Developing Ar Games For Ios And Android

Developing Ar Games For Ios And Android Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Developing Ar Games For Ios And Android book. This book definitely worth reading, it is an incredibly well-written.

Developing AR Games for IOS and Android

Author : Hassan El Habbak,Dominic Cushnan
Publisher : Packt Pub Limited
Page : 130 pages
File Size : 52,5 Mb
Release : 2013
Category : Computers
ISBN : 1783280034

Get Book

Developing AR Games for IOS and Android by Hassan El Habbak,Dominic Cushnan Pdf

A practical and fast-paced guide that gives you all the information you need to start developing augmented reality games for iOS and Android.This book is great for people who are either new to Vuforia and/or new to Unity. It is a great introductory guide for anyone with a very basic knowledge of xCode and iOS as well as a very basic knowledge of deploying to Android to start developing 3D-powered augmented reality apps.

Beginning iOS AR Game Development

Author : Allan Fowler
Publisher : Apress
Page : 252 pages
File Size : 45,9 Mb
Release : 2018-11-16
Category : Computers
ISBN : 9781484236185

Get Book

Beginning iOS AR Game Development by Allan Fowler Pdf

Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences. What You'll Learn Download assets from the Unity store Create a scene in Unity 2017 Use physics and controls on mobile devices Who This Book Is For Beginner programmers and/or people new to developing games using Unity. It also serves as a great introduction to developing AR games and educators teaching the subject at high school or higher levels.

Augmented Reality for Developers

Author : Jonathan Linowes,Krystian Babilinski
Publisher : Packt Publishing Ltd
Page : 539 pages
File Size : 52,9 Mb
Release : 2017-10-09
Category : Computers
ISBN : 9781787288041

Get Book

Augmented Reality for Developers by Jonathan Linowes,Krystian Babilinski Pdf

Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets Learn best practices in AR user experience, software design patterns, and 3D graphics Who This Book Is For The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. What You Will Learn Build Augmented Reality applications through a step-by-step, tutorial-style project approach Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language Implement practical demo applications of AR including education, games, business marketing, and industrial training Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens Develop expertise with Unity 3D graphics, UIs, physics, and event systems Explore and utilize AR best practices and software design patterns In Detail Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses. Style and approach This book adopts a practical, step-by-step, tutorial-style approach. The design principles and methodology will be explained by creating different modules of the AR app.

Emerging Technologies for Developing Countries

Author : Rafik Zitouni,Max Agueh
Publisher : Springer
Page : 193 pages
File Size : 51,5 Mb
Release : 2018-12-13
Category : Computers
ISBN : 9783030051983

Get Book

Emerging Technologies for Developing Countries by Rafik Zitouni,Max Agueh Pdf

This book constitutes the refereed proceedings of the Second International EAI Conference on Emerging Technologies for Developing Countries, AFRICATEK 2018, held in Cotonou, Benin, in May 2018. The 12 revised full papers and 4 short papers were selected from 27 submissions. The papers are organized thematically in tracks, starting with ITS and security, applications and IT services, gaming and user experience.

Augmented Reality Game Development

Author : Micheal Lanham
Publisher : Packt Publishing Ltd
Page : 326 pages
File Size : 42,6 Mb
Release : 2017-01-20
Category : Computers
ISBN : 9781787124523

Get Book

Augmented Reality Game Development by Micheal Lanham Pdf

Create your own augmented reality games from scratch with Unity 5 About This Book Create your own augmented reality game from scratch and join the virtual reality gaming revolution Use the latest Unity 5 VR SDK to create pro-level AR games like Pokemon Go Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry Who This Book Is For This book is for those who have a basic knowledge of game development techniques, but no previous knowledge of Unity is required. Some basic programming knowledge would be desirable, but the book is an introduction to the topic. The book is also suitable for experienced developers new to GIS or GPS development. What You Will Learn Build a location-based augmented reality game called Foodie Go Animate a player's avatar on a map Use the mobile device's camera as a game background Implement database persistence with SQLLite4Unity3D to carry inventory items across game sessions Create basic UI elements for the game, inventory, menu, and settings Perform location and content searches against the Google Places API Enhance the game's mood by adding visual shader effects Extend the game by adding multiplayer networking and other enhancements In Detail The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokemon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help. Style and approach This book shows you how to create every step of the game and gives practical examples.

Innovative Technologies for Printing and Packaging

Author : Min Xu,Li Yang,Linghao Zhang,Shu Yan
Publisher : Springer Nature
Page : 663 pages
File Size : 53,5 Mb
Release : 2023-03-03
Category : Technology & Engineering
ISBN : 9789811990243

Get Book

Innovative Technologies for Printing and Packaging by Min Xu,Li Yang,Linghao Zhang,Shu Yan Pdf

This book includes original, peer-reviewed research papers from the 13th China Academic Conference on Printing and Packaging (CACPP 2022), held in Jinan, China, on November 10-12, 2022. The proceedings cover the recent findings in color science and technology, image processing technology, digital media technology, mechanical and electronic engineering and numerical control, materials and detection, digital process management technology in printing and packaging, and other technologies. As such, the book is of interest to university researchers, R&D engineers, and graduate students in the field of graphic arts, packaging, color science, image science, material science, computer science, digital media, network technology, and smart manufacturing technology.

Unity 2022 Mobile Game Development

Author : John P. Doran
Publisher : Packt Publishing Ltd
Page : 480 pages
File Size : 53,5 Mb
Release : 2023-06-30
Category : Computers
ISBN : 9781804619940

Get Book

Unity 2022 Mobile Game Development by John P. Doran Pdf

Get started with mobile game development with this practical, illustrated guide on how to use Unity 2022 and C# to build cross-platform mobile games and add augmented reality features to your projects Key Features Create, deploy, and monetize immersive mobile games on Android and iOS with Unity 2022 Integrate augmented reality in your mobile projects to add real-world elements to your games Explore step-by-step instructions and a demo game project to kickstart your game development journey Book DescriptionUnity is a well-established player in the mobile game development sphere, and its new release, Unity 2022, is packed with new, exciting features. In Unity 2022 Mobile Game Development, Third Edition, you'll get to grips with the Unity game engine by building a mobile game and publishing it on the most popular mobile app stores as well as exploring the all-new features. This book provides a comprehensive and practical approach to mobile game development, helping you build an endless runner game. Starting with setting up a simple Unity project for mobile development, you’ll delve into various essential aspects needed to successfully create and publish your game. You’ll acquire a range of skills, such as incorporating touch gestures, monetizing your game with Unity Ads and in-app purchases, designing an intuitive UI, and seamlessly integrating social media functionalities. Additionally, you’ll gain valuable insights into player preferences and behavior using Unity's analytics tools. You’ll also explore features of augmented reality in Unity 2022, enhancing your game's appeal. By the end of this book, you’ll be well-equipped to reap the power of Unity 2022 to build, optimize, and publish robust cross-platform mobile games with C#, as well as widening your skill set and enhancing your credentials as a game developer.What you will learn Design responsive UIs for your mobile games Detect collisions, receive user input, and create player movements Create interesting gameplay elements using mobile device input Add custom icons and presentation options Keep players engaged by using Unity s mobile notification package Integrate social media into your projects Add augmented reality features to your game for real-world appeal Make your games juicy with post-processing and particle effects Who this book is for If you are a game developer or mobile developer looking to learn Unity and employ it to build mobile games for iOS and Android, then this Unity book is for you. Prior knowledge of C# and Unity will be beneficial but isn’t mandatory.

Beginning ARKit for iPhone and iPad

Author : Wallace Wang
Publisher : Apress
Page : 493 pages
File Size : 50,9 Mb
Release : 2018-11-05
Category : Computers
ISBN : 9781484241028

Get Book

Beginning ARKit for iPhone and iPad by Wallace Wang Pdf

Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to that scene. You’ll start by accessing the camera and teaching your app to track the world around its device. You'll then see how to position nodes and create augmented reality shapes and textures. Next you’ll have your creations interact with their environment by programming workable physics, detecting planes, measuring distance, and applying virtual force. Finally you’ll learn how to hit test and troubleshoot your applications to ensure they interact with the real world around them seamlessly. ARKit is Apple’s software framework for creating augmented reality apps on iOS devices such as the iPhone and iPad. Unlike virtual reality that creates an entirely artificial world for the user to view and explore, Beginning ARKit for iPhone and iPad will show you how augmented reality places artificial items in an actual scene displayed by an iOS device’s camera. What You’ll Learn Access the camera Use ARKit’s hit testing for tracked geometry Apply and combine real world and virtual physics Who This Book Is For Programmers familiar with the basics of Swift programming who want to dive into developing iOS applications with Swift.

Unity 2020 Mobile Game Development

Author : John P. Doran
Publisher : Packt Publishing Ltd
Page : 455 pages
File Size : 45,8 Mb
Release : 2020-08-21
Category : Computers
ISBN : 9781838980993

Get Book

Unity 2020 Mobile Game Development by John P. Doran Pdf

A practical guide on how to use Unity for building cross-platform mobile games and Augmented Reality apps using the latest Unity 2020 toolset Key FeaturesCreate, deploy, and monetize captivating and immersive games on Android and iOS platformsTake your games into the real world by adding augmented reality features to your mobile projectsKick-start your mobile game development journey with step-by-step instructions and a demo game projectBook Description Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games. What you will learnDesign responsive user interfaces for your mobile gamesDetect collisions, receive user input, and create player movements for your mobile gamesCreate interesting gameplay elements using inputs from your mobile deviceExplore the mobile notification package in Unity game engine to keep players engagedCreate interactive and visually appealing content for Android and iOS devicesMonetize your game projects using Unity Ads and in-app purchasesWho this book is for If you are a game developer or mobile developer who wants to learn Unity and use it to build mobile games for iOS and Android, then this Unity book is for you. Prior knowledge of C# and Unity will be beneficial but is not mandatory.

Advances in Graphic Communication, Printing and Packaging Technology and Materials

Author : Pengfei Zhao,Zhuangzhi Ye,Min Xu,Li Yang,Linghao Zhang,Rengao Zhu
Publisher : Springer Nature
Page : 834 pages
File Size : 45,6 Mb
Release : 2021-05-25
Category : Technology & Engineering
ISBN : 9789811605031

Get Book

Advances in Graphic Communication, Printing and Packaging Technology and Materials by Pengfei Zhao,Zhuangzhi Ye,Min Xu,Li Yang,Linghao Zhang,Rengao Zhu Pdf

This book includes a selection of reviewed papers presented at the 11th China Academic Conference on Printing and Packaging, held on November 26–29, 2020, Guangzhou, China. The conference is jointly organized by China Academy of Printing Technology and South China University of Technology. With 10 keynote talks and 200 presented papers on graphic communication and packaging technologies, the conference attracted more than 300 scientists. The proceedings cover the recent findings in color science and technology, image processing technology, digital media technology, mechanical and electronic engineering and numerical control, materials and detection, digital process management technology in printing and packaging, and other technologies. As such, the book is of interest to university researchers, R&D engineers and graduate students in the field of graphic arts, packaging, color science, image science, material science, computer science, digital media, network technology and smart manufacturing technology.

Complete Virtual Reality and Augmented Reality Development with Unity

Author : Jesse Glover,Jonathan Linowes
Publisher : Packt Publishing Ltd
Page : 652 pages
File Size : 48,6 Mb
Release : 2019-04-17
Category : Computers
ISBN : 9781838644864

Get Book

Complete Virtual Reality and Augmented Reality Development with Unity by Jesse Glover,Jonathan Linowes Pdf

This Learning Path makes you an expert developer of AR and VR applications by teaching you everything - from the basic principles of AR application development to developing immersive and fun VR applications using Unity 3D and Unity 2018.

Extended Reality

Author : Lucio Tommaso De Paolis,Pasquale Arpaia,Marco Sacco
Publisher : Springer Nature
Page : 469 pages
File Size : 52,7 Mb
Release : 2022-08-27
Category : Computers
ISBN : 9783031155536

Get Book

Extended Reality by Lucio Tommaso De Paolis,Pasquale Arpaia,Marco Sacco Pdf

This two volume proceedings, LNCS 13445 and 13446, constitutes the refereed proceedings of the 9th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, XR Salento 2022, held in Lecce, Italy, July 6–8, 2022. Due to COVID-19 pandemic the conference was held as a hybrid conference. The 42 full and 16 short papers were carefully reviewed and selected from 84 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.

Understanding the Metaverse and its Technological Marvels

Author : Palanichamy Naveen
Publisher : Cambridge Scholars Publishing
Page : 643 pages
File Size : 55,9 Mb
Release : 2023-12-11
Category : Computers
ISBN : 9781527565784

Get Book

Understanding the Metaverse and its Technological Marvels by Palanichamy Naveen Pdf

This book explores the burgeoning realm of the Metaverse, where virtual reality (VR), augmented reality (AR), blockchain, and artificial intelligence (AI) converge. Its primary purpose is to provide readers with a comprehensive understanding of the Metaverse's potential, challenges, and ethical considerations. The Metaverse is a rapidly evolving digital landscape, and this book is needed to serve as a guide through its complexities. It employs a multidisciplinary approach, drawing insights from technology, ethics, sociology, and economics. Methodologically, it combines in-depth research, case studies, and expert perspectives to provide a holistic view of the subject. Key findings include the transformative power of the Metaverse in diverse fields, such as education, healthcare, and commerce, but also the need for responsible development to address privacy, security, and inclusivity concerns. In short, the book provides practical insights for industry professionals seeking to navigate this new digital frontier, ensuring the Metaverse benefits society while minimizing its risks.

Cases on Instructional Technology in Gifted and Talented Education

Author : Lennex, Lesia
Publisher : IGI Global
Page : 585 pages
File Size : 47,5 Mb
Release : 2014-09-30
Category : Education
ISBN : 9781466664906

Get Book

Cases on Instructional Technology in Gifted and Talented Education by Lennex, Lesia Pdf

As new classroom resources are developed, educators strive to incorporate digital media advancements into their curriculum to provide an enriched learning experience for students with exceptional intelligence, as well as students in need of supplementary instruction. Though the resources exist, their effective use in the classroom is currently lacking. Cases on Instructional Technology in Gifted and Talented Education provides educators with real-life examples and research-based directions for the use of digital media resources in classrooms at all academic levels. This reference work will appeal to educators and researchers interested in enriching P-12 classrooms in order to extend student learning and promote effective e-learning in the classroom.

Swift Game Development

Author : Siddharth Shekar,Stephen Haney
Publisher : Packt Publishing Ltd
Page : 435 pages
File Size : 44,7 Mb
Release : 2018-09-28
Category : Computers
ISBN : 9781788472807

Get Book

Swift Game Development by Siddharth Shekar,Stephen Haney Pdf

Embrace the mobile gaming revolution by creating popular iOS games with Swift 4.2 Key FeaturesLearn to create games for iPhone and iPad with the latest Swift Programming languageUnderstand the fundamental concepts of game development like game physics, camera action, sprites, controls, among othersBuild Augmented reality games using ARKit for true performanceBook Description Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store. What you will learnDeliver powerful graphics, physics, and sound in your game by using SpriteKit and SceneKitSet up a scene using the new capabilities of the scene editor and custom classesMaximize gameplay with little-known tips and strategies for fun, repeatable actionMake use of animations, graphics, and particles to polish your gameUnderstand the current mobile monetization landscapeIntegrate your game with Game CenterDevelop 2D and 3D Augmented Reality games using Apple's new ARKit frameworkPublish your game to the App StoreWho this book is for If you wish to create and publish iOS games using Swift, then this book is for you. No prior game development or experience with Apple ecosystem is needed.