Creating Adventure Games On Your Computer

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Creating Adventure Games on Your Computer

Author : Tim Hartnell
Publisher : Unknown
Page : 196 pages
File Size : 43,5 Mb
Release : 1984
Category : BASIC (Computer program language)
ISBN : OCLC:1285466352

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Creating Adventure Games on Your Computer by Tim Hartnell Pdf

Creating Adventure Games on Your Computer

Author : Tim Hartnell
Publisher : Unknown
Page : 212 pages
File Size : 47,5 Mb
Release : 1984
Category : Games & Activities
ISBN : 0345318838

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Creating Adventure Games on Your Computer by Tim Hartnell Pdf

How to Create Adventure Games

Author : Christopher Lampton
Publisher : Franklin Watts
Page : 102 pages
File Size : 55,5 Mb
Release : 1986
Category : BASIC (Computer program language)
ISBN : 0531101193

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How to Create Adventure Games by Christopher Lampton Pdf

Provides instructions for writing a computer program for an adventure game using BASIC.

Programming Your Own Adventure Games in Pascal

Author : Richard C. Vile
Publisher : Unknown
Page : 328 pages
File Size : 41,7 Mb
Release : 1984
Category : Computer adventure games
ISBN : PSU:000013600112

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Programming Your Own Adventure Games in Pascal by Richard C. Vile Pdf

Creating Adventure Programs on Your Computer

Author : Andrew Nelson
Publisher : Unknown
Page : 236 pages
File Size : 52,7 Mb
Release : 1983
Category : Computer adventure games
ISBN : 0907563368

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Creating Adventure Programs on Your Computer by Andrew Nelson Pdf

Creating Adventure Games for Teens

Author : Jason Darby
Publisher : Muska/Lipman
Page : 0 pages
File Size : 47,9 Mb
Release : 2013
Category : Computer adventure games
ISBN : 1133728022

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Creating Adventure Games for Teens by Jason Darby Pdf

If you're ready to learn all about making your own adventure games, CREATING ADVENTURE GAMES FOR TEENS is ready to show you how--and no prior programming skills are required! After being introduced to the history and principles of adventure game creation, learning what makes a good game, you'll immediately put your new knowledge into practice by making adventure games for the PC and web platforms. Using the latest version of Multimedia Fusion, the user-friendly drag-and-drop game and application creation program, CREATING ADVENTURE GAMES FOR TEENS will also teach you how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games--whether you're an experienced programmer or are just getting started this book will teach you all you need to know about adventure games. The book also includes instructions on how to make your own editors so you can quickly program your own your own games. With this book's easy, step-by-step instructions, you'll be on your way to creating great adventure games in no time.

Adventure Games

Author : Aaron A. Reed,John Murray,Anastasia Salter
Publisher : Bloomsbury Publishing USA
Page : 240 pages
File Size : 40,7 Mb
Release : 2020-02-20
Category : Mathematics
ISBN : 9781501346552

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Adventure Games by Aaron A. Reed,John Murray,Anastasia Salter Pdf

The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo. In this examination of heirs to the genre's legacy, the authors examine the genre from multiple perspectives, connecting technical analysis with critical commentary and social context. This will be the first book to consider this important genre from a comprehensive and transdisciplinary perspective. Drawing upon methods from platform studies, software studies, media studies, and literary studies, they reveal the genre's ludic and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game. A deep structural analysis of adventure games also uncovers an unsteady balance between sometimes contradictory elements of story, exploration, and puzzles: with different games and creators employing a multitude of different solutions to resolving this tension.

Super Scratch Programming Adventure! (Scratch 3)

Author : The LEAD Project
Publisher : No Starch Press
Page : 161 pages
File Size : 52,8 Mb
Release : 2019-08-27
Category : Juvenile Nonfiction
ISBN : 9781718500129

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Super Scratch Programming Adventure! (Scratch 3) by The LEAD Project Pdf

Comics! Games! Programming! Now updated to cover Scratch 3. Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 3, features an updated interface, new sprites and programming blocks, and extensions that let you program things like the micro:bit. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They'll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Covers Scratch 3

Basic Computer Games

Author : David H. Ahl
Publisher : Unknown
Page : 185 pages
File Size : 49,7 Mb
Release : 1981
Category : BASIC (Computer program language)
ISBN : OCLC:28877106

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Basic Computer Games by David H. Ahl Pdf

Game Development and Production

Author : Erik Bethke
Publisher : Wordware Publishing, Inc.
Page : 436 pages
File Size : 47,8 Mb
Release : 2003
Category : Business & Economics
ISBN : 9781556229510

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Game Development and Production by Erik Bethke Pdf

A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for contents, such as motion capture and voice-over talent. It covers various aspects of game development.

Return to the Cave of Time

Author : Edward Packard
Publisher : Simon and Schuster
Page : 164 pages
File Size : 45,8 Mb
Release : 2012-03-06
Category : Juvenile Fiction
ISBN : 9781442452831

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Return to the Cave of Time by Edward Packard Pdf

Turn the pages, turn back time—and turn your fate. U-Ventures®: Edward Packard’s classics, revised and expanded for today’s readers! The best in interactive adventure fiction—challenging, stimulating, and tremendous good fun! Also at the App Store on iTunes. In Return to the Cave of Time, you should understand that there are some strange things about time—and you’re about to learn what they are. Walk into the Cave of Time and don’t turn back. Keep going. Yes, it’s dark and your hands feel clammy. The passageway you’re in may only be half an inch wider than you are. But keep going. You are about to see the beginning of time, the end of time…and some wild times in between. There’s no telling what can happen to you, but here’s hoping you’ll know what to do when the time is right….

Invent Your Own Computer Games with Python, 4th Edition

Author : Al Sweigart
Publisher : No Starch Press
Page : 377 pages
File Size : 49,7 Mb
Release : 2016-12-16
Category : Computers
ISBN : 9781593277956

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Invent Your Own Computer Games with Python, 4th Edition by Al Sweigart Pdf

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Scratch 3 Programming Playground

Author : Al Sweigart
Publisher : No Starch Press
Page : 226 pages
File Size : 52,5 Mb
Release : 2021-01-19
Category : Juvenile Nonfiction
ISBN : 9781718500228

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Scratch 3 Programming Playground by Al Sweigart Pdf

A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3

Retro Gaming Hacks

Author : Chris Kohler
Publisher : "O'Reilly Media, Inc."
Page : 504 pages
File Size : 42,5 Mb
Release : 2005-10-12
Category : Games & Activities
ISBN : 9781449303907

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Retro Gaming Hacks by Chris Kohler Pdf

Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.

Computer Games

Author : Blair Carter
Publisher : Nova Publishers
Page : 182 pages
File Size : 41,8 Mb
Release : 2002
Category : Games & Activities
ISBN : 1590335260

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Computer Games by Blair Carter Pdf

Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.