Creativity In Art Design And Technology

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Creativity in Art, Design and Technology

Author : Susan Liggett,Rae Earnshaw,Jill Townsley
Publisher : Springer Nature
Page : 131 pages
File Size : 48,8 Mb
Release : 2023-03-31
Category : Computers
ISBN : 9783031248696

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Creativity in Art, Design and Technology by Susan Liggett,Rae Earnshaw,Jill Townsley Pdf

This is an open access book. Creativity is a difficult concept, how can it best be defined, understood, applied, and practiced? This book provides important answers to these questions. Technology can enable artists to be more creative. Scientific and artistic thinking give us two complementary tools to understand the complexity of the world, with science reducing subjective experience to essential principles and art intensifying and expanding our experiences. These examples also show how artists can push the boundaries of technology into exciting new realms that have not been explored before. The impact that art and art practice can have on culture, society, and social responsibility is explored in detail through examples and case studies. In addition, the book presents how artists are creating and reflecting cultural and societal resonance in their work. Can other disciplines help artists to be more creative? All are part of an interrelated wider society and enables artists to develop artwork fit for highly interfaced and conceptually broad contemporary contexts. This is illustrated with examples which show exciting and challenging results. Creativity in Art, Design and Technology is relevant for artists, designers, scientists and technologists. All can benefit in a major way from a greater understanding of creativity, and the ways in which mutual interaction and collaboration enables all areas to develop. The potential for the future is immense and this book signposts the way forward.

Research and Development in Art, Design and Creativity

Author : Rae Earnshaw
Publisher : Springer
Page : 87 pages
File Size : 48,7 Mb
Release : 2016-07-12
Category : Computers
ISBN : 9783319330051

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Research and Development in Art, Design and Creativity by Rae Earnshaw Pdf

This book details how research and development in art and design can be formulated, progressed, measured, and reviewed. It explores the challenges of interdisciplinary research and highlights its importance and significance for the future of research in art and design and its relationship to science and technology. The author looks at how creative processes and ideas are devised and how technology and its applications are changing these processes and the way in which research is developed and advanced. The use of digital environments in art and design, and the application of new frameworks, tools, and opportunities for the expression of new ideas and design are discussed. Research and Development in Art, Design and Creativity is an essential read for anyone interested in the concept of collaboration and communication and how this applies to art and its creation.

Art, Design and Technology: Collaboration and Implementation

Author : Rae Earnshaw
Publisher : Springer
Page : 87 pages
File Size : 48,5 Mb
Release : 2017-05-30
Category : Computers
ISBN : 9783319581217

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Art, Design and Technology: Collaboration and Implementation by Rae Earnshaw Pdf

This book examines how digital technology is being used to assist the artists and designers. The computer is able to store data and reproduce designs, thus facilitating the speed-up of the iterative process towards a final design which meets the objectives of the designer and the requirements of the user. Collaborative design enables the sharing of information across digital networks to produce designed objects in virtual spaces. Augmented and virtual reality techniques can be used to preview designs before they are finalized and implemented. Art and design have shaped the values, social structures, communications, and the culture of communities and civilisations. The direct involvement of artists and designers with their creative works has left a legacy enabling subsequent generations to understand more about their skills, their motivations, and their relationship to the wider world, and to see it from a variety of perspectives. This in turn causes the viewers of their works to reflect upon their meaning for today and the lasting value and implications of what has been created. Art installations are harnessing modern technology to process information and to display it. Such environments have also proved useful in engaging users and visitors with real-time images and interactive art.

Digital Bodies

Author : Susan Broadhurst,Sara Price
Publisher : Springer
Page : 270 pages
File Size : 52,7 Mb
Release : 2017-10-12
Category : Performing Arts
ISBN : 9781349952410

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Digital Bodies by Susan Broadhurst,Sara Price Pdf

​This book explores technologies related to bodily interaction and creativity from a multi-disciplinary perspective. By taking such an approach, the collection offers a comprehensive view of digital technology research that both extends our notions of the body and creativity through a digital lens, and informs of the role of technology in practices central to the arts and humanities. Crucially, Digital Bodies foregrounds creativity, the interrogation of technologies and the notion of embodiment within the various disciplines of art, design, performance and social science. In doing so, it explores a potential or virtual new sense of the embodied self. This book will appeal to academics, practitioners and those with an interest in not only how digital technologies affect the body, but also how they can enhance human creativity.

Beyond Productivity

Author : National Research Council,Division on Engineering and Physical Sciences,Computer Science and Telecommunications Board,Committee on Information Technology and Creativity
Publisher : National Academies Press
Page : 269 pages
File Size : 46,6 Mb
Release : 2003-05-02
Category : Computers
ISBN : 9780309088688

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Beyond Productivity by National Research Council,Division on Engineering and Physical Sciences,Computer Science and Telecommunications Board,Committee on Information Technology and Creativity Pdf

Computer science has drawn from and contributed to many disciplines and practices since it emerged as a field in the middle of the 20th century. Those interactions, in turn, have contributed to the evolution of information technology â€" new forms of computing and communications, and new applications â€" that continue to develop from the creative interactions between computer science and other fields. Beyond Productivity argues that, at the beginning of the 21st century, information technology (IT) is forming a powerful alliance with creative practices in the arts and design to establish the exciting new, domain of information technology and creative practicesâ€"ITCP. There are major benefits to be gained from encouraging, supporting, and strategically investing in this domain.

Handbook of Research on Computational Arts and Creative Informatics

Author : Braman, James,Vincenti, Giovanni,Trajkovski, Goran
Publisher : IGI Global
Page : 500 pages
File Size : 50,6 Mb
Release : 2009-05-31
Category : Business & Economics
ISBN : 9781605663531

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Handbook of Research on Computational Arts and Creative Informatics by Braman, James,Vincenti, Giovanni,Trajkovski, Goran Pdf

"This book looks at the combination of art, creativity and expression through the use and combination of computer science, and how technology can be used creatively for self expression using different approaches"--Provided by publisher.

Untold Power

Author : John Eger
Publisher : Common Ground Research Networks
Page : 116 pages
File Size : 48,7 Mb
Release : 2022-08-11
Category : Education
ISBN : 9780949313041

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Untold Power by John Eger Pdf

Most of us know that the widespread use of robotics, particularly artificial intelligence robots, will most likely have an adverse effect on the workplace and that the new jobs that emerge will require new thinking skills that the current educational system does not provide. It is also becoming clear that communities seeking to attract and nurture those most qualified for the new jobs must also renew themselves if they are to be successful. Most important, the emerging workforce must be able to engage both right and left hemispheres of the brain in order to solve complex problems, in increasingly creative ways. This central imperative, has resulted in the increasing demand for both artistic and creative skills along with technological and science-based skills. This treatise makes those arguments for reinvention and while it is not yet known precisely what makes people creative, many ideas about fostering creative people and institutions are discussed. The Covid-19 pandemic has greatly accelerated our use of technology and our responses to changes we must make in education, the workplace and the workforce that have been lying dormant for too long. At the heart of the changes we must make is the vital realization that art and technology are the new benchmarks of the global economy, an economy where creativity and innovation are shaping a new world order. We are entering a new era and we must act now to prepare for a very different future.

Technology, Design and the Arts - Opportunities and Challenges

Author : Rae Earnshaw,Susan Liggett,Peter Excell,Daniel Thalmann
Publisher : Springer Nature
Page : 392 pages
File Size : 49,8 Mb
Release : 2020-06-22
Category : Computers
ISBN : 9783030420970

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Technology, Design and the Arts - Opportunities and Challenges by Rae Earnshaw,Susan Liggett,Peter Excell,Daniel Thalmann Pdf

This open access book details the relationship between the artist and their created works, using tools such as information technology, computer environments, and interactive devices, for a range of information sources and application domains. This has produced new kinds of created works which can be viewed, explored, and interacted with, either as an installation or via a virtual environment such as the Internet. These processes generate new dimensions of understanding and experience for both the artist and the public’s relationships with the works that are produced. This has raised a variety of interdisciplinary opportunities and issues, and these are examined. The symbiotic relationship between artistic works and the cultural context in which they are produced is reviewed. Technology can provide continuity by making traditional methods and techniques more efficient and effective. It can also provide discontinuity by opening up new perspectives and paradigms. This can generate new ideas, and produce a greater understanding of artistic processes and how they are implemented in practice. Tools have been used from the earliest times to create and modify artistic works. For example, naturally occurring pigments have been used for cave paintings. What has been created provides insight into the cultural context and social environment at the time of creation. There is an interplay between the goal of the creator, the selection and use of appropriate tools, and the materials and representations chosen. Technology, Design and the Arts - Opportunities and Challenges is relevant for artists and technologists and those engaged in interdisciplinary research and development at the boundaries between these disciplines.

Intersecting Art and Technology in Practice

Author : Camille C Baker,Kate Sicchio
Publisher : Routledge
Page : 380 pages
File Size : 55,7 Mb
Release : 2016-12-19
Category : Performing Arts
ISBN : 9781317390145

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Intersecting Art and Technology in Practice by Camille C Baker,Kate Sicchio Pdf

This book focuses on the artistic process, creativity and collaboration, and personal approaches to creation and ideation, in making digital and electronic technology-based art. Less interested in the outcome itself – the artefact, artwork or performance – contributors instead highlight the emotional, intellectual, intuitive, instinctive and step-by-step creation dimensions. They aim to shine a light on digital and electronic art practice, involving coding, electronic gadgetry and technology mixed with other forms of more established media, to uncover the practice-as-research processes required, as well as the collaborative aspects of art and technology practice.

Evaluating Creativity

Author : Dr Julian Sefton-Green,Julian Sefton-Green,Rebecca Sinker
Publisher : Routledge
Page : 248 pages
File Size : 54,9 Mb
Release : 2005-08-12
Category : Education
ISBN : 9781134739097

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Evaluating Creativity by Dr Julian Sefton-Green,Julian Sefton-Green,Rebecca Sinker Pdf

Evaluating Creative Practice discusses: *the function of evaluation in general *the role of formal assessment and its relation with informal evaluation *the role of the audience for the creative product *the value of making within the subject discipline *the balance within the subject paid to product and process *the role of reflection and the place of the students voice. Examples of practice from subject disciplines English, Art, Music, Drama, Media Studies, Design and Technology, Gallery Education and Digital Arts will enable those involved with primary, secondary, further, higher, gallery and community education to learn from each other and to develop a coherent approach to the range of creative work produced by young people. By focusing on questions of evaluation and containing a range of practical examples the book sets an agenda for creative work by young people in the school curriculum and beyond.

Creativity

Author : Ai-Girl Tan
Publisher : World Scientific
Page : 647 pages
File Size : 45,9 Mb
Release : 2007
Category : Psychology
ISBN : 9789812770868

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Creativity by Ai-Girl Tan Pdf

Creativity: A Handbook for Teachers covers topics related to creativity research, development, theories and practices. It serves as a reference for academics, teacher educators, teachers, and scientists to stimulate further dialogue on ways to enhance creativity.

The Art of Interaction

Author : Ernest Edmonds
Publisher : Morgan & Claypool Publishers
Page : 91 pages
File Size : 45,6 Mb
Release : 2018-03-09
Category : Computers
ISBN : 9781608458998

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The Art of Interaction by Ernest Edmonds Pdf

What can Human-Computer Interaction (HCI) learn from art? How can the HCI research agenda be advanced by looking at art research? How can we improve creativity support and the amplification of that important human capability? This book aims to answer these questions. Interactive art has become a common part of life as a result of the many ways in which the computer and the Internet have facilitated it. HCI is as important to interactive art as mixing the colours of paint are to painting. This book reviews recent work that looks at these issues through art research. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it, and, ultimately, how participants experience art as well as their degree of engagement. The values of art are deeply human and increasingly relevant to HCI as its focus moves from product design towards social benefits and the support of human creativity. The book examines these issues and brings together a collection of research results from art practice that illuminates this significant new and expanding area. In particular, this work points towards a much-needed critical language that can be used to describe, compare and frame research in HCI support for creativity.

Analyzing Art, Culture, and Design in the Digital Age

Author : Mura, Gianluca
Publisher : IGI Global
Page : 330 pages
File Size : 55,5 Mb
Release : 2015-09-23
Category : Art
ISBN : 9781466686809

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Analyzing Art, Culture, and Design in the Digital Age by Mura, Gianluca Pdf

Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture. This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.

Modeling Creativity and Knowledge-Based Creative Design

Author : John S. Gero,Mary Lou Maher
Publisher : Psychology Press
Page : 366 pages
File Size : 41,5 Mb
Release : 2013-05-13
Category : Psychology
ISBN : 9781134771332

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Modeling Creativity and Knowledge-Based Creative Design by John S. Gero,Mary Lou Maher Pdf

Over the last decade research into design processes utilizing ideas and models drawn from artificial intelligence has resulted in a better understanding of design -- particularly routine design -- as a process. Indeed, most of the current research activity directly or indirectly deals only with routine design. Not surprisingly, many practicing designers state that the level of understanding represented by these models is only of mild interest because they fail to embody any ideas about creativity. This volume provides a set of chapters in the areas of modeling creativity and knowledge-based creative design that examines the potential role and form of computer-aided design which supports creativity. It aims to define the state-of-the-art of computational creativity in design as well as to identify research directions. Published at a time when the field of computational creativity in design is still immature, it should influence the directions of growth and assist the field in reaching maturity.

Applied Arts, Implied Art

Author : Vlad Ionescu
Publisher : Unknown
Page : 84 pages
File Size : 53,6 Mb
Release : 2017
Category : Electronic
ISBN : 9076714487

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Applied Arts, Implied Art by Vlad Ionescu Pdf

What is the meaning of craftsmanship in the era of digital production? ?Applied Arts as Implied Art? is a critical reflection on artistic creativity and its cultural significance today. In the light of a confrontation between the art theory of Aloïs Riegl and Frank Lloyd Wright, the essay debates the role of technology in craftsmanship and its impact on artmaking. The author proposes a contemporary interpretation of applied arts as implied art, a form of art between fine art and design that describes human life, its experiences and the occasional poverty thereof.0.