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Diplomacy Games by Rudolf Avenhaus,I. William Zartman Pdf
In this book, leading experts in international negotiations present formal models of conflict resolution and international negotiations. It examines how the abstract concept of formal models can be made more understandable to those not trained to work with them, what can be done to encourage the use of formal methods in the real world, and ways in which politicians and diplomats can apply formal methods to the problems they are currently facing.
International Diplomacy and the Olympic Movement by Aaron Beacom Pdf
This book explores the relationship between diplomatic discourse and the Olympic Movement, charting its continuity and change from an historical perspective. Using the recent body of literature on diplomacy it explores the evolution of diplomatic discourse around a number of themes, in particular the increasing range of stakeholders engaged in the Olympic bid, disability advocacy and the mainstreaming of the Paralympic Games and the evolution of the Olympic boycott. The work addresses the increasing engagement of a number of non-state actors, in particular the IOC and the IPC, as indicative of the diffusion of contemporary diplomacy. At the same time it identifies the state as continuing in the role of primary actor, setting the terms of reference for diplomatic activity beyond the pursuit of its own policy interests. Its historical investigation, based around a UK case study, provides insights into the characteristics of diplomatic discourse relating to the Games, and creates the basis for mapping the future trajectory of diplomacy as it relates to the Olympic Movement.
Author : Frank C. Zagare Publisher : Oxford University Press, USA Page : 202 pages File Size : 51,7 Mb Release : 2018-12-26 Category : Game theory ISBN : 9780198831587
Game Theory, Diplomatic History and Security Studies by Frank C. Zagare Pdf
Known as the science of strategy, game theory is a branch of mathematics that has gained broad acceptance as a legitimate methodological tool, and has been widely adapted by a number of other fields. Frank C. Zagare provides an introduction to the application of game theory in the fields of security studies and diplomatic history, demonstrating the advantages of using a formal game-theoretic framework to explain complex events and strategic relationships. Comprised of three parts, the first illustrates the basic concepts of game theory, initially with abstract examples but later in the context of real world foreign policy decision-making. The author highlights the methodological problems of using game theory to construct an analytic narrative and the advantages of working around these obstacles. Part II develops three extended case studies that illustrate the theory at work: the First Moroccan Crisis of 1905-1906, the July Crisis of 1914, and the Cuban Missile Crisis of 1962. Finally, in Part III, Zagare describes a general theory of interstate conflict initiation, limitation, escalation, and resolution and rebuts criticisms of the methodology. Logically demanding, Game Theory, Diplomatic History and Security Studies conveys an intuitive understanding of the theory of games through the use of real-world examples to exemplify the 'theory in action'.
This book analyzes the place and role of sport within public diplomacy, including theoretical conceptualizations of the category of sports diplomacy as a sub-category of public diplomacy and empirical research of selected examples of the use of sport within public diplomacy. The empirical part of the book refers to three approaches to sports diplomacy and concerns the utilization of sport by states in order to shape relations with other states, the role of sport in building the international image of a state and the diplomatic subjectivity of international sports organizations. In reference to the first two approaches, the book uses comparative case study was in order to make observations and generalizations concerning sports diplomacy. Apart from that, the book includes a detailed study of the diplomatic subjectivity of the International Olympic Committee.
This book offers an accessible overview of the role sport plays in international relations and diplomacy. Sports diplomacy has previously been defined as an old but under-studied aspect of the estranged relations between peoples, nations and states. These days, it is better understood as the conscious, strategic and ongoing use of sport, sportspeople and sporting events by state and non-state actors to advance policy, trade, development, education, image, reputation, brand, and people-to-people links. In order to better understand the many occasions where sport and diplomacy overlap, this book presents four new, inter-disciplinary and theoretical categories of sports diplomacy: traditional, ‘new’, sport-as-diplomacy, and sports anti-diplomacy. These categories are further validated by a large number of case studies, ranging from the Ancient Olympiad to the recent appearance of esoteric, government sports diplomacy strategies, and beyond, to the activities of non-state sporting actors such as F.C. Barcelona, Colin Kaepernick and the digital world of e-sports. As a result, the landscape of sports diplomacy becomes clearer, as do the pitfalls and limitations of using sport as a diplomatic tool. This book will be of much interest to students of diplomacy, foreign policy, sports studies, and International Relations in general.
To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade
Maritime Diplomacy in the 21st Century by Christian Le Mière Pdf
This book aims to redefine maritime diplomacy for the modern era. Maritime diplomacy encompasses a spectrum of activities, from co-operative measures such as port visits, exercises and humanitarian assistance to persuasive deployment and coercion. It is an activity no longer confined to just navies, but in the modern era is pursued be coast guards, civilian vessels and non-state groups. As states such as China and India develop, they are increasingly using this most flexible form of soft and hard power. Maritime Diplomacy in the 21st Century describes and analyses the concept of maritime diplomacy, which has been largely neglected in academic literature. The use of such diplomacy can be interesting not just for the parochial effects of any activity, but because any event can reflect changes in the international order, while acting as an excellent gauge for the existence and severity of international tension. Further, maritime diplomacy can act as a valve through which any tension can be released without resort to conflict. Written in an accessible but authoritative style, this book describes the continued use of coercion outside of war by navies, while also situating it more clearly within the various roles and effects that maritime forces have in peacetime. This book will be of much interest to students of seapower, naval history, strategic studies, diplomacy and international relations.
The Game Design Reader by Katie Salen Tekinbas,Eric Zimmerman Pdf
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.
Understanding International Diplomacy by Corneliu Bjola,Markus Kornprobst Pdf
This book provides a comprehensive introduction to the study of international diplomacy, covering both theory and practice. This second edition has been revised and updated, with new material on such key contemporary issues as Syria, Ukraine, migration and the South China Sea. The text summarizes and discusses the major trends in the field of diplomacy, providing an innovative theoretical approach to understanding diplomacy not as a collection of practices or a set of historical traditions, but as a form of institutionalized communication through which authorized representatives produce, manage and distribute public goods. The book: Traces the evolution of diplomacy from its beginnings in ancient Egypt, Greece and China to our current age of global diplomacy. Examines theoretical explanations about how diplomats take decisions, make relations and shape the world. Discusses normative approaches to how diplomacy ought to adapt itself to the twenty-first century, help re-make states and assist the peaceful evolution of international order. In sum, Understanding International Diplomacy provides an up-to-date, accessible and authoritative overview of how diplomacy works and, indeed, ought to work in a globalized world. This textbook will be essential reading for students of international diplomacy, and is highly recommended for students of crisis negotiation, international organizations, foreign policy and IR in general.
A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.
The Oxford Handbook of Modern Diplomacy by Andrew F. Cooper,Jorge Heine,Ramesh Thakur Pdf
At a time when diplomatic practices and the demands imposed on diplomats are changing quite radically, and many foreign ministries feel they are being left behind, there is a need to understand the various forces that are affecting the profession. Diplomacy remains a salient activity in today's world in which the basic authoritative actor is still the state. At the same time, in some respects the practice of diplomacy is undergoing significant, even radical, changes to the context, tools, actors and domain of the trade. These changes spring from the changing nature of the state, the changing nature of the world order, and the interplay between them. One way of describing this is to say that we are seeing increased interaction between two forms of diplomacy, 'club diplomacy' and 'network diplomacy'. The former is based on a small number of players, a highly hierarchical structure, based largely on written communication and on low transparency; the latter is based on a much larger number of players (particularly of civil society), a flatter structure, a more significant oral component, and greater transparency. The Oxford Handbook of Modern Diplomacy is an authoritative reference tool for those studying and practicing modern diplomacy. It provides an up-to-date compendium of the latest developments in the field. Written by practitioners and scholars, the Handbook describes the elements of constancy and continuity and the changes that are affecting diplomacy. The Handbook goes further and gives insight to where the profession is headed in the future. Co-edited by three distinguished academics and former practitioners, the Handbook provides comprehensive analysis and description of the state of diplomacy in the 21st Century and is an essential resource for diplomats, practitioners and academics.
Although the game of soccer is known by many names around the world—football, fútbol, Fußball, voetbal—the sport is a universal language. Throughout the past century, governments have used soccer to further their diplomatic aims through a range of actions including boycotts, carefully orchestrated displays at matches, and more. In turn, soccer organizations have leveraged their power over membership and tournament decisions to play a role in international relations. In Soccer Diplomacy, an international group of experts analyzes the relationship between soccer and diplomacy. Together, they investigate topics such as the use of soccer as a tool of nation-state–based diplomacy, soccer as a non-state actor, and the relationship between soccer and diplomatic actors in subnational, national, and transnational contexts. They also examine the sport as a conduit for representation, communication, and negotiation. Drawing on a wealth of historical examples, the contributors demonstrate that governments must frequently address soccer as part of their diplomatic affairs. They argue that this single sport—more than the Olympics, other regional multisport competitions, or even any other sport—reveals much about international relations, how states attempt to influence foreign views, and regional power dynamics.
International Football as Cultural Diplomacy by Peter J. Beck Pdf
Drawing on wide-ranging archival research, this authoritative new history examines the cultural diplomatic role played by British football in international affairs, British foreign policy, and international football during the 1930s. For British governments, soccer diplomacy emerged as a favoured instrument of soft power when facing Hitler’s Germany, Mussolini’s Italy, Hirohito’s Japan, and Stalin’s Russia on and off the field. Examining the evolving relationship between successive governments and the Football Association, this book records how governments, though publicly espousing the distinctive autonomy of British sport, pursued privately a progressively interventionist role regarding international matches played by England and Football League clubs. Embedding its central themes in the wider context of international relations, the war of ideas between the liberal democracies and the dictatorships, and international football, the book also interrogates one of the most shocking moments in British sporting history, when England players gave Nazi salutes in Berlin in 1938, an episode in which virtue signalling was used in support of footballing appeasement. Offering readers an informed historical perspective on some of the modern world’s most significant issues, from the divide between dictatorships and liberal democracies to the use of sport as cultural diplomacy aka cultural propaganda, this book is fascinating reading for anybody with an interest in the history of Britain, sport history, football, international politics, diplomacy or international institutions.
The SAGE Handbook of Diplomacy by Costas M. Constantinou,Pauline Kerr,Paul Sharp Pdf
The SAGE Handbook of Diplomacy provides a major thematic overview of Diplomacy and its study that is theoretically and historically informed and in sync with the current and future needs of diplomatic practice . Original contributions from a brilliant team of global experts are organised into four thematic sections: Section One: Diplomatic Concepts & Theories Section Two: Diplomatic Institutions Section Three: Diplomatic Relations Section Four: Types of Diplomatic Engagement
"From model trains to board games, this book tells the story of how the attitudes and beliefs of a predominantly white culture of hobbyists still pervades geek culture today"--