Cybertext Yearbook

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Cybertext Poetics

Author : Markku Eskelinen
Publisher : Bloomsbury Publishing USA
Page : 471 pages
File Size : 44,8 Mb
Release : 2012-03-08
Category : Social Science
ISBN : 9781441134516

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Cybertext Poetics by Markku Eskelinen Pdf

Equally interested in what is and what could be, Cybertext Poetics combines ludology and cybertext theory to solve persistent problems and introduce paradigm changes in the fields of literary theory, narratology, game studies, and digital media. The book first integrates theories of print and digital literature within a more comprehensive theory capable of coming to terms with the ever-widening media varieties of literary expression, and then expands narratology far beyond its current confines resulting in multiple new possibilities for both interactive and non-interactive narratives. By focusing on a cultural mode of expression that is formally, cognitively, affectively, socially, aesthetically, ethically and rhetorically different from narratives and stories, Cybertext Poetics constructs a ludological basis for comparative game studies, shows the importance of game studies to the understanding of digital media, and argues for a plurality of transmedial ecologies.

Cybertext Yearbook 2000

Author : Markku Eskelinen,Raine Koskimaa
Publisher : Unknown
Page : 202 pages
File Size : 40,6 Mb
Release : 2001
Category : Communication and technology
ISBN : 9513909050

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Cybertext Yearbook 2000 by Markku Eskelinen,Raine Koskimaa Pdf

Close Reading New Media

Author : Jan van Van Looy,Jan Baetens
Publisher : Leuven University Press
Page : 196 pages
File Size : 48,5 Mb
Release : 2003
Category : Literary Criticism
ISBN : 9058673235

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Close Reading New Media by Jan van Van Looy,Jan Baetens Pdf

Close Reading New Media is the first publication to apply the method of close analysis to new media.Since the early nineteen-nineties, electronic art and literature have continually gained importance in artistic and academic circles. Significant critical and theoretical attention has been paid to how new media allow the text to break traditional power relations and boundaries. The passive reader becomes an active participant choosing his own path and assembling not just his own interpretation of the text (level of the signified), but also his own text (level of the signifier). Texts no longer have a beginning or an ending, being a web of interlinked nodes. The decentered nature of electronic text empowers and invites the reader to take part in the literary process. Poststructuralist theorists predicted a total liberation of textual restrictions imposed by the medium of print. However, while these are culturally significant claims, little attention has been paid to their realization. The goal of this volume is twofold. Our aim is to shed light on how ideas and theories have been translated into concrete works, and we want to comment on the process of close reading and how it can be applied to electronic literature. While all contributions deal with particular works, their aim is always to provide insight into how electronic fiction and new media can be read.This book proposes close readings of work by Mark Amerika, Darren Aronofsky, M.D. Coverley, Raymond Federman, Shelley Jackson, Rick Pryll, Geoff Ryman and Stephanie Strickland.

Whose Book is it Anyway?

Author : Janis Jeffries,Sarah Kember
Publisher : Open Book Publishers
Page : 268 pages
File Size : 53,6 Mb
Release : 2019-03-12
Category : Law
ISBN : 9781783746514

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Whose Book is it Anyway? by Janis Jeffries,Sarah Kember Pdf

Whose Book is it Anyway? is a provocative collection of essays that opens out the copyright debate to questions of open access, ethics, and creativity. It includes views – such as artist’s perspectives, writer’s perspectives, feminist, and international perspectives – that are too often marginalized or elided altogether. The diverse range of contributors take various approaches, from the scholarly and the essayistic to the graphic, to explore the future of publishing based on their experiences as publishers, artists, writers and academics. Considering issues such as intellectual property, copyright and comics, digital publishing and remixing, and what it means (not) to say one is an author, these vibrant essays urge us to view central aspects of writing and publishing in a new light. Whose Book is it Anyway? is a timely and varied collection of essays. It asks us to reconceive our understanding of publishing, copyright and open access, and it is essential reading for anyone invested in the future of publishing.

The Aesthetics of Net Literature

Author : Peter Gendolla,Jörgen Schäfer
Publisher : transcript Verlag
Page : 392 pages
File Size : 50,7 Mb
Release : 2015-07-31
Category : Art
ISBN : 9783839404935

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The Aesthetics of Net Literature by Peter Gendolla,Jörgen Schäfer Pdf

During recent years, literary texts in electronic and networked media have been a focal point of literary scholarship, using varying terminology. In this book, the contributions of internationally renowned scholars and authors from Germany, USA, France, Finland, Spain and Switzerland review the ruptures and upheavals of literary communication within this context. The articles in the book focus on questions such as: In which literary projects can we discover a new quality of literariness? What are the terminological and methodological means to examine these literatures? How can we productively link the logics of the play of literary texts and their reception in the reading process? What is the relationship of literary writing and programming? With contributions by Jean-Pierre Balpe, Susanne Berkenheger, Friedrich W. Block, Philippe Bootz, Laura Borràs Castanyer, Markku Eskelinen, Frank Furtwängler, Peter Gendolla, Loss Pequeño Glazier, Fotis Jannidis, Thomas Kamphusmann, Mela Kocher, Marie-Laure Ryan, Jörgen Schäfer, Roberto Simanowski and Noah Wardrip-Fruin.

Reading Moving Letters

Author : Roberto Simanowski,Jörgen Schäfer,Peter Gendolla
Publisher : transcript Verlag
Page : 385 pages
File Size : 55,7 Mb
Release : 2015-07-31
Category : Social Science
ISBN : 9783839411308

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Reading Moving Letters by Roberto Simanowski,Jörgen Schäfer,Peter Gendolla Pdf

»Digital media« is increasingly finding its way into the discussions of the humanities classroom. But while there is a number of grand theoretical texts about digital literature there as yet is little in the way of resources for discussing the down-to-earth practices of research, teaching, and curriculum necessary for this work to mature. This book presents contributions by scholars and teachers from different countries and academic environments who articulate their approach to the study and teaching of digital literature and thus give a broader audience an idea of the state-of-the-art of the subject matter also in international comparison.

The Video Game Theory Reader

Author : Mark J.P. Wolf,Bernard Perron
Publisher : Routledge
Page : 372 pages
File Size : 50,5 Mb
Release : 2013-10-08
Category : Social Science
ISBN : 9781135205188

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The Video Game Theory Reader by Mark J.P. Wolf,Bernard Perron Pdf

In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.

Teaching Literature at a Distance

Author : Takis Kayalis,Anastasia Natsina
Publisher : Bloomsbury Publishing
Page : 318 pages
File Size : 55,8 Mb
Release : 2011-11-03
Category : Education
ISBN : 9781441148032

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Teaching Literature at a Distance by Takis Kayalis,Anastasia Natsina Pdf

Featuring essays by an international array of literature scholars, this volume examines the challenges and opportunities of teaching literature at Open and Virtual Universities in a wide range of national, cultural and linguistic contexts. It presents cutting-edge explorations of seminal issues, including: literature pedagogy and curriculum building; canon and theory debates; the uses of hypertext and other digital tools for literary instruction; the writing and evaluation of educational material; and the teaching of digital literature. These issues are addressed from various critical and theoretical viewpoints, which reflect the contributors' long educational and administrative involvement with open and distance learning (ODL) in a rich diversity of cultural and academic frameworks. As the first scholarly attempt to bring together questions of literature pedagogy and issues in open and distance, online and blended learning, this book is an essential resource for literature instructors and administrators in ODL, e-learning and b-learning programs. It offers techniques enabling scholars in more traditional academic settings to make literature courses more effective and stimulating by using tools developed for distance learning.

Cybertext Yearbook

Author : Anonim
Publisher : Unknown
Page : 204 pages
File Size : 49,8 Mb
Release : 2002
Category : Communication and technology
ISBN : UOM:39015069204009

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Cybertext Yearbook by Anonim Pdf

Scripting Reading Motions

Author : Manuel Portela
Publisher : MIT Press
Page : 421 pages
File Size : 54,9 Mb
Release : 2013-09-13
Category : Art
ISBN : 9780262019460

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Scripting Reading Motions by Manuel Portela Pdf

In this work, Manuel Portela explores the expressive use of book forms and programmable media in experimental works of both print and electronic literature and finds a self-conscious play with the dynamics of reading and writing.

Beyond the Sea

Author : Felan Parker,Jessica Aldred
Publisher : Unknown
Page : 465 pages
File Size : 53,7 Mb
Release : 2018-11-09
Category : Games & Activities
ISBN : 9780773554986

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Beyond the Sea by Felan Parker,Jessica Aldred Pdf

A collection of innovative essays on the iconic, dystopian video game series and its lasting influence.

Grammalepsy

Author : John Cayley
Publisher : Bloomsbury Publishing USA
Page : 309 pages
File Size : 43,9 Mb
Release : 2018-09-20
Category : Social Science
ISBN : 9781501335778

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Grammalepsy by John Cayley Pdf

Collecting and recontextualizing writings from the last twenty years of John Cayley's research-based practice of electronic literature, Grammalepsy introduces a theory of aesthetic linguistic practice developed specifically for the making and critical appreciation of language art in digital media. As he examines the cultural shift away from traditional print literature and the changes in our culture of reading, Cayley coins the term “grammalepsy” to inform those processes by which we make, understand, and appreciate language. Framing his previous writings within the overall context of this theory, Cayley eschews the tendency of literary critics and writers to reduce aesthetic linguistic making-even when it has multimedia affordances-to “writing.” Instead, Cayley argues that electronic literature and digital language art allow aesthetic language makers to embrace a compositional practice inextricably involved with digital media, which cannot be reduced to print-dependent textuality.

Playing Dystopia

Author : Gerald Farca
Publisher : transcript Verlag
Page : 435 pages
File Size : 48,5 Mb
Release : 2018-11-30
Category : Social Science
ISBN : 9783839445976

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Playing Dystopia by Gerald Farca Pdf

Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own ›offline‹ environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games.

Computer Games As Landscape Art

Author : Peter Nelson
Publisher : Springer Nature
Page : 207 pages
File Size : 42,6 Mb
Release : 2023-10-02
Category : Social Science
ISBN : 9783031376344

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Computer Games As Landscape Art by Peter Nelson Pdf

This book proposes that computer games are the paradigmatic form of contemporary landscape and offers a synthesis of art history, geography, game studies and play. Like paint on canvas, the game engine is taken as the underlying medium, and using the Valve Source Engine as the primary case study, it analyses landscapes according to the technical, economic and cultural features this medium affords. It presents the single-player first-person shooter (Half-Life 2) as a Promethean safari, examines how the economics of gambling and product placement shaped the eSports landscapes of Counter-Strike and reveals how sandboxes such as Garry’s Mod visualise the radical landscape of Web 2.0. This book explores how our relationship to the environment is changing, how we express this through computer games and how we can move beyond examining artistic influences on games to examining how historical connections flow through games and the history of landscape images.

Temporalidades digitales

Author : Carles Sora Domenjó
Publisher : Editorial UOC
Page : 220 pages
File Size : 54,8 Mb
Release : 2016-12-16
Category : Computers
ISBN : 9788491166023

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Temporalidades digitales by Carles Sora Domenjó Pdf

El uso y la comprensión del tiempo ha sido un tema capital para el estudio de las sociedades, el arte, la ciencia o la filosofía. Y lo es hoy también para la creación audiovisual en la era de los new media e Internet. Temporalidades Digitales analiza las nuevas configuraciones temporales del audiovisual interactivo desde dos perspectivas: por un lado, la de la estructuración narrativa digital, sus usos, componentes y mecanismos de tratamiento temporal; y por el otro, la de su vivencia y percepción subjetiva. El resultado es una aproximación interdisciplinar que cubre ámbitos de estudio tan diversos como la narratología, los media studies o la filosofía a través del análisis de obras del cibertexto, el arte digital, los documentales interactivos o los videojuegos. Se trata de una de la primeras investigaciones que adoptan esta aproximación. Una contribución con análisis y modelos de comprensión para futuros estudios y diseños de obras interactivas