Dramatic Storytelling And Narrative Design

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Dramatic Storytelling & Narrative Design

Author : Ross Berger
Publisher : CRC Press
Page : 174 pages
File Size : 47,9 Mb
Release : 2019-08-29
Category : Computers
ISBN : 9780429843723

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Dramatic Storytelling & Narrative Design by Ross Berger Pdf

This book provides an industry professional’s firsthand POV into narrative design’s practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analysis and character archetype breakdowns. The author widens the understanding of game narrative to include examples from other media. He will also break the structure down of two popular games and show how the structural elements are applied in practice. In addition to discussing industry trends (including Fortnite, Twitch, and Netflix’s interactive TV shows), the author illustrates how the leveraging of transmedia can make a video game franchise enduring over time. Because media appetites are radically changing, designing a story experience across various media outlets is not only preferable to meet the high demands of millennial and GenZ consumers; it’s necessary as well. Key Features: Practical how-to’s to meet the ever-increasing studio demands for a narrative designer Critical analysis of the narrative of two best-selling games Samples of a story structure diagram, character polling, transmedia release timeline, and a branching conversation tree Deep breakdowns and definitions of story beats and dramatic devices Pro-tips on better documentation and overall job preparedness

Dramatic Storytelling & Narrative Design

Author : ROSS. BERGER
Publisher : Unknown
Page : 0 pages
File Size : 44,7 Mb
Release : 2024-09-11
Category : Computers
ISBN : 1032571624

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Dramatic Storytelling & Narrative Design by ROSS. BERGER Pdf

This book provides an industry professional's first-hand perspective on narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book delves into the foundations of compelling storytelling through structural analysis and character archetype breakdowns. The understanding of game narrative is widened to include examples from other media. The author breaks down the structure of popular games and show how the structural elements are applied in practice. In addition to discussing industry trends, the author illustrates how the leveraging of transmedia can make a video game franchise endure over time. This updated new edition contains a brand new chapter on Conflict and The Future of Interactive Storytelling, as well as deepened coverage on Character and World and Roles and Responsibilities. The author adds new discussion to the Analysis of Narrative in Contemporary Games through an examination of the HBO television adaption of The Last of Us. This book will be of great interest to all those interested in the craft of storytelling, narrative design, and game writing

Narrative Design for Mobile and Live Games

Author : Valentina Tamer
Publisher : CRC Press
Page : 255 pages
File Size : 40,6 Mb
Release : 2023-12-12
Category : Computers
ISBN : 9781000992434

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Narrative Design for Mobile and Live Games by Valentina Tamer Pdf

Provides unique guidance on how to craft narrative for mobile and live games. Includes practical exercises to help readers apply the knowledge gained within to their own games and design processes. Covers both development and production processes for open-ended and seasonal storytelling.

Storytelling for New Technologies and Platforms

Author : Ross Berger
Publisher : CRC Press
Page : 133 pages
File Size : 48,7 Mb
Release : 2022-06-22
Category : Computers
ISBN : 9781000596229

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Storytelling for New Technologies and Platforms by Ross Berger Pdf

Want to know what it’s like to write for a theme park attraction? Or an interactive toy? Or a virtual reality game? Wait – those tell stories? And there are jobs for people who write them? Thanks to technology, interactive products and live experiences can now engage us with memorable characters and exciting adventures that were once destined only for the cinema. Storytelling for New Technologies and Platforms: A Writer’s Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More is a handbook for writers, students, producers, teachers, scholars, career changers, early tech adopters, and just about anyone who loves story and technology. As a collection of articles from some of the best creative writers in their medium, this book will prepare content creators of tomorrow to tackle some of today's most exhilarating creative challenges found on a screen ... or off! Key Features: Expert advice from several industry professionals who have worked for some of the world’s biggest tech and interactive companies. Best practices that not only guide writers on how to apply their craft to new fields, but also prepare them for the common ambiguity they will find in corporate and start-up environments. Breakdown of platforms that shows how tech capabilities can fulfill content expectations and how content can fulfill tech expectations. Basic storytelling mechanics customized to today’s popular technologies, live experiences, and traditional game platforms.

Storytelling for Media

Author : Joachim Friedmann
Publisher : UTB
Page : 169 pages
File Size : 40,7 Mb
Release : 2021-09-06
Category : Social Science
ISBN : 9783825257644

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Storytelling for Media by Joachim Friedmann Pdf

The term “storytelling” is gaining prominence both in academia and industry — rightly so — because narrative techniques allow for particularly effective and sustainable communication. Stories are what catch our attention, move us, teach us to empathise, and create strong memories. This introduction to the strategies of storytelling uses fundamental scientific texts as well as dramaturgical guides and practical examples. Dr. Joachim Friedmann, professor and writer of scripts for tv, comics, and games, presents a both theoretically-sound and practically-applicable guide for the analysis and design of narratives in various media, not only for students, but for everyone who wants to understand how stories are created.

Handbook on Interactive Storytelling

Author : Jouni Smed,Tomi 'bgt' Suovuo,Natasha Skult,Petter Skult
Publisher : John Wiley & Sons
Page : 228 pages
File Size : 40,5 Mb
Release : 2021-07-13
Category : Computers
ISBN : 9781119688136

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Handbook on Interactive Storytelling by Jouni Smed,Tomi 'bgt' Suovuo,Natasha Skult,Petter Skult Pdf

HANDBOOK ON INTERACTIVE STORYTELLING Discover the latest research on crafting compelling narratives in interactive entertainment Electronic games are no longer considered “mere fluff” alongside the “real” forms of entertainment, like film, music, and television. Instead, many games have evolved into an art form in their own right, including carefully constructed stories and engaging narratives enjoyed by millions of people around the world. In Handbook on Interactive Storytelling, readers will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow users to experience a dramatically compelling story that responds directly to their actions and choices. Systematically organized, with extensive bibliographies and academic exercises included in each chapter, the book offers readers new perspectives on existing research and fresh avenues ripe for further study. In-depth case studies explore the challenges involved in crafting a narrative that comprises one of the main features of the gaming experience, regardless of the technical aspects of a game’s production. Readers will also enjoy: A thorough introduction to interactive storytelling, including discussions of narrative, plot, story, interaction, and a history of the phenomenon, from improvisational theory to role-playing games A rigorous discussion of the background of storytelling, from Aristotle’s Poetics to Joseph Campbell and the hero’s journey Compelling explorations of different perspectives in the interactive storytelling space, including different platforms, designers, and interactors, as well as an explanation of storyworlds Perfect for game designers, developers, game and narrative researchers, academics, undergraduate and graduate students studying storytelling, game design, gamification, and multimedia systems, Handbook on Interactive Storytelling is an indispensable resource for anyone interested in the deployment of compelling narratives in an interactive context.

Forest Paths Method for Narrative Design

Author : Alexander Swords
Publisher : Unknown
Page : 75 pages
File Size : 42,5 Mb
Release : 2020-01-30
Category : Electronic
ISBN : 9798600462137

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Forest Paths Method for Narrative Design by Alexander Swords Pdf

Narrative design is not glamorous. Well, it can be, but often it's about spreadsheets and flowcharts. It's about organising your ideas and managing the process so your narrative lands squarely on your design pillars from the beginning, after 50 iterations and over years of development. The Forest Paths Method of Narrative Design won't tell you whether your ideas are good or bad, but you don't really need that. You need a process built on solid dramatic theory that helps you ask yourself and your team all the right questions to create the game that you want to make for the audience you're making it for. This guide will take you through that process and show you how to organise a cohesive narrative design in a way your whole team can understand, and much more:- Quickly test new game ideas- Develop a whole narrative design before any production- Track changes throughout production- Collaborate and communicate narrative design to your team- Understand the impact of decisions before you make them- Analyse your own and other titles to understand their strengths and weaknesses- Match your narrative design with other considerations like marketing, streamers, accessibility and cultural sensitivities- Use genre narrative design patterns to kickstart the narrative design process of certain types of games- Communicate your narrative design intentions to other stakeholdersCreator Alexander Swords is an experienced narrative specialist who has worked across television, film, live performance and games. He's worked on the genre-busting indie titles All Walls Must Fall, Dead Static Drive and Totem Teller and holds bachelor's degrees in film and television and business, as well as a master's in arts management.Perfect for students and those just starting out, wanting to transfer over from another medium like film and tv, or experienced practitioners interested in improving their methods. Simple, but deep - you can read it in an afternoon and start using it straight away.

Professional Techniques for Video Game Writing

Author : Wendy Despain
Publisher : CRC Press
Page : 296 pages
File Size : 41,6 Mb
Release : 2020-04-21
Category : Computers
ISBN : 9780429589829

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Professional Techniques for Video Game Writing by Wendy Despain Pdf

This second edition of Professional Techniques for Video Game Writing is updated with new chapters and new authors, but it’s still a no-nonsense guide to the professional craft of writing for video games. Not only does the text cover story and narrative elements, but it also addresses dialogue, documentation, and strategy guides. Seasoned video game writers each address a different topic, including the best way to break into the video game industry, how to be an efficient part of a team, and the principles of narrative design. The book also offers script samples, technical writing advice, effective writing tips, and suggestions for how to innovate in game narrative. Key Features Comprehensive enough for veterans and accessible enough for novices Goes into detail about how to write tutorials, script doctoring, and writing for AAA games Delivers invaluable experiences directly from writers in the games industry Full of practical advice from industry pros on how to get a job, and then how to get the job done Author Bio Wendy Despain has more than two decades of experience spearheading digital media projects. She has worked with teams around the world as a writer, narrative designer, producer, and consultant on interactive experiences ranging from video games to augmented reality. She’s worked with EA, Disney, Ubisoft, Cartoon Network, PBS, Marvel, and Wargaming. Currently, she’s a Production Director at ArenaNet, makers of the Guild Wars franchise. Her books include: Writing For Videogame Genres: From FPS to RPG Talking to Artists/Talking to Programmers 100 Principles of Game Design

Writing for Animation, Comics, and Games

Author : Christy Marx
Publisher : CRC Press
Page : 312 pages
File Size : 51,6 Mb
Release : 2021-08-03
Category : Art
ISBN : 9781351215978

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Writing for Animation, Comics, and Games by Christy Marx Pdf

This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx’s book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames. Key Features An insider's perspective on career rules of the road on writing for comics, videogames, and animation Written for beginners and professionals alike A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium Author Bio Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com.

Storytelling for User Experience

Author : Whitney Quesenbery,Kevin Brooks
Publisher : Rosenfeld Media
Page : 298 pages
File Size : 41,8 Mb
Release : 2010-04-01
Category : Computers
ISBN : 9781933820033

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Storytelling for User Experience by Whitney Quesenbery,Kevin Brooks Pdf

We all tell stories. It's one of the most natural ways to share information, as old as the human race. This book is not about a new technique, but how to use something we already know in a new way. Stories help us gather and communicate user research, put a human face on analytic data, communicate design ideas, encourage collaboration and innovation, and create a sense of shared history and purpose. This book looks across the full spectrum of user experience design to discover when and how to use stories to improve our products. Whether you are a researcher, designer, analyst or manager, you will find ideas and techniques you can put to use in your practice.

Storytelling Industries

Author : Anthony N. Smith
Publisher : Springer
Page : 266 pages
File Size : 41,9 Mb
Release : 2018-06-28
Category : Performing Arts
ISBN : 9783319705972

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Storytelling Industries by Anthony N. Smith Pdf

This book shows how the unique characteristics of traditionally differentiated media continue to determine narrative despite the recent digital convergence of media technologies. The author argues that media are now each largely defined by distinctive industrial practices that continue to preserve their identities and condition narrative production. Furthermore, the book demonstrates how a given medium’s variability in institutional and technological contexts influences diverse approaches to storytelling. By connecting US film, television, comic book and video game industries to their popular fictional characters and universes; including Star Wars, Batman, Game of Thrones and Grand Theft Auto; the book identifies how differences in industrial practice between media inform narrative production. This book is a must read for students and scholars interested in transmedia storytelling.

Forms of the Cinematic

Author : Mark Breeze
Publisher : Bloomsbury Publishing USA
Page : 227 pages
File Size : 48,7 Mb
Release : 2021-02-11
Category : Performing Arts
ISBN : 9781501361449

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Forms of the Cinematic by Mark Breeze Pdf

This interdisciplinary collection explores how cinema calls into question its own frame of reference and, at the same time, how its form becomes the matter of its thought. Building on the axiom (cherished by philosophers of cinema from Epstein to Deleuze) that cinema is a medium that thinks in conjunction with its spectators, this book examines how various forms of the cinematic rethink and redraw the terrain of traditional disciplines, thereby enabling different modes of thought and practice. Areas under consideration by a range of leading academics and practitioners include architecture, science, writing in a visual field, event-theory and historiography.

Integrated Storytelling by Design

Author : Klaus Sommer Paulsen
Publisher : Routledge
Page : 286 pages
File Size : 45,9 Mb
Release : 2021-07-06
Category : Performing Arts
ISBN : 9781000403800

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Integrated Storytelling by Design by Klaus Sommer Paulsen Pdf

This pioneering work equips you with the skills needed to create and design powerful stories and concepts for interactive, digital, multi-platform storytelling and experience design that will take audience engagement to the next level. Klaus Sommer Paulsen presents a bold new vision of what storytelling can become if it is reinvented as an audience-centric design method. His practices unlock new ways of combining story with experience for a variety of existing, new and upcoming platforms. Merging theory and practice, storytelling and design principles, this innovative toolkit instructs the next generation of creators on how to successfully balance narratives, design and digital innovation to develop strategies and concepts that both apply and transcend current technology. Packed with theory and exercises intended to unlock new narrative dimensions, Integrated Storytelling by Design is a must-read for creative professionals looking to shape the future of themed, branded and immersive experiences.

Interactive Stories and Video Game Art

Author : Chris Solarski
Publisher : CRC Press
Page : 218 pages
File Size : 54,6 Mb
Release : 2017-01-20
Category : Computers
ISBN : 9781315401201

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Interactive Stories and Video Game Art by Chris Solarski Pdf

The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.

Narrative Designer

Author : Stephen Dinehart
Publisher : Createspace Independent Publishing Platform
Page : 118 pages
File Size : 42,8 Mb
Release : 2018-07-21
Category : Electronic
ISBN : 1985672421

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Narrative Designer by Stephen Dinehart Pdf

The goal of this book is no less than unlocking experience so we might synthesize it for dramatic purposes, imbuing play within interactive narrative systems with strong neural coupling potential and using the subsequent cognitive bias to make for a better world within which we all may love and play.