Digital Make Believe

Digital Make Believe Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Digital Make Believe book. This book definitely worth reading, it is an incredibly well-written.

Digital Make-Believe

Author : Phil Turner,J. Tuomas Harviainen
Publisher : Springer
Page : 178 pages
File Size : 50,9 Mb
Release : 2016-04-25
Category : Computers
ISBN : 9783319295534

Get Book

Digital Make-Believe by Phil Turner,J. Tuomas Harviainen Pdf

Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value. Useful for designers, undergraduates and researchers alike, this new research provide tools for understanding and applying make-believe in various contexts, ranging from digital tools to physical services. It takes the reader through a world of imagination and intuition applied into efficient practice, with topics including the connection of human-computer interaction (HCI) to make-believe and backstories, the presence of imagination in gamification, gameworlds, virtual worlds and service design, and the believability of make-believe based designs in various contexts. Furthermore, it discusses the challenges inherent in applying make-believe as a basis for interaction design, as well as the enactive mechanism behind it. Whether used as a university textbook or simply used for design inspiration, Digital Make-Believe provides new and efficient insight into approaching interaction in the way in which actual users of devices, software and services can innately utilise it.

Digital Make-Believe

Author : Phil Turner,J. Tuomas Harviainen
Publisher : Springer
Page : 0 pages
File Size : 48,6 Mb
Release : 2016-05-10
Category : Computers
ISBN : 3319295519

Get Book

Digital Make-Believe by Phil Turner,J. Tuomas Harviainen Pdf

Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value. Useful for designers, undergraduates and researchers alike, this new research provide tools for understanding and applying make-believe in various contexts, ranging from digital tools to physical services. It takes the reader through a world of imagination and intuition applied into efficient practice, with topics including the connection of human-computer interaction (HCI) to make-believe and backstories, the presence of imagination in gamification, gameworlds, virtual worlds and service design, and the believability of make-believe based designs in various contexts. Furthermore, it discusses the challenges inherent in applying make-believe as a basis for interaction design, as well as the enactive mechanism behind it. Whether used as a university textbook or simply used for design inspiration, Digital Make-Believe provides new and efficient insight into approaching interaction in the way in which actual users of devices, software and services can innately utilise it.

Mimesis as Make-Believe

Author : Kendall L. Walton
Publisher : Harvard University Press
Page : 472 pages
File Size : 52,5 Mb
Release : 1993-10-15
Category : Philosophy
ISBN : 9780674268227

Get Book

Mimesis as Make-Believe by Kendall L. Walton Pdf

Representations—in visual arts and in fiction—play an important part in our lives and culture. Kendall Walton presents here a theory of the nature of representation, which illuminates its many varieties and goes a long way toward explaining its importance. Drawing analogies to children’s make believe activities, Walton constructs a theory that addresses a broad range of issues: the distinction between fiction and nonfiction, how depiction differs from description, the notion of points of view in the arts, and what it means for one work to be more “realistic” than another. He explores the relation between appreciation and criticism, the character of emotional reactions to literary and visual representations, and what it means to be caught up emotionally in imaginary events. Walton’s theory also provides solutions to the thorny philosophical problems of the existence—or ontological standing—of fictitious beings, and the meaning of statements referring to them. And it leads to striking insights concerning imagination, dreams, nonliteral uses of language, and the status of legends and myths. Throughout Walton applies his theoretical perspective to particular cases; his analysis is illustrated by a rich array of examples drawn from literature, painting, sculpture, theater, and film. Mimesis as Make-Believe is important reading for everyone interested in the workings of representational art.

A Mile of Make-Believe

Author : Steve Penfold
Publisher : University of Toronto Press
Page : 256 pages
File Size : 48,9 Mb
Release : 2016-09-23
Category : History
ISBN : 9781442630987

Get Book

A Mile of Make-Believe by Steve Penfold Pdf

A Mile of Make Believe examines the unique history of the Santa Claus parade in Canada. This volume focuses on the Eaton’s sponsored parades that occurred in Toronto, Montreal and Winnipeg as well as the shorter-lived parades in Calgary and Edmonton. There is also a discussion of small town alternatives, organized by civic groups, service clubs, and chambers of commerce. By focusing on the pioneering effort of the Eaton’s department store Steve Penfold argues that the parade ultimately represented a paradoxical form of cultural power: it allowed Eaton’s to press its image onto public life while also reflecting the decline of the once powerful retailer. Penfold’s analysis reveals the "corporate fantastic" – a visual and narrative mix of meticulous organization and whimsical style– and its influence on parade traditions. Steve Penfold’s considerable analytical skills have produced a work that is simultaneously a cultural history, history of business and commentary on consumerism. Professional historians and the general public alike would be remiss if this wasn’t on their holiday wish list.

The House of Make-Believe

Author : Dorothy G. Singer,Jerome L. Singer
Publisher : Harvard University Press
Page : 352 pages
File Size : 54,5 Mb
Release : 2009-06-30
Category : Psychology
ISBN : 9780674043688

Get Book

The House of Make-Believe by Dorothy G. Singer,Jerome L. Singer Pdf

An attempt to cover all aspects of children's make-believe. The authors examine how imaginative play begins and develops and provide examples and evidence on the young child's invocation of imaginary friends, the adolescent's daring games and the adult's private imagery and inner thought.

HCI Redux

Author : Phil Turner
Publisher : Springer
Page : 162 pages
File Size : 53,9 Mb
Release : 2016-08-12
Category : Computers
ISBN : 9783319422350

Get Book

HCI Redux by Phil Turner Pdf

This book explores the role of cognition in the field of human-computer interaction (HCI) assessing how the field has developed over the past thirty years and discusses where the field is heading, as we begin to live in increasingly interconnected digital environments. Taking a broad chronological view, the author discusses cognition in relation to areas like make-believe, and appropriation, and places these more recent concepts in the context of traditional thinking about the psychology of HCI. HCI Redux will appeal to undergraduate and postgraduate students and researchers in psychology, the cognitive sciences and HCI. It will also be of interest to all readers with a curiosity about our everyday use of technology.

Imagination + Technology

Author : Phil Turner
Publisher : Springer Nature
Page : 148 pages
File Size : 55,8 Mb
Release : 2020-02-17
Category : Computers
ISBN : 9783030373481

Get Book

Imagination + Technology by Phil Turner Pdf

Imagination is highly valued and sought-after, yet elusive and ill-defined. Definitions range from narrowly cognitive accounts to those which endow imagination with world-making powers. Imagination underpins our ability to speculate about the future and to re-experience the past. The everyday functioning of society relies on being able to imagine the perspectives of others; and our sense of who we are depends on the stories our imaginations create. Our soaring imaginations have taken us to the moon and allowed Einstein to race a light beam. Unsurprisingly, imagination underlies every aspect of human-computer interaction, from the earliest conceptual sketches, through the realistic possibilities portrayed variously in well-known tools as scenarios and storyboards, through to the wilder shores of design fictions. Yet, curiously, imagination is very rarely addressed directly in the design and HCI literature (and is wholly missing from virtual reality). This book addresses this gap in our accounts of how we imagine, conceptualise, design and use digital technologies. Drawing on many years of practical and academic experience in human computer-interaction, together with a wide range of material from psychology, design, cognitive science and HCI, seasoned with a little philosophy and anthropology, Imagination + Technology first considers imagination itself and the principal farthings of a new account. Later chapters discuss the role of imagination in the design, aesthetics, use and experience of digital technologies before the concluding chapter focusses on the provocative nature of imagination. The book will be stimulating reading for anyone working in the field of interactive technology and related areas, whether academics, students or practitioners.

Urban Play

Author : Fabio Duarte,Ricardo Alvarez
Publisher : MIT Press
Page : 225 pages
File Size : 51,6 Mb
Release : 2021-08-03
Category : Social Science
ISBN : 9780262362269

Get Book

Urban Play by Fabio Duarte,Ricardo Alvarez Pdf

Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers. In Urban Play, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play--in the sense of acting for one's own enjoyment rather than to achieve a goal--that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them. The authors show how creativity emerges in moments of instability, when a new technology overthrows an established one, or when internal factors change a technology until it becomes a different technology. Exploring the role of fantasy in design, they examine Disney World and its outsize influence on design and on forms of social interaction beyond the entertainment world. They also consider Las Vegas and Dubai, desert cities that combine technology with fantasies of pleasure and wealth. Video games and interactive media, they show, infuse the design process with interactivity and participatory dynamics, leaving spaces open to variations depending on the users' behavior. Throughout, they pinpoint the critical moments when technology plays a key role in reshaping how we design and experience spaces.

Imaginary Games

Author : Chris Bateman
Publisher : John Hunt Publishing
Page : 334 pages
File Size : 49,5 Mb
Release : 2011
Category : Philosophy
ISBN : 9781846949418

Get Book

Imaginary Games by Chris Bateman Pdf

Can games be art or is all art a kind of game? A philosophical investigation of play and imaginary things.

A Companion to Digital Literary Studies

Author : Ray Siemens,Susan Schreibman
Publisher : John Wiley & Sons
Page : 559 pages
File Size : 52,7 Mb
Release : 2013-03-20
Category : Social Science
ISBN : 9781118508831

Get Book

A Companion to Digital Literary Studies by Ray Siemens,Susan Schreibman Pdf

This Companion offers an extensive examination of how new technologies are changing the nature of literary studies, from scholarly editing and literary criticism, to interactive fiction and immersive environments. A complete overview exploring the application of computing in literary studies Includes the seminal writings from the field Focuses on methods and perspectives, new genres, formatting issues, and best practices for digital preservation Explores the new genres of hypertext literature, installations, gaming, and web blogs The Appendix serves as an annotated bibliography

Digital Playgrounds

Author : Sara M. Grimes
Publisher : University of Toronto Press
Page : 367 pages
File Size : 46,6 Mb
Release : 2021
Category : Computers
ISBN : 9781442615564

Get Book

Digital Playgrounds by Sara M. Grimes Pdf

Digital Playgrounds makes the argument that online games play a uniquely meaningful role in children's lives, with profound implications for children's culture, agency, and rights in the digital era.

The Psychosocial Reality of Digital Travel

Author : Ingvar Tjostheim,John A. Waterworth
Publisher : Springer Nature
Page : 160 pages
File Size : 54,7 Mb
Release : 2021-12-06
Category : Psychology
ISBN : 9783030912727

Get Book

The Psychosocial Reality of Digital Travel by Ingvar Tjostheim,John A. Waterworth Pdf

This open access book takes a fresh look at the nature of the digital travel experience, at a time when more and more people are engaged in online social interaction, games, and other virtual experiences essentially involving online visits to other places. It examines whether these experiences can seem real to the virtual traveller and, if so, under what conditions and on what grounds. The book unpacks philosophical theories relevant to the feeling of being somewhere, emphasising the importance of perception and being-in-the-world. Notions of place are outlined, based on work in tourism studies, human geography, and other applied social fields, with an aim to investigate how and when different experiences of place arise for the traveller and how these relate to telepresence – the sense of being there in another place through digital media. Findings from recent empirical studies of digital travel are presented, including a survey from which the characteristics of “digital travellers” are identified. A review of selected interactive design trends and possibilities leads to the conclusion, which draws these strands together and looks to the future of this topical and expanding field.

Exploring Videogames: Culture, Design and Identity

Author : Nick Webber,Daniel Riha
Publisher : BRILL
Page : 189 pages
File Size : 51,6 Mb
Release : 2019-01-04
Category : Social Science
ISBN : 9781848882409

Get Book

Exploring Videogames: Culture, Design and Identity by Nick Webber,Daniel Riha Pdf

This volume was first published by Inter-Disciplinary Press in 2013. This volume brings together perspectives on videogames and interactive entertainment from film and media studies, Russian studies, health, philosophy and human-computer interaction, among others. It includes theoretically and practically-informed explorations of the nature of games, their design and development, and their communities and culture.

Digital Souls

Author : Patrick Stokes
Publisher : Bloomsbury Publishing
Page : 208 pages
File Size : 54,8 Mb
Release : 2021-01-14
Category : Philosophy
ISBN : 9781350139176

Get Book

Digital Souls by Patrick Stokes Pdf

Social media is full of dead people. Nobody knows precisely how many Facebook profiles belong to dead users but in 2012 the figure was estimated at 30 million. What do we do with all these digital souls? Can we simply delete them, or do they have a right to persist? Philosophers have been almost entirely silent on the topic, despite their perennial focus on death as a unique dimension of human existence. Until now. Drawing on ongoing philosophical debates, Digital Souls claims that the digital dead are objects that should be treated with loving regard and that we have a moral duty towards. Modern technology helps them to persist in various ways, while also making them vulnerable to new forms of exploitation and abuse. This provocative book explores a range of questions about the nature of death, identity, grief, the moral status of digital remains and the threat posed by AI-driven avatars of dead people. In the digital era, it seems we must all re-learn how to live with the dead.

The Girl With The Make-Believe Husband

Author : Julia Quinn
Publisher : HarperCollins
Page : 286 pages
File Size : 50,9 Mb
Release : 2017-05-30
Category : Fiction
ISBN : 9780062388186

Get Book

The Girl With The Make-Believe Husband by Julia Quinn Pdf

There were Bridgertons before the eight alphabetically named siblings. In this second of the Bridgerton Prequel series, following Because of Miss Bridgerton, we go back to where it all began. . . from #1 New York Times bestselling author Julia Quinn. While you were sleeping... With her brother Thomas injured on the battlefront in the Colonies, orphaned Cecilia Harcourt has two unbearable choices: move in with a maiden aunt or marry a scheming cousin. Instead, she chooses option three and travels across the Atlantic, determined to nurse her brother back to health. But after a week of searching, she finds not her brother but his best friend, the handsome officer Edward Rokesby. He's unconscious and in desperate need of her care, and Cecilia vows that she will save this soldier's life, even if staying by his side means telling one little lie... I told everyone I was your wife When Edward comes to, he's more than a little confused. The blow to his head knocked out three months of his memory, but surely he would recall getting married. He knows who Cecilia Harcourt is—even if he does not recall her face—and with everyone calling her his wife, he decides it must be true, even though he'd always assumed he'd marry his neighbor back in England. If only it were true... Cecilia risks her entire future by giving herself—completely—to the man she loves. But when the truth comes out, Edward may have a few surprises of his own for the new Mrs. Rokesby.