Digital Leisure Cultures

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Digital Leisure, the Internet and Popular Culture

Author : Karl Spracklen
Publisher : Springer
Page : 228 pages
File Size : 50,5 Mb
Release : 2015-05-28
Category : Social Science
ISBN : 9781137405876

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Digital Leisure, the Internet and Popular Culture by Karl Spracklen Pdf

Spracklen explores the impact of the internet on leisure and leisure studies, examining the ways in which digital leisure spaces and activities have become part of everyday leisure. Covering a range of issues from social media and file-sharing to romance on the Internet, this book presents new theoretical directions for digital leisure.

Digital Leisure Cultures

Author : Sandro Carnicelli,David McGillivray,Gayle McPherson
Publisher : Taylor & Francis
Page : 226 pages
File Size : 49,7 Mb
Release : 2016-08-12
Category : Sports & Recreation
ISBN : 9781317355618

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Digital Leisure Cultures by Sandro Carnicelli,David McGillivray,Gayle McPherson Pdf

The digital turn in leisure has opened up a vast array of new opportunities to play, learn, participate and be entertained – opportunities that have transformed what we recognise as leisure. This edited collection provides a significant contribution to our changing understanding of digital leisure cultures, reflecting on the socio-historical context within which the digital age emerged, while engaging with new debates about the evolving and controversial role of digital platforms in contemporary leisure cultures. This book also demonstrates the interdisciplinary nature of studying digital leisure cultures. To make sense of how individuals and institutions use digital spaces it is necessary to draw on history, science and technology, philosophy, cultural studies, sociology and geography, as well as sport and leisure studies. This important and timely study discusses both the promise of the digital sphere as a realm of liberation, and the darker side of the internet associated with control, surveillance, exclusion and dehumanisation. Digital Leisure Cultures: Critical perspectives is fascinating reading for any student or scholar of sociology, sport and leisure studies, geography or media studies.

Re-thinking Leisure in a Digital Age

Author : Michael Silk,Brad Millington,Emma Rich,Anthony Bush
Publisher : Routledge
Page : 272 pages
File Size : 53,6 Mb
Release : 2020-05-06
Category : Business & Economics
ISBN : 9780429833571

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Re-thinking Leisure in a Digital Age by Michael Silk,Brad Millington,Emma Rich,Anthony Bush Pdf

Digital worlds and cultures—social media, web 2.0, youtube, wearable technologies, health and fitness apps—dominate, if not order, our everyday lives. We are no longer ‘just’ consumers or readers of digital culture but active producers through facebook, twitter, Instagram, youtube and other emerging technologies. This book is predicated on the assumption that out understanding of our everyday lives should be informed by what is taking place in and through emerging technologies given these (virtual) environments provide a crucial context where traditional, categorical assumptions about the body, identity and leisure may be contested. Far from being ‘virtual’, the body is constituted within and through emerging technologies in material ways. Recent ‘moral panics’ over the role of digital cultures in teen suicide, digital drinking games, an endless array of homoerotic images of young bodies being linked with steroid use, disordered eating and body dissatisfaction, facebook games/fundraising campaigns (e.g. for breast cancer), movements devoted to exposing ‘everyday sexism’ / metoo, twitter abuse (of feminists, of athletes, of racist nature to name but a few), speak to the need for critical engagement with digital cultures. While some of the earlier techno-utopian visions offered the promise of digitality to give rise to participatory, user generator collaborations, within this book we provide critical engagement with digital technologies and what this means for our understandings of leisure cultures. The chapters originally published in a special issue in Leisure Studies.

Digital Football Cultures

Author : Stefan Lawrence,Garry Crawford
Publisher : Routledge
Page : 210 pages
File Size : 44,5 Mb
Release : 2018-09-04
Category : Sports & Recreation
ISBN : 9781351118880

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Digital Football Cultures by Stefan Lawrence,Garry Crawford Pdf

As the digital revolution continues apace, emergent technologies and means of communication present new challenges and opportunities for the football industry. This is the first book to bring together key contemporary debates at the intersection of football studies, leisure studies, and digital cultural studies. It presents cutting edge theoretical and empirical work based around four key themes: theorizing digital football cultures; digital football fandom; football and social media; and football (sub)cybercultures. Covering topics such as transnational digital fandom, online abuse, and gender, Digital Football Cultures argues that we are witnessing the hyperdigitalization of the world’s most popular sport. This book is a valuable resource for students and researchers working in leisure studies, sports studies, football studies, and critical media studies, as well as geography, anthropology, criminology, and sociology. It is also fascinating reading for anybody working in sport, media, and culture.

Digital Culture and Society

Author : Kate Orton-Johnson
Publisher : SAGE Publications Limited
Page : 250 pages
File Size : 49,8 Mb
Release : 2024-02-23
Category : Language Arts & Disciplines
ISBN : 9781526481894

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Digital Culture and Society by Kate Orton-Johnson Pdf

This book provides a critical introduction to the ways in which digital technologies have enabled new types of interactions, experiences and collaborations across a range of platforms and media, profoundly shaping our socio-cultural landscapes. These discussions are grounded in classical sociological concepts; community, the self, gender, consumption, power and exclusion and inequality, to demonstrate the continuities that exist between sociological studies of ‘real’ world phenomena and their digital counterparts. Examining the various debates around methods in digital sociology in recent years, this book provides an accessible and engaging guide to using methodologies to study digital technology. From the moment we wake up until we go to bed, many of us constantly use digital technologies. Our mobile phones have become our maps, banks, newspapers and entertainment consoles. What′s more, they allow us to be constantly connected with the people in our lives. This book will equip you to analyse digital media in your own work. The book offers a broad guide to the various areas of our lives that are impacted by digital technology, from the virtual communities that we form on social media to the impact that digital technology has on our identity through a ′sociology of selfies′. With chapters on leisure, work, privacy and methods, this is an essential introduction for students in the areas of sociology, digital media, and cultural studies. Learning features include: - Annotated further reading in every chapter - Case studies that illustrate theory - Learning objectives and questions throughout - Historical and theoretical context in every chapter

Mapping Digital Game Culture in China

Author : Marcella Szablewicz
Publisher : Springer Nature
Page : 229 pages
File Size : 43,6 Mb
Release : 2020-02-18
Category : Social Science
ISBN : 9783030361112

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Mapping Digital Game Culture in China by Marcella Szablewicz Pdf

In this book, Marcella Szablewicz traces what she calls the topography of digital game culture in urban China, drawing our attention to discourse and affect as they shape the popular imaginary surrounding digital games. Szablewicz argues that games are not mere sites of escape from Real Life, but rather locations around which dominant notions about failure, success, and socioeconomic mobility are actively processed and challenged. Covering a range of issues including nostalgia for Internet cafés as sites of youth sociality, the media-driven Internet addiction moral panic, the professionalization of e-sports, and the rise of the self-proclaimed loser (diaosi), Mapping Digital Game Culture in China uses games as a lens onto youth culture and the politics of everyday life in contemporary China. Based on ethnographic fieldwork conducted between 2009 and 2015 and first-hand observations spanning over two decades, the book is also a social history of urban China’s shifting technological landscape.

Transforming Sport and Physical Cultures through Feminist Knowledges

Author : Simone Fullagar,Emma Rich,Adele Pavlidis,Cathy van Ingen
Publisher : Routledge
Page : 167 pages
File Size : 50,8 Mb
Release : 2021-07-13
Category : Fiction
ISBN : 9781000404494

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Transforming Sport and Physical Cultures through Feminist Knowledges by Simone Fullagar,Emma Rich,Adele Pavlidis,Cathy van Ingen Pdf

Transforming Sport and Physical Cultures through Feminist Knowledges contributes new perspectives on the entanglement of digital and physical cultures, more-than-human relations, post and decolonial ways of knowing, and how onto-epistemologies of sport come to matter. These perspectives are explored through a diverse array of topics, including, the embodiment of netball through Feminist Physical Cultural Studies; pregnant embodiment and implications of the postgenomic turn; posthumanist perspectives on women’s negotiation of affective body work and an autoethnographic account of how masculinity materialises through football; the mediation of gendered subjectivity through the digital-physical cultures of cycling; as well as how decolonial and postcolonial approaches identify the gendered and racialised relations of power in sport for development and football campaigns aimed at women’s empowerment. The thread that connects these chapters is the ‘doing’ of feminism as a generative knowledge practice that can transform ways of imagining, knowing, and affecting more equitable futures. This feminist collection contributes to the movement of ideas and transformation of knowledge within and across sport and physical cultures. Authors explore the power relations implicated in the gendered formation of physical cultures (across leisure, sport, the arts, tourism, well-being, and various embodied practices) from a range of disciplinary perspectives and theory-method approaches. The chapters in this book were originally published as a special issue of Leisure Sciences.

Digital Ageism

Author : Andrea Rosales,Mireia Fernández-Ardèvol,Jakob Svensson
Publisher : Taylor & Francis
Page : 308 pages
File Size : 54,7 Mb
Release : 2023-06-05
Category : Social Science
ISBN : 9781000904833

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Digital Ageism by Andrea Rosales,Mireia Fernández-Ardèvol,Jakob Svensson Pdf

This anthology contributes to creating awareness on how digital ageism operates in relation to the widely spread symbolic representations of old and young age around digital technologies, the (lack of) representation of diverse older individuals in the design, development, and marketing of digital technologies and in the actual algorithms and datasets that constitute them. It also shows how individuals and institutions deal with digital ageism in everyday life. In the past decades, digital technologies permeated most aspects of everyday life. With a focus on how age is represented and experienced in relation to digital technologies leading to digital ageism, digitalisation’s reinforcement of spirals of exclusion and loss of autonomy of some collectives is explored, when it could be natural for a great part of society and represent a sort of improvement. The book addresses social science students and scholars interested in everyday digital technologies, society and the power struggles about it, providing insights from different parts of the globe. By using different methods and touching upon different aspects of digital ageism and how it plays out in contemporary connected data societies, this volume will raise awareness, challenge power, initiate discussions and spur further research into this field. The Open Access version of this book, available at www.taylorfrancis.com, has been made available under a Creative Commons Attribution 4.0 license.

Digital Wellness, Health and Fitness Influencers

Author : Stefan Lawrence
Publisher : Taylor & Francis
Page : 226 pages
File Size : 50,7 Mb
Release : 2022-10-07
Category : Social Science
ISBN : 9781000772142

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Digital Wellness, Health and Fitness Influencers by Stefan Lawrence Pdf

This book examines the phenomenon of ‘digital guru media’ (DGM), the self-styled online influencers, life coaches, experts and entrepreneurs who post on the themes of wellness, health and fitness. It opens up new perspectives on digital leisure and internet celebrity culture, and asks important questions about the social, cultural and psychological implications of our contemporary relationship with digital media. Drawing on cutting-edge social theory, the book explores a wide range of contexts in which DGM intersects with digital leisure, from the health-related learning of young people to the ‘clean eating’ movement, to the online lives of fitness professionals. It asks if digital and social media are problematic per se and explores the problems a turn to the Internet could be revealing about the lack of real-world or analogue support, as well as potential solutions, for our wellness, health and fitness needs and wants. Bringing together innovative, multi-disciplinary perspectives, this book is fascinating reading for anybody with an interest in leisure studies, media studies, cultural studies, sociology, or health and society.

Research Handbook on Transitions into Adulthood

Author : Jenny Chesters
Publisher : Edward Elgar Publishing
Page : 317 pages
File Size : 46,8 Mb
Release : 2024-03-14
Category : Social Science
ISBN : 9781839106972

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Research Handbook on Transitions into Adulthood by Jenny Chesters Pdf

This prescient Research Handbook provides a comprehensive overview of the challenges that young people from across the globe face as they navigate the transition from adolescence to adulthood.

Gaming Culture(s) in India

Author : Aditya Deshbandhu
Publisher : Taylor & Francis
Page : 189 pages
File Size : 47,7 Mb
Release : 2020-05-13
Category : Games & Activities
ISBN : 9781000082265

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Gaming Culture(s) in India by Aditya Deshbandhu Pdf

This volume critically analyzes the multiple lives of the "gamer" in India. It explores the "everyday" of the gaming life from the player’s perspective, not just to understand how the games are consumed but also to analyze how the gamer influences the products’ many (virtual) lives. Using an intensive ethnographic approach and in-depth interviews, this volume situates the practice of gaming under a broader umbrella of digital leisure activities and foregrounds the proliferation of gaming as a new media form and cultural artifact; critically questions the term gamer and the many debates surrounding the gamer tag to expand on how the gaming identity is constructed and expressed; details participants’ gaming habits, practices and contexts from a cultural perspective and analyzes the participants’ responses to emerging industry trends, reflections on playing practices and their relationships to friends, communities and networks in gaming spaces; and examines the offline and online spaces of gaming as sites of contestation between developers of games and the players. A holistic study covering one of the largest video game bases in the world, this volume will be of great interest to scholars and researchers of cultural studies, media and communication studies and science and technology studies, as well as be of great appeal to the general reader.

Theoretical Times

Author : Steve Redhead
Publisher : Emerald Group Publishing
Page : 304 pages
File Size : 43,7 Mb
Release : 2017-11-30
Category : Social Science
ISBN : 9781787430044

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Theoretical Times by Steve Redhead Pdf

This book examines how theory and theorists have achieved a global audience as never before in the post-Global Financial Crisis era. This crisis and the rise of neo-right populism has brought about unprecedented interest in theory, which has become central to the political, economic, cultural and social reconstruction of the world.

Sport, Social Media, and Digital Technology

Author : Jimmy Sanderson
Publisher : Emerald Group Publishing
Page : 296 pages
File Size : 45,7 Mb
Release : 2022-04-13
Category : Social Science
ISBN : 9781800716834

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Sport, Social Media, and Digital Technology by Jimmy Sanderson Pdf

This volume brings together a collection of essays from leading global scholars working in diverse areas as sport sociology, sport management, sport media, and sport communication to illustrate how sociological approaches are imperative to enhancing our understanding of sport and social media and digital technology.

Computer Games and New Media Cultures

Author : Johannes Fromme,Alexander Unger
Publisher : Springer Science & Business Media
Page : 712 pages
File Size : 47,9 Mb
Release : 2012-06-14
Category : Education
ISBN : 9789400727779

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Computer Games and New Media Cultures by Johannes Fromme,Alexander Unger Pdf

Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications. As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing so, they provide an alternative perspective to one-dimensional studies of gaming, whose agendas do not include cultural factors. The contributions, which range from theoretical approaches to empirical studies, cover various topics including analyses of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are treated in a discrete section. With material on non-commercial gaming trends such as ‘modding’, and a multinational group of authors from eleven nations, the handbook is a vital publication demonstrating that new media cultures are far more complex and diverse than commonly assumed in a debate dominated by concerns over violent content.

Digital Food Cultures

Author : Deborah Lupton,Zeena Feldman
Publisher : Routledge
Page : 233 pages
File Size : 52,7 Mb
Release : 2020-02-25
Category : Science
ISBN : 9780429688058

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Digital Food Cultures by Deborah Lupton,Zeena Feldman Pdf

This book explores the interrelations between food, technology and knowledge-sharing practices in producing digital food cultures. Digital Food Cultures adopts an innovative approach to examine representations and practices related to food across a variety of digital media: blogs and vlogs (video blogs), Facebook, Instagram, YouTube, technology developers’ promotional media, online discussion forums and self-tracking apps and devices. The book emphasises the diversity of food cultures available on the internet and other digital media, from those celebrating unrestrained indulgence in food to those advocating very specialised diets requiring intense commitment and focus. While most of the digital media and devices discussed in the book are available and used by people across the world, the authors offer valuable insights into how these global technologies are incorporated into everyday lives in very specific geographical contexts. This book offers a novel contribution to the rapidly emerging area of digital food studies and provides a framework for understanding contemporary practices related to food production and consumption internationally.