Exploring The Cognitive Social Cultural And Psychological Aspects Of Gaming And Simulations

Exploring The Cognitive Social Cultural And Psychological Aspects Of Gaming And Simulations Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Exploring The Cognitive Social Cultural And Psychological Aspects Of Gaming And Simulations book. This book definitely worth reading, it is an incredibly well-written.

Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations

Author : Dubbels, Brock R.
Publisher : IGI Global
Page : 333 pages
File Size : 43,6 Mb
Release : 2018-10-19
Category : Computers
ISBN : 9781522574620

Get Book

Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations by Dubbels, Brock R. Pdf

Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized across various disciplines such as education and engineering. As digital technologies become more integral to everyday life, it is imperative to explore the underlying effects they have on society and within these fields. Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations provides emerging research on the societal and mental aspects of gaming and how video games impact different parts of an individual’s life. While highlighting the positive, important results of gaming in various disciplines, readers will learn how video games can be used in areas such as calculus, therapy, and professional development. This book is an important resource for engineers, graduate-level students, psychologists, game designers, educators, sociologists, and academics seeking current information on the effects of gaming and computer simulations across different industries.

Implications and Impacts of eSports on Business and Society: Emerging Research and Opportunities

Author : Finch, David J.,O'Reilly, Norm,Abeza, Gashaw,Clark, Brad,Legg, David
Publisher : IGI Global
Page : 185 pages
File Size : 46,8 Mb
Release : 2019-10-25
Category : Sports & Recreation
ISBN : 9781799815402

Get Book

Implications and Impacts of eSports on Business and Society: Emerging Research and Opportunities by Finch, David J.,O'Reilly, Norm,Abeza, Gashaw,Clark, Brad,Legg, David Pdf

The global gaming market, due to numerous technological advancements in social media networking and live-streaming video, has exploded in recent years. However, this newly acquired popularity has left many industry professionals pondering a difficult enigma: How does this affect the professional world? Implications and Impacts of eSports on Business and Society: Emerging Research and Opportunities provides innovative research exploring the immersion of competitive electronic sports and applications within global marketing, business, and society. Featuring coverage on a broad range of topics such as social networking, sponsorship branding, and risk management, this book is ideally designed for sports and entertainment practitioners, communications professionals, marketers, business consultants, researchers, professionals, and students seeking current research on potential business opportunities in the eSports industry.

Serious Games

Author : Bobbie Fletcher,Minhua Ma,Stefan Göbel,Jannicke Baalsrud Hauge,Tim Marsh
Publisher : Springer Nature
Page : 295 pages
File Size : 54,9 Mb
Release : 2021-10-04
Category : Computers
ISBN : 9783030882723

Get Book

Serious Games by Bobbie Fletcher,Minhua Ma,Stefan Göbel,Jannicke Baalsrud Hauge,Tim Marsh Pdf

This book constitutes the refereed proceedings of the 7th Joint International Conference on Serious Games, JCSG 2021, as virtual event, in January 2022. The 17 full papers presented together with 3 short papers were carefully reviewed and selected from 28 submissions. JSCG 2021 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. Chapter "Design and Evaluation of a Serious Game to Supplement Pupils' Understanding of Molecular Structures in Chemistry" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Esport Play

Author : Veli-Matti Karhulahti
Publisher : Bloomsbury Publishing USA
Page : 225 pages
File Size : 53,9 Mb
Release : 2020-06-11
Category : Social Science
ISBN : 9781501359330

Get Book

Esport Play by Veli-Matti Karhulahti Pdf

Weaving the author's own lived experience with theoretical insights from the fields of game studies, psychology, and anthropology, Esport Play probes and advances current gaming topics such as addiction, skill development, and toxicity. With a focus on League of Legends – one of the flagship esports of our time – Karhulahti explicates what esport play is: documenting and identifying competitive play as a present-day means to satisfy basic human needs. Ultimately, the book presents a theory of psycholudic development that explains and organizes the development of player-play relationships that may last for years.

Modes of Esports Engagement in Overwatch

Author : Maria Ruotsalainen,Maria Törhönen,Veli-Matti Karhulahti
Publisher : Springer Nature
Page : 234 pages
File Size : 52,7 Mb
Release : 2022
Category : Games
ISBN : 9783030827670

Get Book

Modes of Esports Engagement in Overwatch by Maria Ruotsalainen,Maria Törhönen,Veli-Matti Karhulahti Pdf

This Open Access book provides a comprehensive review of the rapidly developing esport phenomenon by examining one of its contemporary flagship titles, Overwatch (Blizzard Entertainment 2016), through three central themes and from a rich variety of research methods and perspectives. As a game with more than 40 million individual players, an annual international World Cup, and a franchised professional league with teams from Canada, China, Europe, South Korea, and the US, Overwatch provides a multifaceted perspective to the cultural, social, and economic topics associated with the development of esports, which has begun to attract attention from both commercial and academic audiences. The book starts with an introduction chapter to Overwatch and esports engagement in general, co-authored by the editors. This is followed by 15 unique chapters from scholars within the field of game cultures and esports, representing ten different nationalities. The contributions construct thematic sections that divide the book into three parts: Players, Diverse Audiences? and Fan & Fiction Work. As such, the parts provide a wide-ranging overview of esport engagement, thus disclosing the phenomenon's cross-cultural, transmedial, and interconnected relations that have not been probed earlier in a single anthology.

Research Anthology on Game Design, Development, Usage, and Social Impact

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 2034 pages
File Size : 50,8 Mb
Release : 2022-10-07
Category : Computers
ISBN : 9781668475904

Get Book

Research Anthology on Game Design, Development, Usage, and Social Impact by Management Association, Information Resources Pdf

Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.

Global esports

Author : Dal Yong Jin
Publisher : Bloomsbury Publishing USA
Page : 336 pages
File Size : 55,6 Mb
Release : 2021-03-25
Category : Social Science
ISBN : 9781501368752

Get Book

Global esports by Dal Yong Jin Pdf

Global eSports explores the recent surge of eSports in the global scene and comprehensively discusses people's understanding of this spectacle. By historicizing and institutionalizing eSports, the contributors analyze the rapid growth of eSports and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why eSports has become a global phenomenon. From games such as Spacewar to Starcraft to Overwatch, a key theme, distinguishing this collection from others, is a potential shift of eSports from online to mobile gaming. The book addresses why many global game players and fans play and enjoy online and mobile games in professional game competitions, and therefore, they investigate the manner in which the transfer to, from and between online and mobile gaming culture is occurring in a specific subset of global youth. The remaining focus identifies the major platforms used to enjoy eSports, including broadcasting and smartphones. By analyzing these unexamined or less-discussed agendas, this book sheds light on the current debates on the growth of global eSports culture.

Universal Codes of Media in International Political Communications: Emerging Research and Opportunities

Author : Yeromin, Mykola Borysovych
Publisher : IGI Global
Page : 209 pages
File Size : 53,6 Mb
Release : 2020-11-27
Category : Social Science
ISBN : 9781799838098

Get Book

Universal Codes of Media in International Political Communications: Emerging Research and Opportunities by Yeromin, Mykola Borysovych Pdf

Much like different lenses will give a camera a different view, different forms of media portray different aspects of political relations. Without conveyed messages through audiovisual media, individuals would lose those conveyed messages through sub-textual means. Universal Codes of Media in International Political Communications: Emerging Research and Opportunities provides emerging research exploring the theoretical and practical aspects of audiovisual media and applications within political science. Featuring coverage on a broad range of topics such as media representation, political studies, and international communications, this book is ideally designed for policymakers, administrators, and government officials.

Research Anthology on Developments in Gamification and Game-Based Learning

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 1971 pages
File Size : 40,8 Mb
Release : 2021-11-26
Category : Education
ISBN : 9781668437117

Get Book

Research Anthology on Developments in Gamification and Game-Based Learning by Management Association, Information Resources Pdf

Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

Designed to Learn

Author : Lindsay Portnoy
Publisher : ASCD
Page : 186 pages
File Size : 47,8 Mb
Release : 2019-11-19
Category : Education
ISBN : 9781416628262

Get Book

Designed to Learn by Lindsay Portnoy Pdf

Students become attentive, curious, and passionate about learning when they can see its relevance to their lives and when they're empowered to use that learning to solve problems that matter. Regardless of the subject or grade level you teach, you can infuse your instruction with the meaning students crave by implementing design thinking. Design thinking prompts students to consider: "I've learned it. Now what am I going to do with it?" In Designed to Learn, cognitive scientist and educator Lindsay Portnoy shares the amazing teaching and learning that take place in design thinking classrooms. To set the stage, she provides easy-to-implement strategies, classroom examples, and clear tools to scaffold the processes of inquiry, discovery, design, and reflection. Because formative assessment is crucial to the process, Portnoy includes sample assessments that measure student learning and ensure that learners take the lead in their own learning. As the author guides you through the five elements of design thinking (understand and empathize, identify and research, communicate to ideate, prototype and test, and iterate and reflect), you'll learn how to support students as they - Use the content you teach to solve a problem in their community or in the world around them. - Isolate a concern for their designed solution to address. - Communicate ideas and provide valid reasoning for potential solutions. - Prototype a solution and test it. - Revise their design for maximum impact and reflect on the process. Equipped with the strategies and supports in Designed to Learn, teachers will be able to ensure that learning in their classrooms is visible, student-centered, and measurable—by design.

Handbook of Research on Decision-Making Capabilities Improvement With Serious Games

Author : Correia, Anacleto,Simões-Marques, Mário
Publisher : IGI Global
Page : 459 pages
File Size : 45,8 Mb
Release : 2023-07-10
Category : Business & Economics
ISBN : 9781668491676

Get Book

Handbook of Research on Decision-Making Capabilities Improvement With Serious Games by Correia, Anacleto,Simões-Marques, Mário Pdf

How can a group be empowered to improve their ability to make decisions while also reinforcing the group’s intended values, beliefs, and behaviors? Like positive reinforcement, which introduces a desirable or pleasant stimulus after a behavior has been completed and has been found to be effective for reinforcing such behavior, serious games introduce the behavior as a pleasant experience through engagement and entertainment. Where positive reinforcement relies heavily on the willpower of the subject to complete the behavior on their own, serious games introduce a motivational factor from the beginning of the behavior. Serious games are designed for purposes other than entertainment, such as training, learning, creating awareness, or behavior transformation through the introduction of content, topics, narratives, rules, and goals. They are immersive, engaging, and enjoyable, which enhances motivation and learning. The development of serious games is grounded in theoretical backgrounds, such as motivation, constructivism, flow experience, problem-based learning, and learning by doing. This method has been used in a variety of industries, including education, healthcare, military, policy analysis, and business functions such as marketing or financial purposes. They facilitate problem solving through challenges and rewards and use entertainment and engagement components. Serious games can address specific skills for many domains, foster collaboration, provide risk-free environments, and be used as analytical tools for educational research. They reinforce intended values, beliefs, and behaviors of players while conveying knowledge, skills, and attitudes, providing an integrated and effective approach to the transformation of an individual, group, or organization. The Handbook of Research on Decision-Making Capabilities Improvement With Serious Games discusses the use of advanced technologies including extended and immersive reality, digital twins, augmented reality (AR), virtual reality (VR), mixed reality (MR), and IoT sensors to improve decision-making skills and learning through serious games. This book discusses user engagement, game adaptation, content adaptation, and sensor technology. It showcases how to increase decision-making skills in individuals and organizations and incorporates the latest developments in artificial intelligence and machine learning. Led by experts with over 20 years of experience and covering topics such as serious game design, intelligent content adaptation, and machine learning algorithms. This book is designed for professionals in education, instructional designers, curriculum developers, program developers, administrators, educational software developers, policymakers, researchers, training professionals, privacy practitioners, government officials, consultants, IT researchers, academicians, and students.

Research Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 1008 pages
File Size : 49,9 Mb
Release : 2020-11-27
Category : Sports & Recreation
ISBN : 9781799877523

Get Book

Research Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports by Management Association, Information Resources Pdf

From issues of racism to the severity of concussions to celebrity endorsements, the sports industry continues to significantly impact society. With the rise of eSports and its projection as the next billion dollar industry, it is vital that a multifaceted approach to sports research be undertaken. On one side, businesses are continually offering new methods for marketing and branding and finding the best ways to enhance consumer engagement and the consumer experience. On the other side, there has been progress and new findings in the physical fitness and training of the athletes themselves along with discussions on their psychology and wellbeing. This two-tiered approach to analyzing sports and eSports from a practical business perspective, along with a lens placed on the athletes themselves, provides a comprehensive view of the current advancements, technologies, and strategies within various aspects of the sports and esports industry. Research Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports covers the latest findings on all factors of sports: the branding and marketing of sports and eSports, studies on athletes and consumers, a dive into the ethics of sports, and the introduction of eSports to the industry. This wide coverage of all fields of research recently conducted leads this book to be a well-rounded view of how sports are functioning in modern times. Highlighted topics include branding tactics, consumer engagement, eSports history and technologies, ethics and law, and psychological studies of athlete wellness. This book is ideal for sports managers, athletes, trainers, marketers, brand managers, advertisers, practitioners, stakeholders, researchers, academicians, and students interested working in the fields of sports medicine, law, physical education, assistive technologies, marketing, consumer behavior, and psychology.

Improving the Safety and Efficiency of Emergency Services: Emerging Tools and Technologies for First Responders

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 464 pages
File Size : 42,6 Mb
Release : 2020-01-03
Category : Technology & Engineering
ISBN : 9781799825371

Get Book

Improving the Safety and Efficiency of Emergency Services: Emerging Tools and Technologies for First Responders by Management Association, Information Resources Pdf

During emergency situations, society relies upon the efficient response time and effective services of emergency facilities that include fire departments, law enforcement, search and rescue, and emergency medical services (EMS). As such, it is imperative that emergency crews are outfitted with technologies that can cut response time and can also predict where such events may occur and prevent them from happening. The safety of first responders is also of paramount concern. New tools can be implemented to map areas of vulnerability for emergency responders, and new strategies can be devised in their training to ensure that they are conditioned to respond efficiently to an emergency and also conscious of best safety protocols. Improving the Safety and Efficiency of Emergency Services: Emerging Tools and Technologies for First Responders addresses the latest tools that can support first responders in their ultimate goal: delivering their patients to safety. It also explores how new techniques and devices can support first responders in their work by addressing their safety, alerting them to accidents in real time, connecting them with medical experts to improve the chances of survival of critical patients, predicting criminal and terrorist activity, locating missing persons, and allocating resources. Highlighting a range of topics such as crisis management, medical/fire emergency warning systems, and predictive policing technologies, this publication is an ideal reference source for law enforcement, emergency professionals, medical professionals, EMTs, fire departments, government officials, policymakers, IT consultants, technology developers, academicians, researchers, and students.

HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction

Author : Masaaki Kurosu,Sakae Yamamoto,Hirohiko Mori,Marcelo M. Soares,Elizabeth Rosenzweig,Aaron Marcus,Pei-Luen Patrick Rau,Don Harris,Wen-Chin Li
Publisher : Springer Nature
Page : 662 pages
File Size : 40,7 Mb
Release : 2022-10-04
Category : Computers
ISBN : 9783031176159

Get Book

HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction by Masaaki Kurosu,Sakae Yamamoto,Hirohiko Mori,Marcelo M. Soares,Elizabeth Rosenzweig,Aaron Marcus,Pei-Luen Patrick Rau,Don Harris,Wen-Chin Li Pdf

Volume LNCS 13516 is part of the refereed proceedings of the 24th International Conference on Human-Computer Interaction, HCII 2022, which was held virtually during June 26 to July 1, 2022. A total of 5583 individuals from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were included in the proceedings that were published just before the start of the conference. Additionally, 296 papers and 181 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Handbook of Research on Using Disruptive Methodologies and Game-Based Learning to Foster Transversal Skills

Author : Rivera-Trigueros, Irene,López-Alcarria, Abigail,Ruiz-Padillo, Diego-Pablo,Olvera-Lobo, María Dolores,Gutiérrez-Pérez, José
Publisher : IGI Global
Page : 507 pages
File Size : 51,9 Mb
Release : 2022-02-11
Category : Education
ISBN : 9781799886471

Get Book

Handbook of Research on Using Disruptive Methodologies and Game-Based Learning to Foster Transversal Skills by Rivera-Trigueros, Irene,López-Alcarria, Abigail,Ruiz-Padillo, Diego-Pablo,Olvera-Lobo, María Dolores,Gutiérrez-Pérez, José Pdf

As new technologies and professional profiles emerge, traditional education paradigms have to be adapted to new scenarios, creating favorable conditions for promoting transversal skills among students. Consequently, there is a growing demand for training in emergent skills to solve problems of different natures, distributive leadership competencies, empathy, ability to control emotions, etc. In this sense, one of the challenges that educators of all different educational levels and training contexts have to face is to foster these skills in their courses. To overcome these obstacles, innovative and disruptive methodologies, such as game-based learning activities like escape rooms, can be a great ally for teachers to work on transversal skills and specific knowledge at the same time. The Handbook of Research on Using Disruptive Methodologies and Game-Based Learning to Foster Transversal Skills gathers knowledge, skills, abilities, and capabilities on innovative and disruptive methodologies that can be applied in all educational levels to foster transversal skills. This publication contains different contributions focused on the description of innovative educational methods, processes, and tools that can be adopted by teachers to promote transversal skills such as creativity, critical thinking, decision-making, and entrepreneurial skills. This book is ideal for teachers, instructional designers, educational software developers, academics, professionals, students, and researchers working at all levels in the educational field and provides valuable background information to professionals who aim to overcome traditional paradigm obstacles and meet student needs by means of innovative and disruptive methodologies.