Creating Adventure Programs On Your Computer

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Creating Adventure Programs on Your Computer

Author : Andrew Nelson
Publisher : Unknown
Page : 236 pages
File Size : 53,5 Mb
Release : 1983
Category : Computer adventure games
ISBN : 0907563368

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Creating Adventure Programs on Your Computer by Andrew Nelson Pdf

Creating Adventure Games on Your Computer

Author : Tim Hartnell
Publisher : Unknown
Page : 212 pages
File Size : 40,6 Mb
Release : 1984
Category : Games & Activities
ISBN : 0345318838

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Creating Adventure Games on Your Computer by Tim Hartnell Pdf

Creating Adventure Games for Teens

Author : Jason Darby
Publisher : Muska/Lipman
Page : 0 pages
File Size : 50,7 Mb
Release : 2013
Category : Computer adventure games
ISBN : 1133728022

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Creating Adventure Games for Teens by Jason Darby Pdf

If you're ready to learn all about making your own adventure games, CREATING ADVENTURE GAMES FOR TEENS is ready to show you how--and no prior programming skills are required! After being introduced to the history and principles of adventure game creation, learning what makes a good game, you'll immediately put your new knowledge into practice by making adventure games for the PC and web platforms. Using the latest version of Multimedia Fusion, the user-friendly drag-and-drop game and application creation program, CREATING ADVENTURE GAMES FOR TEENS will also teach you how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games--whether you're an experienced programmer or are just getting started this book will teach you all you need to know about adventure games. The book also includes instructions on how to make your own editors so you can quickly program your own your own games. With this book's easy, step-by-step instructions, you'll be on your way to creating great adventure games in no time.

Super Scratch Programming Adventure! (Scratch 3)

Author : The LEAD Project
Publisher : No Starch Press
Page : 161 pages
File Size : 52,9 Mb
Release : 2019-08-27
Category : Juvenile Nonfiction
ISBN : 9781718500129

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Super Scratch Programming Adventure! (Scratch 3) by The LEAD Project Pdf

Comics! Games! Programming! Now updated to cover Scratch 3. Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 3, features an updated interface, new sprites and programming blocks, and extensions that let you program things like the micro:bit. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They'll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Covers Scratch 3

Adventures in Coding

Author : Eva Holland,Chris Minnick
Publisher : John Wiley & Sons
Page : 320 pages
File Size : 50,5 Mb
Release : 2016-03-28
Category : Computers
ISBN : 9781119232681

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Adventures in Coding by Eva Holland,Chris Minnick Pdf

Learn to code the fun way with nine real projects for true beginners Adventures in Coding is written specifically for young people who want to learn how to code, but don't know where to begin. No experience? No problem! This book starts from the very beginning to take you from newbie to app-builder in no time. You'll 'learn by doing' as you build projects designed to help you master fundamental programming skills—and you'll have a great time doing it. These skills form the foundation of any programmer's tool set, and you'll continue to use them as you graduate to other devices and more difficult projects. Each chapter includes a video to help clear up any confusion and make sure you really understand, so you can keep programming your way through every single project without hitting major roadblocks. If you're ready to start designing your own program, this book will help you get started today. More and more kids are learning to code, and many schools offer basic programming classes as part of the regular curriculum. This book is structured like a class, starting with the basics and building skill upon skill, making it both a perfect accompaniment to formal instruction and an ideal guide for self-study. Learn the basic programming skills you'll use everywhere Build nine fun projects from super-basic to pretty challenging Build the skills you need to create bigger and better apps Watch video tutorials for extra help and explanations How many times have you played with an app only to find yourself wishing it had this or that feature? If you learn how to code, you can be the creator of the next big app! But it all starts with that first small project. Adventures in Coding provides all the information you need, so let's get coding!

How to Create Adventure Games

Author : Christopher Lampton
Publisher : Franklin Watts
Page : 102 pages
File Size : 54,8 Mb
Release : 1986
Category : BASIC (Computer program language)
ISBN : 0531101193

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How to Create Adventure Games by Christopher Lampton Pdf

Provides instructions for writing a computer program for an adventure game using BASIC.

Adventures in Python

Author : Craig Richardson
Publisher : John Wiley & Sons
Page : 288 pages
File Size : 45,7 Mb
Release : 2015-01-21
Category : Computers
ISBN : 9781118951842

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Adventures in Python by Craig Richardson Pdf

The complete beginner's guide to Python, for young people whowant to start today Adventures in Python is designed for 11-to 15-year oldswho want to teach themselves Python programming, but don't knowwhere to start. Even if you have no programming experience at all,this easy to follow format and clear, simple instruction will getyou up and running quickly. The book walks you through nineprojects that teach you the fundamentals of programming in general,and Python in particular, gradually building your skills until youhave the confidence and ability to tackle your own projects. Videoclips accompany each chapter to provide even more detailedexplanation of important concepts, so you feel supported every stepof the way. Python is one of the top programming languages worldwide, withan install base in the millions. It's a favourite language atGoogle, YouTube, the BBC, and Spotify, and is the primaryprogramming language for the Raspberry Pi. As an open-sourcelanguage, Python is freely downloadable, with extensive librariesreadily available, making it an ideal entry into programming forthe beginner. Adventures in Python helps you get started,giving you the foundation you need to follow your curiosity. Start learning Python at its most basic level Learn where to acquire Python and how to set it up Understand Python syntax and interpretation for moduleprogramming Develop the skills that apply to any programming language Python programming skills are invaluable, and developingproficiency gives you a head start in learning other languages likeC++, Objective-C, and Java. When learning feels like fun, you won'tever want to stop – so get started today with Adventuresin Python.

Super Scratch Programming Adventure! (Covers Version 2)

Author : The LEAD Project
Publisher : No Starch Press
Page : 162 pages
File Size : 43,7 Mb
Release : 2013-10-13
Category : Juvenile Nonfiction
ISBN : 9781593275310

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Super Scratch Programming Adventure! (Covers Version 2) by The LEAD Project Pdf

Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser, with no need to download software. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They’ll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Now Updated for Scratch 2 The free Super Scratch Educator's Guide provides commentary and advice on the book's games suitable for teachers and parents. For Ages 8 and Up

Programming Your Own Adventure Games in Pascal

Author : Richard C. Vile
Publisher : Unknown
Page : 328 pages
File Size : 45,8 Mb
Release : 1984
Category : Computer adventure games
ISBN : PSU:000013600112

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Programming Your Own Adventure Games in Pascal by Richard C. Vile Pdf

Adventures in Minecraft

Author : David Whale,Martin O'Hanlon
Publisher : John Wiley & Sons
Page : 320 pages
File Size : 46,6 Mb
Release : 2017-10-26
Category : Computers
ISBN : 9781119439554

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Adventures in Minecraft by David Whale,Martin O'Hanlon Pdf

Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bitTM Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.

Adventures In Raspberry Pi

Author : Carrie Anne Philbin
Publisher : John Wiley & Sons
Page : 264 pages
File Size : 47,8 Mb
Release : 2013-12-03
Category : Juvenile Nonfiction
ISBN : 9781118751237

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Adventures In Raspberry Pi by Carrie Anne Philbin Pdf

Coding for kids is cool with Raspberry Pi and this elementary guide Even if your kids don't have an ounce of computer geek in them, they can learn to code with Raspberry Pi and this wonderful book. Written for 11- to 15-year-olds and assuming no prior computing knowledge, this book uses the wildly successful, low-cost, credit-card-sized Raspberry Pi computer to explain fundamental computing concepts. Young people will enjoy going through the book's nine fun projects while they learn basic programming and system administration skills, starting with the very basics of how to plug in the board and turn it on. Each project includes a lively and informative video to reinforce the lessons. It's perfect for young, eager self-learners—your kids can jump in, set up their Raspberry Pi, and go through the lessons on their own. Written by Carrie Anne Philbin, a high school teacher of computing who advises the U.K. government on the revised ICT Curriculum Teaches 11- to 15-year-olds programming and system administration skills using Raspberry Pi Features 9 fun projects accompanied by lively and helpful videos Raspberry Pi is a $35/£25 credit-card-sized computer created by the non-profit Raspberry Pi Foundation; over a million have been sold Help your children have fun and learn computing skills at the same time with Adventures in Raspberry Pi.

Adventures in Arduino

Author : Becky Stewart
Publisher : John Wiley & Sons
Page : 320 pages
File Size : 53,8 Mb
Release : 2015-05-04
Category : Computers
ISBN : 9781118948477

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Adventures in Arduino by Becky Stewart Pdf

Arduino programming for the absolute beginner, with project-based learning Adventures in Arduino is the beginner's guide to Arduino programming, designed specifically for 11-to 15-year olds who want to learn about Arduino, but don't know where to begin. Starting with the most basic concepts, this book coaches you through nine great projects that gradually build your skills as you experiment with electronics. The easy-to-follow design and clear, plain-English instructions make this book the ideal guide for the absolute beginner, geared toward those with no computing experience. Each chapter includes a video illuminating the material, giving you plenty of support on your journey to electronics programming. Arduino is a cheap, readily available hardware development platform based around an open source, programmable circuit board. Combining these chips with sensors and servos allows you to gain experience with prototyping as you build interactive electronic crafts to bring together data and even eTextiles. Adventures in Arduino gets you started on the path of scientists, programmers, and engineers, showing you the fun way to learn electronic programming and interaction design. Discover how and where to begin Arduino programming Develop the skills and confidence to tackle other projects Make the most of Arduino with basic programming concepts Work with hardware and software to create interactive electronic devices There's nothing like watching your design come to life and interact with the real world, and Arduino gives you the capability to do that time and again. The right knowledge combined with the right tools can create an unstoppable force of innovation, and your curiosity is the spark that ignites the flame. Adventures in Arduino gets you started on the right foot, but the path is totally up to you.

Basic Computer Games

Author : David H. Ahl
Publisher : Unknown
Page : 185 pages
File Size : 53,9 Mb
Release : 1981
Category : BASIC (Computer program language)
ISBN : OCLC:28877106

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Basic Computer Games by David H. Ahl Pdf

Create Computer Games with Scratch

Author : Kevin Wood
Publisher : Project Code
Page : 36 pages
File Size : 47,5 Mb
Release : 2018
Category : Juvenile Nonfiction
ISBN : 9781541525146

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Create Computer Games with Scratch by Kevin Wood Pdf

Build your Scratch skills by learning how to create action-packed computer games! Try ready-made blocks of code to produce simple projects and use them as inspiration and models for your own ideas.

The Jasper Project

Author : John D. Bransford
Publisher : Routledge
Page : 204 pages
File Size : 47,6 Mb
Release : 2013-10-11
Category : Education
ISBN : 9781135457457

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The Jasper Project by John D. Bransford Pdf

During the past decade, members of the Cognition and Technology Group at Vanderbilt University have worked with hundreds of teachers and thousands of students throughout North America in the context of the Adventures of Jasper Woodbury problem-solving series--12 videodisc-based adventures plus video-based analogs, extensions, and teaching tips designed to improve the mathematical thinking of students from grades 5 and up, and to help them make connections to other disciplines such as science, history, and social studies. The experience of developing the Jasper series, testing it in classrooms, and re-designing it based on feedback provided The Cognition and Technology Group at Vanderbilt with extraordinarily rich opportunities to learn from teachers, students, parents, administrators, and other community members. This book was written for two reasons. First, it helped the authors to organize the thoughts and experiences of over 70 members of the Learning Technology Center who worked on the Jasper project, and to collaboratively reflect on their experiences and relate them to the broader literature in cognition and instruction. Second, this book gives others a change to learn from the experiences of the Cognition and Technology Group at Vanderbilt. The book is anchored around their experiences with Jasper, but the issues explored are relevant to any attempt to improve educational practice. This book tells a coherent story that helps readers explore issues of curriculum, instruction, assessment, and teacher learning (professional development) within a single context (Jasper) and how all these topics are interrelated. It also helps readers see the relevance of research programs for improving educational practice. Throughout, the need for maintaining a balance of laboratory and classroom research is emphasized.