Digital Leisure The Internet And Popular Culture

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Digital Leisure, the Internet and Popular Culture

Author : Karl Spracklen
Publisher : Springer
Page : 228 pages
File Size : 52,5 Mb
Release : 2015-05-28
Category : Social Science
ISBN : 9781137405883

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Digital Leisure, the Internet and Popular Culture by Karl Spracklen Pdf

Spracklen explores the impact of the internet on leisure and leisure studies, examining the ways in which digital leisure spaces and activities have become part of everyday leisure. Covering a range of issues from social media and file-sharing to romance on the Internet, this book presents new theoretical directions for digital leisure.

Digital Leisure, the Internet and Popular Culture

Author : Karl Spracklen
Publisher : Springer
Page : 228 pages
File Size : 42,8 Mb
Release : 2015-05-28
Category : Social Science
ISBN : 9781137405876

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Digital Leisure, the Internet and Popular Culture by Karl Spracklen Pdf

Spracklen explores the impact of the internet on leisure and leisure studies, examining the ways in which digital leisure spaces and activities have become part of everyday leisure. Covering a range of issues from social media and file-sharing to romance on the Internet, this book presents new theoretical directions for digital leisure.

Digital Leisure Cultures

Author : Sandro Carnicelli,David McGillivray,Gayle McPherson
Publisher : Taylor & Francis
Page : 226 pages
File Size : 40,9 Mb
Release : 2016-08-12
Category : Sports & Recreation
ISBN : 9781317355618

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Digital Leisure Cultures by Sandro Carnicelli,David McGillivray,Gayle McPherson Pdf

The digital turn in leisure has opened up a vast array of new opportunities to play, learn, participate and be entertained – opportunities that have transformed what we recognise as leisure. This edited collection provides a significant contribution to our changing understanding of digital leisure cultures, reflecting on the socio-historical context within which the digital age emerged, while engaging with new debates about the evolving and controversial role of digital platforms in contemporary leisure cultures. This book also demonstrates the interdisciplinary nature of studying digital leisure cultures. To make sense of how individuals and institutions use digital spaces it is necessary to draw on history, science and technology, philosophy, cultural studies, sociology and geography, as well as sport and leisure studies. This important and timely study discusses both the promise of the digital sphere as a realm of liberation, and the darker side of the internet associated with control, surveillance, exclusion and dehumanisation. Digital Leisure Cultures: Critical perspectives is fascinating reading for any student or scholar of sociology, sport and leisure studies, geography or media studies.

Heavy Metal Studies and Popular Culture

Author : Gabby Riches,Dave Snell,Bryan Bardine,Brenda Gardenour Walter
Publisher : Springer
Page : 231 pages
File Size : 40,7 Mb
Release : 2016-12-18
Category : Sports & Recreation
ISBN : 9781137456687

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Heavy Metal Studies and Popular Culture by Gabby Riches,Dave Snell,Bryan Bardine,Brenda Gardenour Walter Pdf

Elaborating on themes of resilience, memory, critique and metal beyond metal, this volume highlights how the development and future of metal music scholarship is predicated on the engagement with other forms of popular culture such as comics, documentaries, and popular music.

Introducing Korean Popular Culture

Author : Youna Kim
Publisher : Taylor & Francis
Page : 473 pages
File Size : 42,5 Mb
Release : 2023-06-28
Category : Social Science
ISBN : 9781000892260

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Introducing Korean Popular Culture by Youna Kim Pdf

This new textbook is a timely and interdisciplinary resource for students looking for an introduction to Korean popular culture, exploring the multifaceted meaning of Korean popular culture at micro and macro levels and the process of cultural production, representation, circulation and consumption in a global context. Drawing on perspectives from the humanities and social sciences, including media and communications, film studies, musicology, cultural studies, sociology, anthropology, history and literature, this book provides a comprehensive and up-to-date overview of Korean popular culture and its historical underpinnings, changing roles and dynamic meanings in the present moment of the digital social media age. The book’s sections include: K-pop Music Popular Cinema Television Web Drama, Webtoon and Animation Digital Games and Esports Lifestyle Media, Fashion and Food Nation Branding An accessible, comprehensive and thought-provoking work, providing historical and contemporary contexts, key issues and debates, this textbook will appeal to students of and providers of courses on popular culture, media studies and Korean culture and society more broadly.

Digital Leisure Cultures

Author : Sandro Carnicelli,David McGillivray,Gayle McPherson
Publisher : Routledge
Page : 0 pages
File Size : 48,8 Mb
Release : 2017
Category : Digital media
ISBN : 1138955078

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Digital Leisure Cultures by Sandro Carnicelli,David McGillivray,Gayle McPherson Pdf

14 Street hauntings: digital storytelling in twenty-first-century leisure cultures -- 15 Literary work as a leisure activity: amateur literary forums on the Czech internet -- 16 Sexual desire in the digital leisure sphere: women's consumption of sexually explicit material -- 17 Concluding remarks -- Index

Cached

Author : Stephanie Ricker Schulte
Publisher : NYU Press
Page : 272 pages
File Size : 55,5 Mb
Release : 2013-03-18
Category : Law
ISBN : 9780814708668

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Cached by Stephanie Ricker Schulte Pdf

“This is the most culturally sophisticated history of the Internet yet written. We can’t make sense of what the Internet means in our lives without reading Schulte’s elegant account of what the Internet has meant at various points in the past 30 years.”—Siva Vaidhyanathan, Chair of the Department of Media Studies at The University of Virginia In the 1980s and 1990s, the internet became a major player in the global economy and a revolutionary component of everyday life for much of the United States and the world. It offered users new ways to relate to one another, to share their lives, and to spend their time—shopping, working, learning, and even taking political or social action. Policymakers and news media attempted—and often struggled—to make sense of the emergence and expansion of this new technology. They imagined the internet in conflicting terms: as a toy for teenagers, a national security threat, a new democratic frontier, an information superhighway, a virtual reality, and a framework for promoting globalization and revolution. Schulte maintains that contested concepts had material consequences and helped shape not just our sense of the internet, but the development of the technology itself. Cached focuses on how people imagine and relate to technology, delving into the political and cultural debates that produced the internet as a core technology able to revise economics, politics, and culture, as well as to alter lived experience. Schulte illustrates the conflicting and indirect ways in which culture and policy combined to produce this transformative technology. Stephanie Ricker Schulte is an Assistant Professor of Communication at the University of Arkansas. In the Critical Cultural Communication series

Re-thinking Leisure in a Digital Age

Author : Michael Silk,Brad Millington,Emma Rich,Anthony Bush
Publisher : Routledge
Page : 272 pages
File Size : 50,9 Mb
Release : 2020-05-06
Category : Business & Economics
ISBN : 9780429833571

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Re-thinking Leisure in a Digital Age by Michael Silk,Brad Millington,Emma Rich,Anthony Bush Pdf

Digital worlds and cultures—social media, web 2.0, youtube, wearable technologies, health and fitness apps—dominate, if not order, our everyday lives. We are no longer ‘just’ consumers or readers of digital culture but active producers through facebook, twitter, Instagram, youtube and other emerging technologies. This book is predicated on the assumption that out understanding of our everyday lives should be informed by what is taking place in and through emerging technologies given these (virtual) environments provide a crucial context where traditional, categorical assumptions about the body, identity and leisure may be contested. Far from being ‘virtual’, the body is constituted within and through emerging technologies in material ways. Recent ‘moral panics’ over the role of digital cultures in teen suicide, digital drinking games, an endless array of homoerotic images of young bodies being linked with steroid use, disordered eating and body dissatisfaction, facebook games/fundraising campaigns (e.g. for breast cancer), movements devoted to exposing ‘everyday sexism’ / metoo, twitter abuse (of feminists, of athletes, of racist nature to name but a few), speak to the need for critical engagement with digital cultures. While some of the earlier techno-utopian visions offered the promise of digitality to give rise to participatory, user generator collaborations, within this book we provide critical engagement with digital technologies and what this means for our understandings of leisure cultures. The chapters originally published in a special issue in Leisure Studies.

Mapping Digital Game Culture in China

Author : Marcella Szablewicz
Publisher : Springer Nature
Page : 229 pages
File Size : 45,5 Mb
Release : 2020-02-18
Category : Social Science
ISBN : 9783030361112

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Mapping Digital Game Culture in China by Marcella Szablewicz Pdf

In this book, Marcella Szablewicz traces what she calls the topography of digital game culture in urban China, drawing our attention to discourse and affect as they shape the popular imaginary surrounding digital games. Szablewicz argues that games are not mere sites of escape from Real Life, but rather locations around which dominant notions about failure, success, and socioeconomic mobility are actively processed and challenged. Covering a range of issues including nostalgia for Internet cafés as sites of youth sociality, the media-driven Internet addiction moral panic, the professionalization of e-sports, and the rise of the self-proclaimed loser (diaosi), Mapping Digital Game Culture in China uses games as a lens onto youth culture and the politics of everyday life in contemporary China. Based on ethnographic fieldwork conducted between 2009 and 2015 and first-hand observations spanning over two decades, the book is also a social history of urban China’s shifting technological landscape.

Understanding Digital Culture

Author : Vincent Miller
Publisher : SAGE
Page : 266 pages
File Size : 55,9 Mb
Release : 2012-08-15
Category : Social Science
ISBN : 9781446246481

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Understanding Digital Culture by Vincent Miller Pdf

"This is an outstanding book. It is one of only a few scholarly texts that successfully combine a nuanced theoretical understanding of the digital age with empirical case studies of contemporary media culture. The scope is impressive, ranging from questions of digital inequality to emergent forms of cyberpolitics." - Nick Gane, York University "Well written, very up-to-date with a good balance of examples and theory. It′s good to have all the major issues covered in one book." - Peter Millard, Portsmouth University "This is just the text I was looking for to enable first year undergraduates to develop their critical understanding of the technologies they have embedded so completely in their lives." - Chris Simpson, University College of St Mark & St John This is more than just another book on Internet studies. Tracing the pervasive influence of ′digital culture′ throughout contemporary life, this text integrates socio-economic understandings of the ′information society′ with the cultural studies approach to production, use, and consumption of digital media and multimedia. Refreshingly readable and packed with examples from profiling databases and mashups to cybersex and the truth about social networking, Understanding Digital Culture: Crosses disciplines to give a balanced account of the social, economic and cultural dimensions of the information society. Illuminates the increasing importance of mobile, wireless and converged media technologies in everyday life. Unpacks how the information society is transforming and challenging traditional notions of crime, resistance, war and protest, community, intimacy and belonging. Charts the changing cultural forms associated with new media and its consumption, including music, gaming, microblogging and online identity. Illustrates the above through a series of contemporary, in-depth case studies of digital culture. This is the perfect text for students looking for a full account of the information society, virtual cultures, sociology of the Internet and new media.

Internet Culture

Author : David Porter
Publisher : Routledge
Page : 298 pages
File Size : 55,7 Mb
Release : 2013-09-13
Category : Art
ISBN : 9781135209049

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Internet Culture by David Porter Pdf

The internet has recently grown from a fringe cultural phenomenon to a significant site of cultural production and transformation. Internet Culture maps this new domain of language, politics and identity, locating it within the histories of communication and the public sphere. Internet Culture offers a critical interrogation of the sustaining myths of the virtual world and of the implications of the current mass migration onto the electronic frontier. Among the topics discussed in Internet Culture are the virtual spaces and places created by the citizens of the Net and their claims to the hotly contested notion of "virtual community"; the virtual bodies that occupy such spaces; and the desires that animate these bodies. The contributors also examine the communication medium behind theworlds of the Net, analyzing the rhetorical conventions governing online discussion, literary antecedents,and potential pedagogical applications.

The Multiplicities of Internet Addiction

Author : Nicola F. Johnson
Publisher : Routledge
Page : 166 pages
File Size : 46,9 Mb
Release : 2016-03-03
Category : Social Science
ISBN : 9781317023623

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The Multiplicities of Internet Addiction by Nicola F. Johnson Pdf

Overuse of the internet is often characterized as problematic, disruptive, or addictive, with stories frequently claiming that online use interferes with relationships, or that 'excessive' time in front of computer screens is unhealthy. The Multiplicities of Internet Addiction contests the claim that computers - specifically Internet use - are addictive, arguing that use of the Internet is now a form of everyday leisure engaged in by many people in Western society. Offering an analysis of the nature of addiction alongside a detailed empirical study of home computer use, this book will be of interest not only to sociologists of culture and popular culture, but also to scholars of media, ICT and education.

The Young and the Digital

Author : Samuel Craig Watkins
Publisher : Beacon Press
Page : 220 pages
File Size : 53,6 Mb
Release : 2009
Category : Computers
ISBN : 9780807061930

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The Young and the Digital by Samuel Craig Watkins Pdf

Timely and deeply relevant, The Young and the Digital covers a host of provocative issues—the influence of social sites like MySpace and Facebook; the growing appetite for “anytime, anywhere” media and “fast entertainment”; how online “digital gates” reinforce race and class divisions; how technology is transforming America’s classrooms—and takes a fresh look at the pivotal role technology played in the historic 2008 election. Watkins also debunks popular myths surrounding cyberpredators, Internet addiction, and social isolation.

The Leisure Commons

Author : Payal Arora
Publisher : Routledge
Page : 190 pages
File Size : 40,6 Mb
Release : 2014-06-27
Category : Social Science
ISBN : 9781317678922

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The Leisure Commons by Payal Arora Pdf

There is much excitement about Web 2.0 as an unprecedented, novel, community-building space for experiencing, producing, and consuming leisure, particularly through social network sites. What is needed is a perspective that is invested in neither a utopian or dystopian posture but sees historical continuity to this cyberleisure geography. This book investigates the digital public sphere by drawing parallels to another leisure space that shares its rhetoric of being open, democratic, and free for all: the urban park. It makes the case that the history and politics of public parks as an urban commons provides fresh insight into contemporary debates on corporatization, democratization and privatization of the digital commons. This book takes the reader on a metaphorical journey through multiple forms of public parks such as Protest Parks, Walled Gardens, Corporate Parks, Fantasy Parks, and Global Parks, addressing issues such as virtual activism, online privacy/surveillance, digital labor, branding, and globalization of digital networks. Ranging from the 19th century British factory garden to Tokyo Disneyland, this book offers numerous spatial metaphors to bring to life aspects of new media spaces. Readers looking for an interdisciplinary, historical and spatial approach to staid Web 2.0 discourses will undoubtedly benefit from this text.

Populism in Sport, Leisure, and Popular Culture

Author : Alan Tomlinson,Bryan C. Clift
Publisher : Routledge
Page : 272 pages
File Size : 53,7 Mb
Release : 2021-03-29
Category : Electronic
ISBN : 0367356384

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Populism in Sport, Leisure, and Popular Culture by Alan Tomlinson,Bryan C. Clift Pdf

This book examines and establishes the sociological relevance of the concept of populism and illuminates the ideological use of sport, leisure, and popular culture in socio-political populist strategies and dynamics. The first part of the book -- Themes, Concepts, Theories -- sets the scene by reviewing and evaluating populist themes, concepts, and theories and exploring their cultural-historical roots in and application to cultural forms such as mega-sports events, reality television programmes, and the popular music festival. The second part -- National Contexts and Settings -- examines populist elements of events and regimes in selected cases in South America and Europe: Argentina, Brazil, Greece, Italy, and England. In the third part -- Trump Times -- the place of sport in the populist ideology and practices of US president Donald Trump is critically examined in analyses of Trump's authoritarian populism, his Twitter discourse, Lady Gaga at the Super Bowl, and populist strategy on the international stage. The book concludes with a discussion of the strong case for a fuller sociological engagement with the populist dimensions of sport, leisure, and popular cultural forms. Written in a clear and accessible style, this volume will be of interest to sociologists and social scientists beyond those specialising in popular culture and cultural politics of sport and leisure, as the topic of populism and its connection to popular cultural forms and practices has come increasingly into prominence in the contemporary world.