Cybertext Poetics

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Cybertext Poetics

Author : Markku Eskelinen
Publisher : Bloomsbury Publishing USA
Page : 471 pages
File Size : 52,5 Mb
Release : 2012-03-08
Category : Social Science
ISBN : 9781441134516

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Cybertext Poetics by Markku Eskelinen Pdf

Equally interested in what is and what could be, Cybertext Poetics combines ludology and cybertext theory to solve persistent problems and introduce paradigm changes in the fields of literary theory, narratology, game studies, and digital media. The book first integrates theories of print and digital literature within a more comprehensive theory capable of coming to terms with the ever-widening media varieties of literary expression, and then expands narratology far beyond its current confines resulting in multiple new possibilities for both interactive and non-interactive narratives. By focusing on a cultural mode of expression that is formally, cognitively, affectively, socially, aesthetically, ethically and rhetorically different from narratives and stories, Cybertext Poetics constructs a ludological basis for comparative game studies, shows the importance of game studies to the understanding of digital media, and argues for a plurality of transmedial ecologies.

Cybertext Poetics

Author : Markku Eskelinen
Publisher : Bloomsbury Publishing USA
Page : 472 pages
File Size : 49,5 Mb
Release : 2012-03-08
Category : Social Science
ISBN : 9781441118202

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Cybertext Poetics by Markku Eskelinen Pdf

Equally interested in what is and what could be, Cybertext Poetics combines ludology and cybertext theory to solve persistent problems and introduce paradigm changes in the fields of literary theory, narratology, game studies, and digital media. The book first integrates theories of print and digital literature within a more comprehensive theory capable of coming to terms with the ever-widening media varieties of literary expression, and then expands narratology far beyond its current confines resulting in multiple new possibilities for both interactive and non-interactive narratives. By focusing on a cultural mode of expression that is formally, cognitively, affectively, socially, aesthetically, ethically and rhetorically different from narratives and stories, Cybertext Poetics constructs a ludological basis for comparative game studies, shows the importance of game studies to the understanding of digital media, and argues for a plurality of transmedial ecologies.

Handbook of Narrative Analysis

Author : Luc Herman,Bart Vervaeck
Publisher : U of Nebraska Press
Page : 462 pages
File Size : 43,9 Mb
Release : 2019-12
Category : Literary Criticism
ISBN : 9781496218551

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Handbook of Narrative Analysis by Luc Herman,Bart Vervaeck Pdf

Stories are everywhere, from fiction across media to politics and personal identity. Handbook of Narrative Analysis sorts out both traditional and recent narrative theories, providing the necessary skills to interpret any story. In addition to discussing classical theorists, such as Gérard Genette, Mieke Bal, and Seymour Chatman, Handbook of Narrative Analysis presents precursors (such as E. M. Forster), related theorists (Franz Stanzel, Dorrit Cohn), and a large variety of postclassical critics. Among the latter particular attention is paid to rhetorical, cognitive, and cultural approaches; intermediality; storyworlds; gender theory; and natural and unnatural narratology. Not content to consider theory as an end in itself, Luc Herman and Bart Vervaeck use two short stories and a graphic narrative by contemporary authors as touchstones to illustrate each approach to narrative. In doing so they illuminate the practical implications of theoretical preferences and the ideological leanings underlying them. Marginal glosses guide the reader through discussions of theoretical issues, and an extensive bibliography points readers to the most current publications in the field. Written in an accessible style, this handbook combines a comprehensive treatment of its subject with a user-friendly format appropriate for specialists and nonspecialists alike. Handbook of Narrative Analysis is the go-to book for understanding and interpreting narrative. This new edition revises and extends the first edition to describe and apply the last fifteen years of cutting-edge scholarship in the field of narrative theory.

The Princeton Encyclopedia of Poetry and Poetics

Author : Stephen Cushman,Clare Cavanagh,Jahan Ramazani,Paul Rouzer
Publisher : Princeton University Press
Page : 1680 pages
File Size : 50,6 Mb
Release : 2012-08-26
Category : Literary Criticism
ISBN : 9781400841424

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The Princeton Encyclopedia of Poetry and Poetics by Stephen Cushman,Clare Cavanagh,Jahan Ramazani,Paul Rouzer Pdf

The most important poetry reference for more than four decades—now fully updated for the twenty-first century Through three editions over more than four decades, The Princeton Encyclopedia of Poetry and Poetics has built an unrivaled reputation as the most comprehensive and authoritative reference for students, scholars, and poets on all aspects of its subject: history, movements, genres, prosody, rhetorical devices, critical terms, and more. Now this landmark work has been thoroughly revised and updated for the twenty-first century. Compiled by an entirely new team of editors, the fourth edition—the first new edition in almost twenty years—reflects recent changes in literary and cultural studies, providing up-to-date coverage and giving greater attention to the international aspects of poetry, all while preserving the best of the previous volumes. At well over a million words and more than 1,000 entries, the Encyclopedia has unparalleled breadth and depth. Entries range in length from brief paragraphs to major essays of 15,000 words, offering a more thorough treatment—including expert synthesis and indispensable bibliographies—than conventional handbooks or dictionaries. This is a book that no reader or writer of poetry will want to be without. Thoroughly revised and updated by a new editorial team for twenty-first-century students, scholars, and poets More than 250 new entries cover recent terms, movements, and related topics Broader international coverage includes articles on the poetries of more than 110 nations, regions, and languages Expanded coverage of poetries of the non-Western and developing worlds Updated bibliographies and cross-references New, easier-to-use page design Fully indexed for the first time

Electronic Literature

Author : Scott Rettberg
Publisher : John Wiley & Sons
Page : 246 pages
File Size : 42,5 Mb
Release : 2018-12-14
Category : Literary Criticism
ISBN : 9781509516810

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Electronic Literature by Scott Rettberg Pdf

Electronic Literature considers new forms and genres of writing that exploit the capabilities of computers and networks – literature that would not be possible without the contemporary digital context. In this book, Rettberg places the most significant genres of electronic literature in historical, technological, and cultural contexts. These include combinatory poetics, hypertext fiction, interactive fiction (and other game-based digital literary work), kinetic and interactive poetry, and networked writing based on our collective experience of the Internet. He argues that electronic literature demands to be read both through the lens of experimental literary practices dating back to the early twentieth century and through the specificities of the technology and software used to produce the work. Considering electronic literature as a subject in totality, this book provides a vital introduction to a dynamic field that both reacts to avant-garde literary and art traditions and generates new forms of narrative and poetic work particular to the twenty-first century. It is essential reading for students and researchers in disciplines including literary studies, media and communications, art, and creative writing.

Understanding Interactive Digital Narrative

Author : Hartmut Koenitz
Publisher : Taylor & Francis
Page : 203 pages
File Size : 55,7 Mb
Release : 2023-04-17
Category : Computers
ISBN : 9781000859188

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Understanding Interactive Digital Narrative by Hartmut Koenitz Pdf

This remarkably clearly written and timely critical evaluation of core issues in the study and application of interactive digital narrative (IDN) untangles the range of theories and arguments that have developed around IDN over the past three decades. Looking back over the past 30 years of theorizing around interactivity, storytelling, and the digital across the fields of game design/game studies, media studies, and narratology, as well as interactive documentary and other emerging forms, this text offers important and insightful correctives to common misunderstandings that pervade the field. This book also changes the perspective on IDN by introducing a comprehensive conceptual framework influenced by cybernetics and cognitive narratology, addressing limitations of perspectives originally developed for legacy media forms. Applying its framework, the book analyzes successful works and lays out concrete design advice, providing instructors, students, and practitioners with a more precise and specific understanding of IDN. This will be essential reading for courses in interactive narrative, interactive storytelling, and game writing, as well as digital media more generally.

The Cambridge Companion to American Poetry and Politics since 1900

Author : Daniel Morris
Publisher : Cambridge University Press
Page : 355 pages
File Size : 51,9 Mb
Release : 2023-04-27
Category : Literary Criticism
ISBN : 9781009180023

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The Cambridge Companion to American Poetry and Politics since 1900 by Daniel Morris Pdf

This book helps readers make sense of the scope and complexity of the relationships between poetry and politics since 1900.

Scripting Reading Motions

Author : Manuel Portela
Publisher : MIT Press
Page : 421 pages
File Size : 53,6 Mb
Release : 2013-09-13
Category : Art
ISBN : 9780262019460

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Scripting Reading Motions by Manuel Portela Pdf

In this work, Manuel Portela explores the expressive use of book forms and programmable media in experimental works of both print and electronic literature and finds a self-conscious play with the dynamics of reading and writing.

Hey! Listen!

Author : Andrew S. Latham
Publisher : McFarland
Page : 200 pages
File Size : 52,7 Mb
Release : 2024-01-18
Category : Games & Activities
ISBN : 9781476651798

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Hey! Listen! by Andrew S. Latham Pdf

How does analyzing video games as hypertexts expand the landscape of research for video game rhetoricians and games studies scholars? This is the first book to focus on how hypertext rhetoric impacts the five canons of rhetoric, and to apply that hypertext rhetoric to the study of video games. It also explores how ludonarrative agency is seized by players seeking to express themselves in ways that game makers did not necessarily intend when making the games that players around the world enjoy. This book takes inspiration from The Legend of Zelda, a series which players all over the world have spent decades deconstructing through online playthroughs, speedruns, and glitch hunts. Through these playthroughs, players demonstrate their ability to craft their own agency, independent of the objectives built by the makers of these games, creating new rhetorical situations worthy of analysis and consideration.

Narrating Locative Media

Author : Vasileios N. Delioglanis
Publisher : Springer Nature
Page : 324 pages
File Size : 47,5 Mb
Release : 2023-10-30
Category : Social Science
ISBN : 9783031274732

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Narrating Locative Media by Vasileios N. Delioglanis Pdf

This book offers a multidisciplinary approach to locative media, concentrating on specific authors and practitioners whose works exist in print and digital manifestations. The book shapes the discourse for an extensive theorization of locative media works from a narrative perspective. It investigates how different genres ⸺ print novels, fictional and non-fictional locative narratives, locative games, and audio texts ⸺ are affected by locative media practice. Part I examines print manifestations of locative media in William Gibson’s fiction. Part II discusses e-book and audio book locative narrative experimentations, suggesting ways to create and categorize locative texts. Drawing on hypertext theory, Part III views Niantic locative games as an instantiation of locative media storytelling practice that challenges digital narrativity. This study captures a transition from a print-based textuality to a digital locative textuality and culture, and proposes flexible innovative models of interpreting narrative textual forms emerging from the convergence of locative and narrative media. ​

Latino/a Literature in the Classroom

Author : Frederick Luis Aldama
Publisher : Routledge
Page : 542 pages
File Size : 45,6 Mb
Release : 2015-06-19
Category : Literary Criticism
ISBN : 9781317933977

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Latino/a Literature in the Classroom by Frederick Luis Aldama Pdf

In one of the most rapidly growing areas of literary study, this volume provides the first comprehensive guide to teaching Latino/a literature in all variety of learning environments. Essays by internationally renowned scholars offer an array of approaches and methods to the teaching of the novel, short story, plays, poetry, autobiography, testimonial, comic book, children and young adult literature, film, performance art, and multi-media digital texts, among others. The essays provide conceptual vocabularies and tools to help teachers design courses that pay attention to: Issues of form across a range of storytelling media Issues of content such as theme and character Issues of historical periods, linguistic communities, and regions Issues of institutional classroom settings The volume innovatively adds to and complicates the broader humanities curriculum by offering new possibilities for pedagogical practice.

Traversals

Author : Stuart Moulthrop,Dene Grigar
Publisher : MIT Press
Page : 296 pages
File Size : 53,7 Mb
Release : 2017-03-31
Category : Language Arts & Disciplines
ISBN : 9780262339025

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Traversals by Stuart Moulthrop,Dene Grigar Pdf

An exercise in reclaiming electronic literary works on inaccessible platforms, examining four works as both artifacts and operations. Many pioneering works of electronic literature are now largely inaccessible because of changes in hardware, software, and platforms. The virtual disappearance of these works—created on floppy disks, in Apple's defunct HyperCard, and on other early systems and platforms—not only puts important electronic literary work out of reach but also signals the fragility of most works of culture in the digital age. In response, Dene Grigar and Stuart Moulthrop have been working to document and preserve electronic literature, work that has culminated in the Pathfinders project and its series of “Traversals”—video and audio recordings of demonstrations performed on historically appropriate platforms, with participation and commentary by the authors of the works. In Traversals, Moulthrop and Grigar mine this material to examine four influential early works: Judy Malloy's Uncle Roger (1986), John McDaid's Uncle Buddy's Phantom Funhouse (1993), Shelley Jackson's Patchwork Girl (1995) and Bill Bly's We Descend (1997), offering “deep readings” that consider the works as both literary artifacts and computational constructs. For each work, Moulthrop and Grigar explore the interplay between the text's material circumstances and the patterns of meaning it engages and creates, paying attention both to specificities of media and purposes of expression.

Interactive Digital Narrative

Author : Hartmut Koenitz,Gabriele Ferri,Mads Haahr,Diğdem Sezen,Tonguç İbrahim Sezen
Publisher : Routledge
Page : 286 pages
File Size : 42,5 Mb
Release : 2015-04-10
Category : Social Science
ISBN : 9781317668671

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Interactive Digital Narrative by Hartmut Koenitz,Gabriele Ferri,Mads Haahr,Diğdem Sezen,Tonguç İbrahim Sezen Pdf

The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.

Fictionality, Factuality, and Reflexivity Across Discourses and Media

Author : Erika Fülöp
Publisher : Walter de Gruyter GmbH & Co KG
Page : 274 pages
File Size : 42,9 Mb
Release : 2021-06-08
Category : Literary Criticism
ISBN : 9783110722031

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Fictionality, Factuality, and Reflexivity Across Discourses and Media by Erika Fülöp Pdf

Concerned with the nature of the medium and the borders between fact and fiction, reflexivity was a ubiquitous feature of modernist and postmodernist literature and film. While in the wake of the post-postmodern “return to the real” cultural criticism has little time for discussions of reflexivity, it remains a key topic in narratology, as does fictionality. The latter is commonly defined opposition to the real and the factual, but remains conditioned by historical, cultural, discursive, and medium-related factors. Reflexivity blurs the boundaries between fact and fiction, however, by giving fiction a factual edge or by questioning the limits of factuality in non-fictional discourses. Fictionality, factuality, and reflexivity thus constitute a complex triangle of concepts, yet they are rarely considered together. This volume fills this gap by exploring the intricacies of their interactions and interdependence in philosophy, literature, film, and digital media, providing insights into a broad range of their manifestations from the ancient times to today, from East Asia through Europe to the Americas.

The Bloomsbury Handbook of Electronic Literature

Author : Joseph Tabbi
Publisher : Bloomsbury Publishing
Page : 464 pages
File Size : 53,5 Mb
Release : 2017-11-30
Category : Literary Criticism
ISBN : 9781474230261

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The Bloomsbury Handbook of Electronic Literature by Joseph Tabbi Pdf

The digital age has had a profound impact on literary culture, with new technologies opening up opportunities for new forms of literary art from hyperfiction to multi-media poetry and narrative-driven games. Bringing together leading scholars and artists from across the world, The Bloomsbury Handbook of Electronic Literature is the first authoritative reference handbook to the field. Crossing disciplinary boundaries, this book explores the foundational theories of the field, contemporary artistic practices, debates and controversies surrounding such key concepts as canonicity, world systems, narrative and the digital humanities, and historical developments and new media contexts of contemporary electronic literature. Including guides to major publications in the field, The Bloomsbury Handbook of Electronic Literature is an essential resource for scholars of contemporary culture in the digital era.