Educational Media And Technology Yearbook 2003

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Educational Media and Technology Yearbook

Author : Michael Orey,Stephanie A. Jones,Robert Maribe Branch
Publisher : Springer Science & Business Media
Page : 468 pages
File Size : 45,6 Mb
Release : 2010-03-10
Category : Education
ISBN : 9781441915160

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Educational Media and Technology Yearbook by Michael Orey,Stephanie A. Jones,Robert Maribe Branch Pdf

This book highlights the latest in educational technology. Here are ideas that are not only intellectually intriguing but also practical and practice-building, inspiring educators to move beyond traditional teaching roles toward learning design.

Educational Media and Technology Yearbook 2003

Author : Mary Ann Fitzgerald,Michael Orey,Robert Maribe Branch
Publisher : Bloomsbury Publishing USA
Page : 493 pages
File Size : 49,8 Mb
Release : 2003-06-30
Category : Language Arts & Disciplines
ISBN : 9780313023002

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Educational Media and Technology Yearbook 2003 by Mary Ann Fitzgerald,Michael Orey,Robert Maribe Branch Pdf

The 28th volume of the Educational Media and Technology Yearbook describes current developments and trends in the field of instructional technology. Prominent themes for this volume include e-learning, collaboration, the standards reform movement, and a critical look at the field in its historical context. The audience for the Yearbook consists of media and technology professionals in schools, higher education, and business contexts, including instructional technology faculty, school library media specialists, curriculum leaders, business training professionals, and instructional designers. The Educational Media and Technology Yearbook has become a standard reference in many libraries and professional collections.

Educational Media and Technology Yearbook

Author : Michael Orey,Stephanie A. Jones,Robert Maribe Branch
Publisher : Springer Science & Business Media
Page : 526 pages
File Size : 51,8 Mb
Release : 2011-12-13
Category : Education
ISBN : 9781461413042

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Educational Media and Technology Yearbook by Michael Orey,Stephanie A. Jones,Robert Maribe Branch Pdf

The Educational Media and Technology Yearbook is dedicated to theoretical, empirical and practical approaches to educational media development. All chapters are invited and selected based on a variety of strategies to determine current trends and issues in the field. The 2011 edition will highlight innovative Trends and Issues in Learning Design and Technology, Trends and Issues in Information and Library Science, and features a sections that list and describe Media Related Organizations and Associations in North America, departments in the allied fields, and a listing of journals in the field. The Educational Media and Technology Yearbook, a scholarly resource for a highly specialized professional community, is an official publication of the AECT and has been published annually for 35 years.

Research on Enhancing the Interactivity of Online Learning

Author : Vivian H. Wright,Cynthia S Sunal,Elizabeth K. Wilson
Publisher : IAP
Page : 245 pages
File Size : 42,8 Mb
Release : 2006-01-01
Category : Computers
ISBN : 9781607525134

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Research on Enhancing the Interactivity of Online Learning by Vivian H. Wright,Cynthia S Sunal,Elizabeth K. Wilson Pdf

Our goal with this book, Research on Enhancing the Interactivity of Online Learning, is to present a juried, scholarly, and accessible review of research, theory, and/or policy on specific issues of interactive online learning for K-16 educators, administrators, and students of online learning. Online learning has become the norm rather than the exception for many of today’s students. Instructors are more willing to explore online learning options, students are enrolling in record numbers and colleges, as well as many K-12 institutions, are offering more online courses. As educators, we have more tools than ever to ensure online course success, but just as with a traditional class, we must continue to place emphasis on good pedagogy. To achieve good pedagogy, online teaching takes additional time and a restructuring of course content by the instructor. Student issues include coping strategies, ease of navigation, skills required to complete the course, availability of online resources, feedback from the instructor, and collaborative, interactive learning opportunities. Principles of interactive online learning are new to many, and this book provides a forum for interactive online learning research while also including ideas that enhance both the practical and theoretical aspects of interactive online learning. The editors have included chapters that can further knowledge and understanding of emerging trends and foster debate regarding issues that surround interactive online learning.

Educational Media and Technology Yearbook

Author : Robert Maribe Branch
Publisher : Springer
Page : 429 pages
File Size : 53,8 Mb
Release : 2018-03-28
Category : Education
ISBN : 9783319673011

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Educational Media and Technology Yearbook by Robert Maribe Branch Pdf

The Educational Media and Technology Yearbook has become a standard reference in many libraries and professional collections. It provides a valuable historical record of current ideas and developments in the field. Part One of this updated volume, “Trends and Issues in Learning, Design, and Technology,” presents an array of chapters that develop some of the current themes listed above, in addition to others. In Part Two, “Leadership Profiles,” authors provide biographical sketches of the careers of instructional technology leaders. Part Three, “Organizations and Associations in North America,” and Part Four, “Graduate Programs,” are, respectively, directories of instructional technology-related organizations and institutions of higher learning offering degrees in related fields. Finally, Part Five, the “Mediagraphy,” presents an annotated listing of selected current publications related to the field.

Handbook of Research on Effective Electronic Gaming in Education

Author : Ferdig, Richard E.
Publisher : IGI Global
Page : 1762 pages
File Size : 46,9 Mb
Release : 2008-07-31
Category : Technology & Engineering
ISBN : 9781599048116

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Handbook of Research on Effective Electronic Gaming in Education by Ferdig, Richard E. Pdf

"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.

Games and Simulations in Online Learning: Research and Development Frameworks

Author : Gibson, David,Aldrich, Clark,Prensky, Marc
Publisher : IGI Global
Page : 420 pages
File Size : 48,9 Mb
Release : 2006-09-30
Category : Education
ISBN : 9781599043067

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Games and Simulations in Online Learning: Research and Development Frameworks by Gibson, David,Aldrich, Clark,Prensky, Marc Pdf

"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.

Encyclopedia of Education and Human Development

Author : Stephen J. Farenga,Daniel Ness
Publisher : Routledge
Page : 1014 pages
File Size : 53,6 Mb
Release : 2015-07-17
Category : Business & Economics
ISBN : 9781317471837

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Encyclopedia of Education and Human Development by Stephen J. Farenga,Daniel Ness Pdf

This comprehensive and exhaustive reference work on the subject of education from the primary grades through higher education combines educational theory with practice, making it a unique contribution to the educational reference market. Issues related to human development and learning are examined by individuals whose specializations are in diverse areas including education, psychology, sociology, philosophy, law, and medicine. The book focuses on important themes in education and human development. Authors consider each entry from the perspective of its social and political conditions as well as historical underpinnings. The book also explores the people whose contributions have played a seminal role in the shaping of educational ideas, institutions, and organizations, and includes entries on these institutions and organizations. This work integrates numerous theoretical frameworks with field based applications from many areas in educational research.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 2164 pages
File Size : 40,7 Mb
Release : 2010-11-30
Category : Games & Activities
ISBN : 9781609601966

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Gaming and Simulations: Concepts, Methodologies, Tools and Applications by Management Association, Information Resources Pdf

"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

New Research on Early Childhood Education

Author : Arthur T. Waddell,Rachel M. McBride
Publisher : Nova Publishers
Page : 222 pages
File Size : 50,9 Mb
Release : 2008
Category : Education
ISBN : 1604563680

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New Research on Early Childhood Education by Arthur T. Waddell,Rachel M. McBride Pdf

Early Childhood Education spans the human life from birth to age 8. Infants and toddlers experience life more holistically than any other age group. Social, emotional, cognitive, language, and physical lessons are not learned separately by very young children. Adults who are most helpful to young children interact in ways that understand that the child is learning from the whole experience, not just that part of the experience to which the adult gives attention. Although early childhood education does not have to occur in the absence of the parent or primary caregiver, this term is sometimes used to denote education by someone other than these the parent or primary caregiver. Both research in the field and early childhood educators view the parents as an integral part of the early childhood education process. Early childhood education takes many forms depending on the theoretical and educational beliefs of the educator or parent. Other terms those are often used interchangeably with "early childhood education" are "early childhood learning", "early care" and "early education". Much of the first two years of life are spent in the creation of a child's first "sense of self" or the building of a first identity. Because this is a crucial part of children's makeup-how they first see themselves, how they think they should function, how they expect others to function in relation to them, early care must ensure that in addition to carefully selected and trained caregivers, links with family, home culture, and home language are a central part of program policy. If care becomes a substitute for, rather than a support of, family, children may develop a less-than-positive sense of who they are and where they come from because of their child care experience. This book presents the latest research in this vital field.

Affective and Emotional Aspects of Human-Computer Interaction

Author : M. Pivec
Publisher : IOS Press
Page : 332 pages
File Size : 53,9 Mb
Release : 2006-03-02
Category : Computers
ISBN : 9781607501497

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Affective and Emotional Aspects of Human-Computer Interaction by M. Pivec Pdf

The learning process can be seen as an emotional and personal experience that is addictive and motivates learners to proactive behaviour. New research methods in this field are related to affective and emotional approaches to computer-supported learning and human-computer interactions. The major topics discussed are emotions, motivation, games and game-experience. The book is divided in three parts, part I, Game-based Learning, reflects upon the two-way interaction between game and student, thus enabling the game to react to the student’s emotional state. Having the possibility to detect and steer the emotional state of the student could have a positive impact on using digital games in education. It is claimed that some commercial computer games increase cognitive skills and may enhance multitasking abilities and the participants’ general ability to learn. Part II, Motivation and Learning, analyses whether the absence or presence of social and personal cues in the communication between a tutor and his or her students influence students’ learning and their satisfaction with the tutor and the course. The research showed that not all types of personal information are equally important and possibly pictorial information is more important than audible information. Part III, Emotions and Emotional Agents, discusses the production of learning environments which enhance the learner’s self esteem, ensure that the learner’s best interests are respected through paying attention to the narrative structures of the learner’s experience, and the ways in which communication can be enhanced through empathy with the learner.

Praxis towards sustainable empowering learning environments in South Africa

Author : Dennis Francis,Sechaba Mahlomaholo,Milton Nkoane
Publisher : UJ Press
Page : 358 pages
File Size : 49,5 Mb
Release : 2010-01-01
Category : Education
ISBN : 9781920383190

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Praxis towards sustainable empowering learning environments in South Africa by Dennis Francis,Sechaba Mahlomaholo,Milton Nkoane Pdf

This collection presents some of the best peer-reviewed papers from a conference with the theme “Creating sustainable empowering learning environments through scholarship of engagement”.

Handbook of Research on New Media Literacy at the K-12 Level: Issues and Challenges

Author : Tan Wee Hin, Leo,Subramaniam, R.
Publisher : IGI Global
Page : 1076 pages
File Size : 44,5 Mb
Release : 2009-05-31
Category : Computers
ISBN : 9781605661216

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Handbook of Research on New Media Literacy at the K-12 Level: Issues and Challenges by Tan Wee Hin, Leo,Subramaniam, R. Pdf

Provides comprehensive articles on significant issues, methods, and theories currently combining the studies of technology and literacy.

Gamification for Human Factors Integration: Social, Education, and Psychological Issues

Author : Bishop, Jonathan
Publisher : IGI Global
Page : 362 pages
File Size : 49,8 Mb
Release : 2014-01-31
Category : Technology & Engineering
ISBN : 9781466650725

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Gamification for Human Factors Integration: Social, Education, and Psychological Issues by Bishop, Jonathan Pdf

With the popularity and ease-of-access to internet technologies, especially social networking, a number of human-centered issues has developed including internet addiction and cyber bullying. In an effort to encourage positive behavior, it is believed that applying gaming principles to non-gaming environments through gamification can assist in improving human interaction online. Gamification for Human Factors Integration: Social, Educational, and Psychological Issues presents information and best practices for promoting positive behavior online through gamification applications in social, educational, and psychological contexts. Through up-to-date research and practical applications, educators, academicians, information technology professionals, and psychologists will gain valuable insight into human-internet interaction and a possible solution for improving the relationship between society and technology.

Integrating Information Technology into the Teacher Education Curriculum

Author : Nancy Wentworth,Rodney Earle,Michael Connell
Publisher : Routledge
Page : 201 pages
File Size : 52,8 Mb
Release : 2013-01-11
Category : Computers
ISBN : 9781136430596

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Integrating Information Technology into the Teacher Education Curriculum by Nancy Wentworth,Rodney Earle,Michael Connell Pdf

As teaching evolves, teacher education must keep up. This book examines systemic reforms that incorporate new technology to improve any teacher education program. While there are books that address the integration of technology into teaching curricula, very few address the process for teacher education faculty and the systemic reform of a teacher education program. Integrating Information Technology into the Teacher Education Curriculum: Process and Products of Change provides practical examples and suggestions for teacher education departments striving to integrate new technologies into their curriculum. It will help in the effort to motivate faculty to make utilizing new technology a natural strategy for the teachers they are educating. It describes the creation of Design Teams at Brigham Young University’s McKay School of Education (funded by a PT3 grant) and how these teams worked to successfully reconfigure the school’s teacher preparation curricula. Integrating Information Technology into the Teacher Education Curriculum examines: how to compose and create a curriculum design team—including both teacher education and content-specific methods instructors training and collaboration opportunities that focus on the infusion of technology how to facilitate alignment among a university, cooperating school districts, the State Office of Education, and other available teacher preparation programs specific case examples of the redevelopment of teacher education courses by the instructors who teach them the process of changing a technology course required by the teacher education program the process of extending grant activities to the university’s partner school districts and the State Office of Education From the editors: Preparing tomorrow’s teachers to use technology in schools is a complex endeavor requiring the infusion of technology into curriculum and instructional practices at all levels of the pre-service program. In many early teacher education programs, prospective teachers took a computer literacy class separate from content methods classes and rarely engaged in real collaboration on how schoolteachers could integrate technology into authentic learning experiences. By focusing merely on how to use computers, technology training failed by not addressing how to teach students more effectively using a variety of technological tools. What teachers need to know most is how to teach content more effectively. Technology integration should cause teachers to develop different perspectives through rethinking teaching and learning. Teaching with technology causes teachers to confront their established beliefs about instruction and their traditional roles as classroom teachers.