Gender Considerations And Influence In The Digital Media And Gaming Industry

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Gender Considerations and Influence in the Digital Media and Gaming Industry

Author : Prescott, Julie
Publisher : IGI Global
Page : 357 pages
File Size : 55,9 Mb
Release : 2014-06-30
Category : Social Science
ISBN : 9781466661431

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Gender Considerations and Influence in the Digital Media and Gaming Industry by Prescott, Julie Pdf

Occupational segregation is an important issue and can be detrimental to women. There is a strong need for more women in science, engineering, and information technology, which are traditionally male dominated fields. Female representation in the computer gaming industry is a potential way to increase the presence of women in other computer-related fields. Gender Considerations and Influence in the Digital Media and Gaming Industry provides a collection of high-quality empirical studies and personal experiences of women working in male-dominated fields with a particular focus on the media and gaming industries. Providing insight on best methods for attracting and retaining women in these fields, this volume is a valuable reference for executives and members of professional bodies who wish to encourage women in their career progression.

Gender Considerations and Influence in the Digital Media and Gaming Industry

Author : Julie Elizabeth McGurren
Publisher : Unknown
Page : 128 pages
File Size : 42,9 Mb
Release : 2014
Category : BUSINESS & ECONOMICS
ISBN : 1466661453

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Gender Considerations and Influence in the Digital Media and Gaming Industry by Julie Elizabeth McGurren Pdf

"This book provides a collection of high-quality empirical studies and personal experiences of women working in male-dominated fields with a particular focus on the media and gaming industries, providing insight on best methods for attracting and retaining women in these fields"--

Gaming as a Cultural Commons

Author : Toshiko Kikkawa,Willy Christian Kriz,Junkichi Sugiura
Publisher : Springer Nature
Page : 199 pages
File Size : 53,6 Mb
Release : 2022-04-23
Category : Mathematics
ISBN : 9789811903489

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Gaming as a Cultural Commons by Toshiko Kikkawa,Willy Christian Kriz,Junkichi Sugiura Pdf

This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously designed and facilitated. Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research. Considerations of the ethics of games are essential not only for S&G researchers and educators but also for the general public, because games have sometimes been used for propaganda purposes in the past and could be again, in the present and future. Looking at the cultural aspect, as the S&G community has accumulated research over 50 years, the book includes the knowledge of the pioneers, i.e., archival interview data. This is the first book that includes extensive interviews of researchers and commercial game designers and critics. It also contains diverse topics from the perspective of gender and Japanese culture. Japan has been attracting attention in the field of board games as there are many independent game designers and an expanding market. Although women in S&G have gained some recognition, the topic has been rather ignored and was first officially discussed in 2019 at the international conference of the International Simulation and Gaming Association held in Warsaw. In summary, by focusing on comparatively overlooked or neglected aspects of S&G, this book expands future opportunities in the field for researchers and educators, with increased awareness by the general public.

Corporate Social Responsibility and the Inclusivity of Women in the Mining Industry: Emerging Research and Opportunities

Author : Pimpa, Nattavud,Moore, Timothy
Publisher : IGI Global
Page : 106 pages
File Size : 46,6 Mb
Release : 2018-12-04
Category : Business & Economics
ISBN : 9781522538127

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Corporate Social Responsibility and the Inclusivity of Women in the Mining Industry: Emerging Research and Opportunities by Pimpa, Nattavud,Moore, Timothy Pdf

The importance of corporate social responsibility with a focus on gender diversity has been widely debated in modern businesses. Of specific issue is the importance of gender diversity and its impact on the mining industry including the communities in which they are established. Corporate Social Responsibility and the Inclusivity of Women in the Mining Industry: Emerging Research and Opportunities is a pivotal reference source that explores how multinational mining corporations influence the life of women in international mining communities. While highlighting topics such as corporate social responsibilities, socioeconomics, and management systems, this publication is ideally designed for industry professionals, engineers, managers, policymakers, academicians, and researchers.

Gamification: Concepts, Methodologies, Tools, and Applications

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 2211 pages
File Size : 40,6 Mb
Release : 2015-03-31
Category : Computers
ISBN : 9781466682016

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Gamification: Concepts, Methodologies, Tools, and Applications by Management Association, Information Resources Pdf

Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.

Gender and Innovation in the New Economy

Author : Seppo Poutanen,Anne Kovalainen
Publisher : Springer
Page : 195 pages
File Size : 51,6 Mb
Release : 2017-06-05
Category : Business & Economics
ISBN : 9781137527028

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Gender and Innovation in the New Economy by Seppo Poutanen,Anne Kovalainen Pdf

This book provides a thorough and novel examination of the gendered nature of innovations in the new economy. It tracks the contemporary shift from heavy industry to game industry and how this has altered relationships between gender, identity, corporate culture, creative work, and the future of business. Through empirical research and theoretical analysis, the authors present their own carefully contextualized cases and conceptual frameworks relating themes of innovation and gender to recent theories concerning globalization and transnationalism. This wide-ranging and interdisciplinary text provides readers with insightful entries on what innovations are and the ways innovation processes become gendered. It explores the business landscape based on creative work and offers a wealth of information for scholars of entrepreneurship, management, sociology, cultural studies, and communication.

Handbook of Research on Race, Gender, and the Fight for Equality

Author : Prescott, Julie
Publisher : IGI Global
Page : 744 pages
File Size : 52,9 Mb
Release : 2016-03-31
Category : Social Science
ISBN : 9781522500483

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Handbook of Research on Race, Gender, and the Fight for Equality by Prescott, Julie Pdf

Diversity in the workforce can be attributed to both a popular, cultural shift and legislative intervention. Despite these forces, discrimination endures in all aspects of Western society from education to employment. Unequal pay and opportunities for promotion are symptoms of a systematic discrimination of individuals based on race and gender. The Handbook of Research on Race, Gender, and the Fight for Equality provides a critical look at race, gender, and modern day discrimination. Focusing on workplace and educational dynamics, the research found within this book addresses equal opportunity and diversity requirements from a myriad of perspectives. This book is an essential reference source for professionals and researchers working in equality as well as managers and those in leadership roles.

Japanese Culture Through Videogames

Author : Rachael Hutchinson
Publisher : Routledge
Page : 534 pages
File Size : 45,5 Mb
Release : 2019-05-28
Category : Games & Activities
ISBN : 9780429655944

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Japanese Culture Through Videogames by Rachael Hutchinson Pdf

Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analyzed together to understand videogames as a dynamic mode of artistic expression. Well-known titles such as Final Fantasy, Metal Gear Solid, Street Fighter and Katamari Damacy are evaluated in detail, showing how ideology and critique are conveyed through game narrative and character design as well as user interface, cabinet art, and peripherals. This book also considers how ‘Japan’ has been packaged for domestic and overseas consumers, and how Japanese designers have used the medium to express ideas about home and nation, nuclear energy, war and historical memory, social breakdown and bioethics. Placing each title in its historical context, Hutchinson ultimately shows that videogames are a relatively recent but significant site where cultural identity is played out in modern Japan. Comparing Japanese videogames with their American counterparts, as well as other media forms, such as film, manga and anime, Japanese Culture Through Videogames will be useful to students and scholars of Japanese culture and society, as well as Game Studies, Media Studies and Japanese Studies more generally.

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play

Author : Alexis Pulos,S. Austin Lee
Publisher : Springer
Page : 223 pages
File Size : 54,8 Mb
Release : 2016-12-24
Category : Social Science
ISBN : 9783319438177

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Transnational Contexts of Culture, Gender, Class, and Colonialism in Play by Alexis Pulos,S. Austin Lee Pdf

This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.

ICT Education

Author : Janet Liebenberg,Stefan Gruner
Publisher : Springer
Page : 325 pages
File Size : 41,5 Mb
Release : 2017-11-17
Category : Education
ISBN : 9783319696706

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ICT Education by Janet Liebenberg,Stefan Gruner Pdf

This book constitutes the refereed proceedings of the 46th Annual Conference of the Southern African Computer Lecturers' Association on ICT Education, SACLA 2017, held in Magaliesburg, South Africa, in July 2017. The 22 revised full papers presented together with an extended abstract of a keynote paper were carefully reviewed and selected from 63 submissions. The papers are organized in topical sections on ICT students of a new generation; technology and gaming in nowadays education; educational cooperation with the ICT industry; computer programming education; ICT courses and curricula.

Evolving Issues Surrounding Technoethics and Society in the Digital Age

Author : Luppicini, Rocci
Publisher : IGI Global
Page : 317 pages
File Size : 50,5 Mb
Release : 2014-06-30
Category : Technology & Engineering
ISBN : 9781466661233

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Evolving Issues Surrounding Technoethics and Society in the Digital Age by Luppicini, Rocci Pdf

The advancement of technologies in the 20th century has radically transformed the interconnectedness of humans, science, and technology within an evolving society. Evolving Issues Surrounding Technoethics and Society in the Digital Age serves as an interdisciplinary base of scholarly contributions on the subject of technoethics, a field that deals with current and future problems that arise at the intersection of science, technological innovation, and human life and society. This premier reference work leverages ethical analysis, risk analysis, technology evaluation, and the combination of ethical and technological analyses within a variety of real life decision-making contexts, appealing to scholars and technology experts working in new areas of technology research where social and ethical issues emerge.

Brenda Laurel

Author : Carly A. Kocurek
Publisher : Bloomsbury Publishing USA
Page : 185 pages
File Size : 44,8 Mb
Release : 2017-02-09
Category : Games & Activities
ISBN : 9781501319792

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Brenda Laurel by Carly A. Kocurek Pdf

Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so little interest to girls. Using diverse archival sources such as trade journals, newspapers, and recorded interviews, alongside Laurel's completed games and own writings and an original interview with Laurel herself, this volume offers insight into both the early development of the games for girls movement of the 1990s and the lasting impact of Laurel's game design breakthroughs. In her work with Purple Moon, Laurel drew on her background in theatre as well as her expertise in human computer interaction and qualitative research. By relying on this interdisciplinary background, Laurel made significant contributions to our understanding of the design and development of games as a medium for emotional rehearsal and storytelling. Additionally, her dedication to research-informed design has had a longstanding impact as companies and designers increasingly rely on audience research and metrics to shape their practices. The newest in Bloomsbury's Influential Video Game Designers series, Carly Kocurek highlights the contributions of a designer whose work has had a profound impact on the development of both games for girls and empathy games.

Interdisciplinary Applications of Agent-Based Social Simulation and Modeling

Author : Adamatti, Diana Francisca
Publisher : IGI Global
Page : 376 pages
File Size : 44,7 Mb
Release : 2014-04-30
Category : Computers
ISBN : 9781466659551

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Interdisciplinary Applications of Agent-Based Social Simulation and Modeling by Adamatti, Diana Francisca Pdf

Social simulation can be a difficult discipline to encompass fully. There are many methods, models, directions, and theories that can be discussed and applied to various social sciences. Anthropology, sociology, political science, economy, government, and management can all benefit from social simulation. Interdisciplinary Applications of Agent-Based Social Simulation and Modeling aims to bring a different perspective to this interdisciplinary topic. This book presents current discussions and new insights on social simulation as a whole, focusing on its dangers, pitfalls, deceits, and challenges. This book is an essential reference for researchers in this field, professionals using social simulation, and even students studying this discipline.

Analyzing Digital Discourse and Human Behavior in Modern Virtual Environments

Author : Baggio, Bobbe Gaines
Publisher : IGI Global
Page : 320 pages
File Size : 46,8 Mb
Release : 2016-02-09
Category : Computers
ISBN : 9781466699007

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Analyzing Digital Discourse and Human Behavior in Modern Virtual Environments by Baggio, Bobbe Gaines Pdf

Though humans have been communicating through virtual mediators since the invention of the telephone, new technologies make the use of virtual communications even more immediate and pervasive than ever before. By understanding the theories and models behind virtual communication, one can understand the way society has been changed and how it will continue to do so. Analyzing Digital Discourse and Human Behavior in Modern Virtual Environments examines the implications of virtual communication and online interaction and the theories and trends associated with them. It will discuss and address the differences and challenges that develop when communicating virtually and explore the various influences virtual communication plays in work, education, and quotidian life. This title provides a foundation of emerging trends from which new theories and models of communication can grow. This book will become a cherished resource for academics, researchers, technology developers, students, and government or institutional leaders.

The Handbook of Science and Technology Studies, fourth edition

Author : Ulrike Felt,Rayvon Fouche,Clark A. Miller,Laurel Smith-Doerr
Publisher : MIT Press
Page : 1208 pages
File Size : 53,8 Mb
Release : 2016-12-16
Category : Science
ISBN : 9780262338110

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The Handbook of Science and Technology Studies, fourth edition by Ulrike Felt,Rayvon Fouche,Clark A. Miller,Laurel Smith-Doerr Pdf

The fourth edition of an authoritative overview, with all new chapters that capture the state of the art in a rapidly growing field. Science and Technology Studies (STS) is a flourishing interdisciplinary field that examines the transformative power of science and technology to arrange and rearrange contemporary societies. The Handbook of Science and Technology Studies provides a comprehensive and authoritative overview of the field, reviewing current research and major theoretical and methodological approaches in a way that is accessible to both new and established scholars from a range of disciplines. This new edition, sponsored by the Society for Social Studies of Science, is the fourth in a series of volumes that have defined the field of STS. It features 36 chapters, each written for the fourth edition, that capture the state of the art in a rich and rapidly growing field. One especially notable development is the increasing integration of feminist, gender, and postcolonial studies into the body of STS knowledge. The book covers methods and participatory practices in STS research; mechanisms by which knowledge, people, and societies are coproduced; the design, construction, and use of material devices and infrastructures; the organization and governance of science; and STS and societal challenges including aging, agriculture, security, disasters, environmental justice, and climate change.