Toys and Games is a welcome and entertaining guide.

Disability and Popular Culture

Author : Katie Ellis
Publisher : Routledge
Page : 212 pages
File Size : 40,6 Mb
Release : 2016-05-23
Category : Social Science
ISBN : 9781317150374

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Disability and Popular Culture by Katie Ellis Pdf

As a response to real or imagined subordination, popular culture reflects the everyday experience of ordinary people and has the capacity to subvert the hegemonic order. Drawing on central theoretical approaches in the field of critical disability studies, this book examines disability across a number of internationally recognised texts and objects from popular culture, including film, television, magazines and advertising campaigns, children’s toys, music videos, sport and online spaces, to attend to the social and cultural construction of disability. While acknowledging that disability features in popular culture in ways that reinforce stereotypes and stigmatise, Disability and Popular Culture celebrates and complicates the increasing visibility of disability in popular culture, showing how popular culture can focus passion, create community and express defiance in the context of disability and social change. Covering a broad range of concerns that lie at the intersection of disability and cultural studies, including media representation, identity, the beauty myth, aesthetics, ableism, new media and sport, this book will appeal to scholars and students interested in the critical analysis of popular culture, across disciplines such as disability studies, sociology and cultural and media studies.

Schooling New Media

Author : Tyler Bickford
Publisher : Oxford University Press
Page : 201 pages
File Size : 55,8 Mb
Release : 2017
Category : Education
ISBN : 9780190654146

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Schooling New Media by Tyler Bickford Pdf

Popular music and digital media are constantly entwined in elementary and middle-school children's talk, interactions, and relationships, and offer powerful cultural resources to children in their everyday struggles over institutionalized language, literacy, and expression in school. In Schooling New Media, author Tyler Bickford considers how digital music technologies are incorporated into children's expressive culture, their friendships, and their negotiations with adults about the place of language, music, and media in school. Schooling New Media is a groundbreaking study of children's music and media consumption practices, examining how transformations in music technologies influence the way children, their peers, and adults relate to one another. Based on long-term ethnographic research with a community of schoolchildren in Vermont, Bickford focuses on portable digital music devices - i.e. MP3 players - to reveal their key role in mediating intimate, face-to-face relationships and structuring children's interactions both with music and with each other. Schooling New Media provides an important ethnographic and theoretical intervention into ethnomusicology, childhood studies, and music education, emphasizing the importance-and yet under-appreciation-of interpersonal interactions and institutions like schools as sites of musical activity. Bickford explores how headphones facilitate these school-centered interactions, as groups of children share their earbuds with friends and listen to music together while participating in the dense overlap of talk, touch, and gesture of their peer groups. He argues that children treat MP3 players more like toys than technology, and that these devices expand the repertoires of childhood communicative practices such as passing notes and whispering-all means of interacting with friends beyond the reach of adults. These connections afforded by digital music listening enable children to directly challenge the language and literacy goals of classroom teachers. Bickford's Schooling New Media is unique in its intensive ethnographic attention to everyday sites of musical consumption and performance, and offers a sophisticated conceptual approach for understanding the problems and possibilities of children's uses of new media in schools.

Shift to the Future

Author : Nicola Yelland
Publisher : Routledge
Page : 206 pages
File Size : 53,7 Mb
Release : 2006-11-06
Category : Education
ISBN : 9781135926533

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Shift to the Future by Nicola Yelland Pdf

New technologies are dramatically changing the face of education and the nature of childhood itself. In Shift to the Future, Nicola Yelland examines the ways in which these technologies are reshaping the social, personal, and educational experiences of childhood, and explores the curricular revisions such changes demand. With a focus on the various information and communications technologies (ICTs) available to young students and the possibilities these ICTs offer for teaching and learning, Shift to the Future provides inspiring examples of teachers who have innovatively incorporated new technologies into their classrooms to engage their students in contemporary times.

Media Franchising

Author : Derek Johnson
Publisher : NYU Press
Page : 300 pages
File Size : 49,9 Mb
Release : 2013-03-22
Category : Social Science
ISBN : 9780814743478

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Media Franchising by Derek Johnson Pdf

"Johnson astutely reveals that franchises are not Borg-like assimilation machines, but, rather, complicated ecosystems within which creative workers strive to create compelling 'shared worlds.' This finely researched, breakthrough book is a must-read for anyone seeking a sophisticated understanding of the contemporary media industry." —Heather Hendershot, author of What's Fair on the Air?: Cold War Right-Wing Broadcasting and the Public Interest While immediately recognizable throughout the U.S. and many other countries, media mainstays like X-Men, Star Trek, and Transformers achieved such familiarity through constant reincarnation. In each case, the initial success of a single product led to a long-term embrace of media franchising—a dynamic process in which media workers from different industrial positions shared in and reproduced familiar cultureacross television, film, comics, games, and merchandising. In Media Franchising, Derek Johnson examines the corporate culture behind these production practices, as well as the collaborative and creative efforts involved in conceiving, sustaining, and sharing intellectual properties in media work worlds. Challenging connotations of homogeneity, Johnson shows how the cultural and industrial logic of franchising has encouraged media industries to reimagine creativity as an opportunity for exchange among producers, licensees, and evenconsumers. Drawing on case studies and interviews with media producers, he reveals the meaningful identities, cultural hierarchies, and struggles for distinction that accompany collaboration within these production networks. Media Franchising provides a nuanced portrait of the collaborative cultural production embedded in both the media industries and our own daily lives.

Electronic Games and Toys You Can Build

Author : Len Buckwalter
Publisher : Unknown
Page : 130 pages
File Size : 42,5 Mb
Release : 2012-09-01
Category : Electronic
ISBN : 1258475286

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Electronic Games and Toys You Can Build by Len Buckwalter Pdf

Sentiment Analysis for Social Media

Author : Carlos A. Iglesias,Antonio Moreno
Publisher : MDPI
Page : 152 pages
File Size : 40,7 Mb
Release : 2020-04-02
Category : Technology & Engineering
ISBN : 9783039285723

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Sentiment Analysis for Social Media by Carlos A. Iglesias,Antonio Moreno Pdf

Sentiment analysis is a branch of natural language processing concerned with the study of the intensity of the emotions expressed in a piece of text. The automated analysis of the multitude of messages delivered through social media is one of the hottest research fields, both in academy and in industry, due to its extremely high potential applicability in many different domains. This Special Issue describes both technological contributions to the field, mostly based on deep learning techniques, and specific applications in areas like health insurance, gender classification, recommender systems, and cyber aggression detection.