Game Preview

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Game Preview

Author : Nicolae Sfetcu
Publisher : Nicolae Sfetcu
Page : 825 pages
File Size : 52,7 Mb
Release : 2014-05-04
Category : Games & Activities
ISBN : 8210379456XXX

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Game Preview by Nicolae Sfetcu Pdf

A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Codex Enigmatum

Author : Rami Hansenne
Publisher : Innovario
Page : 145 pages
File Size : 51,9 Mb
Release : 2019-07-29
Category : Games & Activities
ISBN : 9789463960236

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Codex Enigmatum by Rami Hansenne Pdf

Codex Enigmatum is a richly illustrated puzzle book, filled with a diverse mix of unique and interrelated brain teasers, riddles and conundrums. It features many one-of-a-kind escape room type puzzles designed specifically for this book, as well as unconventional twists on well-known puzzle genres. Each puzzle solution yields a key to unlock future puzzles and in order to unlock the secrets of the codex, you will need to quest your way through over 60 varied and eccentric enigmas requiring a combination of lateral thinking, logical deduction, spatial reasoning and pattern recognition. Are you up to the challenge?

iPod & iTunes For Dummies

Author : Tony Bove
Publisher : John Wiley & Sons
Page : 516 pages
File Size : 48,5 Mb
Release : 2010-11-17
Category : Computers
ISBN : 9780470943830

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iPod & iTunes For Dummies by Tony Bove Pdf

The perennial iPod and iTunes bestseller returns—completely updated! The popularity of iPods is not slowing down—so you need to keep up! Now in its eighth edition, iPod & iTunes For Dummies is the ideal companion for getting started with the iPod and Apple’s iTunes service. Bestselling veteran author Tony Bove helps you get comfortable with using the iPod as more than just a digital music player. You’ll learn to shop at the iTunes store, surf the Web, rent movies, buy songs, send and receive e-mail, get directions, check finances, organize and share photos, watch videos, and much more. Plus, the new and expanded content touches on the latest iPod models, including the iPod classic, iPod nano, iPod shuffle, iPod touch, and the newest version of iTunes. Serves as the latest edition in the bestselling lineage of a helpful, easy-to-understand guide to the iPod and iTunes Offers straightforward coverage of using your iPod as the ultimate digital music player and shows you how buy and download songs from iTunes, create playlists, share content from your iTunes library, burn CDs from iTunes, play music through your home or car stereo, and more Details how to import music, videos, audiobooks, and podcasts; find cool content in the App Store; choose the right accessories; sync your iPod with your Mac or PC; and more Reviews updating your iPod, troubleshooting, and maintaining the battery life iPod and iTunes For Dummies, 8th Edition guides you through all the latest updates and enhancements so that you can start enjoying your iPod today!

Unreal Engine 5 Game Development with C++ Scripting

Author : ZHENYU GEORGE LI
Publisher : Packt Publishing Ltd
Page : 384 pages
File Size : 40,6 Mb
Release : 2023-08-30
Category : Computers
ISBN : 9781804615263

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Unreal Engine 5 Game Development with C++ Scripting by ZHENYU GEORGE LI Pdf

Expand your UE5 game development skills by leveraging C++ scripting and improve your game development abilities by building a game from scratch Purchase of the print or Kindle book includes a free PDF eBook Key Features Learn C++ programming as well as C++ scripting for Unreal Engine 5 Practice the UE5 scripting APIs through a game project to improve your knowledge and skills Explore essential techniques and development cycles including design, implementation, optimization, and publishing Book DescriptionUnreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey. You’ll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You’ll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you’ll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game. By the end of this book, you’ll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.What you will learn Develop coding skills in Microsoft Visual Studio and the Unreal Engine editor Discover C++ programming for Unreal Engine C++ scripting Understand object-oriented programming concepts and C++-specific syntax Explore NPC controls, collisions, interactions, navigation, UI, and the multiplayer mechanism Use the predefined Unreal Engine classes and the programming mechanism Write code to solve practical problems and accomplish tasks Implement solutions and methods used in game development Who this book is for This book is for game designers, artists, software engineers, and students with some experience in using Unreal Engine and looking to explore the enigmatic C++ scripting. Basic experience with the UE editor is expected and blueprint scripting is a must. Familiarity with game concepts such as game level, lights, camera, actor/pawn/character, transformation, animation, and player control will be beneficial.

The Meaning of Video Games

Author : Steven E. Jones
Publisher : Routledge
Page : 209 pages
File Size : 43,8 Mb
Release : 2008-04-11
Category : Games & Activities
ISBN : 9781135902186

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The Meaning of Video Games by Steven E. Jones Pdf

The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today’s culture. It begins by assuming that video games are meaningful–not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes a contribution to the study of video games, but it also aims to enrich textual studies. Early video game studies scholars were quick to point out that a game should never be reduced to merely its "story" or narrative content and they rightly insist on the importance of studying games as games. But here Steven E. Jones demonstrates that textual studies–which grows historically out of ancient questions of textual recension, multiple versions, production, reproduction, and reception–can fruitfully be applied to the study of video games. Citing specific examples such as Myst and Lost, Katamari Damacy, Halo, Façade, Nintendo’s Wii, and Will Wright’s Spore, the book explores the ways in which textual studies concepts–authorial intention, textual variability and performance, the paratext, publishing history and the social text–can shed light on video games as more than formal systems. It treats video games as cultural forms of expression that are received as they are played, out in the world, where their meanings get made.

Trapped in a Video Game

Author : Dustin Brady
Publisher : Andrews McMeel Publishing
Page : 144 pages
File Size : 40,9 Mb
Release : 2018-04-10
Category : Juvenile Fiction
ISBN : 9781449496265

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Trapped in a Video Game by Dustin Brady Pdf

Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good!

The Essentials of Sports Reporting and Writing

Author : Scott Reinardy,Wayne Wanta
Publisher : Routledge
Page : 412 pages
File Size : 42,9 Mb
Release : 2015-03-24
Category : Language Arts & Disciplines
ISBN : 9781317669319

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The Essentials of Sports Reporting and Writing by Scott Reinardy,Wayne Wanta Pdf

In The Essentials of Sports Reporting and Writing, authors Scott Reinardy and Wayne Wanta employ their own professional experience as sports writers and editors to give students a useful and practical view of the sports writing profession. The text is divided into readily digestible sections, covering essential topics such as types of stories; background and preparation; interviewing; the beginning stages of writing; and conclusion writing. Through real-life examples, readers learn the in-and-outs of writing columns, advances and follows, sidebars, profiles, and features, as well as the stylistic and ethical considerations that go into writing sports content. New to the second edition are: "Professional Perspectives" where working sports journalists give their insiders’ look at the work they do. A chapter on the intricacies of international event reporting A chapter providing an honest view of what life as a sport journalist entails. A companion website also accompanies the text. It includes supplemental materials for students and pedagogical support for instructors, including slide presentations, quizzes, and sample assignments. Intended for journalism students planning a career in sports reporting, this text offers key insights on the practical and personal aspects of the work.

Focus On: 100 Most Popular Shooting Guards

Author : Wikipedia contributors
Publisher : e-artnow sro
Page : 1218 pages
File Size : 43,9 Mb
Release : 2024-05-02
Category : Electronic
ISBN : 8210379456XXX

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Focus On: 100 Most Popular Shooting Guards by Wikipedia contributors Pdf

Unity 2020 Mobile Game Development

Author : John P. Doran
Publisher : Packt Publishing Ltd
Page : 455 pages
File Size : 53,8 Mb
Release : 2020-08-21
Category : Computers
ISBN : 9781838980993

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Unity 2020 Mobile Game Development by John P. Doran Pdf

A practical guide on how to use Unity for building cross-platform mobile games and Augmented Reality apps using the latest Unity 2020 toolset Key FeaturesCreate, deploy, and monetize captivating and immersive games on Android and iOS platformsTake your games into the real world by adding augmented reality features to your mobile projectsKick-start your mobile game development journey with step-by-step instructions and a demo game projectBook Description Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games. What you will learnDesign responsive user interfaces for your mobile gamesDetect collisions, receive user input, and create player movements for your mobile gamesCreate interesting gameplay elements using inputs from your mobile deviceExplore the mobile notification package in Unity game engine to keep players engagedCreate interactive and visually appealing content for Android and iOS devicesMonetize your game projects using Unity Ads and in-app purchasesWho this book is for If you are a game developer or mobile developer who wants to learn Unity and use it to build mobile games for iOS and Android, then this Unity book is for you. Prior knowledge of C# and Unity will be beneficial but is not mandatory.

Seven Games: A Human History

Author : Oliver Roeder
Publisher : W. W. Norton & Company
Page : 326 pages
File Size : 45,9 Mb
Release : 2022-01-25
Category : History
ISBN : 9781324003786

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Seven Games: A Human History by Oliver Roeder Pdf

A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

C# Game Programming Cookbook for Unity 3D

Author : Jeff W. Murray
Publisher : CRC Press
Page : 298 pages
File Size : 51,8 Mb
Release : 2021-03-25
Category : Computers
ISBN : 9781000359640

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C# Game Programming Cookbook for Unity 3D by Jeff W. Murray Pdf

This second edition of C# Game Programming Cookbook for Unity 3D expounds upon the first with more details and techniques. With a fresh array of chapters, updated C# code and examples, Jeff W. Murray’s book will help the reader understand structured game development in Unity unlike ever before. New to this edition is a step-by-step tutorial for building a 2D infinite runner game from the framework and scripts included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio mixers to asynchronous scene loading, the focus of this book is building a reusable structure to take care of many of the most used systems. Improve your game's sound in a dedicated audio chapter covering topics such as audio mixers, fading, and audio ducking effects, or dissect a fully featured racing game with car physics, lap counting, artificial intelligence steering behaviors, and game management. Use this book to guide your way through all the required code and framework to build a multi-level arena blaster game. Features Focuses on programming, structure, and an industry-level, C#-based framework Extensive breakdowns of all the important classes Example projects illustrate and break down common and important Unity C# programming concepts, such as coroutines, singletons, static variables, inheritance, and scriptable objects. Three fully playable example games with source code: a 2D infinite runner, an arena blaster, and an isometric racing game The script library includes a base Game Manager, timed and proximity spawning, save profile manager, weapons control, artificial intelligence controllers (path following, target chasing and line-of-sight patrolling behaviors), user interface Canvas management and fading, car physics controllers, and more. Code and screenshots have been updated with the latest versions of Unity. These updates will help illustrate how to create 2D games and 3D games based on the most up-to-date methods and techniques. Experienced C# programmers will discover ways to structure Unity projects for reusability and scalability. The concepts offered within the book are instrumental to mastering C# and Unity. In his game career spanning more than 20 years, Jeff W. Murray has worked with some of the world's largest brands as a Game Designer, Programmer, and Director. A Unity user for over 14 years, he now works as a consultant and freelancer between developing his own VR games and experiments with Unity.

The Infinite Game

Author : Simon Sinek
Publisher : Penguin
Page : 272 pages
File Size : 47,7 Mb
Release : 2019-10-15
Category : Business & Economics
ISBN : 9780735213524

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The Infinite Game by Simon Sinek Pdf

From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.

Student Journalism & Media Literacy

Author : Homer L. Hall,Megan Fromm, Ph.D.,Aaron Manfull
Publisher : The Rosen Publishing Group, Inc
Page : 458 pages
File Size : 47,9 Mb
Release : 2015-01-15
Category : Juvenile Nonfiction
ISBN : 9781477781333

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Student Journalism & Media Literacy by Homer L. Hall,Megan Fromm, Ph.D.,Aaron Manfull Pdf

This comprehensive resource covers everything student journalists need to know in a rapidly changing media landscape. Approachable and non-intimidating, this book features important concepts and examples from current school publications from around the country. Foremost, it teaches skills such as the fundamentals of good writing and the basics of newspaper layout and design. Also addressed, however, are topics that journalists are only now facing such as the responsibilities of citizen journalists, managing a news website, and digital security for reporters in the electronic age. This textbook is on the cutting edge in teaching students how to navigate this evolving field. EBOOK PRICE LISTED IS FOR SINGLE USE ONLY. CONTACT US FOR A PRICE QUOTE FOR MULTI-USE ACCESS.

Sams Teach Yourself Mac OS X Digital Media All in One

Author : Robyn Ness
Publisher : Sams Publishing
Page : 792 pages
File Size : 47,5 Mb
Release : 2003
Category : Computers
ISBN : 0672325322

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Sams Teach Yourself Mac OS X Digital Media All in One by Robyn Ness Pdf

"Digital Photos, Video, and Music All in One" is designed to teach the new computer user how to easily work with a variety of digital media. It doesn't assume the reader wants to learn how to use just one product, but covers multiple products and technologies together in a logical fashion: Digital Cameras Photoshop Elements Burning CDs and DVDs Scanners and Printers MP3s and Digital Music Digital Videos

iPod and iTunes For Dummies

Author : Tony Bove
Publisher : John Wiley & Sons
Page : 529 pages
File Size : 49,5 Mb
Release : 2009-09-25
Category : Computers
ISBN : 9780470585351

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iPod and iTunes For Dummies by Tony Bove Pdf

The fun and easy way to make the most of your iPod and the iTunes store iPods have totally revolutionized the way we play music, videos, and TV shows. This handy guide is written by veteran For Dummies author Tony Bove and will have you off and running with your iPod in no time. You’ll get set-up advice and help loading your iPod with tunes, podcasts, movies, and more. Got an iPod touch or iPhone? Learn to use the multitouch interface, add photos, surf the Web, manage your e-mail and calendar, and even play games. Introduces the different iPod models, including iPod touch, iPod classic, iPod nano, and iPod shuffle Explains how to set up iTunes, shop at the iTunes store, and import music, videos, and podcasts Shows how to manage photos, videos, synchronize devices with iTunes, burn CDs from iTunes, play iPod content, and play music on your home stereo, TV, or car stereo Includes tips on working with Genius to create playlists, resetting and restoring your iPod, troubleshooting, and organizing and sharing content Don’t wait another minute to start enjoying your new iPod! Start enjoying everything your iPod can offer with the latest edition of iPod & iTunes For Dummies today. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.