Dragon Power Games

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Dragon Power Games

Author : Shelley Munro
Publisher : Shelley Munro
Page : 1208 pages
File Size : 55,8 Mb
Release : 2024-07-01
Category : Fiction
ISBN : 9781991063069

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Dragon Power Games by Shelley Munro Pdf

The Complete Dragon Isles series. If you can’t take the heat, avoid dragons. Liza, a single mother and aspiring writer, glimpses the unbelievable during a research trip, and when she awakens after the resulting car crash, she isn’t in England any longer. Thus starts the Dragon Isles series… If you enjoy fake marriage romances, curvy heroines, fire-breathing dragons, aerial battles, dungeons, castles, mystery, mayhem, magic, and skullduggery, you will like this series. Contains four books: Liza Cherry Rena Sasha

Dragon Ball Z

Author : Eric Mylonas
Publisher : Random House Digital, Inc.
Page : 178 pages
File Size : 53,5 Mb
Release : 2004
Category : Games & Activities
ISBN : 9780761546795

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Dragon Ball Z by Eric Mylonas Pdf

Only One Will Prevail. ·Bios, moves lists, and illustrated moves for all heroes and villains ·Exposes all 7 game modes in detail ·How to unlock all bonus characters ·Covers all 12 stages and breakable areas ·Dragon Universe mini-walkthrough ·Comprehensive Capsule compendium organized by character ·Complete listing of where and how to obtain all Capsules ·Expert fighting strategies

Trading Card Games For Dummies

Author : John Kaufeld,Jeremy Smith
Publisher : John Wiley & Sons
Page : 370 pages
File Size : 42,5 Mb
Release : 2006-02-10
Category : Games & Activities
ISBN : 9780470044070

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Trading Card Games For Dummies by John Kaufeld,Jeremy Smith Pdf

Check out Magic: The Gathering, Heroclix, and more Explore popular games like Legend of the Five Rings, build decks, and trade online Whether you're already hooked on trading card games, want to understand what your kids are into, or are just curious to see what all the fuss is about, you've come to the right place. Here's the scoop on the hottest games, secrets of successful collecting, tips for customizing your dream deck, and ways to make your hobby pay. Discover how to * Get started with the VS System, Yu-Gi-Oh, Pokemon, and others * Identify basic types of cards * Buy and sell online -- wisely * Play around with collectible miniatures * Safely store and transport your collection

Classic Home Video Games, 1985-1988

Author : Brett Weiss
Publisher : McFarland
Page : 828 pages
File Size : 42,5 Mb
Release : 2012-11-12
Category : Games & Activities
ISBN : 9781476601410

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Classic Home Video Games, 1985-1988 by Brett Weiss Pdf

A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.

Wordplay and the Discourse of Video Games

Author : Christopher A. Paul
Publisher : Routledge
Page : 227 pages
File Size : 47,6 Mb
Release : 2012-03-15
Category : Games & Activities
ISBN : 9781136343056

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Wordplay and the Discourse of Video Games by Christopher A. Paul Pdf

In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.

Dungeons, Dragons, and Digital Denizens

Author : Gerald A. Voorhees,Joshua Call,Katie Whitlock
Publisher : Bloomsbury Publishing USA
Page : 398 pages
File Size : 40,5 Mb
Release : 2012-02-16
Category : Social Science
ISBN : 9781441138927

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Dungeons, Dragons, and Digital Denizens by Gerald A. Voorhees,Joshua Call,Katie Whitlock Pdf

Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players. Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games.

Digital Religion

Author : Heidi A. Campbell,Ruth Tsuria
Publisher : Routledge
Page : 295 pages
File Size : 55,5 Mb
Release : 2021-09-30
Category : Religion
ISBN : 9781000435016

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Digital Religion by Heidi A. Campbell,Ruth Tsuria Pdf

This book offers a critical and systematic survey of the study of religion and digital media. It covers religious engagement with a wide range of digital media forms and highlights examples of new media engagement in all five of the major world religions. This unique volume draws together the work of experts from key disciplinary perspectives and is the go-to volume for students and scholars wanting to develop a deeper understanding of the subject area.

Revelation for the Rest of Us

Author : Scot McKnight,Cody Matchett
Publisher : Zondervan
Page : 327 pages
File Size : 44,6 Mb
Release : 2023-02-28
Category : Religion
ISBN : 9780310135791

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Revelation for the Rest of Us by Scot McKnight,Cody Matchett Pdf

See how the Book of Revelation can be read as a book of discipleship, challenging Christ-followers everywhere to live as hopeful agents of resistance and transformation. The last book of the Bible frustrates and frightens many people with its imagery and apocalyptic tone. Popular interpretations rely on fear and politicization and often lead to pride and alienation of others. Is this really how we were intended to read John’s Revelation? In Revelation for the Rest of Us, Scot McKnight with Cody Matchett explore the key message of Revelation and how it: Calls us to be faithful and hopeful witnesses to Jesus. Stimulates our imagination to see the world through the eyes of God and excite our faith. Challenges us to stand against the militarism, economic exploitation, oppression, and injustice of worldly authorities. McKnight addresses the popular misconceptions about the book, explaining what John means in his use of the images of dragons, lambs, and beasts; and how the symbolism of Revelation spoke in the days of Rome and still speaks powerfully to the present day—though not in the way most people think. You’ll learn to see the Book of Revelation in a fresh and hopeful new way. Drawing from the latest scholarship, the authors present an understanding of Revelation for anyone interested in deepening their personal study of the Bible and strengthening their faith as dissident disciples who can discern the presence of "Babylon" in our world and learn to speak up, speak out, and walk in the way of the Lamb.

Power-Up

Author : Chris Kohler
Publisher : Courier Dover Publications
Page : 337 pages
File Size : 53,8 Mb
Release : 2016-10-21
Category : Games & Activities
ISBN : 9780486801490

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Power-Up by Chris Kohler Pdf

Enjoyable and informative examination of how Japanese video game developers raised the medium to an art form. Includes interviews, anecdotes, and accounts of industry giants behind Donkey Kong, Mario, Pokémon, and other games.

Classic Home Video Games, 1989Ð1990

Author : Brett Weiss
Publisher : McFarland
Page : 344 pages
File Size : 52,6 Mb
Release : 2012-03-08
Category : Games & Activities
ISBN : 9780786492312

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Classic Home Video Games, 1989Ð1990 by Brett Weiss Pdf

The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.–released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author’s critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein—Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.

Entertainment Computing – ICEC 2018

Author : Esteban Clua,Licinio Roque,Artur Lugmayr,Pauliina Tuomi
Publisher : Springer
Page : 412 pages
File Size : 53,8 Mb
Release : 2018-09-05
Category : Computers
ISBN : 9783319994260

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Entertainment Computing – ICEC 2018 by Esteban Clua,Licinio Roque,Artur Lugmayr,Pauliina Tuomi Pdf

This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018. The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.

A Guide to Video Game Movies

Author : Christopher Carton
Publisher : White Owl
Page : 349 pages
File Size : 40,8 Mb
Release : 2022-03-18
Category : Performing Arts
ISBN : 9781399092180

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A Guide to Video Game Movies by Christopher Carton Pdf

Have you ever wondered if that game you love was made into a movie? Flip this book open and find out! Explore the fascinating journey of your favorite video games as they make their way to the silver screen! This comprehensive guide contains information on over forty big-screen adaptations of popular video games, including the histories of the series that inspired them. Covering four decades of movies, readers can learn about some of the most infamous movies in video game history, with genres such as horror, martial arts, comedy and children’s animation ensuring there’s plenty of trivia and analysis to keep gamers hooked. With nearly two-hundred full color stills, posters and screenshots, the book is a go-to guide to discovering facts about some of the biggest box office hits and the most disappointing critical bombs in history. From bizarre science fiction like Super Mario Bros. to the latest big budget releases like Monster Hunter, and dozens in between, A Guide to Video Game Movies should please film buffs and die-hard game fans alike. Whether you’re looking for rousing blockbuster action, family-friendly entertainment or a late-night B-movie to laugh at with your friends, you’re bound to find a movie to fit your taste. Put down your controller and grab your popcorn!

Anima Prime

Author : Christian Griffen
Publisher : Unknown
Page : 196 pages
File Size : 48,9 Mb
Release : 2011-04-08
Category : Electronic
ISBN : 0615462340

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Anima Prime by Christian Griffen Pdf

Fight for love and vengeance.Wield megaswords and magic guns.Battle on top of airships.Summon powerful eidolons.Walk between dimensions.And that's just the beginning.Anima Prime is a tabletop roleplaying game that combines narrative freedom in character scenes and combat maneuvers with elemental powers, Soulbound Weapons, and the summoning of eidolons to allow you to create your own stories and action scenes rivaling those usually seen in video game cut scenes and anime. A flexible goal system lets you infuse any fight with meaningful story decision points and unlimited tactical options.This game text is licensed under a Creative Commons-Attribution-Share Alike 3.0 License. A complete copy of the text can be obtained for free from www.AnimaPrimeRPG.com.Winner of the Indie RPG Awards' Best Free Game of 2011 Award!

The Toxic Meritocracy of Video Games

Author : Christopher A. Paul
Publisher : U of Minnesota Press
Page : 308 pages
File Size : 55,5 Mb
Release : 2018-02-20
Category : Games & Activities
ISBN : 9781452956206

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The Toxic Meritocracy of Video Games by Christopher A. Paul Pdf

An avid gamer and sharp media critic explains meritocracy’s negative contribution to video game culture—and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games’ focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games—but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.

Super Dragon Ball Z

Author : Stephen Stratton
Publisher : Unknown
Page : 146 pages
File Size : 47,8 Mb
Release : 2006
Category : Games & Activities
ISBN : 0761553894

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Super Dragon Ball Z by Stephen Stratton Pdf

A Handbook by Champions for Champions Defeat the toughest opponents using detailed character strength and weakness tutorials Illustrated moves list, combos, and energy techniques for every character Master each character's skill tree with tester tips from Atari Learn to unlock all secret characters, costumes, and stages