Destruction Derby

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Destruction Derby

Author : Anabel Dean
Publisher : Unknown
Page : 84 pages
File Size : 52,9 Mb
Release : 1972
Category : Demolition derbies
ISBN : 0817527036

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Destruction Derby by Anabel Dean Pdf

Woody enters a Destruction Derby hoping to win enough money to fix up another car for the drag races.

Demolition Derby

Author : Brian Howell
Publisher : Lerner Publications
Page : 36 pages
File Size : 42,5 Mb
Release : 2014-03-01
Category : Juvenile Nonfiction
ISBN : 9781467721226

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Demolition Derby by Brian Howell Pdf

Have you ever seen a car crash? How about dozens of car crashes all at the same time? At demolition derbies, you'll see drivers ram their cars into one another until only one car remains moving. Crowds roar and cheer as hoods and doors and other car parts fly through the air. Enter the Dirt and Destruction Sports Zone to learn about the history, gear, rules, strategies, and the top drivers connected to demolition derby. You'll learn: ? What makes a great demolition derby vehicle. ? How drivers look for hits and avoid getting smashed by other cars. ? Who popularized the sport in the United States. ? Where the biggest derby took place. Are you into sports? Then get in the zone!

Destruction Rites

Author : Mona Hadler
Publisher : Bloomsbury Publishing
Page : 272 pages
File Size : 51,6 Mb
Release : 2017-01-30
Category : Art
ISBN : 9781786731593

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Destruction Rites by Mona Hadler Pdf

In the early sixties, crowds gathered to watch rites of destruction - from the demolition derby where makeshift cars crashed into each other for sport, to concerts where musicians destroyed their instruments, to performances of self-destructing machines staged by contemporary artists. Destruction, in both its playful and fearsome aspects, was ubiquitous in the new Atomic Age. This complicated subjectivity was not just a way for people to find catharsis amid the fears of annihilation and postwar trauma, but also a complex instantiation of ideological crisis-in a time with some seriously conflicted political myths.Destruction Rites explores the ephemeral visual culture of destruction in the postwar era and its links to contemporary art. It examines the demolition derby; games and toys based on warfare; playgrounds situated in bomb sites; and the rise of garage sales, where goods designed for obsolescence and destined for the garbage heap are reclaimed and repurposed by local communities. Mona Hadler looks at artists such as Jean Tinguely, Niki de Saint Phalle, Martha Rosler and Vito Acconci to expose how the 1960s saw destruction, construction and the everyday collide as never before. During the Atomic age, whether in the public sphere or art museums, destruction could be transformed into a constructive force and art objects and performances often oscillated between the two.

The Minds Behind Sports Games

Author : Patrick Hickey, Jr.
Publisher : McFarland
Page : 261 pages
File Size : 55,5 Mb
Release : 2020-08-24
Category : Games & Activities
ISBN : 9781476640105

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The Minds Behind Sports Games by Patrick Hickey, Jr. Pdf

Featuring interviews with the creators of 35 popular video games--including John Madden Football, Tony Hawk Pro Skater 3, WCW/nWo Revenge, and RBI Baseball--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) sports video games of all time. Recounting endless hours of painstaking development, the challenges of working with mega-publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

The N64 Encyclopedia

Author : Chris Scullion
Publisher : White Owl
Page : 258 pages
File Size : 44,8 Mb
Release : 2022-12-29
Category : Games & Activities
ISBN : 9781526772213

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The N64 Encyclopedia by Chris Scullion Pdf

The fourth book in Chris Scullion’s critically acclaimed series of video game encyclopedias, The N64 Encyclopedia is dedicated to the Nintendo 64, one of the most well-loved games consoles ever released. Although the Nintendo 64 didn’t sell as well as some of Nintendo’s other systems, and although it struggled in the shadow of the bold newcomer that was the Sony PlayStation, everyone who owned an N64 was in love with it and the four-player multiplayer it provided as standard. Despite its relatively small library, the Nintendo 64 had a healthy number of groundbreaking titles that would revolutionise the way we played video games. The likes of Super Mario 64, GoldenEye 007, Mario Kart 64 and The Legend of Zelda: Ocarina of Time remain iconic in the eyes of video game fans 25 years down the line. This book naturally contains those games, but it also contains every other game released for the system, no matter how obscure. It also covers every game released in Japan, including those for the ill-fated Nintendo 64DD add-on which never left the country. With over 400 games covered, screenshots for every title and a light-hearted writing style designed to make reading it a fun experience, the N64 Encyclopedia is the definitive guide to a truly revolutionary gaming system.

The Video Games Guide

Author : Matt Fox
Publisher : McFarland
Page : 385 pages
File Size : 47,6 Mb
Release : 2013-01-17
Category : Games & Activities
ISBN : 9780786472574

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The Video Games Guide by Matt Fox Pdf

The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

The 100 Greatest MSDOS Games

Author : Tom Crossland
Publisher : BookRix
Page : 190 pages
File Size : 54,7 Mb
Release : 2022-11-07
Category : Games & Activities
ISBN : 9783755424963

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The 100 Greatest MSDOS Games by Tom Crossland Pdf

MS-DOS games encompassed the 1980s and 1990s and are regarded to be a golden era for home gaming. How could it not be a golden era with games like Doom, Quake, The Secret of Monkey Island, Star Wars: X-Wing, and so on? The DOS era left behind enough happy gaming memories to last a lifetime. So let's go ahead now and explore the 100 greatest games of the beloved DOS era!

The Minds Behind PlayStation Games

Author : Patrick Hickey, Jr.
Publisher : McFarland
Page : 292 pages
File Size : 45,9 Mb
Release : 2022-09-29
Category : Games & Activities
ISBN : 9781476645834

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The Minds Behind PlayStation Games by Patrick Hickey, Jr. Pdf

Featuring interviews with the creators of 43 popular video games--including Spyro the Dragon, Syphon Filter, NFL GameDay 98 and Final Fantasy VII--this book gives a behind-the-scenes look at some of the most influential (and sometimes forgotten) titles of the original PlayStation era. Interviewees recall the painstaking development, challenges of working with mega publishers and uncertainties of public reception, and discuss the creative processes that produced some of gaming's all-time classics.

Kern County Sports Chronicles

Author : Bryce Martin
Publisher : Arcadia Publishing
Page : 148 pages
File Size : 44,9 Mb
Release : 2013-11-19
Category : History
ISBN : 9781625845993

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Kern County Sports Chronicles by Bryce Martin Pdf

Moon Mullen was an integral member of George Halas's old Chicago Bears. Verl Lillywhite played on the mid-century San Francisco 49ers, integrating the pro football roommates' tradition by bunking with Joe "The Jet" Perry. Rodeo star Chuck Roberson doubled for John Wayne when the stunt work got dicey. Jay Carty played on the Los Angeles Lakers with Jerry West. George Culver tossed a no-hitter for the Cincinnati Reds. What these former athletes and others profiled in this collection have in common is Kern County, California, and the good fortune to have had Bryce Martin covering their careers. With decades of experience writing for top publications, former St. Louis Cardinals prospect Martin offers a collection of profiles that forms a veritable Kern County sports hall of fame.

They Create Worlds

Author : Alexander Smith
Publisher : CRC Press
Page : 575 pages
File Size : 41,9 Mb
Release : 2019-11-19
Category : Computers
ISBN : 9780429752612

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They Create Worlds by Alexander Smith Pdf

They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.

Motorsports and American Culture

Author : Mark D. Howell,John D. Miller
Publisher : Rowman & Littlefield
Page : 249 pages
File Size : 46,9 Mb
Release : 2014-04-10
Category : Sports & Recreation
ISBN : 9781442230972

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Motorsports and American Culture by Mark D. Howell,John D. Miller Pdf

Soon after the first automobiles were introduced in the United States, auto racing became a reality. Since that time, motorsports have expanded to include drag racing, open wheel racing, rallying, demolition derbies, stock car racing, and more. Motorsports have grown to such an extent that NASCAR is now the second most watched professional sport in America, behind only football. But motorsports are about much more than going fast and finishing first. These events also reflect our culture, our society, our values, and our history. In Motorsports and American Culture: From Demolition Derbies to NASCAR, Mark D. Howell and John D. Miller bring together essays that examine the relevancy of motorsports to American culture and history, from the late nineteenth century to the present. Addressing a wide spectrum of motorsports—such as stock car racing, demolition derbies, land speed record pursuits, and even staged train wrecks—the essays highlight the social and cultural implications of contemporary and historical moments in these sports. Topics covered include gender roles in motorsports, hot rods and the creation of fan and participant identities, the appeal of demolition derbies, the globalization of motorsports, the role of moonshine in stock car history, the economic relationship between NASCAR and its corporate sponsors, and more. Offering the most thorough study of motorsports to date from a diverse pool of disciplines and subjects, Motorsports and American Culture will appeal to motorsports and automobile enthusiasts, as well as those interested in American history, popular culture, sports history, and gender studies.

Stuff Kids Should Know

Author : Chuck Bryant,Josh Clark
Publisher : Henry Holt and Company (BYR)
Page : 112 pages
File Size : 50,7 Mb
Release : 2023-08-01
Category : Juvenile Nonfiction
ISBN : 9781250622433

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Stuff Kids Should Know by Chuck Bryant,Josh Clark Pdf

WARNING: Contents of this book are cooler than they appear. From the masterminds responsible for the beloved, award-winning podcast, Stuff You Should Know, comes a gut-busting and brain-bursting nonfiction book for young readers. You know the deal. There's Language Arts, Math, Science and History. You have the color-coded folders and notebooks; you know the material. The classic subjects. But why isn't there a Stuff That Knocks Your Socks Off class, or Random Facts To Rock Your World? Well, luckily, with Stuff Kids Should Know, an incomplete compendium of only the most interesting topics, you will find fascinating stories and facts that will melt your mind! From demolition derbies to Mr. Potato Head to the history of facial hair, this book is full of funny, surprising information that sparks curiosity and reveals the magic of knowledge. For Josh Clark and Chuck Bryant, the founders of the massively popular podcast Stuff You Should Know, the everyday world can be extraordinary when you dig a little deeper into the “whys” and the “hows”. With plenty of clever insights, silly illustrations, and an array of topics, this book digs deeper into stuff we all wish we knew more about. After all, who thought a rock would be a good idea for a pet? Well, let’s find out...

Game AI Uncovered

Author : Paul Roberts
Publisher : CRC Press
Page : 227 pages
File Size : 50,6 Mb
Release : 2024-06-04
Category : Computers
ISBN : 9781040025116

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Game AI Uncovered by Paul Roberts Pdf

Game AI Uncovered: Volume Two continues the series with the collected wisdom, ideas, tricks and cutting‐edge techniques from 22 of the top game AI professionals and researchers from around the world. The techniques discussed in these pages cover the underlying development of a wide array of published titles, including The Survivalists, Wheelman, Plants vs. Zombies: Battle for Neighborville, Dead Space, Zombie Army 4, Evil Genius 2, Sniper Elite 5, Sonic & All‐Stars Racing Transformed, DiRT: Showdown, and more. Contained within this volume are overviews and insights covering a host of different areas within game AI, including generalised planners, player imitation, awareness, dynamic behaviour trees, decision‐making architectures, agent learning for automated playthroughs, utility systems, machine learning for cinematography, directed acyclic graphs, environment steering, difficulty scenarios, environmental cues through voxels, automated testing approaches, dumbing down your AI, synchronized path following, and much more. Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development of your own games but also spark ideas for new approaches. This volume includes chapters written by Nuno Vicente Barreto, Steve Bilton, Andy Brown, Dr Allan Bruce, Richard Bull, Phil Carlisle, Sarah Cook, Michele Condò, Steven Dalton, Rodolfo Fava, Jonas Gillberg, Dominik Gotojuch, Dale Green, Tobias Karlsson, Jonathan Keslake, Fernando Penousal Machado, Ivan Mateev, Dr Nic Melder, Dr Bram Ridder, Paul Roberts, Licínio Roque, and Andrea Schiel.

Coin-Operated Americans

Author : Carly A. Kocurek
Publisher : U of Minnesota Press
Page : 208 pages
File Size : 41,7 Mb
Release : 2015-09-30
Category : History
ISBN : 9781452945217

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Coin-Operated Americans by Carly A. Kocurek Pdf

Video gaming: it’s a boy’s world, right? That’s what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry’s craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade. From the dawn of the golden age of video games with the launch of Atari’s Pong in 1972, through the industry-wide crash of 1983, to the recent nostalgia-bathed revival of the arcade, Coin-Operated Americans explores the development and implications of the “video gamer” as a cultural identity. This cultural-historical journey takes us to the Twin Galaxies arcade in Ottumwa, Iowa, for a close look at the origins of competitive gaming. It immerses us in video gaming’s first moral panic, generated by Exidy’s Death Race (1976), an unlicensed adaptation of the film Death Race 2000. And it ventures into the realm of video game films such as Tron and WarGames, in which gamers become brilliant, boyish heroes. Whether conducting a phenomenological tour of a classic arcade or evaluating attempts, then and now, to regulate or eradicate arcades and coin-op video games, Kocurek does more than document the rise and fall of a now-booming industry. Drawing on newspapers, interviews, oral history, films, and television, she examines the factors and incidents that contributed to the widespread view of video gaming as an enclave for young men and boys. A case study of this once emergent and now revived medium became the presumed enclave of boys and young men, Coin-Operated Americans is history that holds valuable lessons for contemporary culture as we struggle to address pervasive sexism in the domain of video games—and in the digital working world beyond.

History of Digital Games

Author : Andrew Williams
Publisher : CRC Press
Page : 423 pages
File Size : 52,6 Mb
Release : 2017-03-16
Category : Computers
ISBN : 9781317503804

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History of Digital Games by Andrew Williams Pdf

The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends