Disruptive Technologies In Media Arts And Design

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Disruptive Technologies in Media, Arts and Design

Author : Alexiei Dingli,Alexander Pfeiffer,Alesha Serada,Mark Bugeja,Stephen Bezzina
Publisher : Springer Nature
Page : 222 pages
File Size : 42,9 Mb
Release : 2022-02-28
Category : Technology & Engineering
ISBN : 9783030937805

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Disruptive Technologies in Media, Arts and Design by Alexiei Dingli,Alexander Pfeiffer,Alesha Serada,Mark Bugeja,Stephen Bezzina Pdf

This book presents selected proceedings from two installments of the MAD Conference in 2020—MAD Blockchain 2020 and MAD Artificial Intelligence 2020. These events focused on applications of these novel technologies in media, arts and design. A number of researchers present their own projects and practical implementations of blockchain and AI in games, art, education and sustainable living, while other authors explore theoretical and ethical questions that these technologies bring into society. First and foremost, we recommend this book to aspiring scholars and practitioners who are also building new solutions using blockchain and AI. Besides, the book extends the existing scholarship on AI and blockchain and provides proven cases and tools for education in ICT. The conference has been organized by Danube-University Krems, Drexel University Philadelphia and University of Malta with support from the MIT Education Arcade, the Texas A&M LIVE Lab and University of Vaasa.

Non-Fungible Tokens

Author : Usman W. Chohan
Publisher : Taylor & Francis
Page : 215 pages
File Size : 45,8 Mb
Release : 2024-04-19
Category : Business & Economics
ISBN : 9781040015674

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Non-Fungible Tokens by Usman W. Chohan Pdf

Non-Fungible Tokens (NFTs) have blossomed into an area of immense cultural, investment, and academic interest, and this groundswell of fascination with non-fungible digital tokenization has been accompanied by a variety of attitudes towards their function, purpose, and potential. Some advocates perceive NFTs to be revolutionary in character, reshaping notions of the construction and preservation of unique assets in the digital realm. At the same time, a notable number of skeptics and detractors view the NFT movement as a passing and overhyped fad at best, and a disingenuous ploy in the digital economy at its worst. Given the diversity of views that have emerged in a comparatively brief span, this book draws upon rich academic perspectives on NFTs from a variety of disciplines, including: computer science, cultural studies, mathematics, sociology, linguistics, mass communication, economics, and finance. The book teases out nuances in how NFTs can and should operate, while also pointing to the potential that these non-fungible assets wield in the digital sphere, along with countervailing arguments against their conceptual and functional salience, and perhaps some dangers that they pose. The book considers the longevity and viability of NFTs as sociocultural, technological, and economic phenomenon, while offering estimates of future paths that NFTs might take in each domain and weighs the opposing narratives and strikes balanced assessments of the legal, cultural, technological, economic, and political role of NFTs in modern society. With its panoramic display of analysis on NFTs, the book will be of particular interest to scholars and researchers across a wide number of subjects.

Design for Innovative Technology

Author : Nicolas Henchoz,Yves Mirande
Publisher : EPFL Press
Page : 220 pages
File Size : 51,9 Mb
Release : 2014-01-16
Category : Design
ISBN : 9781138782785

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Design for Innovative Technology by Nicolas Henchoz,Yves Mirande Pdf

Despite their often remarkable performance, new and ‘disruptive’ technologies often meet with resistance from the general public. Design – sometimes assumed to play a purely aesthetic role – is central in making revolutio­ nary technology acceptable to society. Mastering design allows technological breakthroughs to transcend the innovation stage and to enter daily life. In this clear and accessible book, Nicolas Henchoz and Yves Mirande offer a new vision for the discipline. A wide range of prac­ tical case studies examine how the principles discussed in the book can renew the interplay between design and innovation. Surprising results are found in projects as diverse as solar cells dye­sensitized with raspberry juice, digital archiving of the Montreux Jazz Festival, and developing uses of augmented reality which bring toge­ ther the creative liberty of the academic world and the competence of industrial partners. Design for Innovative Technology is the culmination of the groundbreaking research performed at the EPFL+ECAL Lab in Switzerland and its network of international institutions worldwide.

Designing for Emerging Technologies

Author : Jonathan Follett
Publisher : "O'Reilly Media, Inc."
Page : 504 pages
File Size : 55,5 Mb
Release : 2014-11-07
Category : Computers
ISBN : 9781449370657

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Designing for Emerging Technologies by Jonathan Follett Pdf

The recent digital and mobile revolutions are a minor blip compared to the next wave of technological change, as everything from robot swarms to skin-top embeddable computers and bio printable organs start appearing in coming years. In this collection of inspiring essays, designers, engineers, and researchers discuss their approaches to experience design for groundbreaking technologies. Design not only provides the framework for how technology works and how it’s used, but also places it in a broader context that includes the total ecosystem with which it interacts and the possibility of unintended consequences. If you’re a UX designer or engineer open to complexity and dissonant ideas, this book is a revelation. Contributors include: Stephen Anderson, PoetPainter, LLC Lisa Caldwell, Brazen UX Martin Charlier, Independent Design Consultant Jeff Faneuff, Carbonite Andy Goodman, Fjord US Camille Goudeseune, Beckman Institute, University of Illinois at Urbana-Champaign Bill Hartman, Essential Design Steven Keating, MIT Media Lab, Mediated Matter Group Brook Kennedy, Virginia Tech Dirk Knemeyer, Involution Studios Barry Kudrowitz, University of Minnesota Gershom Kutliroff, Omek Studio at Intel Michal Levin, Google Matt Nish-Lapidus, Normative Erin Rae Hoffer, Autodesk Marco Righetto, SumAll Juhan Sonin, Involution Studios Scott Stropkay, Essential Design Scott Sullivan, Adaptive Path Hunter Whitney, Hunter Whitney and Associates, Inc. Yaron Yanai, Omek Studio at Intel

Handbook of Research on Digital Media and Creative Technologies

Author : Harrison, Dew
Publisher : IGI Global
Page : 554 pages
File Size : 47,9 Mb
Release : 2015-03-31
Category : Computers
ISBN : 9781466682061

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Handbook of Research on Digital Media and Creative Technologies by Harrison, Dew Pdf

Emerging technologies enable a wide variety of creative expression, from music and video to innovations in visual art. These aesthetics, when properly explored, can enable enhanced communication between all kinds of people and cultures. The Handbook of Research on Digital Media and Creative Technologies considers the latest research in education, communication, and creative social expression using digital technologies. By exploring advances in art and culture across national and sociological borders, this handbook serves to provide artists, theorists, information communication specialists, and researchers with the tools they need to effectively disseminate their ideas across the digital plane.

Digital By Design

Author : Conny Freyer,Sebastien Noel,Eva Rucki
Publisher : Thames and Hudson
Page : 0 pages
File Size : 41,5 Mb
Release : 2011-03-01
Category : Antiques & Collectibles
ISBN : 0500289018

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Digital By Design by Conny Freyer,Sebastien Noel,Eva Rucki Pdf

"An impressive selection of over 100 objects that embrace digital technology."—Library Journal Digital by Design considers the work of design visionaries who are reimagining the relationship between technology, products, immersive environments, and human interaction. The result is a captivating assessment of pioneering approaches in art and design that encompasses a broad spectrum of humanist values, humor, magic, and sensory experiences. The London-based design firm Troika has selected more than one hundred objects and installations that illustrate a new wave of art and design. The book’s introduction offers an overview of the possibilities and practicalities of technological innovation. Then four chapters feature products and cutting-edge objects by emerging and established artists, designers, and engineers. The book is completed by a collection of incisive interviews with some of the most visionary practitioners and critics in this field—Dunne & Raby, Ron Arad, Steven Sacks, and Machiko Kusahara. A useful and comprehensive reference section includes designers’ biographies. Troika was founded in London in 2003 by Conny Freyer, Sebastien Noel, and Eva Rucki. They have received critical acclaim for, among other projects, their installations “Cloud” and “All the Time in the World” at Heathrow Airport Terminal 5. Troika’s work is part of the permanent collections of The Museum of Modern Art, the British Council collection, and the Victoria and Albert Museum.

Strategy and Communication for Innovation

Author : Nicole Pfeffermann,Julie Gould
Publisher : Springer
Page : 424 pages
File Size : 51,5 Mb
Release : 2017-03-06
Category : Business & Economics
ISBN : 9783319495422

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Strategy and Communication for Innovation by Nicole Pfeffermann,Julie Gould Pdf

This contributed volume presents a state-of-the-art compendium for startups and corporations, focusing on corporate ventures. The book is based on the volume "Strategy and Communication for Innovation" and includes up-to-date discussions which help to better understand strategy and communication from a startup perspective. Each chapter offers a starting point for the exchange of ideas, key lessons and new insights from entrepreneurial perspectives such as e-ventures, corporate ventures and traditional ventures. Readers with an interest in innovation management will benefit from this book.

Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 1661 pages
File Size : 53,8 Mb
Release : 2014-06-30
Category : Art
ISBN : 9781466661158

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Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications by Management Association, Information Resources Pdf

In today’s interconnected society, media, including news, entertainment, and social networking, has increasingly shifted to an online, ubiquitous format. Artists and audiences will achieve the greatest successes by utilizing these new digital tools. Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications examines the latest research and findings in electronic media, evaluating the staying power of this increasingly popular paradigm along with best practices for those engaged in the field. With chapters on topics ranging from an introduction to online entertainment to the latest advances in digital media, this impressive three-volume reference source will be important to researchers, practitioners, developers, and students of the digital arts.

Euphoria and Dystopia

Author : Sarah Cook,Sara Diamond
Publisher : Riverside Architectural Press
Page : 1116 pages
File Size : 51,5 Mb
Release : 2020-05-29
Category : Art
ISBN : 9781988366319

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Euphoria and Dystopia by Sarah Cook,Sara Diamond Pdf

Euphoria and Dystopia: The Banff New Media Institute Dialogues is a compendium of some of the most important thinking about art and technology to have taken place in the last few decades at the international level. Based on the research of the Banff New Media Institute (BNMI) from 1995 to 2005, the book celebrates the belief that the creative sector, artists and cultural industries, in collaboration with scientists, social scientists and humanists, have a critical role to play in developing technologies that work for human betterment and allow for a more participatory culture. The book is organized by key themes that have underscored the dialogues of the BNMI and within each are carefully edited transcriptions drawn from thousands of hours of audio material documenting BNMI events such as the annual Interactive Screen and the numerous summits and workshops. Each chapter is introduced by an essay from the book editors that discusses the roles of research and artistic co-production at Banff from 1990 to 2005 and a commissioned essay from a leading new media theorist. Includes the catalogue for ‘The Art Formerly Known As New Media’ exhibition, Walter Phillips Gallery, 2005. Edited by Sarah Cook and Sara Diamond. Foreword by Kellogg Booth and Sidney Fels. Essays by Sandra Buckley; Steve Dietz; Jean Gagnon; N. Katherine Hayles; Eric Kluitenberg; Jeff Leiper, Allucquere Rosanne Stone. Afterword by Susan Kennard.

Curating the Digital

Author : David England,Thecla Schiphorst,Nick Bryan-Kinns
Publisher : Springer
Page : 205 pages
File Size : 43,9 Mb
Release : 2016-06-01
Category : Computers
ISBN : 9783319287225

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Curating the Digital by David England,Thecla Schiphorst,Nick Bryan-Kinns Pdf

This book combines work from curators, digital artists, human computer interaction researchers and computer scientists to examine the mutual benefits and challenges posed when working together to support digital art works in their many forms. In Curating the Digital we explore how we can work together to make space for art and interaction. We look at the various challenges such as the dynamic nature of our media, the problems posed in preserving digital art works and the thorny problems of how we assess and measure audience’s reactions to interactive digital work. Curating the Digital is an outcome of a multi-disciplinary workshop that took place at SICHI2014 in Toronto. The participants from the workshop reflected on the theme of Curating the Digital via a series of presentations and rapid prototyping exercises to develop a catalogue for the future digital art gallery. The results produce a variety of insights both around the theory and philosophy of curating digital works, and also around the practical and technical possibilities and challenges. We present these complimentary chapters so that other researchers and practitioners in related fields will find motivation and imagination for their own work.

Museums and Technologies of Presence

Author : Maria Shehade,Theopisti Stylianou-Lambert
Publisher : Taylor & Francis
Page : 231 pages
File Size : 48,9 Mb
Release : 2023-09-05
Category : Art
ISBN : 9781000983401

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Museums and Technologies of Presence by Maria Shehade,Theopisti Stylianou-Lambert Pdf

In view of the ever-increasing use of interactive and emerging technologies in museum spaces, Museums and Technologies of Presence rethinks the role of such technologies as potential facilitators of presence and as vehicles for offering new, immersive, and embodied visitor experiences. This edited collection presents theoretical approaches and case studies that explore how presence can be experienced in museum spaces and what role technology can play in visitor experiences. It considers the theoretical underpinnings of the concept ‘presence’ for museum spaces, offering a critical examination of how immersive and other emerging technologies can affect, diminish or enhance our sense of presence and embodiment. Through an international range of case studies and innovative projects, this volume considers emerging technologies – including virtual reality, augmented reality, interactive (multisensory) installations, and AI – alongside different aspects of presence, including immersion, embodiment, empathy, emotion, engagement, and affect. Taking an interdisciplinary approach, Museums and Technologies of Presence will be beneficial to those researching or studying in the fields of Museum Studies, Digital Humanities, Computer Science, Information Science, and Digital Media. It will also be useful to museologists, curators, and artists who are interested in developing immersive experiences, experimental new media, and immersive aesthetics.

AI and Big Data’s Potential for Disruptive Innovation

Author : Strydom, Moses,Buckley, Sheryl
Publisher : IGI Global
Page : 405 pages
File Size : 55,7 Mb
Release : 2019-09-27
Category : Computers
ISBN : 9781522596899

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AI and Big Data’s Potential for Disruptive Innovation by Strydom, Moses,Buckley, Sheryl Pdf

Big data and artificial intelligence (AI) are at the forefront of technological advances that represent a potential transformational mega-trend—a new multipolar and innovative disruption. These technologies, and their associated management paradigm, are already rapidly impacting many industries and occupations, but in some sectors, the change is just beginning. Innovating ahead of emerging technologies is the new imperative for any organization that aspires to succeed in the next decade. Faced with the power of this AI movement, it is imperative to understand the dynamics and new codes required by the disruption and to adapt accordingly. AI and Big Data’s Potential for Disruptive Innovation provides emerging research exploring the theoretical and practical aspects of successfully implementing new and innovative technologies in a variety of sectors including business, transportation, and healthcare. Featuring coverage on a broad range of topics such as semantic mapping, ethics in AI, and big data governance, this book is ideally designed for IT specialists, industry professionals, managers, executives, researchers, scientists, and engineers seeking current research on the production of new and innovative mechanization and its disruptions.

Teaching Civic Participation with Digital Media in Art Education

Author : Michelle Bae-Dimitriadis,Olga Ivashkevich
Publisher : Taylor & Francis
Page : 191 pages
File Size : 50,9 Mb
Release : 2023-08-28
Category : Education
ISBN : 9781000932553

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Teaching Civic Participation with Digital Media in Art Education by Michelle Bae-Dimitriadis,Olga Ivashkevich Pdf

This anthology shares educational practices to engage young people in critical digital media consumption and production. Comprehensive frameworks and teaching guidance enable educators to empower students to use digital technologies to respond to the social, political, economic, and other critical issues in their real-life and online communities. Section I of the book explores philosophical and conceptual approaches to teaching civic participation via digital media and technologies in various educational settings, Section II focuses on the participatory civic approaches in K-16 art education classrooms, and Section III outlines these approaches for arts-based community settings (after school programs, camps, online sites). Throughout, authors reference different technologies – video, digital collage, glitch, game design, mobile applications, virtual reality, and social media – and offer in-depth discussions of pedagogical processes and exemplary curriculum projects. Building on National (NAEA) and State Media Arts Standards, the educational practices outlined facilitate students’ media literacy skills and digital citizenship awareness in the art classroom and provide a solid foundation for teaching civic-minded media making. Ideal for art and media educators within preservice and higher education spaces, this book equips readers to prepare their students to be thoughtful and critical producers of their own media that can effectively advocate for social change.

Drama and Digital Arts Cultures

Author : David Cameron,Rebecca Wotzko,Michael Anderson
Publisher : Bloomsbury Publishing
Page : 344 pages
File Size : 53,5 Mb
Release : 2017-06-29
Category : Drama
ISBN : 9781472592217

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Drama and Digital Arts Cultures by David Cameron,Rebecca Wotzko,Michael Anderson Pdf

Drama and Digital Arts Cultures is a critical guide to the new forms of playful exploration, co-creativity, and improvised performance made possible by digital networked media. Drawing on examples from games, education, online media, technology-enabled performance and the creative industries, the book uses the elements of applied drama to frame our understanding of digital cultures. Exploring the connected real-world and virtual spaces where young people are making and sharing digital content, it draws attention to the fundamental applied drama conventions that infuse and activate this networked culture. Challenging descriptions of drama and digital technology as binary opposites, the book maps common principles and practice grounded in role, embodiment, performance, play, and identity that are being amplified and enhanced by the affordances of online media. Drama and Digital Arts Cultures draws together extensive original research including interviews with game designers, media producers, educators, artists and makers at the heart of these new digital cultures. Young people discuss their own creative practices and products, providing insight into a complex and evolving world being transformed by digital technologies. A practical guide to the field, it contains case studies and examples of the intersections of drama conventions and networked cultures drawn from the US, Canada, UK, Netherlands, Singapore and Australia. Written for scholars, educators, students and 'makers' everywhere, Drama and Digital Arts Cultures provides a clear understanding of how young people are blending creativity and learning with the powerful and empowering conventions of drama to create new forms of multimodal and transmedia storytelling.

Design, User Experience, and Usability: Designing Pleasurable Experiences

Author : Aaron Marcus,Wentao Wang
Publisher : Springer
Page : 752 pages
File Size : 47,6 Mb
Release : 2017-06-28
Category : Computers
ISBN : 9783319586373

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Design, User Experience, and Usability: Designing Pleasurable Experiences by Aaron Marcus,Wentao Wang Pdf

The three-volume set LNCS 10288, 10289, and 10290 constitutes the proceedings of the 6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, jointly with 14 other thematically similar conferences. The total of 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 168 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. LNCS 10288: The 56 papers included in this volume are organized in topical sections on design thinking and design philosophy; aesthetics and perception in design; user experience evaluation methods and tools; user centered design in the software development lifecycle; DUXU education and training. LNCS 10289: The 56 papers included in this volume are organized in topical sections on persuasive and emotional design; mobile DUXU; designing the playing experience; designing the virtual, augmented and tangible experience; wearables and fashion technology. LNCS 10290: The 56 papers included in this volume are organized in topical sections on information design; understanding the user; DUXU for children and young users; DUXU for art, culture, tourism and environment; DUXU practice and case studies.