Enhancing Salient Features In Volumetric Data Using Illumination And Transfer Functions

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Enhancing Salient Features in Volumetric Data Using Illumination and Transfer Functions

Author : Daniel Jönsson
Publisher : Linköping University Electronic Press
Page : 61 pages
File Size : 41,9 Mb
Release : 2016-10-04
Category : Electronic
ISBN : 9789176856895

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Enhancing Salient Features in Volumetric Data Using Illumination and Transfer Functions by Daniel Jönsson Pdf

The visualization of volume data is a fundamental component in the medical domain. Volume data is used in the clinical work-flow to diagnose patients and is therefore of uttermost importance. The amount of data is rapidly increasing as sensors, such as computed tomography scanners, become capable of measuring more details and gathering more data over time. Unfortunately, the increasing amount of data makes it computationally challenging to interactively apply high quality methods to increase shape and depth perception. Furthermore, methods for exploring volume data has mostly been designed for experts, which prohibits novice users from exploring volume data. This thesis aims to address these challenges by introducing efficient methods for enhancing salient features through high quality illumination as well as methods for intuitive volume data exploration. Humans are interpreting the world around them by observing how light interacts with objects. Shadows enable us to better determine distances while shifts in color enable us to better distinguish objects and identify their shape. These concepts are also applicable to computer generated content. The perception in volume data visualization can therefore be improved by simulating real-world light interaction. This thesis presents efficient methods that are capable of interactively simulating realistic light propagation in volume data. In particular, this work shows how a multi-resolution grid can be used to encode the attenuation of light from all directions using spherical harmonics and thereby enable advanced interactive dynamic light configurations. Two methods are also presented that allow photon mapping calculations to be focused on visually changing areas.The results demonstrate that photon mapping can be used in interactive volume visualization for both static and time-varying volume data. Efficient and intuitive exploration of volume data requires methods that are easy to use and reflect the objects that were measured. A value that has been collected by a sensor commonly represents the material existing within a small neighborhood around a location. Recreating the original materials is difficult since the value represents a mixture of them. This is referred to as the partial-volume problem. A method is presented that derives knowledge from the user in order to reconstruct the original materials in a way which is more in line with what the user would expect. Sharp boundaries are visualized where the certainty is high while uncertain areas are visualized with fuzzy boundaries. The volume exploration process of mapping data values to optical properties through the transfer function has traditionally been complex and performed by expert users. A study at a science center showed that visitors favor the presented dynamic gallery method compared to the most commonly used transfer function editor.

Digital Anatomy

Author : Jean-François Uhl,Joaquim Jorge,Daniel Simões Lopes,Pedro F. Campos
Publisher : Springer Nature
Page : 385 pages
File Size : 55,6 Mb
Release : 2021-05-14
Category : Computers
ISBN : 9783030619053

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Digital Anatomy by Jean-François Uhl,Joaquim Jorge,Daniel Simões Lopes,Pedro F. Campos Pdf

This book offers readers fresh insights on applying Extended Reality to Digital Anatomy, a novel emerging discipline. Indeed, the way professors teach anatomy in classrooms is changing rapidly as novel technology-based approaches become ever more accessible. Recent studies show that Virtual (VR), Augmented (AR), and Mixed-Reality (MR) can improve both retention and learning outcomes. Readers will find relevant tutorials about three-dimensional reconstruction techniques to perform virtual dissections. Several chapters serve as practical manuals for students and trainers in anatomy to refresh or develop their Digital Anatomy skills. We developed this book as a support tool for collaborative efforts around Digital Anatomy, especially in distance learning, international and interdisciplinary contexts. We aim to leverage source material in this book to support new Digital Anatomy courses and syllabi in interdepartmental, interdisciplinary collaborations. Digital Anatomy – Applications of Virtual, Mixed and Augmented Reality provides a valuable tool to foster cross-disciplinary dialogues between anatomists, surgeons, radiologists, clinicians, computer scientists, course designers, and industry practitioners. It is the result of a multidisciplinary exercise and will undoubtedly catalyze new specialties and collaborative Master and Doctoral level courses world-wide. In this perspective, the UNESCO Chair in digital anatomy was created at the Paris Descartes University in 2015 (www.anatomieunesco.org). It aims to federate the education of anatomy around university partners from all over the world, wishing to use these new 3D modeling techniques of the human body.

Data Visualization

Author : Frits H. Post,Gregory M. Nielson,Georges-Pierre Bonneau
Publisher : Springer Science & Business Media
Page : 445 pages
File Size : 52,5 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781461511779

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Data Visualization by Frits H. Post,Gregory M. Nielson,Georges-Pierre Bonneau Pdf

Data visualization is currently a very active and vital area of research, teaching and development. The term unites the established field of scientific visualization and the more recent field of information visualization. The success of data visualization is due to the soundness of the basic idea behind it: the use of computer-generated images to gain insight and knowledge from data and its inherent patterns and relationships. A second premise is the utilization of the broad bandwidth of the human sensory system in steering and interpreting complex processes, and simulations involving data sets from diverse scientific disciplines and large collections of abstract data from many sources. These concepts are extremely important and have a profound and widespread impact on the methodology of computational science and engineering, as well as on management and administration. The interplay between various application areas and their specific problem solving visualization techniques is emphasized in this book. Reflecting the heterogeneous structure of Data Visualization, emphasis was placed on these topics: -Visualization Algorithms and Techniques; -Volume Visualization; -Information Visualization; -Multiresolution Techniques; -Interactive Data Exploration. Data Visualization: The State of the Art presents the state of the art in scientific and information visualization techniques by experts in this field. It can serve as an overview for the inquiring scientist, and as a basic foundation for developers. This edited volume contains chapters dedicated to surveys of specific topics, and a great deal of original work not previously published illustrated by examples from a wealth of applications. The book will also provide basic material for teaching the state of the art techniques in data visualization. Data Visualization: The State of the Art is designed to meet the needs of practitioners and researchers in scientific and information visualization. This book is also suitable as a secondary text for graduate level students in computer science and engineering.

Real-Time Volume Graphics

Author : Klaus Engel,Markus Hadwiger,Joe Kniss,Christof Rezk-Salama,Daniel Weiskopf
Publisher : CRC Press
Page : 515 pages
File Size : 47,7 Mb
Release : 2006-07-21
Category : Computers
ISBN : 9781439864296

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Real-Time Volume Graphics by Klaus Engel,Markus Hadwiger,Joe Kniss,Christof Rezk-Salama,Daniel Weiskopf Pdf

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagr

Innovative imaging to improve radiotherapy treatments

Author : Laurent MASSOPTIER,Romain VIARD
Publisher : Lulu.com
Page : 118 pages
File Size : 49,9 Mb
Release : 2024-07-03
Category : Electronic
ISBN : 9781291604177

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Innovative imaging to improve radiotherapy treatments by Laurent MASSOPTIER,Romain VIARD Pdf

Medical Image Computing and Computer-Assisted Intervention -- MICCAI 2004

Author : Christian Barillot,David R. Haynor,Pierre Hellier
Publisher : Springer
Page : 1152 pages
File Size : 49,9 Mb
Release : 2011-04-05
Category : Medical
ISBN : 9783540301363

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Medical Image Computing and Computer-Assisted Intervention -- MICCAI 2004 by Christian Barillot,David R. Haynor,Pierre Hellier Pdf

The 7th International Conference on Medical Imaging and Computer Assisted Intervention, MICCAI 2004, was held in Saint-Malo, Brittany, France at the “Palais du Grand Large” conference center, September 26–29, 2004. The p- posaltohostMICCAI2004wasstronglyencouragedandsupportedbyIRISA, Rennes. IRISA is a publicly funded national research laboratory with a sta? of 370,including150full-timeresearchscientistsorteachingresearchscientistsand 115 postgraduate students. INRIA, the CNRS, and the University of Rennes 1 are all partners in this mixed research unit, and all three organizations were helpful in supporting MICCAI. MICCAI has become a premier international conference with in-depth - pers on the multidisciplinary ?elds of medical image computing, comput- assisted intervention and medical robotics. The conference brings together cl- icians, biological scientists, computer scientists, engineers, physicists and other researchers and o?ers them a forum to exchange ideas in these exciting and rapidly growing ?elds. The impact of MICCAI increases each year and the quality and quantity of submitted papers this year was very impressive. We received a record 516 full submissions (8 pages in length) and 101 short communications (2 pages) from 36 di?erent countries and 5 continents (see ?gures below). All submissions were reviewed by up to 4 external reviewers from the Scienti?c Review C- mittee and a primary reviewer from the Program Committee. All reviews were then considered by the MICCAI 2004 Program Committee, resulting in the acceptance of 235 full papers and 33 short communications.

GPU Computing and Applications

Author : Yiyu Cai,Simon See
Publisher : Springer
Page : 289 pages
File Size : 51,8 Mb
Release : 2014-11-20
Category : Technology & Engineering
ISBN : 9789812871343

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GPU Computing and Applications by Yiyu Cai,Simon See Pdf

This book presents a collection of state of the art research on GPU Computing and Application. The major part of this book is selected from the work presented at the 2013 Symposium on GPU Computing and Applications held in Nanyang Technological University, Singapore (Oct 9, 2013). Three major domains of GPU application are covered in the book including (1) Engineering design and simulation; (2) Biomedical Sciences; and (3) Interactive & Digital Media. The book also addresses the fundamental issues in GPU computing with a focus on big data processing. Researchers and developers in GPU Computing and Applications will benefit from this book. Training professionals and educators can also benefit from this book to learn the possible application of GPU technology in various areas.

The Algorithms and Principles of Non-photorealistic Graphics

Author : Weidong Geng
Publisher : Springer Science & Business Media
Page : 368 pages
File Size : 42,7 Mb
Release : 2011-02-02
Category : Computers
ISBN : 9783642048913

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The Algorithms and Principles of Non-photorealistic Graphics by Weidong Geng Pdf

"The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.

High Performance and Hardware Aware Computing

Author : Rainer Buchty
Publisher : KIT Scientific Publishing
Page : 80 pages
File Size : 52,5 Mb
Release : 2008
Category : Computer architecture
ISBN : 9783866442986

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High Performance and Hardware Aware Computing by Rainer Buchty Pdf

Modelling the Physiological Human

Author : Nadia Magnenat-Thalmann
Publisher : Springer
Page : 229 pages
File Size : 51,8 Mb
Release : 2010-05-09
Category : Computers
ISBN : 9783642104701

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Modelling the Physiological Human by Nadia Magnenat-Thalmann Pdf

Annotation. This book constitutes the proceedings of the Second 3D Physiological Human Workshop, 3DPH 2009, held in Zermatt, Switzerland, in November/December 2009. The 19 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on Segmentation, Anatomical and Physiological Modelling, Simulation Models, Motion Analysis, Medical Visualization and Interaction, as well as Medical Ontology.

Computer Graphics

Author : Nobuhiko Mukai
Publisher : BoD – Books on Demand
Page : 270 pages
File Size : 43,6 Mb
Release : 2012-03-30
Category : Computers
ISBN : 9789535104551

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Computer Graphics by Nobuhiko Mukai Pdf

Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.

Visualization Handbook

Author : Charles D. Hansen,Chris R. Johnson
Publisher : Elsevier
Page : 984 pages
File Size : 50,5 Mb
Release : 2011-08-30
Category : Technology & Engineering
ISBN : 9780080481647

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Visualization Handbook by Charles D. Hansen,Chris R. Johnson Pdf

The Visualization Handbook provides an overview of the field of visualization by presenting the basic concepts, providing a snapshot of current visualization software systems, and examining research topics that are advancing the field. This text is intended for a broad audience, including not only the visualization expert seeking advanced methods to solve a particular problem, but also the novice looking for general background information on visualization topics. The largest collection of state-of-the-art visualization research yet gathered in a single volume, this book includes articles by a “who’s who of international scientific visualization researchers covering every aspect of the discipline, including: · Virtual environments for visualization · Basic visualization algorithms · Large-scale data visualization · Scalar data isosurface methods · Visualization software and frameworks · Scalar data volume rendering · Perceptual issues in visualization · Various application topics, including information visualization. * Edited by two of the best known people in the world on the subject; chapter authors are authoritative experts in their own fields; * Covers a wide range of topics, in 47 chapters, representing the state-of-the-art of scientific visualization.

Handbook of Virtual Environments

Author : Kelly S. Hale,Kay M. Stanney
Publisher : CRC Press
Page : 1450 pages
File Size : 40,5 Mb
Release : 2014-09-10
Category : Technology & Engineering
ISBN : 9781466511842

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Handbook of Virtual Environments by Kelly S. Hale,Kay M. Stanney Pdf

A Complete Toolbox of Theories and Techniques The second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given areas of expertise to provide extensive scope and detail on VE technology and its applications. What’s New in the Second Edition: Updated glossary of terms to promote common language throughout the community New chapters on olfactory perception, avatar control, motion sickness, and display design, as well as a whole host of new application areas Updated information to reflect the tremendous progress made over the last decade in applying VE technology to a growing number of domains This second edition includes nine new, as well as forty-one updated chapters that reflect the progress made in basic and applied research related to the creation, application, and evaluation of virtual environments. Contributions from leading researchers and practitioners from multidisciplinary domains provide a wealth of theoretical and practical information, resulting in a complete toolbox of theories and techniques that you can rely on to develop more captivating and effective virtual worlds. The handbook supplies a valuable resource for advancing VE applications as you take them from the laboratory to the real-world lives of people everywhere.

Medical Imaging Systems Technology

Author : Cornelius T Leondes
Publisher : World Scientific
Page : 344 pages
File Size : 44,6 Mb
Release : 2005-12-22
Category : Electronic
ISBN : 9789814480178

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Medical Imaging Systems Technology by Cornelius T Leondes Pdf

This scholarly set of well-harmonized volumes provides indispensable and complete coverage of the exciting and evolving subject of medical imaging systems. Leading experts on the international scene tackle the latest cutting-edge techniques and technologies in an in-depth but eminently clear and readable approach. Complementing and intersecting one another, each volume offers a comprehensive treatment of substantive importance to the subject areas. The chapters, in turn, address topics in a self-contained manner with authoritative introductions, useful summaries, and detailed reference lists. Extensively well-illustrated with figures throughout, the five volumes as a whole achieve a unique depth and breath of coverage. As a cohesive whole or independent of one another, the volumes may be acquired as a set or individually.

The Virtopsy Approach

Author : Michael Thali,Richard Dirnhofer,Peter Vock
Publisher : CRC Press
Page : 534 pages
File Size : 48,9 Mb
Release : 2009-05-14
Category : Law
ISBN : 9780849381898

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The Virtopsy Approach by Michael Thali,Richard Dirnhofer,Peter Vock Pdf

Charred, badly decomposed, or mummified corpses, as well as those restrictions forced upon coroners by certain religious sects, often make autopsies impossible to perform. In addition, lack of manpower among the personnel charged with performing autopsies frequently creates a backlog of cases in the coroner‘s office. This delay increases the likeli