Creating With Digital Sewing Machines

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Creating with Digital Sewing Machines

Author : Kristina Lyn Heitkamp
Publisher : The Rosen Publishing Group, Inc
Page : 64 pages
File Size : 52,5 Mb
Release : 2016-12-15
Category : Juvenile Nonfiction
ISBN : 9781499465099

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Creating with Digital Sewing Machines by Kristina Lyn Heitkamp Pdf

This book is a guide for makers who want to revolutionize their sewing game. It explores the difference between mechanical, electronic, and digital sewing machines and how these machines work in conjunction with other machines in a Fab Lab. It covers careers available to digital sewing machine operators and about what education and projects can help them gain the necessary skills.

Sewing For Beginners

Author : Giulia Ludemberg
Publisher : Sannainvest Limited
Page : 130 pages
File Size : 44,6 Mb
Release : 2020-11-16
Category : Crafts & Hobbies
ISBN : 1914146123

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Sewing For Beginners by Giulia Ludemberg Pdf

Discover How To Master The Art Of Sewing And Unlock Your Inner Artist With Amazing Projects - That You Can Do TODAY! Learning how to sew might seem complicated. If you're a complete beginner, it can definitely be intimidating to start, getting all the essential skills down pat, and producing some really nice projects. However - with the proper guidance, even a beginner like you can produce EYE-POPPING sewing projects that will impress your family and friends! In this complete beginner's book to sewing, you will find tons of easy, step-by-step sewing projects that you can easily create for yourself. Everything is explained in-depth, with clear illustrations and pictures to help you get the most out of your tools and achieve the very best result in as little time as possible! Here's what you're going to find inside: Proven ways to help you master essential sewing skills from cutting patterns and sewing seams to gathering fabric and installing zippers Foolproof tips and tricks to choose the right equipment, select the perfect fabric and use the right sewing techniques for your specific project needs Step-by-step instructions with illustrations for making awesome sewing projects from light dresses to curtains and more Common sewing mistakes made by both beginners and experts and how to avoid them And much, much more exclusive and updated content you cannot find anywhere else! Improve your DIY skills, make your own clothes and furnishings for your home with the outstanding projects contained in this book! This book is great for: Beginners who want to get started with sewing but have no idea where to begin Intermediate and expert seamstresses looking for inspiration for new projects Gifting any DIY lover and craft enthusiast who loves to craft and sew

Connecting Teens with Technology at the Library

Author : Kelly Nicole Czarnecki,Marie L. Harris
Publisher : Rowman & Littlefield
Page : 119 pages
File Size : 48,9 Mb
Release : 2021-05-29
Category : Language Arts & Disciplines
ISBN : 9781538135891

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Connecting Teens with Technology at the Library by Kelly Nicole Czarnecki,Marie L. Harris Pdf

Connecting Teens with Technology at the Library presents a balanced view of the often complex relationship between teenagers and their technology. The authors share more than a dozen full lesson plans for technology-based programs, scalable for any library budget, that will help the reader to engage with their teenaged patrons.

Crafting Wearables

Author : Sibel Deren Guler,Madeline Gannon,Kate Sicchio
Publisher : Apress
Page : 229 pages
File Size : 42,5 Mb
Release : 2016-08-13
Category : Computers
ISBN : 9781484218082

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Crafting Wearables by Sibel Deren Guler,Madeline Gannon,Kate Sicchio Pdf

Enter the exciting intersection of technology and fashion known as wearable computing. Learn about the future of electronics in clothing and textiles, and be a part of creating that future! Crafting Wearables begins with the history of the field, then covers current practices and future trends. You will gain deeper insight into the strategy behind the design of wearable devices while learning about the tools and materials needed to start your own wearables toolbox. In a time when consumer electronics are becoming smaller and seamlessly integrated into our lives, it is important to understand how technology can improve and augment your lifestyle. Wearables are in a sense the most organic and natural interface we can design, yet there is still doubt about how quickly wearable technologies will become the cultural norm. Furthermore, skills that have become less valuable over the years, such as sewing, are making a return with the wearables movement. Gives a better understanding of wearable technology and how it has evolved Teaches basic skills and techniques to familiarize you with the tools and materials Showcases breakthrough designs and discoveries that impact our everyday interactions What You'll Learn Learn the history of how technology in fashion has evolved over time Discover interesting materials and fabrics for use in wearable technology Glimpse new tools for designing wearable technology and fashion Rediscover sewing and related skills that every wearables enthusiast should learn Learn how new techniques in textile manufacturing could disrupt the fashion industry Understand and respond to the cultural and societal developments around wearables Who This Book Is For The curious designer, engineer, or creative who is looking for insight into the world of fashion technology. It is for someone who wants to start exploring wearables with basic projects and dig deeper into the methods and tools of an expert. Crafting Wearables is intended to impart comprehensive general knowledge of the state of wearables in different industries while providing a well-curated list of example projects and resources by which to begin your personal journey into e-textiles. It is a wonderful read for those who are looking to expand their understanding of fashion and technology from both a hands-on and research-based perspective.

Careers in Design and Prototyping

Author : Carla Mooney
Publisher : The Rosen Publishing Group, Inc
Page : 80 pages
File Size : 45,5 Mb
Release : 2019-07-15
Category : Young Adult Nonfiction
ISBN : 9781508187998

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Careers in Design and Prototyping by Carla Mooney Pdf

More than just a place to tinker with crafts, makerspaces have become a place for people of all ages to learn new skills and develop interests that can lead to a successful career. For students interested in design and prototyping, makerspaces offer a place to practice the design process, use sophisticated equipment to create prototypes, and collaborate and learn from others. This volume highlights several careers that combine interests in makerspaces and design and prototyping, accentuating different jobs, educational requirements, and job-search tips. Real-life stories of people working in design and prototyping inspire readers to use makerspaces to launch their own successful careers.

10 Great Makerspace Projects Using Language Arts

Author : Anita Louise McCormick
Publisher : The Rosen Publishing Group, Inc
Page : 66 pages
File Size : 48,9 Mb
Release : 2017-07-15
Category : Juvenile Nonfiction
ISBN : 9781499438451

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10 Great Makerspace Projects Using Language Arts by Anita Louise McCormick Pdf

Makerspaces, equipped with 3D printers, laser cutters, robotics, and other high-tech tools, are often associated with STEM programs like science, math, and technology. Educators have discovered that the learning opportunities makerspaces offer can be just as valuable in other curriculum areas as well. This volume fuses this fabulous technology with the Language Arts.

Interactivity, Game Creation, Design, Learning, and Innovation

Author : Anthony Brooks,Eva Irene Brooks
Publisher : Springer Nature
Page : 796 pages
File Size : 43,8 Mb
Release : 2020-07-27
Category : Computers
ISBN : 9783030532949

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Interactivity, Game Creation, Design, Learning, and Innovation by Anthony Brooks,Eva Irene Brooks Pdf

This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Both conferences were hosed in Aalborg, Denmark, and took place November 6-8, 2019. The 61 revised full papers presented were carefully selected from 98 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.

How to Create Digital Portfolios for Collaborative Projects

Author : Amie Jane Leavitt
Publisher : The Rosen Publishing Group, Inc
Page : 66 pages
File Size : 40,6 Mb
Release : 2017-07-15
Category : Juvenile Nonfiction
ISBN : 9781508175254

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How to Create Digital Portfolios for Collaborative Projects by Amie Jane Leavitt Pdf

Digital portfolios allow students to showcase their work to potential employers, college admission boards, and scholarship and award committees. In this title, readers will get expert tips on how to create their own portfolio and how to incorporate collaborative projects, including those they've completed with their classmates, peers, and fellow learners around the country and world. Also included are tips on how to get involved in existing collaborative projects or how to design your own.

The Creative Edge

Author : Mary C. Fletcher
Publisher : Bloomsbury Publishing USA
Page : 166 pages
File Size : 50,7 Mb
Release : 2019-04-17
Category : Art
ISBN : 9798216067665

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The Creative Edge by Mary C. Fletcher Pdf

Library facilitators of art-based creativity sessions will learn how to choose materials and art experiences appropriate for young people from toddlers to teens and for intergenerational groups. In the modern world, innovative and creative individuals have a distinct advantage: the creative edge. The Creative Edge explains how you can design and conduct art-based creativity programming in your library. Written by a library creativity specialist, this book is the result of the author's many years of experience facilitating art groups for all ages. Her programs have achieved national recognition and will serve as a guide for others to establish art-based creativity sessions. In this book, she incorporates research that documents the importance of creativity as an essential component of childhood development and connects it to library learning goals, including literacy. Creativity research can be applied in libraries and at other public institutions to develop programs that will meet the needs of the next generation. The book includes many practical elements, such as lists for recommended art materials, step-by-step instructions on setup and procedures, and ideas inspired by picture book illustrations that connect to story time themes. The Creative Edge teaches readers how to provide programs that promote child-led exploration, experiential learning, innovative thought, and creative confidence.

10 Great Makerspace Projects Using Science

Author : Erin Staley
Publisher : The Rosen Publishing Group, Inc
Page : 66 pages
File Size : 53,7 Mb
Release : 2017-07-15
Category : Juvenile Nonfiction
ISBN : 9781499438482

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10 Great Makerspace Projects Using Science by Erin Staley Pdf

Makerspaces are community-based, hands-on workshops in which people of all ages and skill levels come together to learn, work together, and create. Using creativity and collaboration, makerspace science projects are both fun and fulfilling. This guide brings science to life with ten easy-to-follow makerspace activities using sewing machines, laser cutters, 3D printers, electronics, woodworking tools, and metalworking equipment. Makers will develop new people and project skills, build confidence by overcoming challenges, and possibly discover innovative ways to address modern-day issues with science.

Digital Manufacturing Technology for Sustainable Anthropometric Apparel

Author : Norsaadah Zakaria
Publisher : Woodhead Publishing
Page : 253 pages
File Size : 54,5 Mb
Release : 2022-05-13
Category : Technology & Engineering
ISBN : 9780128241783

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Digital Manufacturing Technology for Sustainable Anthropometric Apparel by Norsaadah Zakaria Pdf

Digital Manufacturing Technology for Sustainable Anthropometric Apparel is a thorough and practical examination of the state-of-the-art in anthropometric apparel manufacturing technology. The scale of the textiles industry, in economic as well as environmental terms, is so significant that new technologies and techniques that deliver improvements are of great global interest. Consumer preferences and government regulations are causing apparel manufacturers to prioritize sustainable practices, and at a time of unprecedented technological evolution and competitive pressure, integrating these measures with other priorities is a key challenge.By combining the expertise of contributors from the worlds of technology change management and technical textiles engineering, this book provides a unique interdisciplinary resource for organizational as well as technical implementation. Newly developed Industry 4.0 technologies are addressed, along with the latest data collection and analysis methods. Provides practical technical instructions for the implementation of new technologies for 3D body scanning, and anthropometric design and sizing Explains the latest technical methods for the collection of anthropometric data and examines related ethical issues Shows how to integrate anthropometric design methodologies into a full smart manufacturing system

Practical Fashion Tech

Author : Joan Horvath,Lyn Hoge,Rich Cameron
Publisher : Apress
Page : 276 pages
File Size : 54,5 Mb
Release : 2016-09-26
Category : Computers
ISBN : 9781484216620

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Practical Fashion Tech by Joan Horvath,Lyn Hoge,Rich Cameron Pdf

Pull back the curtain on making fun and innovative costumes and accessories incorporating technologies like low-cost microprocessors, sensors and programmable LEDs. Fashion tech can require skills in design, pattern-making, sewing, electronics, and maybe 3D printing. Besides the tech skills, making a good costume or accessory also requires knowledge of the intangibles of what makes a good costume. This book is a collaboration between two technologists and a veteran teacher, costumer, and choreographer. Regardless of whether you are coming at this from the theater costuming, sewing, or electronics side, the authors will help you get started with the other skills you need. More than just a book of projects (although it has those too), Practical Fashion Tech teaches why things are done a certain way to impart the authors’ collective wealth of experience. Whether you need a book for a wearable tech class or you just want to get started making fantastic costumes and wearables on your own, Practical Fashion Tech will get you there. What you will learn: The fundamentals of both the sewing and the technology aspects of wearable tech for fashion How to make a memorable costume that reacts to its wearer or environment Ideas for using this book as a textbook Who this is for: Electronics enthusiasts, hipsters, costume designers, teachers, and students who want to learn how to make fashion or cosplay wearables. Cosplay fans wanting to incorporate sensors and more into their costumes.

Basics Fashion Design 09: Designing Accessories

Author : John Lau
Publisher : Bloomsbury Publishing
Page : 314 pages
File Size : 54,8 Mb
Release : 2021-01-11
Category : Design
ISBN : 9781350241442

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Basics Fashion Design 09: Designing Accessories by John Lau Pdf

Long since regarded as an inessential object that simply adds to the beauty, convenience or effectiveness of an outfit, accessories are now considered key items in a fashion collection and as stand-alone pieces worthy of our undivided attention. Basics Fashion Design 09: Designing Accessories is filled with important information that any designer will need to know, examining four key items from concept to production: the bag, footwear, jewellery and millinery. The key accessories are dissected to clearly display the core components, giving a clear view of how each connects. The design process is explored by looking at creative product development, from gathering research to generating ideas into key products, construction techniques and the essential tools of the trade used in modern accessories design. 2D pattern and 3D modelling techniques are described in detail with explanations of traditional and rapid prototyping tools in use today. Bespoke and commercial production is examined and creative solutions to technical challenges are presented. Designing Accessories also explores specialist finishing techniques, such as hand-finishing and machine embellishment and contains descriptions of contemporary techniques that break new boundaries in accessories design. A detailed explanation of small accessories, essential to the accessories designer, will broaden the reader's knowledge and provide them with the dexterity of skills to enter the fashion industry. This title is filled with images of beautiful accessories to inspire young designers. It is essential reading for fashion students and all those interested in accessories design. The book also includes a whole chapter on small accessories (eyewear, scarves, ties, wristwatches, belts and gloves).

Enhancing Cognitive Fitness in Adults

Author : PAULA HARTMAN-STEIN,Asenath LaRue
Publisher : Springer Science & Business Media
Page : 499 pages
File Size : 54,6 Mb
Release : 2011-08-02
Category : Medical
ISBN : 1441906363

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Enhancing Cognitive Fitness in Adults by PAULA HARTMAN-STEIN,Asenath LaRue Pdf

Late life is characterized by great diversity in memory and other cognitive functions. Although a substantial proportion of older adults suffer from Alzheimer’s disease or another form of dementia, a majority retain a high level of cognitive skills throughout the life span. Identifying factors that sustain and enhance cognitive well-being is a growing area of original and translational research. In 2009, there are as many as 5.2 million Americans living with Alzheimer’s disease, and that figure is expected to grow to as many as 16 million by 2050. One in six women and one in 10 men who live to be at least age 55 will develop Alzheimer’s disease in their remaining lifetime. Approximately 10 million of the 78 million baby boomers who were alive in 2008 can expect to develop Alzheimer’s disease. Seventy percent of people with Alzheimer’s disease live at home, cared for by family and friends. In 2008, 9.8 million family members, friends, and neighbors provided unpaid care for someone with Alzheimer’s disease or another form of dementia. The direct costs to Medicare and Medicaid for care of people with Alzheimer’s disease amount to more than $148 billion annually (from Alzheimer’s Association, 2008 Alzheimer’s Disease Facts and Figures). This book will highlight the research foundations behind brain fitness interventions as well as showcase innovative community-based programs to maintain and promote mental fitness and intervene with adults with cognitive impairment. The emphasis is on illustrating the nuts and bolts of setting up and utilizing cognitive health programs in the community, not just the laboratory.

Learning and Collaboration Technologies. Technology in Education

Author : Panayiotis Zaphiris,Andri Ioannou
Publisher : Springer
Page : 499 pages
File Size : 51,6 Mb
Release : 2017-06-28
Category : Computers
ISBN : 9783319585154

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Learning and Collaboration Technologies. Technology in Education by Panayiotis Zaphiris,Andri Ioannou Pdf

The two-volume set LNCS 10295 and 10296 constitute the refereed proceedings of the 4th International Conference on Learning and Collaboration Technologies, LCT 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, in conjunction with 15 thematically similar conferences. The 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume are organized in the following topical sections: STEM education; diversity in learning; learning analytics; and improving the learning and collaboration experience./div The chapter 'The Quality of MOOCs: How to Improve the Design of Open Education and Online Courses for Learners?' is Open Access under a CC BY 4.0 license.