Cross Reality Xr And Immersive Learning Environments Iles In Education

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Cross Reality (XR) and Immersive Learning Environments (ILEs) in Education

Author : Minjuan Wang,Jungwoo Ryoo,Kurt Winkelmann
Publisher : Taylor & Francis
Page : 174 pages
File Size : 48,5 Mb
Release : 2023-11-14
Category : Education
ISBN : 9781000999921

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Cross Reality (XR) and Immersive Learning Environments (ILEs) in Education by Minjuan Wang,Jungwoo Ryoo,Kurt Winkelmann Pdf

This timely volume highlights the novel ways in which cutting-edge virtual and augmented reality (VR and AR) technology is being used in STEM education. Today, there are many exciting advances occurring in Immersive Learning Environments (ILEs) and innovative applications in STEM education. Recent breakthroughs in technologies such VR, AR, and Mixed Reality (MR) as well as Cross Reality (XR) that leverages VR, AR, and MR are finally making it feasible for educators in STEM to adopt ILEs in their classrooms in a scalable manner. Edited by experienced XR researchers in STEM education, Wang, Ryoo, and Winkelmann, the book focuses on the use of ILEs for creating experiences that excite, inspire, and engage learners in STEM disciplines. Chapters include research studies and practical applications addressing the challenges and opportunities associated with adopting technologies. This book covers the entire spectrum of immersive platform types and ILEs such as desktop, mobile, wearable, and room-based. It helps advance research and practice in the novel adoption of ILE technologies into STEM education from technical, theoretical/conceptual, empirical, and/or methodological perspectives. Cross Reality (XR) and Immersive Learning Environments (ILE) in Education will be a key resource for academics, researchers, and advanced students of education, STEM education, instructional design and technology, educational research, educational technology, research methods, information and communications technology, and curriculum and instruction. This book was originally published as a special issue of Interactive Learning Environments.

Implementing Augmented Reality Into Immersive Virtual Learning Environments

Author : Russell, Donna
Publisher : IGI Global
Page : 266 pages
File Size : 44,5 Mb
Release : 2020-12-18
Category : Education
ISBN : 9781799842231

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Implementing Augmented Reality Into Immersive Virtual Learning Environments by Russell, Donna Pdf

The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these transformative technologies into education. However, the transformative learning processes possible for learners can best be developed through integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the potential of AR with the most effective instructional model for immersing learners in the learning process. With current research focused heavily on blended or online learning, augmented reality fits right into the new technologies and trends that are being developed and utilized on a consistent basis. There is a need for research that provides detailed curriculum guides, templates for designing virtual worlds, evaluation processes, and immersive learning procedures that can be utilized to provide the best educational environment for student success. Implementing Augmented Reality Into Immersive Virtual Learning Environments provides current research for the integration of transformative new technologies into multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this book covers various educational settings, such as nursing education, sports coaching, language education, and more. While highlighting the benefits for virtual reality, its role in remote learning, the logistics of simulation, and branches of it such as gamification, this book is ideally intended for teachers, school administrators, teacher educators, practitioners, IT specialists, educational software developers, researchers, academicians, and students interested in integrating augmented reality in educational programs.

New Perspectives on Virtual and Augmented Reality

Author : Linda Daniela
Publisher : Routledge
Page : 271 pages
File Size : 46,8 Mb
Release : 2020-05-31
Category : Education
ISBN : 9781000068900

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New Perspectives on Virtual and Augmented Reality by Linda Daniela Pdf

New Perspectives on Virtual and Augmented Reality discusses the possibilities of using virtual and augmented reality in the role of innovative pedagogy, where there is an urgent need to find ways to teach and support learning in a transformed learning environment. Technology creates opportunities to learn differently and presents challenges for education. Virtual reality solutions can be exciting, create interest in learning, make learning more accessible and make learning faster. This book analyses the capabilities of virtual, augmented and mixed reality by providing ideas on how to make learning more effective, how existing VR/AR solutions can be used as learning tools and how a learning process can be structured. The virtual reality (VR) solutions can be used successfully for educational purposes as their use can contribute to the construction of knowledge and the development of metacognitive processes. They also contribute to inclusive education by providing access to knowledge that would not otherwise be available. This book will be of great interest to academics, researchers and post-graduate students in the field of educational technology.

Virtual, Augmented, and Mixed Realities in Education

Author : Dejian Liu,Chris Dede,Ronghuai Huang,John Richards
Publisher : Springer
Page : 247 pages
File Size : 40,9 Mb
Release : 2017-11-13
Category : Education
ISBN : 9789811054907

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Virtual, Augmented, and Mixed Realities in Education by Dejian Liu,Chris Dede,Ronghuai Huang,John Richards Pdf

This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning. We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers. The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders.

Immersive Education

Author : Paula MacDowell,Jennifer Lock
Publisher : Springer Nature
Page : 287 pages
File Size : 46,5 Mb
Release : 2023-01-02
Category : Education
ISBN : 9783031181382

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Immersive Education by Paula MacDowell,Jennifer Lock Pdf

This book focuses on designing and being a designer of immersive education. It introduces readers to the human experiences within immersive learning environments and contributes research evidence on the effectiveness of immersive technologies in K-12 and post-secondary contexts. Through the chapters, illustrative contextual examples and vignettes demonstrate immersive learning in real-world educational practice. Readers will be equipped to design engaging and culturally relevant immersive experiences for learning in a post-COVID world. Immersive Education: Designing for Learning brings researchers, designers, and educators together to offer pedagogical strategies and design guidelines. The originality lies in integrating theoretical and practical knowledge to design meaningful immersive experiences, with attention to sustainability, community, and creativity. Valuable insights are provided to support students and teachers as immersive learning designers and storytellers.

Transforming Education with Virtual Reality

Author : Reena Malik,Ambuj Sharma,Prashant Chaudhary
Publisher : John Wiley & Sons
Page : 290 pages
File Size : 43,7 Mb
Release : 2024-01-30
Category : Education
ISBN : 9781394200474

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Transforming Education with Virtual Reality by Reena Malik,Ambuj Sharma,Prashant Chaudhary Pdf

TRANSFORMING EDUCATION WITH VIRTUAL REALITY The book provides an in-depth and comprehensive knowledge reviewof the use of virtual reality in the education industry and businesses. Virtual reality (VR) technology has thoroughly transformed education by providing engaging and immersive ways for students to experience their education and by offering visual learning, creative development, etc., to enhance their studies. Moreover, with increasing accessibility, both students and educators can utilize it for effective teaching and learning. By embracing this VR-related technology, teachers can transform traditional classrooms into lively ones. Businesses can also leverage VR for skilling, up-skilling, and re-skilling. This book is divided into two parts. Part I discusses the opportunities, challenges, and application of VR technology, and Part II focuses on reimagining education with the metaverse. Readers will find in this book: a description of the relationship between virtual reality and student behavior; a review of VR-enabled tools and techniques for an immersive environment; a discussion on VR in the context of vocational education by developing a conceptual framework and roadmap for its adoption; an overview of the advantages, disadvantages, and mechanisms of VR through a detailed analysis showing a comparison of the strong and weak points of the technologies being used in education; a look at the future of learning in the context of VR; a description of the relevance of VR in emerging economies with the help of bibliometric analysis and discusses its future potential; a review of Metaverse as a new education avatar showcasing diverse educational experiences and how to reimagine teaching; an explanation of the relevance of emerging digital technologies in upskilling employees in fashion retail to impart an immersive experience for customers; a proposed framework for mapping the use of VR for students with autistic spectrum disorder (ASD). Audience The book is designed for information technologists, educational researchers, teachers, policymakers, government officials, and business managers.

Innovative Learning Environments in STEM Higher Education

Author : Jungwoo Ryoo,Kurt Winkelmann
Publisher : Springer Nature
Page : 148 pages
File Size : 46,8 Mb
Release : 2021-03-11
Category : Social Science
ISBN : 9783030589486

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Innovative Learning Environments in STEM Higher Education by Jungwoo Ryoo,Kurt Winkelmann Pdf

As explored in this open access book, higher education in STEM fields is influenced by many factors, including education research, government and school policies, financial considerations, technology limitations, and acceptance of innovations by faculty and students. In 2018, Drs. Ryoo and Winkelmann explored the opportunities, challenges, and future research initiatives of innovative learning environments (ILEs) in higher education STEM disciplines in their pioneering project: eXploring the Future of Innovative Learning Environments (X-FILEs). Workshop participants evaluated four main ILE categories: personalized and adaptive learning, multimodal learning formats, cross/extended reality (XR), and artificial intelligence (AI) and machine learning (ML). This open access book gathers the perspectives expressed during the X-FILEs workshop and its follow-up activities. It is designed to help inform education policy makers, researchers, developers, and practitioners about the adoption and implementation of ILEs in higher education.

Virtual Reality in Education: Breakthroughs in Research and Practice

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 845 pages
File Size : 46,7 Mb
Release : 2019-04-01
Category : Computers
ISBN : 9781522581802

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Virtual Reality in Education: Breakthroughs in Research and Practice by Management Association, Information Resources Pdf

Modern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.

Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education

Author : D’Agustino, Steven
Publisher : IGI Global
Page : 370 pages
File Size : 53,8 Mb
Release : 2012-12-31
Category : Education
ISBN : 9781466627017

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Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education by D’Agustino, Steven Pdf

Technology has had direct impact on education in increasing the way that society continues to learn. Applications of immersive environments, virtual worlds, and augmented reality have significant implications for how teaching and learning are achieved in contemporary education. Immersive Environments, Augmented Realities and Virtual Worlds: Assessing Future Trends in Education brings together current research and performance in trends in education. While examining cyber behavior and the use of virtual worlds, immersive technologies and augmented realities aim to improve teaching and enhancing learning.

Cognitive and Affective Perspectives on Immersive Technology in Education

Author : Zheng, Robert Z.
Publisher : IGI Global
Page : 337 pages
File Size : 48,9 Mb
Release : 2020-05-22
Category : Education
ISBN : 9781799832522

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Cognitive and Affective Perspectives on Immersive Technology in Education by Zheng, Robert Z. Pdf

Immersive technology as an umbrella concept consists of multiple emerging technologies including augmented reality (AR), virtual reality (VR), gaming, simulation, and 3D printing. Research has shown immersive technology provides unique learning opportunities for experiential learning, multiple perspectives, and knowledge transfer. Due to its role in influencing learners’ cognitive and affective processes, it is shown to have great potential in changing the educational landscape in the decades to come. However, there is a lack of general cognitive and affective theoretical framework to guide the diverse aspects of immersive technology research. In fact, lacking the cognitive and affective theoretical framework has begun to hamper the design and application of immersive technology in schools and related professional training. Cognitive and Affective Perspectives on Immersive Technology in Education is an essential research book that explores methods and implications for the design and implementation of upcoming immersive technologies in pedagogical and professional development settings. The book includes case studies that highlight the cognitive and affective processes in immersive technology as well as the successful applications of immersive technology in education. Featuring a wide range of topics such as curriculum design, K-12 education, and mobile learning, this book is ideal for academicians, educators, policymakers, curriculum developers, instructional designers, administrators, researchers, and students.

Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education

Author : Akcayir, Gokce,Demmans Epp, Carrie
Publisher : IGI Global
Page : 404 pages
File Size : 49,8 Mb
Release : 2020-10-23
Category : Education
ISBN : 9781799850441

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Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education by Akcayir, Gokce,Demmans Epp, Carrie Pdf

Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion of multimedia learning. This use coincides with mobile devices becoming prevalent, VR devices becoming more affordable, and the creation of user-friendly software that allows the development of AR/VR applications by non-experts. However, because the integration of AR and VR into education is a fairly new practice that is only in its initial stage, these processes and outcomes need to be improved. Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education is an essential research book that presents current practices and procedures from different technology-implementation stages (design, deployment, and evaluation) to help educators use AR/VR applications in their own teaching practices. The book provides comprehensive information on AR and VR applications in different educational settings from various perspectives including but not limited to mobile learning, formal/informal learning, and integration strategies with practical and/or theoretical implications. Barriers and challenges to their implementation that are currently faced by educators are also addressed. This book is ideal for academicians, instructors, curriculum designers, policymakers, instructional designers, researchers, education professionals, practitioners, and students.

Current and Prospective Applications of Virtual Reality in Higher Education

Author : Choi, Dong Hwa,Dailey-Hebert, Amber,Estes, Judi Simmons
Publisher : IGI Global
Page : 328 pages
File Size : 45,5 Mb
Release : 2020-07-31
Category : Education
ISBN : 9781799849612

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Current and Prospective Applications of Virtual Reality in Higher Education by Choi, Dong Hwa,Dailey-Hebert, Amber,Estes, Judi Simmons Pdf

For the last decade, virtual reality has been utilized in diverse fields such as entertainment, medicine, and industry. Recently, virtual reality has been applied in educational settings in order to transform student learning and experiences through such methods as building prototypes using digital devices or exploring new cultures through immersive interactions. Teachers who can incorporate virtual reality into their classrooms can provide their students with more meaningful learning experiences and can witness higher engagement. Current and Prospective Applications of Virtual Reality in Higher Education is a cutting-edge academic research book that provides comprehensive research on the integration of virtual reality in education programs and establishes foundations for course design, program development, and institutional strategic planning. The book covers an overall understanding and approach to virtual reality in education, specific applications of using virtual reality in higher education, and prospects and issues of virtual reality in the future. Highlighting a wide range of topics such as gamification, teacher training, and virtual reality, this book is ideal for teachers, instructional designers, curriculum developers, academicians, program developers, administrators, educational software developers, policymakers, researchers, education professionals, and students.

Virtual Reality in Curriculum and Pedagogy

Author : Erica Southgate
Publisher : Routledge
Page : 130 pages
File Size : 55,9 Mb
Release : 2020-04-23
Category : Education
ISBN : 9781000064506

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Virtual Reality in Curriculum and Pedagogy by Erica Southgate Pdf

Virtual Reality in Curriculum and Pedagogy explores the instructional, ethical, practical, and technical issues related to the integration of immersive virtual reality (VR) in school classrooms. The book’s original pedagogical framework is informed by qualitative and quantitative data collected from the first-ever study to embed immersive VR in secondary school science, ICT, and drama classrooms. Students and scholars of technology-enhancing learning, curriculum design, and teacher education alike will find key pedagogical insights into leveraging the unique properties of VR for authentic, metacognitive, and creative learning.

Immersive Learning

Author : Craig Frehlich
Publisher : Rowman & Littlefield
Page : 171 pages
File Size : 45,9 Mb
Release : 2020-09-10
Category : Education
ISBN : 9781475857955

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Immersive Learning by Craig Frehlich Pdf

Most people want to reach their maximum potential; and the use of tools are no different. Some say power is influence. If this is true, then virtual reality has “superpowers” because of its ability to make the unreal viscerally real, engaging and immersive. Thanks to these powers VR can influence and affect education in ways that no technology tool has in the past. This book will help people understand the power and true potential of virtual reality (or VR). The prime directive of this book is to provide educators with a way of thinking about how to use virtual reality in education in order to reveal its true superpowers. And, to arm educators with several hands-on lessons to get them started on implementing VR as a tool to enhance learning outcomes. Ultimately, the book aims to have educators clearly understand VR’s role in transforming education, thus reaching its maximum potential.

Shaping the Future of Online Learning: Education in the Metaverse

Author : Durak, Gürhan,Cankaya, Serkan
Publisher : IGI Global
Page : 368 pages
File Size : 42,5 Mb
Release : 2022-12-27
Category : Education
ISBN : 9781668465141

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Shaping the Future of Online Learning: Education in the Metaverse by Durak, Gürhan,Cankaya, Serkan Pdf

Each new technological innovation creates new opportunities in the field of education and affects the learning preferences of individuals. In this respect, it is important to investigate the ways to use these technologies in education to ensure learners receive the best possible education. Shaping the Future of Online Learning: Education in the Metaverse discusses up-to-date knowledge and experience regarding emerging technologies, processes, and applications for online learning. The book also provides a guide for technology enthusiasts, online course designers, and institutions that facilitate the innovative technologies in online learning. Covering critical topics such as augmented reality, virtual reality, immersive learning, and gamification, this reference work is ideal for instructional designers, educational software developers, programmers, teachers, policymakers, administrators, principals, industry professionals, researchers, scholars, practitioners, academicians, instructors, and students.