Ecgbl2015 9th European Conference On Games Based Learning

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ECGBL2015-9th European Conference on Games Based Learning

Author : Robin Munkvold and Line Kolås
Publisher : Academic Conferences and publishing limited
Page : 826 pages
File Size : 47,6 Mb
Release : 2015-09-18
Category : Computers
ISBN : 9781910810583

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ECGBL2015-9th European Conference on Games Based Learning by Robin Munkvold and Line Kolås Pdf

10th European Conference on Games Based Learning

Author : Anonim
Publisher : Academic Conferences and publishing limited
Page : 128 pages
File Size : 51,5 Mb
Release : 2024-05-13
Category : Electronic
ISBN : 9781911218098

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10th European Conference on Games Based Learning by Anonim Pdf

ECGBL 2019 13th European Conference on Game-Based Learning

Author : Lars Elbæk,Gunver Majgaard,Andrea Valente,Saifuddin Khalid
Publisher : Academic Conferences and publishing limited
Page : 128 pages
File Size : 44,9 Mb
Release : 2019-10-03
Category : Education
ISBN : 9781912764372

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ECGBL 2019 13th European Conference on Game-Based Learning by Lars Elbæk,Gunver Majgaard,Andrea Valente,Saifuddin Khalid Pdf

ECGBL 2018 12th European Conference on Game-Based Learning

Author : Dr Melanie Ciussi
Publisher : Academic Conferences and publishing limited
Page : 128 pages
File Size : 54,8 Mb
Release : 2018-10-04
Category : Games & Activities
ISBN : 9781912764006

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ECGBL 2018 12th European Conference on Game-Based Learning by Dr Melanie Ciussi Pdf

ECGBL2014-8th European Conference on Games Based Learning

Author : Carsten Busch
Publisher : Academic Conferences and Publishing International
Page : 128 pages
File Size : 46,7 Mb
Release : 2014-11-11
Category : Electronic
ISBN : 9781910309551

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ECGBL2014-8th European Conference on Games Based Learning by Carsten Busch Pdf

6th European Conference on Games Based Learning

Author : Patrick Felicia
Publisher : Academic Pub. International
Page : 678 pages
File Size : 50,8 Mb
Release : 2014-05-28
Category : Computer simulation
ISBN : 1908272880

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6th European Conference on Games Based Learning by Patrick Felicia Pdf

Proceedings of the 6th European Conference on Games Based Learning, in Cork, Ireland, on 4-5 October 2011

Games and Learning Alliance

Author : Rosa Bottino,Johan Jeuring,Remco C. Veltkamp
Publisher : Springer
Page : 456 pages
File Size : 42,5 Mb
Release : 2016-11-21
Category : Computers
ISBN : 9783319501826

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Games and Learning Alliance by Rosa Bottino,Johan Jeuring,Remco C. Veltkamp Pdf

This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016. The 27 revised regular papers presented together with 14 poster papers were carefully reviewed and selected from 55 submissions. The papers cover topics such as games and sustainability; games for math and programming; games and health; games and soft skills; games and management; games and learning; game development and assessment; and mobile games.

ECGBL 2020 14th European Conference on Game-Based Learning

Author : Panagiotis Fotaris
Publisher : Academic Conferences limited
Page : 128 pages
File Size : 46,6 Mb
Release : 2020-09-24
Category : Education
ISBN : 9781912764709

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ECGBL 2020 14th European Conference on Game-Based Learning by Panagiotis Fotaris Pdf

These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.

Research Anthology on Developments in Gamification and Game-Based Learning

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 1971 pages
File Size : 48,5 Mb
Release : 2021-11-26
Category : Education
ISBN : 9781668437117

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Research Anthology on Developments in Gamification and Game-Based Learning by Management Association, Information Resources Pdf

Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

Examining Multiple Intelligences and Digital Technologies for Enhanced Learning Opportunities

Author : Zheng, Robert Z.
Publisher : IGI Global
Page : 371 pages
File Size : 53,7 Mb
Release : 2019-09-27
Category : Education
ISBN : 9781799802518

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Examining Multiple Intelligences and Digital Technologies for Enhanced Learning Opportunities by Zheng, Robert Z. Pdf

Multiple intelligences (MI) as a cognitive psychology theory has significantly influenced learning and teaching. Research has demonstrated a strong association between individual intelligences and their cognitive processes and behaviors. However, it remains unknown how each of or a combination of these intelligences can be effectively optimized through instructional intervention, particularly through the use of emerging learning technology. On the other hand, while efforts have been made to unveil the relationship between information and communication technology (ICT) and individual learner performance, there is a lack of knowledge in how MI theory may guide the use of ICTs to enhance learning opportunities for students. Examining Multiple Intelligences and Digital Technologies for Enhanced Learning Opportunities is an essential reference book that generates new knowledge about how ICTs can be utilized to promote MI in various formal and informal learning settings. Featuring a range of topics such as augmented reality, learning analytics, and mobile learning, this book is ideal for teachers, instructional designers, curriculum developers, ICT specialists, educational professionals, administrators, instructors, academicians, and researchers.

Applied Learning in Higher Education:

Author : Sok Mui Lim, Yong Lim Foo, Han Tong Loh, Xudong Deng
Publisher : Informing Science
Page : 271 pages
File Size : 54,9 Mb
Release : 2020
Category : Science
ISBN : 9781681100517

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Applied Learning in Higher Education: by Sok Mui Lim, Yong Lim Foo, Han Tong Loh, Xudong Deng Pdf

Today, “all institutions of higher education almost everywhere in the world have been influenced by the concept of globalisation. The resulting policy changes in each nation state have, of course, reflected the degree of the impact of globalisation on the country, hence the changes in higher education.” (Banya, 2005, p.147). This points to globalisation shaping knowledge production as well as the spread of intentional and continuous waves of innovation. The effects of globalisation on education can be seen through a) the changing paradigm from a closed system to a more open system, and b) the changing approach from a teacher-centred learning environment to that of a learner-centred environment. This changing approach culminates in the broader ideas of ‘applied learning’ through a) a productive view of learning versus reproductive view of learning, b) constructivist versus behaviourist, c) learning facilitation versus teaching, and d) process-based assessment versus outcome-based assessment (Rudic, 2016).