Design Of Multithreaded Software

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Design of Multithreaded Software

Author : Bo I. Sanden
Publisher : John Wiley & Sons
Page : 365 pages
File Size : 55,8 Mb
Release : 2011-04-06
Category : Computers
ISBN : 9781118102732

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Design of Multithreaded Software by Bo I. Sanden Pdf

This book assumes familiarity with threads (in a language such as Ada, C#, or Java) and introduces the entity-life modeling (ELM) design approach for certain kinds of multithreaded software. ELM focuses on "reactive systems," which continuously interact with the problem environment. These "reactive systems" include embedded systems, as well as such interactive systems as cruise controllers and automated teller machines. Part I covers two fundamentals: program-language thread support and state diagramming. These are necessary for understanding ELM and are provided primarily for reference. Part II covers ELM from different angles. Part III positions ELM relative to other design approaches.

The Art of Concurrency

Author : Clay Breshears
Publisher : "O'Reilly Media, Inc."
Page : 306 pages
File Size : 42,6 Mb
Release : 2009-05-07
Category : Computers
ISBN : 9780596555788

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The Art of Concurrency by Clay Breshears Pdf

If you're looking to take full advantage of multi-core processors with concurrent programming, this practical book provides the knowledge and hands-on experience you need. The Art of Concurrency is one of the few resources to focus on implementing algorithms in the shared-memory model of multi-core processors, rather than just theoretical models or distributed-memory architectures. The book provides detailed explanations and usable samples to help you transform algorithms from serial to parallel code, along with advice and analysis for avoiding mistakes that programmers typically make when first attempting these computations. Written by an Intel engineer with over two decades of parallel and concurrent programming experience, this book will help you: Understand parallelism and concurrency Explore differences between programming for shared-memory and distributed-memory Learn guidelines for designing multithreaded applications, including testing and tuning Discover how to make best use of different threading libraries, including Windows threads, POSIX threads, OpenMP, and Intel Threading Building Blocks Explore how to implement concurrent algorithms that involve sorting, searching, graphs, and other practical computations The Art of Concurrency shows you how to keep algorithms scalable to take advantage of new processors with even more cores. For developing parallel code algorithms for concurrent programming, this book is a must.

Pattern-Oriented Software Architecture, Patterns for Concurrent and Networked Objects

Author : Douglas C. Schmidt,Michael Stal,Hans Rohnert,Frank Buschmann
Publisher : John Wiley & Sons
Page : 900 pages
File Size : 45,7 Mb
Release : 2013-04-22
Category : Computers
ISBN : 9781118725177

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Pattern-Oriented Software Architecture, Patterns for Concurrent and Networked Objects by Douglas C. Schmidt,Michael Stal,Hans Rohnert,Frank Buschmann Pdf

Designing application and middleware software to run in concurrent and networked environments is a significant challenge to software developers. The patterns catalogued in this second volume of Pattern-Oriented Software Architectures (POSA) form the basis of a pattern language that addresses issues associated with concurrency and networking. The book presents 17 interrelated patterns ranging from idioms through architectural designs. They cover core elements of building concurrent and network systems: service access and configuration, event handling, synchronization, and concurrency. All patterns present extensive examples and known uses in multiple programming languages, including C++, C, and Java. The book can be used to tackle specific software development problems or read from cover to cover to provide a fundamental understanding of the best practices for constructing concurrent and networked applications and middleware. About the Authors This book has been written by the award winning team responsible for the first POSA volume "A System of Patterns", joined in this volume by Douglas C. Schmidt from University of California, Irvine (UCI), USA. Visit our Web Page

Object-Oriented Software Design in C++

Author : Ronald Mak
Publisher : Simon and Schuster
Page : 518 pages
File Size : 50,6 Mb
Release : 2024-06-11
Category : Computers
ISBN : 9781633439504

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Object-Oriented Software Design in C++ by Ronald Mak Pdf

Well-designed applications run more efficiently, have fewer bugs, and are easier to revise and maintain. Learn the fundamentals of Object-Oriented Design by investigating good–and bad–code. Using an engaging “before-and-after” approach, Object-Oriented Software Design in C++ shows you exactly what bad software looks like and how to fix it with good design principles and patterns. In it, you’ll find: Design-code-test iterations that improve code with each revision Gathering requirements to make sure you’re developing the right application Design principles like encapsulation and delegation that solve programming problems Design patterns including Observer Design Pattern that fix architecture issues Using recursion and multithreading to simplify common solutions Author, former NASA software engineer, and San Jose State University programming instructor Ronald Mak has written Object-Oriented Software Design in C++ as a masterclass for improving object-oriented programming skills. You’ll learn how to build the kind of high performance applications delivered by the pros, all using industry-proven design principles and patterns. The book’s accessible examples are written in C++ 17, but its universal principles can be applied to any object-oriented language. Purchase of the print book includes a free eBook in PDF and ePub formats from Manning Publications. About the book Object-Oriented Software Design in C++ is packed with 'before' program examples that show what not to do, followed by 'after' versions built with the benefits of good design. Each chapter is full of mentorship-style conversations that anticipate questions and help point out subtleties you might have missed. You’ll learn how to gather and analyze requirements so you’re building exactly what your client is looking for, discover how to utilize iterative development to backtrack mistakes, and revise your code to be as good as it can be. As you go, you’ll build a toolbox of design patterns and principles that help troubleshoot common issues with application architecture. You’ll soon be delivering software you can be proud of—and that employers will pay top rates for you to build. About the reader For beginning or intermediate C++ programmers looking to improve the way they code and build software. Examples are in C++ 17. About the author Ronald Mak is a highly rated instructor in object-oriented analysis and design at San Jose State University. His career has included roles as a senior computer scientist at NASA and JPL, where he contributed to major missions like Mars rovers and the Orion spacecraft. Ronald's expertise spans research at IBM, enterprise software strategy at Lawrence Livermore Lab, and senior roles at Apple and Sun Microsystems. He holds degrees in mathematical sciences and computer science from Stanford University, and has 12 software patents. Object-Oriented Software Design in C++ is his sixth book.

Threads Primer

Author : Bil Lewis,Daniel J. Berg
Publisher : Prentice Hall PTR
Page : 360 pages
File Size : 41,7 Mb
Release : 1996
Category : Computers
ISBN : UOM:39015038420769

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Threads Primer by Bil Lewis,Daniel J. Berg Pdf

Providing an overview of the Solaris and POSIX multithreading architectures, this book explains threads at a level that is completely accessible to programmers and system architects with no previous knowledge of threads. It covers the business and technical benefits of threaded programs, along with discussions of third party software that is threaded, pointing out the benefits. It also describes the design of the Solaris MT API, with references to distinctions in POSIX, contains a set of example programs which illustrate the usage of the Solaris and POSIX APIs, and explains the use of programming tools: Thread Analyzer, LockLint, LoopTool and Debugger.

Multithreaded Processor Design

Author : Simon W. Moore
Publisher : Springer Science & Business Media
Page : 151 pages
File Size : 40,6 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781461313830

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Multithreaded Processor Design by Simon W. Moore Pdf

Multithreaded Processor Design takes the unique approach of designing a multithreaded processor from the ground up. Every aspect is carefully considered to form a balanced design rather than making incremental changes to an existing design and then ignoring problem areas. The general purpose parallel computer is an elusive goal. Multithreaded processors have emerged as a promising solution to this conundrum by forming some amalgam of the commonplace control-flow (von Neumann) processor model with the more exotic data-flow approach. This new processor model offers many exciting possibilities and there is much research to be performed to make this technology widespread. Multithreaded processors utilize the simple and efficient sequential execution technique of control-flow, and also data-flow like concurrency primitives. This supports the conceptually simple but powerful idea of rescheduling rather than blocking when waiting for data, e.g. from large and distributed memories, thereby tolerating long data transmission latencies. This makes multiprocessing far more efficient because the cost of moving data between distributed memories and processors can be hidden by other activity. The same hardware mechanisms may also be used to synchronize interprocess communications to awaiting threads, thereby alleviating operating system overheads. Supporting synchronization and scheduling mechanisms in hardware naturally adds complexity. Consequently, existing multithreaded processor designs have tended to make incremental changes to existing control-flow processor designs to resolve some problems but not others. Multithreaded Processor Design serves as an excellent reference source and is suitable as a text for advanced courses in computer architecture dealing with the subject.

C++ Concurrency in Action

Author : Anthony Williams
Publisher : Simon and Schuster
Page : 831 pages
File Size : 49,5 Mb
Release : 2019-02-07
Category : Computers
ISBN : 9781638356356

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C++ Concurrency in Action by Anthony Williams Pdf

"This book should be on every C++ programmer’s desk. It’s clear, concise, and valuable." - Rob Green, Bowling Green State University This bestseller has been updated and revised to cover all the latest changes to C++ 14 and 17! C++ Concurrency in Action, Second Edition teaches you everything you need to write robust and elegant multithreaded applications in C++17. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology You choose C++ when your applications need to run fast. Well-designed concurrency makes them go even faster. C++ 17 delivers strong support for the multithreaded, multiprocessor programming required for fast graphic processing, machine learning, and other performance-sensitive tasks. This exceptional book unpacks the features, patterns, and best practices of production-grade C++ concurrency. About the Book C++ Concurrency in Action, Second Edition is the definitive guide to writing elegant multithreaded applications in C++. Updated for C++ 17, it carefully addresses every aspect of concurrent development, from starting new threads to designing fully functional multithreaded algorithms and data structures. Concurrency master Anthony Williams presents examples and practical tasks in every chapter, including insights that will delight even the most experienced developer. What's inside Full coverage of new C++ 17 features Starting and managing threads Synchronizing concurrent operations Designing concurrent code Debugging multithreaded applications About the Reader Written for intermediate C and C++ developers. No prior experience with concurrency required. About the Author Anthony Williams has been an active member of the BSI C++ Panel since 2001 and is the developer of the just::thread Pro extensions to the C++ 11 thread library. Table of Contents Hello, world of concurrency in C++! Managing threads Sharing data between threads Synchronizing concurrent operations The C++ memory model and operations on atomic types Designing lock-based concurrent data structures Designing lock-free concurrent data structures Designing concurrent code Advanced thread management Parallel algorithms Testing and debugging multithreaded applications

Multi-threaded Game Engine Design

Author : Jonathan S. Harbour
Publisher : Course Technology
Page : 0 pages
File Size : 46,7 Mb
Release : 2011
Category : Computer games
ISBN : 1435454170

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Multi-threaded Game Engine Design by Jonathan S. Harbour Pdf

This book shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented.

Multithreaded Programming with Java Technology

Author : Bil Lewis,Daniel J. Berg
Publisher : Prentice Hall Professional
Page : 498 pages
File Size : 40,8 Mb
Release : 2000
Category : Computers
ISBN : 0130170070

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Multithreaded Programming with Java Technology by Bil Lewis,Daniel J. Berg Pdf

"Multithreaded Programming with Java Technology is the first complete guide to multithreaded development with the Java 2 platform. Multithreading experts Bil Lewis and Daniel J. Berg cover the underlying structures upon which threads are built; thread construction; and thread lifecycles, including birth, life, death, and cancellation. Next, using extensive code examples, they cover everything developers need to know to make the most of multithreading."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved

Mastering C++ Multithreading

Author : Maya Posch
Publisher : Packt Publishing Ltd
Page : 244 pages
File Size : 48,5 Mb
Release : 2017-07-28
Category : Computers
ISBN : 9781787121898

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Mastering C++ Multithreading by Maya Posch Pdf

Master multithreading and concurrent processing with C++ About This Book Delve into the fundamentals of multithreading and concurrency and find out how to implement them Explore atomic operations to optimize code performance Apply concurrency to both distributed computing and GPGPU processing Who This Book Is For This book is for intermediate C++ developers who wish to extend their knowledge of multithreading and concurrent processing. You should have basic experience with multithreading and be comfortable using C++ development toolchains on the command line. What You Will Learn Deep dive into the details of the how various operating systems currently implement multithreading Choose the best multithreading APIs when designing a new application Explore the use of mutexes, spin-locks, and other synchronization concepts and see how to safely pass data between threads Understand the level of API support provided by various C++ toolchains Resolve common issues in multithreaded code and recognize common pitfalls using tools such as Memcheck, CacheGrind, DRD, Helgrind, and more Discover the nature of atomic operations and understand how they can be useful in optimizing code Implement a multithreaded application in a distributed computing environment Design a C++-based GPGPU application that employs multithreading In Detail Multithreaded applications execute multiple threads in a single processor environment, allowing developers achieve concurrency. This book will teach you the finer points of multithreading and concurrency concepts and how to apply them efficiently in C++. Divided into three modules, we start with a brief introduction to the fundamentals of multithreading and concurrency concepts. We then take an in-depth look at how these concepts work at the hardware-level as well as how both operating systems and frameworks use these low-level functions. In the next module, you will learn about the native multithreading and concurrency support available in C++ since the 2011 revision, synchronization and communication between threads, debugging concurrent C++ applications, and the best programming practices in C++. In the final module, you will learn about atomic operations before moving on to apply concurrency to distributed and GPGPU-based processing. The comprehensive coverage of essential multithreading concepts means you will be able to efficiently apply multithreading concepts while coding in C++. Style and approach This book is filled with examples that will help you become a master at writing robust concurrent and parallel applications in C++.

Multithreading for Visual Effects

Author : Martin Watt,Erwin Coumans,George ElKoura,Ronald Henderson,Manuel Kraemer,Jeff Lait,James Reinders
Publisher : CRC Press
Page : 245 pages
File Size : 47,8 Mb
Release : 2014-07-29
Category : Computers
ISBN : 9781482243567

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Multithreading for Visual Effects by Martin Watt,Erwin Coumans,George ElKoura,Ronald Henderson,Manuel Kraemer,Jeff Lait,James Reinders Pdf

Tackle the Challenges of Parallel Programming in the Visual Effects Industry In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry’s leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code. Diverse Solutions to Solve Performance Problems After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.

Designing High-Powdered OS/2? Warp Applications

Author : David E. Reich
Publisher : Wiley
Page : 0 pages
File Size : 42,7 Mb
Release : 1995-05-08
Category : Computers
ISBN : 047111586X

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Designing High-Powdered OS/2? Warp Applications by David E. Reich Pdf

Do you know how to design and write applications to achieve maximum throughput using threads? Do you know which interprocess communication tools are available to you and which ones to use when? How do you coordinate execution among threads? What about techniques to efficiently use and structure your application's use of memory? Did you know that with the right design, you can write applications to run on single or symmetric multiprocessor Intel machines as well as PowerPC machines with a single set of source code? What are the ways to tune your applications for maximum performance? Get the answers to these and many other crucial design and programming questions in Designing High-Powered OS/2 Warp Applications. Written by internationally renowned OS/2 guru David Reich, this book is a gold mine of insider tips and techniques for designing powerful, efficient applications that are easy to code, test, and maintain. Reich introduces you to all the features available in OS/2 Warp, tells you how they work and, with the help of numerous real-life examples and scenarios, shows you how to make optimal use of them. He covers the intricacies of: The Workplace Shell and object-oriented programming in OS/2 Client/server, multithreading, memory management, HELP facilities, and running Windows applications in OS/2 Compilers, tree structures, and module structures that make your applications easier and less expensive to maintain CASE tools that help you structure your program and prototype functions quickly Developing versions of your code that work in languages other than English, using only one source code tree

Modern Multithreading

Author : Richard H. Carver,Kuo-Chung Tai
Publisher : John Wiley & Sons
Page : 480 pages
File Size : 52,5 Mb
Release : 2005-11-28
Category : Computers
ISBN : 9780471744160

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Modern Multithreading by Richard H. Carver,Kuo-Chung Tai Pdf

Master the essentials of concurrent programming,including testingand debugging This textbook examines languages and libraries for multithreadedprogramming. Readers learn how to create threads in Java and C++,and develop essential concurrent programming and problem-solvingskills. Moreover, the textbook sets itself apart from othercomparable works by helping readers to become proficient in keytesting and debugging techniques. Among the topics covered, readersare introduced to the relevant aspects of Java, the POSIX Pthreadslibrary, and the Windows Win32 Applications ProgrammingInterface. The authors have developed and fine-tuned this book through theconcurrent programming courses they have taught for the past twentyyears. The material, which emphasizes practical tools andtechniques to solve concurrent programming problems, includesoriginal results from the authors' research. Chaptersinclude: * Introduction to concurrent programming * The critical section problem * Semaphores and locks * Monitors * Message-passing * Message-passing in distributed programs * Testing and debugging concurrent programs As an aid to both students and instructors, class libraries havebeen implemented to provide working examples of all the materialthat is covered. These libraries and the testing techniques theysupport can be used to assess student-written programs. Each chapter includes exercises that build skills in programwriting and help ensure that readers have mastered the chapter'skey concepts. The source code for all the listings in the text andfor the synchronization libraries is also provided, as well asstartup files and test cases for the exercises. This textbook is designed for upper-level undergraduates andgraduate students in computer science. With its abundance ofpractical material and inclusion of working code, coupled with anemphasis on testing and debugging, it is also a highly usefulreference for practicing programmers.

An Introduction to MultiAgent Systems

Author : Michael Wooldridge
Publisher : John Wiley & Sons
Page : 484 pages
File Size : 53,6 Mb
Release : 2009-06-22
Category : Computers
ISBN : 9780470519462

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An Introduction to MultiAgent Systems by Michael Wooldridge Pdf

The study of multi-agent systems (MAS) focuses on systems in which many intelligent agents interact with each other. These agents are considered to be autonomous entities such as software programs or robots. Their interactions can either be cooperative (for example as in an ant colony) or selfish (as in a free market economy). This book assumes only basic knowledge of algorithms and discrete maths, both of which are taught as standard in the first or second year of computer science degree programmes. A basic knowledge of artificial intelligence would useful to help understand some of the issues, but is not essential. The book’s main aims are: To introduce the student to the concept of agents and multi-agent systems, and the main applications for which they are appropriate To introduce the main issues surrounding the design of intelligent agents To introduce the main issues surrounding the design of a multi-agent society To introduce a number of typical applications for agent technology After reading the book the student should understand: The notion of an agent, how agents are distinct from other software paradigms (e.g. objects) and the characteristics of applications that lend themselves to agent-oriented software The key issues associated with constructing agents capable of intelligent autonomous action and the main approaches taken to developing such agents The key issues in designing societies of agents that can effectively cooperate in order to solve problems, including an understanding of the key types of multi-agent interactions possible in such systems The main application areas of agent-based systems

Multithreading Architecture

Author : Mario Nemirovsky,Dean M. Tullsen
Publisher : Morgan & Claypool Publishers
Page : 112 pages
File Size : 50,9 Mb
Release : 2013
Category : Computers
ISBN : 9781608458554

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Multithreading Architecture by Mario Nemirovsky,Dean M. Tullsen Pdf

Multithreaded architectures now appear across the entire range of computing devices, from the highest-performing general purpose devices to low-end embedded processors. Multithreading enables a processor core to more effectively utilize its computational resources, as a stall in one thread need not cause execution resources to be idle. This enables the computer architect to maximize performance within area constraints, power constraints, or energy constraints. However, the architectural options for the processor designer or architect looking to implement multithreading are quite extensive and varied, as evidenced not only by the research literature but also by the variety of commercial implementations. This book introduces the basic concepts of multithreading, describes a number of models of multithreading, and then develops the three classic models (coarse-grain, fine-grain, and simultaneous multithreading) in greater detail. It describes a wide variety of architectural and software design tradeoffs, as well as opportunities specific to multithreading architectures. Finally, it details a number of important commercial and academic hardware implementations of multithreading.