Essential Programming For The Technical Artist

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Essential Programming for the Technical Artist

Author : Chris Roda
Publisher : CRC Press
Page : 521 pages
File Size : 53,8 Mb
Release : 2024-05-17
Category : Computers
ISBN : 9781003847441

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Essential Programming for the Technical Artist by Chris Roda Pdf

This book is based on a successful curriculum designed to elevate technical artists with no programming experience up to essential programming competency as quickly as possible. Instead of abstract, theoretical problems, the curriculum employs familiar applications encountered in real production environments to demonstrate each lesson. Written with artists in mind, this book introduces novice programmers to the advantageous world of Python programming with relevant and familiar examples. Any digital artists (not just technical artists) will find this book helpful in assisting with day-to-day production activities. Concentrating upon subjects relevant to the creation of computer graphic assets, this book introduces Python basics, functions, data types, object-oriented programming, exception handling, file processing, graphical user interface creation, PEP 8 standards, and regular expressions. Programming within the SideFX Houdini 3D animation software provides a familiar environment for artists to create and experiment with the covered Python topics.

Game Programming for Artists

Author : Jarryd Huntley,Hanna Brady
Publisher : CRC Press
Page : 156 pages
File Size : 55,8 Mb
Release : 2017-09-29
Category : Computers
ISBN : 9781351856119

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Game Programming for Artists by Jarryd Huntley,Hanna Brady Pdf

Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!

System Programming Essentials with Go

Author : Alex Rios
Publisher : Packt Publishing Ltd
Page : 408 pages
File Size : 51,8 Mb
Release : 2024-06-28
Category : Computers
ISBN : 9781801813440

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System Programming Essentials with Go by Alex Rios Pdf

Go beyond the web, learn system programming with Go, and build efficient, secure applications Key Features Get to grips with system programming concepts in Go with application examples Gain expert guidance on essential topics like file operations, process management, and network programming Learn how to develop modern, functional applications from scratch Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionAlex Rios, a seasoned Go developer and active community builder, shares his 15 years of expertise in designing large-scale systems through this book. It masterfully cuts through complexity, enabling you to build efficient and secure applications with Go's streamlined syntax and powerful concurrency features. In this book, you’ll learn how Go, unlike traditional system programming languages (C/C++), lets you focus on the problem by prioritizing readability and elevating developer experience with features like automatic garbage collection and built-in concurrency primitives, which remove the burden of low-level memory management and intricate synchronization. Through hands-on projects, you'll master core concepts like file I/O, process management, and inter-process communication to automate tasks and interact with your system efficiently. You'll delve into network programming in Go, equipping yourself with the skills to build robust, distributed applications. This book goes beyond the basics by exploring modern practices like logging and tracing for comprehensive application monitoring, and advance to distributed system design using Go to prepare you to tackle complex architectures. By the end of this book, you'll emerge as a confident Go system programmer, ready to craft high-performance, secure applications for the modern world.What you will learn Understand the fundamentals of system programming using Go Grasp the concepts of goroutines, channels, data races, and managing concurrency in Go Manage file operations and inter-process communication (IPC) Handle USB drives and Bluetooth devices and monitor peripheral events for hardware automation Familiarize yourself with the basics of network programming and its application in Go Implement logging, tracing, and other telemetry practices Construct distributed cache and approach distributed systems using Go Who this book is for This book is for software engineers looking to expand their understanding of system programming concepts. Professionals with a coding foundation seeking profound knowledge of system-level operations will also greatly benefit. Additionally, individuals interested in advancing their system programming skills, whether experienced developers or those transitioning to the field, will find this book indispensable.

Game Programming for Artists

Author : Jarryd Huntley,Hanna Brady
Publisher : CRC Press
Page : 177 pages
File Size : 40,5 Mb
Release : 2017-09-29
Category : Computers
ISBN : 9781351856102

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Game Programming for Artists by Jarryd Huntley,Hanna Brady Pdf

Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!

Handbook of Research on Maximizing Cognitive Learning through Knowledge Visualization

Author : Ursyn, Anna
Publisher : IGI Global
Page : 572 pages
File Size : 52,7 Mb
Release : 2015-02-28
Category : Education
ISBN : 9781466681439

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Handbook of Research on Maximizing Cognitive Learning through Knowledge Visualization by Ursyn, Anna Pdf

The representation of abstract data and ideas can be a difficult and tedious task to handle when learning new concepts; however, the advances of emerging technology have allowed for new methods of representing such conceptual data. The Handbook of Research on Maximizing Cognitive Learning through Knowledge Visualization focuses on the use of visualization technologies to assist in the process of better comprehending scientific concepts, data, and applications. Highlighting the utilization of visual power and the roles of sensory perceptions, computer graphics, animation, and digital storytelling, this book is an essential reference source for instructors, engineers, programmers, and software developers interested in the exchange of information through the visual depiction of data.

The Pocket Mentor for Animators

Author : Hollie Newsham
Publisher : CRC Press
Page : 186 pages
File Size : 42,9 Mb
Release : 2024-07-11
Category : Computers
ISBN : 9781040085073

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The Pocket Mentor for Animators by Hollie Newsham Pdf

Want to work as an animator in the video games industry? Then this is the book for you. This is a friendly guide to understanding the industry that offers practical advice and guidance to prepare you for the challenge! This book covers every step of the way, from picking universities through to your first year on the job. Outlining the whole job application process, with essential dos and don’ts, it also includes helpful animator-specific tips that might come in handy in those early years! Drawing from personal experience, along with interviews with ten incredibly talented people within the industry, this book ensures you feel supported and ready to enter the industry. From lessons learned to mistakes made, tackling imposter syndrome to finding friends, this book shares plenty for the reader to take away with them – even if that is just a bunch of things they know not to do . . . A beginner’s guide to life as an animator, this book is an invaluable resource for aspiring and seasoned pros alike.

Women in Gaming: 100 Professionals of Play

Author : Meagan Marie
Publisher : Penguin
Page : 354 pages
File Size : 44,8 Mb
Release : 2018-12-04
Category : History
ISBN : 9780744019933

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Women in Gaming: 100 Professionals of Play by Meagan Marie Pdf

Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more. *Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry. *Essays: Short essays covering various topics affecting women in gaming related careers, including "Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong," "NPC: On Being Unseen in the Game Dev Community," and "Motherhood and Gaming: How Motherhood Can Help Rather Than Hinder a Career." *"A Day in the Life of" Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more.

Technical Artist in Games

Author : Anonim
Publisher : Unknown
Page : 128 pages
File Size : 51,6 Mb
Release : 2024-06-27
Category : Electronic
ISBN : 1482255359

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Technical Artist in Games by Anonim Pdf

Fiscal Year 1986 Department of Energy Authorization (basic Research Programs)

Author : United States. Congress. House. Committee on Science and Technology. Subcommittee on Energy Development and Applications
Publisher : Unknown
Page : 1174 pages
File Size : 47,6 Mb
Release : 1985
Category : Fossil fuels
ISBN : UOM:39015010428533

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Fiscal Year 1986 Department of Energy Authorization (basic Research Programs) by United States. Congress. House. Committee on Science and Technology. Subcommittee on Energy Development and Applications Pdf

The SparkFun Guide to Processing

Author : Derek Runberg
Publisher : National Geographic Books
Page : 0 pages
File Size : 49,7 Mb
Release : 2015-08-01
Category : Computers
ISBN : 9781593276126

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The SparkFun Guide to Processing by Derek Runberg Pdf

Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code. The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to: –Make detailed pixel art and scale it to epic proportions –Write a maze game and build a MaKey MaKey controller with fruit buttons –Play, record, and sample audio to create your own soundboard –Fetch weather data from the Web and build a custom weather dashboard –Create visualizations that change based on sound, light, and temperature readings With a little imagination and Processing as your paintbrush, you’ll be on your way to coding your own gallery of digital art in no time! Put on your artist’s hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing. The code in this book is compatible with Processing 2 and Processing 3.

Real Time Visual Effects for the Technical Artist

Author : Chris Roda
Publisher : CRC Press
Page : 504 pages
File Size : 55,8 Mb
Release : 2022-04-05
Category : Computers
ISBN : 9781000551570

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Real Time Visual Effects for the Technical Artist by Chris Roda Pdf

Visual effects (VFX) are one of the most complicated components of feature film and television creation. With advancements in such technologies as Ray Tracing and Virtual Reality, the visual quality of the real-time rendering engine is now rivaling feature film. Real-time rendering requires years of programming experience with advanced understanding in math and physics. As the power of the real-time rendering engine improves, so too do the interfaces for VFX creation. With limited technical understanding, artists can create VFX with the push of a button and tug of a slider. As powerful as the interfaces are, they can only expose a portion of the true potential of the rendering engine. Artists are limited by their understanding of the engine interface. Real Time Visual Effects for the Technical Artist is written for digital artists to explain the core concepts of VFX, common in all engines, to free them from interface bounds. Features: Introduces the reader to the technical aspects of real-time VFX Built upon a career of more than 20 years in the feature film VFX and the real-time video game industries and tested on graduate and undergraduate students Explores all real-time VFX in four categories: in-camera effects, in-material effects, simulations, and particles This book is written to complement undergraduate- or graduate-level courses focused on the fundamentals of modern real-time VFX. Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as Spider-Man, Titanic, and The Fifth Element. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as NCAA Football and Madden NFL Football. In addition to teaching, Chris works on generating tools and pipelines for the creation of immersive experiences: the amalgamation of the narrative of films, the interactivity of video games, and the immersion of theme parks.

The Art of Agile Development

Author : James Shore,Shane Warden
Publisher : "O'Reilly Media, Inc."
Page : 436 pages
File Size : 53,6 Mb
Release : 2008
Category : Computers
ISBN : 9780596527679

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The Art of Agile Development by James Shore,Shane Warden Pdf

For those considering Extreme Programming, this book provides no-nonsense advice on agile planning, development, delivery, and management taken from the authors' many years of experience. While plenty of books address the what and why of agile development, very few offer the information users can apply directly.

The Art of Coding

Author : Mohammad Majid al-Rifaie,Anna Ursyn,Theodor Wyeld
Publisher : CRC Press
Page : 319 pages
File Size : 55,8 Mb
Release : 2020-02-14
Category : Computers
ISBN : 9781351809344

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The Art of Coding by Mohammad Majid al-Rifaie,Anna Ursyn,Theodor Wyeld Pdf

As the title suggests, this book explores the concepts of drawing, graphics and animation in the context of coding. In this endeavour, in addition to initiating the process with some historical perspectives on programming languages, it prides itself by presenting complex concepts in an easy-to-understand fashion for students, artists, hobbyists as well as those interested in computer science, computer graphics, digital media, or interdisciplinary studies. Being able to code requires abstract thinking, mathematics skills, spatial ability, logical thinking, imagination, and creativity. All these abilities can be acquired with practice, and can be mastered by practical exposure to art, music, and literature. This book discusses art, poetry and other forms of writing while pondering difficult concepts in programming; it looks at how we use our senses in the process of learning computing and programming. Features: Introduces coding in a visual way Explores the elegance behind coding and the outcome Includes types of outcomes and options for coding Covers the transition from front-of-classroom instruction to the use of online-streamed video tutorials Encourages abstract and cognitive thinking, as well as creativity The Art of Coding contains a collection of learning projects for students, instructors and teachers to select specific themes from. Problems and projects are aimed at making the learning process entertaining, while also involving social exchange and sharing. This process allows for programming to become interdisciplinary, enabling projects to be co-developed by specialists from different backgrounds, enriching the value of coding and what it can achieve. The authors of this book hail from three different continents, and have several decades of combined experience in academia, education, science and visual arts. Source Code: The source code for the book can be accessed here.

An Artist's Guide to Programming

Author : Jim Parker
Publisher : No Starch Press
Page : 250 pages
File Size : 49,8 Mb
Release : 2022-06-07
Category : Computers
ISBN : 9781718501652

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An Artist's Guide to Programming by Jim Parker Pdf

Learn to program with visual examples. Programs increase in complexity as you progress — from drawing a circle to 3D graphics, animations, and simulations. A Graphical Introduction to Programming teaches computer programming with the aid of 100 example programs, each of which integrates graphical or sound output. The Processing-language-based examples range from drawing a circle and animating bouncing balls to 3D graphics, audio visualization, and interactive games. Readers learn core programming concepts like conditions, loops, arrays, strings and functions, as well as how to use Processing to draw lines, shapes, and 3D objects. They’ll learn key computer graphics concepts like manipulating images, animating text, mapping textures onto objects, and working with video. Advanced examples include sound effects and audio visualization, network communication, 3D geometry and animation, simulations of snow and smoke, predator-prey populations, and interactive games.

Game Design Foundations

Author : Roger Pedersen
Publisher : Jones & Bartlett Publishers
Page : 400 pages
File Size : 43,6 Mb
Release : 2009-06-23
Category : Computers
ISBN : 9780763782740

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Game Design Foundations by Roger Pedersen Pdf

Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the "One Pager" document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.