Designing Usable Apps

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Designing Usable Apps

Author : Kevin Matz
Publisher : Winchelsea Press (Winchelsea Systems Ltd.)
Page : 262 pages
File Size : 55,7 Mb
Release : 2013-10-06
Category : Computers
ISBN : 9780986910913

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Designing Usable Apps by Kevin Matz Pdf

Discover how to create software products your customers will love! In today's competitive software market, to attract and retain users and customers, software products and websites need attractive, eye-catching interfaces, and they must provide frustration-free user experiences. Whether you're designing a mobile, tablet, desktop, or web-based software application, Designing Usable Apps will teach you the principles you need to know and the tried-and-tested techniques you'll want to use to make your product easy to learn and fun to use. Designing Usable Apps is a compact, practical guide to the key ideas, principles, and practices of User Experience design and usability evaluation. Read this book, and you will: Discover the fundamental psychological principles behind how people use computing devices and software Learn techniques for discovering the needs and characteristics of your users Become familiar with the recommended techniques and project processes, both for agile and traditional teams, that will help ensure usability is built in to your product throughout the software development lifecycle Understand techniques for creating effective prototypes and lightweight software design specifications Grasp the key processes and techniques for evaluating and testing the usability of software designs, prototypes, and products Recognize what problems cause user frustration and dissatisfaction, so you can identify and correct usability issues

Designing Usable Apps

Author : Kevin Matz
Publisher : Unknown
Page : 260 pages
File Size : 51,8 Mb
Release : 2013-09
Category : Application software
ISBN : 0986910902

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Designing Usable Apps by Kevin Matz Pdf

Discover how to create software products your customers will love! In today's competitive software market, to attract and retain users and customers, software products and websites need attractive, eye-catching interfaces, and they must provide frustration-free user experiences. Whether you're designing a mobile, tablet, desktop, or web-based software application, Designing Usable Apps will teach you the principles you need to know and the tried-and-tested techniques you'll want to use to make your product easy to learn and fun to use. Designing Usable Apps is a compact, practical guide to the key ideas, principles, and practices of User Experience design and usability evaluation. Read this book, and you will: * Discover the fundamental psychological principles behind how people use computing devices and software * Learn techniques for discovering the needs and characteristics of your users * Become familiar with the recommended techniques and project processes, both for agile and traditional teams, that will help ensure usability is built in to your product throughout the software development lifecycle * Understand techniques for creating effective prototypes and lightweight software design specifications * Grasp the key processes and techniques for evaluating and testing the usability of software designs, prototypes, and products * Recognize what problems cause user frustration and dissatisfaction, so you can identify and correct usability issues

Essential Mobile Interaction Design

Author : Cameron Banga,Josh Weinhold
Publisher : Addison-Wesley Professional
Page : 302 pages
File Size : 47,8 Mb
Release : 2014-03-21
Category : Computers
ISBN : 9780133563474

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Essential Mobile Interaction Design by Cameron Banga,Josh Weinhold Pdf

Design User-Friendly, Intuitive Smartphone and Tablet Apps for Any Platform Mobile apps should feel natural and intuitive, and users should understand them quickly and easily. This means that effective interaction and interface design is crucial. However, few mobile app developers (or even designers) have had adequate training in these areas. Essential Mobile Interaction Design fills this gap, bringing together proven principles and techniques you can use in your next app–for any platform, target device, or user. This tutorial requires virtually no design or programming knowledge. Even if you’ve never designed a mobile app before, this guide teaches you the key skills that lead to the best results. Cameron Banga and Josh Weinhold help you master the mindset, processes, and vocabulary of mobile interaction design, so you can start making better choices right away. They guide you through the entire design process, demystifying issues that arise at every stage. The authors share hard-won lessons from years of experience developing more than one hundred mobile apps for clients and customers of every type. They cover important issues that platform-specific guides often overlook, including internationalization, accessibility, hybrid apps, sandboxing, and what to do after release. This guide shows you how to Think through your designs, instead of just throwing together UI elements Allow an intuitive design flow to emerge from your app Sketch and wireframe apps more effectively Reflect key differences among smartphones, tablets, and desktops Design for visual appeal without compromising usability Work effectively with programmers Make sure your apps are accessible to everyone Get usable feedback, and understand what it’s telling you Learn valuable lessons from today’s most successful apps Refresh your designs in new apps and future versions Discover new tools for designing more successfully Packed with iOS and AndroidTM examples, Essential Mobile Interaction Design offers dozens of tips and solutions that will be equally useful on today’s platforms and on whatever comes next. Extensive resources are available at cameronbanga.com/EMIDbook.

Designing Mobile Apps

Author : Javier Cuello,José Vittone
Publisher : José Vittone
Page : 275 pages
File Size : 48,7 Mb
Release : 2013-11-20
Category : Computers
ISBN : 8210379456XXX

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Designing Mobile Apps by Javier Cuello,José Vittone Pdf

Embarking on a career (or hobby) in app design can be intimidating, especially when information is scattered, confusing and hard to find. Designing Mobile Apps is a complete guide for those getting started, providing step-by-step details on how to design useful, attractive mobile applications. Authors Javier “Simón” Cuello and José Vittone share their experiences in the world of app design, revealing tricks of the trade based on their work at companies like Yahoo, Zara and Telefónica. Apps for Android, iOS and Windows Phone How do operating systems differ? How does one go about transferring from one OS to another? Designing Mobile Apps answers these questions and more, using real-life examples and visual comparisons. The Complete Design Process From the initial concept to app store publication, Designing Mobile Apps covers the full app creation process in simple, easy-to-use terms. It includes numerous examples and doesn’t use a single line of code. Interviews with Top Professionals Designing Mobile Apps contains interviews with leading designers and developers, including Loren Brichter, Irene Pereyra, Erik Spiekermann and Dustin Mierau. They share the secrets they’ve learned while working at some of the best companies in the world. Written Especially for Designers and Developers Not sure how to prepare your design for the programmer? Know how to program, but fuzzy on the details in making your app truly appealing and easy to use? With Designing Mobile Apps, designers and developers can learn all they need to know to work together and create a successful app.

Designing the iPhone User Experience

Author : Suzanne Ginsburg
Publisher : Pearson Education
Page : 557 pages
File Size : 55,5 Mb
Release : 2010-08-12
Category : Computers
ISBN : 9780321699589

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Designing the iPhone User Experience by Suzanne Ginsburg Pdf

"In her book Designing the iPhone User Experience, Suzanne Ginsburg takes a fresh look at cutting-edge, user-centered design from the perspective of designing mobile user experiences for the iPhone. Her book brings together everything you need to know to design great products for mobile contexts." —Pabini Gabriel-Petit, UX Strategy & Design Consultant and Publisher and Editor in Chief of UXmatters “It’s about time! Suzanne Ginsburg takes the best of User-Centered Design (UCD) principles and tweaks them with a dash of mobile and a lot of hints about what it means to implement the Apple Human Interface Guidelines for iPhone. Your idea for an iPhone app has much better chances of being accepted by iPhone owners (and by the iTunes watchdogs guarding entry to the App Store) if you follow even half of the suggestions in this book.” —Nancy Frishberg, Ph.D., User Experience Strategist and past Chair of BayCHI Given the fiercely competitive state of the iPhone app landscape, it has become increasingly challenging for app designers and developers to differentiate their apps. The days are long gone when it was possible to crank out an app over the weekend and refine it after receiving a few not so flattering user reviews. Users now have choices -- lots of them. If your app is difficult to use or doesn’t meet their needs, finding another one is just a tap away. To illustrate, consider the ever-growing field of Twitter clients. There are hundreds of variations in the App Store but only a handful stand out from the pack (such as Tweetie or Twitterific). For most apps, it boils down to one thing: the user experience. The same is true for countless other categories within the App Store; well-designed apps are more likely to attract and retain users. Of course there are other critical aspects of iPhone app development: the coding, the marketing, the customer support. All of the elements must come together. Designing the iPhone User Experience will help you tackle the user experience part of the iPhone challenge. Three key themes will be reinforced throughout the book: Know thy user, the Design Lifecycle, and Attention to Detail: Know Thy User Millions of people depend on iPhone apps to get them to work, find their next meal, and stay in touch with family and friends. Professionals of all kinds also rely on iPhone apps: doctors look up drug interactions; photographers fine-tune lighting; cyclists find the best routes. To truly understand how your apps can fit into their lives, designers and developers must learn how users do things today, what’s important to them, and what needs have not been met. Part II, Introduction to User Research, will introduce a variety of user research methods. The Design Lifecycle Award-winning designs rarely happen overnight; they usually only occur after many rigorous design cycles. To illustrate this point, consider USA TODAY's iPhone application, which went through at least seven iterations for the article view in their app. These kinds of iterations should happen before you launch your app, since it will save valuable time and money, not to mention the headaches a bad design could create for your user. More importantly, you may only have one chance to impress your users -- you do not want to sell them half-baked ideas. Part III, Developing your App Concept, will explain how to iteratively design and test your app concepts. Attention to Detail Most professionals know that attention to detail is important, but hundreds of apps fail to incorporate even the most basic design principles. This lack of attention is not merely an aesthetic issue (which is important) it also affects the way apps function. For example, a news article without proper alignment will be difficult to read, and a poorly rendered icon will be challenging to interpret. Apps with a razor sharp attention to detail will stand out because their apps will look good and perform well. Part IV, Refining your App Concept, will show you how to make to your app shine, from visual design and branding to accessibility and localization. Mastering these three areas will help set your app apart from the crowd. You may not have an award-winning app over night. But knowing your users, iterative design, and attention to detail are important first steps.

Designing Usable and Secure Software with IRIS and CAIRIS

Author : Shamal Faily
Publisher : Springer
Page : 258 pages
File Size : 43,9 Mb
Release : 2018-04-28
Category : Computers
ISBN : 9783319754932

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Designing Usable and Secure Software with IRIS and CAIRIS by Shamal Faily Pdf

Everyone expects the products and services they use to be secure, but 'building security in' at the earliest stages of a system's design also means designing for use as well. Software that is unusable to end-users and unwieldy to developers and administrators may be insecure as errors and violations may expose exploitable vulnerabilities. This book shows how practitioners and researchers can build both security and usability into the design of systems. It introduces the IRIS framework and the open source CAIRIS platform that can guide the specification of secure and usable software. It also illustrates how IRIS and CAIRIS can complement techniques from User Experience, Security Engineering and Innovation & Entrepreneurship in ways that allow security to be addressed at different stages of the software lifecycle without disruption. Real-world examples are provided of the techniques and processes illustrated in this book, making this text a resource for practitioners, researchers, educators, and students.

Visual Usability

Author : Tania Schlatter,Deborah Levinson
Publisher : Newnes
Page : 342 pages
File Size : 49,6 Mb
Release : 2013-03-21
Category : Computers
ISBN : 9780124017139

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Visual Usability by Tania Schlatter,Deborah Levinson Pdf

Imagine how much easier creating web and mobile applications would be if you had a practical and concise, hands-on guide to visual design. Visual Usability gets into the nitty-gritty of applying visual design principles to complex application design. You’ll learn how to avoid common mistakes, make informed decisions about application design, and elevate the ordinary. We’ll review three key principles that affect application design – consistency, hierarchy, and personality – and illustrate how to apply tools like typography, color, and layout to digital application design. Whether you’re a UI professional looking to fine-tune your skills, a developer who cares about making applications beautiful and usable, or someone entirely new to the design arena, Visual Usability is your one-stop, practical guide to visual design. Discover the principles and rules that underlie successful application design Learn how to develop a rationale to support design strategy and move teams forward Master the visual design toolkit to increase user-friendliness and make complicated processes feel straightforward for your product

Designing Usable Websites

Author : Smashing Magazine
Publisher : Smashing Magazine
Page : 97 pages
File Size : 47,5 Mb
Release : 2012
Category : User interfaces (Computer systems)
ISBN : 9783943075281

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Designing Usable Websites by Smashing Magazine Pdf

The User Center Design process is based on various steps, and for each of these steps there are appropriate methods. These methods can help improve the usability (and usefulness) of your website. This eBook provides you several techniques that will help make your Web applications appeal to the masses, transforming them into lightweight user experiences. TABLE OF CONTENTS - Evolve Your User Interface To Educate Your Users - Optimizing Emotional Engagement In Web Design Through Metrics - Enhancing User Interaction With First Person User Interface - Enhancing User Interaction With First Person User Interfaces - A Guide To Heuristic Website Reviews - Stop Designing Pages And Start Designing Flows - The Data Pixel Approach To Improving User Experience

Mobile Design and Development

Author : Brian Fling
Publisher : "O'Reilly Media, Inc."
Page : 336 pages
File Size : 49,6 Mb
Release : 2009-08-14
Category : Computers
ISBN : 9781449379247

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Mobile Design and Development by Brian Fling Pdf

Mobile devices outnumber desktop and laptop computers three to one worldwide, yet little information is available for designing and developing mobile applications. Mobile Design and Development fills that void with practical guidelines, standards, techniques, and best practices for building mobile products from start to finish. With this book, you'll learn basic design and development principles for all mobile devices and platforms. You'll also explore the more advanced capabilities of the mobile web, including markup, advanced styling techniques, and mobile Ajax. If you're a web designer, web developer, information architect, product manager, usability professional, content publisher, or an entrepreneur new to the mobile web, Mobile Design and Development provides you with the knowledge you need to work with this rapidly developing technology. Mobile Design and Development will help you: Understand how the mobile ecosystem works, how it differs from other mediums, and how to design products for the mobile context Learn the pros and cons of building native applications sold through operators or app stores versus mobile websites or web apps Work with flows, prototypes, usability practices, and screen-size-independent visual designs Use and test cross-platform mobile web standards for older devices, as well as devices that may be available in the future Learn how to justify a mobile product by building it on a budget

Designed for Use

Author : Lukas Mathis
Publisher : Pragmatic Bookshelf
Page : 553 pages
File Size : 48,8 Mb
Release : 2016-04-07
Category : Computers
ISBN : 9781680505269

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Designed for Use by Lukas Mathis Pdf

This book is for designers, developers, and product managers who are charged with what sometimes seems like an impossible task: making sure products work the way your users expect them to. You'll find out how to design applications and websites that people will not only use, but will absolutely love. The second edition brings the book up to date and expands it with three completely new chapters. Interaction design - the way the apps on our phones work, the way we enter a destination into our car's GPS - is becoming more and more important. Identify and fix bad software design by making usability the cornerstone of your design process. Lukas weaves together hands-on techniques and fundamental concepts. Each technique chapter explains a specific approach you can use to make your product more user friendly, such as storyboarding, usability tests, and paper prototyping. Idea chapters are concept-based: how to write usable text, how realistic your designs should look, when to use animations. This new edition is updated and expanded with new chapters covering requirements gathering, how the design of data structures influences the user interface, and how to do design work as a team. Through copious illustrations and supporting psychological research, expert developer and user interface designer Lukas Mathis gives you a deep dive into research, design, and implementation--the essential stages in designing usable interfaces for applications and websites. Lukas inspires you to look at design in a whole new way, explaining exactly what to look for - and what to avoid - in creating products that get people excited.

Tapworthy

Author : Josh Clark
Publisher : "O'Reilly Media, Inc."
Page : 324 pages
File Size : 54,9 Mb
Release : 2010-06-08
Category : Computers
ISBN : 9781449394240

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Tapworthy by Josh Clark Pdf

So you've got an idea for an iPhone app -- along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dose of personality. This accessible, well-written guide shows you how to design exceptional user experiences for the iPhone and iPod Touch through practical principles and a rich collection of visual examples. Whether you're a designer, programmer, manager, or marketer, Tapworthy teaches you to "think iPhone" and helps you ask the right questions -- and get the right answers -- throughout the design process. You'll explore how considerations of design, psychology, culture, ergonomics, and usability combine to create a tapworthy app. Along the way, you'll get behind-the-scenes insights from the designers of apps like Facebook, USA Today, Twitterrific, and many others. Develop your ideas from initial concept to finished design Build an effortless user experience that rewards every tap Explore the secrets of designing for touch Discover how and why people really use iPhone apps Learn to use iPhone controls the Apple way Create your own personality-packed visuals

User-Centered Design

Author : Travis Lowdermilk
Publisher : "O'Reilly Media, Inc."
Page : 154 pages
File Size : 54,9 Mb
Release : 2013-03-29
Category : Computers
ISBN : 9781449359836

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User-Centered Design by Travis Lowdermilk Pdf

How do you design engaging applications that people love to use? This book demonstrates several ways to include valuable input from potential clients and customers throughout the process. With practical guidelines and insights from his own experience, author Travis Lowdermilk shows you how usability and user-centered design will dramatically change the way people interact with your application. Learn valuable strategies for conducting each stage of the design process—from interviewing likely users and discovering your application’s purpose to creating a rich user experience with sound design principles. User-Centered Design is invaluable no matter what platform you use or audience you target. Explore usability and how it relates to user-centered design Learn how to deal with users and their unique personalities Clarify your application’s purpose, using a simple narrative to describe its use Plan your project’s development with a software development life cycle Be creative within the context of your user experience goals Use visibility, consistency, and other design principles to enhance user experience Collect valuable user feedback on your prototype with surveys, interviews, and usability studies

Designing Usable Electronic Text

Author : Andrew Dillon
Publisher : CRC Press
Page : 224 pages
File Size : 46,9 Mb
Release : 2004-01-14
Category : Technology & Engineering
ISBN : 9781420025170

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Designing Usable Electronic Text by Andrew Dillon Pdf

Poor design and a failure to consider the user often act against the effectiveness in online communication. Designing Usable Electronic Text, Second Edition explores the human issues that underlie information usage and stresses that usability is the main barrier to the electronic medium's campaign to gain mass acceptance. The book is a revision of the successful First Edition with a new emphasis on the Web and hypertext design and their impacts. With the emergence of new uses of information, such as e-commerce and telemedicine, text presentation will take on a new and greater importance. Its focus on the design framework and its empirical approach make it a unique book.

Android User Interface Design

Author : Ian G. Clifton
Publisher : Addison-Wesley
Page : 666 pages
File Size : 44,6 Mb
Release : 2013-04-15
Category : Computers
ISBN : 9780133154818

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Android User Interface Design by Ian G. Clifton Pdf

Build Android Apps That Are Stunningly Attractive, Functional, and Intuitive In today’s crowded Android marketplace, it’s more important than ever to differentiate your apps. Great design is the best way to do that. Now, leading Android app design expert Ian G. Clifton shows you how to make your apps come alive and how to deliver apps that users will want, love, and buy! Reflecting the Android 4.2 SDK, this book serves both as a tutorial for the entire design and implementation process and as a handy reference you’ll rely on for every Android development project. Clifton shows how to create effective designs, organize them into Android components, and move gracefully from idea, to wireframe, to comp, to finished app. You’ll learn how to bring your own voice, personality, and style to your app designs; how to leverage advanced drawing techniques such as PorterDuff compositing; how to test designs on diverse Android devices; and much more. Android User Interface Design details each step of the design and development process and contains extensive downloadable sample code, including complete finished apps. Learn how Android has evolved to support outstanding app design Integrate app design with development, from idea through deployment Understand views, the building blocks of Android user interfaces Make the most of wireframes and prototypes Build efficient layouts and integrate smooth animations Make apps more useful by automatically updating ListViews Combine views into custom components Use image compositing and other advanced techniques Work with the canvas and advanced drawing Leverage Google Play and Amazon Appstore assets One step at a time, this guide helps you bridge the gap between Android developers and designers so you can work with colleagues to create world-class app designs...or do it yourself!

Designing Usable Texts

Author : Thomas M. Duffy,Robert Waller
Publisher : Academic Press
Page : 440 pages
File Size : 49,9 Mb
Release : 2014-06-28
Category : Social Science
ISBN : 9781483217666

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Designing Usable Texts by Thomas M. Duffy,Robert Waller Pdf

Designing Usable Texts covers the analysis of textual communication processes in the real world of publishing systems and work sites. The book presents topics on designing and understanding of written texts; authoring, editing, and the production process; and training authors of informative documents. The text also describes the policies and processes of editing; lessons in text design from an instructional design perspective; and graphics and design alternatives such as studying strategies and their implications for textbook design. The identification of information requirements such as understanding readers and their uses of texts, modeling users and their use of technical manuals, is also considered. Psychologists and people involved in communication design, document design, information mapping, and educational technology will find the book invaluable.