Everquest Online Adventures

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Everquest Online Adventures

Author : Debra Lockridge
Publisher : Prima Games
Page : 676 pages
File Size : 53,6 Mb
Release : 2003
Category : Games & Activities
ISBN : 0761544224

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Everquest Online Adventures by Debra Lockridge Pdf

Brave the New Frontiers - Exhaustive walkthrough for each class quest (up through Level 20) - Detailed city maps listing every important NPC and merchant - Complete loot tables for every area - Breakdown of all class abilities - Complete faction listings - All trade skill recipes revealed

Everquest Online Adventures

Author : David Cassady
Publisher : Unknown
Page : 140 pages
File Size : 48,8 Mb
Release : 2003
Category : Business & Economics
ISBN : 0761542426

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Everquest Online Adventures by David Cassady Pdf

Return to a Time in Norrath's Past - Critical stats for all 10 races and all 13 classes - Crucial strategies for all beginning quests on a class-by-class basis-- from Barbarian to Troll - Detailed lists of all abilities up to level 20 - Essential maps of every beginning area - Exhaustive tactics for creating a winning character

The Minds Behind PlayStation 2 Games

Author : Patrick Hickey, Jr.
Publisher : McFarland
Page : 245 pages
File Size : 52,7 Mb
Release : 2023-02-09
Category : Games & Activities
ISBN : 9781476648439

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The Minds Behind PlayStation 2 Games by Patrick Hickey, Jr. Pdf

Featuring interviews with the creators of 37 popular video games--including SOCOM, Shadow of the Colossus, Tekken Tag Tournament and Sly Cooper--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of the original PlayStation 2 era. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

Digital Storytelling

Author : Carolyn Handler Miller
Publisher : Taylor & Francis
Page : 474 pages
File Size : 46,8 Mb
Release : 2004
Category : Art
ISBN : 9780240805108

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Digital Storytelling by Carolyn Handler Miller Pdf

The first professional book to explore and analyze digital storytelling across interactive media and genres-this book examines how digital storytelling draws on classic narrative techniques and utilizes interactive digital technologies to create today's entertainment.Digital Storytelling explains key strategies for conveying narrative through digital technologies, based on personal experience and numerous case studies, providing project managers, interactive content designers, and writers with the tools necessary for planning a successful interactive project, including ideas for product development and conceptualization. Detailed planning processes for all types of interactive projects are discussed, including videogames, massively multiplayer online games, the Internet, interactive TV, cross-media productions, smart toys, virtual reality, immersive environments, wireless devices, kiosks, and DVDs. The book also covers topics such as: structure, characters and emotions; tackling projects for children; finding work and staying employed; and more.Miller has written Digital Storytelling for the professional and the student, and details what interactive content developers and project managers need to know in a clear, enthusiastic manner.

Massively Multiplayer Games For Dummies

Author : Scott Jennings
Publisher : John Wiley & Sons
Page : 362 pages
File Size : 50,5 Mb
Release : 2005-11-23
Category : Games & Activities
ISBN : 9780471793113

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Massively Multiplayer Games For Dummies by Scott Jennings Pdf

Intrigued by MMGs? Here's the place to start Compare games, create a character, choose a guild to join, and have some fun! So your friend keeps talking about playing this cool game with millions of people on the Internet, and you really want to join in? Great idea! This book will let you in on the lingo, provide a little background on MMGs, help you choose a character, and prepare you for a trip into the fantasy world. Discover how to * Choose a game you'll enjoy * Start developing a character * Survive player vs. player combat * Find useful gameplay guides * Slay more monsters * Team up with other players

The Video Games Guide

Author : Matt Fox
Publisher : McFarland
Page : 385 pages
File Size : 42,8 Mb
Release : 2013-01-17
Category : Games & Activities
ISBN : 9780786472574

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The Video Games Guide by Matt Fox Pdf

The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Multiplayer Online Games

Author : Guo Freeman
Publisher : CRC Press
Page : 127 pages
File Size : 43,5 Mb
Release : 2018-02-12
Category : Computers
ISBN : 9781351649964

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Multiplayer Online Games by Guo Freeman Pdf

Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as six major empirical research methods used in previous works to study MOGs (i.e., observation/ethnography, survey/interviews, content and discourse analysis, experiments, network analysis, and case studies). It concludes that MOGs represent a highly sophisticated, networked, multimedia and multimodal Internet technology, which can construct entertaining, simultaneous, persistent social virtual worlds for gamers. Overall, the book shows that what we can learn from MOGs is how games and gaming, as ubiquitous activities, fit into ordinary life in today’s information society, in the moments where the increased use of media as entertainment, the widespread application of networked information technologies, and participation in new social experiences intersect. Key Features: Contains pertinent knowledge about online gaming: its history, technical features, player characteristics, social dynamics, and research methods Sheds light on the potential future of online gaming, and how this would impact every aspect of our everyday lives – socially, culturally, technologically, and economically Asks promising questions based on cutting-edge research in the field of online game design and development

Game Preview

Author : Nicolae Sfetcu
Publisher : Nicolae Sfetcu
Page : 825 pages
File Size : 40,7 Mb
Release : 2014-05-04
Category : Games & Activities
ISBN : 8210379456XXX

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Game Preview by Nicolae Sfetcu Pdf

A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Everquest Companion

Author : Robert Marks
Publisher : McGraw-Hill/Osborne Media
Page : 244 pages
File Size : 50,9 Mb
Release : 2003
Category : Computers
ISBN : STANFORD:36105111845124

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Everquest Companion by Robert Marks Pdf

Everquest is a Massively Multiplayer Online Role-Playing Game (MMORPG). This is the only book to tell the story behind Everquest, as it takes readers behind the scenes to meet the game's creators and developers.

Online Worlds: Convergence of the Real and the Virtual

Author : William Sims Bainbridge
Publisher : Springer Science & Business Media
Page : 317 pages
File Size : 42,5 Mb
Release : 2009-12-08
Category : Computers
ISBN : 9781848828254

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Online Worlds: Convergence of the Real and the Virtual by William Sims Bainbridge Pdf

William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Corneliussen and Rettberg 2008), a massively multiplayer online game with 11 million s- scribers. Some other virtual worlds, notably Second Life (Rymaszewski et al. 2007), are not games at all, but Internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups. Although interest in virtual worlds has been growing for at least a dozen years, only today it is possible to bring together an international team of highly acc- plished authors to examine them with both care and excitement, employing a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular and may in future establish them as a major sector of human-centered computing.

Virtual Lives

Author : James D. Ivory Ph.D.
Publisher : Bloomsbury Publishing USA
Page : 286 pages
File Size : 54,6 Mb
Release : 2012-01-06
Category : Computers
ISBN : 9781598845860

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Virtual Lives by James D. Ivory Ph.D. Pdf

This book is the THE source for information on virtual worlds, covering every aspect of this intriguing and fast-changing social practice and the technologies upon which it rests. Virtual Lives: A Reference Handbook describes the history, development, and role of virtual worlds, also known as virtual environments and immersive virtual environments. It provides detailed background about virtual worlds and their societal impact, from early precursors and inspirations to the latest trends and developments. Specifics on user demographics are included, as are descriptions of virtual worlds' functions, discussion of societal concerns and opportunities, and information about relevant research data and key persons and organizations. Although virtual worlds in their current form are a relatively new phenomenon, other online social environments have served as precursors for decades and literary inspirations go back even further. This handbook therefore covers some early developments dating back to the mid-20th century. Its primary focus, however, is on developments since the mid-1990s and especially on the current state and social impact of virtual worlds, including their impact both in the United States and around the world.

Virtual Worlds Real Terrorism

Author : Akil Ar-Raqib,Edward Mozley Roche
Publisher : Barraclough Ltd
Page : 357 pages
File Size : 40,8 Mb
Release : 2010-01-28
Category : Computers
ISBN : 9780578032221

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Virtual Worlds Real Terrorism by Akil Ar-Raqib,Edward Mozley Roche Pdf

Virtual Worlds are 3-D constructs that exist in cyber-space. Participants operate within these constructs in the form of avatars. Although wirtual worlds appear at first to be merely games, in fact they can be used to carry out criminal conspiracies or terrorism. The book has the assistance of Akil Ar-Raqib is a researcher working in Beirut, Lebannon and Zurich, Switzerland.

Brand Avatar

Author : Alycia de Mesa
Publisher : Springer
Page : 187 pages
File Size : 50,5 Mb
Release : 2009-02-27
Category : Business & Economics
ISBN : 9780230233713

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Brand Avatar by Alycia de Mesa Pdf

Virtual worlds such as Second Life, have millions of users worldwide. Virtual world "residents" wield huge purchasing power, and use real money in the online economies. Companies as diverse as Adidas, Jean-Paul Gaultier, and MTV have plunged into these unchartered waters to give their brands a virtual presence, using varied strategies.

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study

Author : Baek, Young Kyun
Publisher : IGI Global
Page : 358 pages
File Size : 45,8 Mb
Release : 2010-05-31
Category : Computers
ISBN : 9781615207145

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Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study by Baek, Young Kyun Pdf

As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.

Dungeons and Desktops

Author : Matt Barton,Shane Stacks
Publisher : CRC Press
Page : 618 pages
File Size : 55,9 Mb
Release : 2019-04-18
Category : Computers
ISBN : 9781351273398

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Dungeons and Desktops by Matt Barton,Shane Stacks Pdf

Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. Key Features gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titles