Discoveries In Gaming And Computer Mediated Simulations

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Discoveries in Gaming and Computer-mediated Simulations

Author : Richard Eugene Ferdig
Publisher : IGI Global
Page : 0 pages
File Size : 43,7 Mb
Release : 2011
Category : Computers
ISBN : 1609605659

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Discoveries in Gaming and Computer-mediated Simulations by Richard Eugene Ferdig Pdf

"This book explores and promotes a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines, building a significant bridge between research and practice on electronic gaming and simulations"--Provided by publisher.

Gender Considerations and Influence in the Digital Media and Gaming Industry

Author : Prescott, Julie
Publisher : IGI Global
Page : 357 pages
File Size : 52,9 Mb
Release : 2014-06-30
Category : Social Science
ISBN : 9781466661431

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Gender Considerations and Influence in the Digital Media and Gaming Industry by Prescott, Julie Pdf

Occupational segregation is an important issue and can be detrimental to women. There is a strong need for more women in science, engineering, and information technology, which are traditionally male dominated fields. Female representation in the computer gaming industry is a potential way to increase the presence of women in other computer-related fields. Gender Considerations and Influence in the Digital Media and Gaming Industry provides a collection of high-quality empirical studies and personal experiences of women working in male-dominated fields with a particular focus on the media and gaming industries. Providing insight on best methods for attracting and retaining women in these fields, this volume is a valuable reference for executives and members of professional bodies who wish to encourage women in their career progression.

Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends

Author : Ferdig, Richard E.
Publisher : IGI Global
Page : 390 pages
File Size : 55,7 Mb
Release : 2012-01-31
Category : Computers
ISBN : 9781466600300

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Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends by Ferdig, Richard E. Pdf

Gaming has long been a means for humans to share knowledge, learn new concepts, and escape the constraints of reality. Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends investigates the role of games and computer-mediated simulations in a variety of environments, including education, government, and business. Exploring psychological, social, and cultural implications of games and simulations, as well as policies related to their design and development, this reference aims to support the work of researchers in this growing field, as well as bridge the gap between theory and practice in the application of electronic games to everyday situations.

Gender Divide and the Computer Game Industry

Author : Prescott, Julie
Publisher : IGI Global
Page : 321 pages
File Size : 54,6 Mb
Release : 2013-09-30
Category : Social Science
ISBN : 9781466645356

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Gender Divide and the Computer Game Industry by Prescott, Julie Pdf

"This book takes a look at the games industry from a gendered perspective and highlights the variety of ways in which women remain underrepresented in this industry"--Provided by publisher.

Video Games and Creativity

Author : Anonim
Publisher : Academic Press
Page : 330 pages
File Size : 47,6 Mb
Release : 2015-08-03
Category : Psychology
ISBN : 9780128017050

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Video Games and Creativity by Anonim Pdf

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. Summarizes research relating to creativity and video games Incorporates creativity research on both game design and game play Discusses physical design, game mechanics, coding, and more Investigates how video games may encourage creative problem solving Highlights applications of video games for educational purposes

Gender Considerations in Online Consumption Behavior and Internet Use

Author : English, Rebecca
Publisher : IGI Global
Page : 297 pages
File Size : 50,9 Mb
Release : 2016-03-30
Category : Social Science
ISBN : 9781522500117

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Gender Considerations in Online Consumption Behavior and Internet Use by English, Rebecca Pdf

The use of social media and blogging websites has become more prevalent especially among young women; this trend suggests that gender has the potential to coincide with one’s actions and engagement online. Despite this notable trend, there is still a dearth of research on how women use the internet and how it affects their health, families, and interpersonal relationships. Gender Considerations in Online Consumption Behavior and Internet Use considers the use of online technologies through the lens of gender. From blogs dedicated to motherhood and infertility, to the Movember men’s health movement, gender identity is expressed in a communitive way online. This book provides empirical evidence on gender-specific internet usage and the feminine online experience. It is a valuable resource for students, academicians, researchers, technology developers, and government officials.

Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds

Author : Ferdig, Richard E.
Publisher : IGI Global
Page : 361 pages
File Size : 47,9 Mb
Release : 2013-05-31
Category : Education
ISBN : 9781466640191

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Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds by Ferdig, Richard E. Pdf

Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.

New Media and Learning in the 21st Century

Author : Tzu-Bin Lin,Victor Chen,Ching Sing Chai
Publisher : Springer
Page : 216 pages
File Size : 54,6 Mb
Release : 2015-02-25
Category : Education
ISBN : 9789812873262

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New Media and Learning in the 21st Century by Tzu-Bin Lin,Victor Chen,Ching Sing Chai Pdf

This volume brings together conceptualizations and empirical studies that explore the socio-cultural dimension of new media and its implications on learning in the 21st century classroom. The authors articulate their vision of new-media-enhanced learning at a global level. The high-level concept is then re-examined for different degrees of contextualization and localization, for example how a specific form of new media (e-reader) changes specific activities in different cultures. In addition, studies based in Singapore classrooms provide insights as to how these concepts are being transformed and implemented by a co-constructive effort on the part of researchers, teachers and students. Singapore classrooms offer a unique environment to study the theory-practice nexus in that they are high achieving, implicitly grounded in the eastern cultural values and well-equipped with ICT infrastructure. While these studies are arguably the state-of-the-art exemplars that synergize socio-cultural and technological affordances of the current learning environments, they also serve as improvable ideas for further innovations. The interplay between theory and practice lends support to the reciprocal improvements for both. This book contributes to the continuing debate in the field, and will lead to better learning environments in the 21st century.

Supporting Multiculturalism and Gender Diversity in University Settings

Author : Zhou, Molly Y.
Publisher : IGI Global
Page : 270 pages
File Size : 49,5 Mb
Release : 2015-03-31
Category : Education
ISBN : 9781466683228

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Supporting Multiculturalism and Gender Diversity in University Settings by Zhou, Molly Y. Pdf

Despite modern technology and the focus on international business striving to make the world a smaller place, many organizations still struggle with the need for diversity and multiculturalism. This issue is also present in academia, as women of color and those previously perceived to be in the ethnic minority continue the journey to become the educators and leaders that universities need. Supporting Multiculturalism and Gender Diversity in University Settings examines the experiences of some of these female leaders and what they learned in their rise through education and academia. Highlighting stories of feminism, race, and what it means to use these life lessons in the classroom, this book is a valuable resource for higher education administrators, policymakers, and women professionals everywhere.

Transforming Gaming and Computer Simulation Technologies across Industries

Author : Dubbels, Brock
Publisher : IGI Global
Page : 297 pages
File Size : 50,6 Mb
Release : 2016-11-23
Category : Computers
ISBN : 9781522518181

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Transforming Gaming and Computer Simulation Technologies across Industries by Dubbels, Brock Pdf

In recent years, digital technologies have become more ubiquitous and integrated into everyday life. While once reserved mostly for personal uses, video games and similar innovations are now implemented across a variety of fields. Transforming Gaming and Computer Simulation Technologies across Industries is a pivotal reference source for the latest research on emerging simulation technologies and gaming innovations to enhance industry performance and dependency. Featuring extensive coverage across a range of relevant perspectives and topics, such as user research, player identification, and multi-user virtual environments, this book is ideally designed for engineers, professionals, practitioners, upper-level students, and academics seeking current research on gaming and computer simulation technologies across different industries.

Simulation and Game-Based Learning in Emergency and Disaster Management

Author : Drumhiller, Nicole K.,Wilkin, Terri L.,Srba, Karen V.
Publisher : IGI Global
Page : 290 pages
File Size : 48,8 Mb
Release : 2021-04-02
Category : Technology & Engineering
ISBN : 9781799840886

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Simulation and Game-Based Learning in Emergency and Disaster Management by Drumhiller, Nicole K.,Wilkin, Terri L.,Srba, Karen V. Pdf

Simulation and game-based learning are essential applications in a learning environment as they provide learners an opportunity to apply the course material in real-life scenarios. Introducing real-life learning allows the learner to make critical decisions at different points within the simulation providing constructive education that leads to a cognitive understanding of the material. The use of simulations provides the learner with the ability to cognitively store and recall learning in real-life experiences. Therefore, it is crucial to not only provide course material but to have students apply what they have learned in simulations that replicate real-life scenarios. These learned skills are essential for students to be marketable and thrive in a career field where decision making, problem solving, and critical thinking are job requirements. Simulation and Game-Based Learning in Emergency and Disaster Management is a cutting-edge research book that examines the best practices and holistic development when it comes to simulation learning within emergency and disaster management as well as global security. Drawing upon the neuroscience of learning, classroom instruction can be enhanced to incorporate active-experiential learning activities that positively impact a learner with long-term information retention. Each simulation project is carried out in different environments, with different goals in mind, and developed under various constraints. For these reasons, this book will provide insight into the simulation planning and development process, provide examples of online simulations and game-based learning activities, and provide insight on simulation development and implementation that can be used across disciplines in educational and training settings. As such, it is ideal for academicians, instructional designers, curriculum designers, education professionals, researchers, and students.

Increasing Student Engagement and Retention Using Immersive Interfaces

Author : Charles Wankel,Patrick Blessinger
Publisher : Emerald Group Publishing
Page : 397 pages
File Size : 49,6 Mb
Release : 2012-12-05
Category : Education
ISBN : 9781781902400

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Increasing Student Engagement and Retention Using Immersive Interfaces by Charles Wankel,Patrick Blessinger Pdf

Uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, and create engaging communities of practice. This volume discusses a framework for deploying and assessing these technologies.

The Routledge Companion to Games in Architecture and Urban Planning

Author : Marta Brković Dodig,Linda N. Groat
Publisher : Routledge
Page : 253 pages
File Size : 53,9 Mb
Release : 2019-11-25
Category : Architecture
ISBN : 9780429805707

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The Routledge Companion to Games in Architecture and Urban Planning by Marta Brković Dodig,Linda N. Groat Pdf

The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning. This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field. Twenty-eight international contributors have come together from eleven countries and five continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.

Arab Women and Their Evolving Roles in the Global Business Landscape

Author : Al-A'ali, Ebtihaj,Al-Shammari, Minwir M.,Masri, Hatem
Publisher : IGI Global
Page : 321 pages
File Size : 41,7 Mb
Release : 2017-12-01
Category : Social Science
ISBN : 9781522537113

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Arab Women and Their Evolving Roles in the Global Business Landscape by Al-A'ali, Ebtihaj,Al-Shammari, Minwir M.,Masri, Hatem Pdf

Occupational segregation is a pressing issue in business and can be detrimental to women in the workforce. With the this segregation growing, there is now an urgent need to increase the presence of women in the business market. Arab Women and Their Evolving Roles in the Global Business Landscape is a pivotal reference source for the latest research findings on the Arab culture and how the global culture impacts Arab women in the business market. Featuring extensive coverage on relevant areas such as work and family balance, gender stereotypes, and the glass ceiling, this publication is an ideal resource for legislators and policymakers, economic developers, corporate practitioners, educational faculties, and students of all disciplines who are looking to change the way gender is viewed in the workforce.