Research Anthology On Business Strategies Health Factors And Ethical Implications In Sports And Esports

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Research Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 1008 pages
File Size : 43,5 Mb
Release : 2020-11-27
Category : Sports & Recreation
ISBN : 9781799877523

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Research Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports by Management Association, Information Resources Pdf

From issues of racism to the severity of concussions to celebrity endorsements, the sports industry continues to significantly impact society. With the rise of eSports and its projection as the next billion dollar industry, it is vital that a multifaceted approach to sports research be undertaken. On one side, businesses are continually offering new methods for marketing and branding and finding the best ways to enhance consumer engagement and the consumer experience. On the other side, there has been progress and new findings in the physical fitness and training of the athletes themselves along with discussions on their psychology and wellbeing. This two-tiered approach to analyzing sports and eSports from a practical business perspective, along with a lens placed on the athletes themselves, provides a comprehensive view of the current advancements, technologies, and strategies within various aspects of the sports and esports industry. Research Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports covers the latest findings on all factors of sports: the branding and marketing of sports and eSports, studies on athletes and consumers, a dive into the ethics of sports, and the introduction of eSports to the industry. This wide coverage of all fields of research recently conducted leads this book to be a well-rounded view of how sports are functioning in modern times. Highlighted topics include branding tactics, consumer engagement, eSports history and technologies, ethics and law, and psychological studies of athlete wellness. This book is ideal for sports managers, athletes, trainers, marketers, brand managers, advertisers, practitioners, stakeholders, researchers, academicians, and students interested working in the fields of sports medicine, law, physical education, assistive technologies, marketing, consumer behavior, and psychology.

Esports Motivations

Author : Lee K. Farquhar,Ryan Rogers
Publisher : Lexington Books
Page : 155 pages
File Size : 47,8 Mb
Release : 2024
Category : eSports (Contests)
ISBN : 9781666913583

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Esports Motivations by Lee K. Farquhar,Ryan Rogers Pdf

"This volume explores the many unique motivations driving the rapid growth of the esports industry from a variety of perspectives and theoretical vantage points. Contributors examine the traditions, cultures, expectations, and rituals that factor into decisions to play and watch esports"--

The Science of Esports

Author : Craig McNulty,Remco Polman,Matthew Watson,Kabir Bubna
Publisher : Taylor & Francis
Page : 187 pages
File Size : 41,5 Mb
Release : 2023-11-10
Category : Games & Activities
ISBN : 9781000993912

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The Science of Esports by Craig McNulty,Remco Polman,Matthew Watson,Kabir Bubna Pdf

The Science of Esports draws from contemporary research and coach expertise to examine esports athlete health and performance from a range of disciplinary perspectives, including physiology, psychology, sociology, and nutrition. The rapid expansion of the esports industry has elevated competitive video gaming into the realm of high performance, requiring players, coaches, and practitioners to implement interdisciplinary approaches to performance support. The book covers key topic areas such as: What esports is and similarities and differences to sport Game-specific training Physiological and psychological consideration for esports athletes Social aspects of player performance and the social environment of esports Esports coaching and structure of esports performance environments Technology and its use in esports Safeguarding, cheating, and gambling This book includes worked examples and case studies to allow immediate implementation into practice for esports athletes and coaches. It summarises the current state of research to inform researchers and identify gaps in knowledge. This book is critical reading for students of esports and related courses. It serves as the first scientific resource designed to provide athletes, coaches, and practitioners with interdisciplinary insights into esports health and performance.

Conditioning for Esports

Author : Taylor Johnson,Joanne DiFrancisco-Donoghue,Jerry Balentine
Publisher : Human Kinetics
Page : 321 pages
File Size : 50,8 Mb
Release : 2024
Category : Games & Activities
ISBN : 9781718207479

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Conditioning for Esports by Taylor Johnson,Joanne DiFrancisco-Donoghue,Jerry Balentine Pdf

Help athletes achieve optimal performance in the competitive world of gaming. Written by top experts in the field, Conditioning for Esports is the authoritative guide to injury prevention, specialized exercise routines, cognitive enhancement, esport-specific nutrition strategies, and more.

Handbook of Research on Digital Violence and Discrimination Studies

Author : Özsungur, Fahri
Publisher : IGI Global
Page : 837 pages
File Size : 46,8 Mb
Release : 2022-04-08
Category : Social Science
ISBN : 9781799891888

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Handbook of Research on Digital Violence and Discrimination Studies by Özsungur, Fahri Pdf

Digital violence continues to increase, especially during times of crisis. Racism, bullying, ageism, sexism, child pornography, cybercrime, and digital tracking raise critical social and digital security issues that have lasting effects. Digital violence can cause children to be dragged into crime, create social isolation for the elderly, generate inter-communal conflicts, and increase cyber warfare. A closer study of digital violence and its effects is necessary to develop lasting solutions. The Handbook of Research on Digital Violence and Discrimination Studies introduces the current best practices, laboratory methods, policies, and protocols surrounding international digital violence and discrimination. Covering a range of topics such as abuse and harassment, this major reference work is ideal for researchers, academicians, policymakers, practitioners, professionals, instructors, and students.

Esports Business Management

Author : David P. Hedlund,Gil Fried,Rick Smith
Publisher : Human Kinetics
Page : 369 pages
File Size : 41,8 Mb
Release : 2020-11-13
Category : Sports & Recreation
ISBN : 9781492597230

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Esports Business Management by David P. Hedlund,Gil Fried,Rick Smith Pdf

Esports have rapidly expanded from a pastime undertaken by casual players to one of the largest segments of the entertainment industry, in which hundreds of millions of people play and compete daily. Esports Business Management With HKPropel Access is one of the first textbooks to present an all-encompassing look into the world of esports business, will teach both aspiring students and sports professionals about the business of this rapidly expanding industry. Written by esports executives, business experts, and esports educators—and endorsed by the International Esports Federation, Esports Research Network, and the United States Esports Federation—the textbook offers a comprehensive approach to the operational side of esports, supplemented by a striking full-color design and dynamic imagery that will bring concepts to life. The text begins with a basic overview of the industry, including various levels of esports, culture, and social issues. Next, readers will explore the interests and concerns of various tiers of stakeholders—from title publishers and event organizers to leagues, sponsors, fans, and more—and learn about governance at multiple levels, from the international level to college conferences. A full look at the marketing engine of esports examines sponsorship opportunities, esports events and venues, and communications at all levels, including broadcasting, analytics, and social media. The book addresses managerial and business issues associated with running an esports-related entity, including financial and legal concepts as well as team and player management. The text concludes by examining careers found in the various segments of the industry and looking at the future of esports. Throughout the text, Zoning sidebars provide real-world spotlights that bring the concepts to life. Student learning will be enhanced by the related online learning aids delivered through HKPropel, with student exercises and case studies that apply content to life, industry profiles, and a list of Internet resources for further learning. While similarities exist between the sports and esports environments, there are also significant differences in how the esports industry must operate to thrive. Esports Business Management is the foundational text for understanding and working in this exciting, fast-paced industry. Note: A code for accessing HKPropel is not included with this ebook but may be purchased separately.

Sports Law

Author : Patrick K. Thornton
Publisher : Jones & Bartlett Publishers
Page : 836 pages
File Size : 50,5 Mb
Release : 2010-02-04
Category : Health & Fitness
ISBN : 9781449611316

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Sports Law by Patrick K. Thornton Pdf

Sports Law looks at major court cases, statutes, and regulations that explore a variety of legal issues in the sports industry. The early chapters provide an overview of sports law in general terms and explore its impact on race, politics, religion, and everyday affairs. Later chapters address hot button issues such as gender equity, drug testing, and discrimination. Written from a sport management perspective, rather than from a lawyer’s, this text covers all the major areas presented in sports law today including: cases relating to torts, contracts, intellectual property, and agents. Factual scenarios throughout the text allow students to critically examine and apply sport management principles to legal issues facing the sports executive. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Rerolling Boardgames

Author : Douglas Brown,Esther MacCallum-Stewart
Publisher : McFarland
Page : 228 pages
File Size : 52,8 Mb
Release : 2020-08-27
Category : Games & Activities
ISBN : 9781476670799

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Rerolling Boardgames by Douglas Brown,Esther MacCallum-Stewart Pdf

Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames' complex history as both beautiful physical artifacts and special places within cultural experiences of play.

Big Data in Organizations and the Role of Human Resource Management

Author : Tobias M. Scholz
Publisher : Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften
Page : 237 pages
File Size : 46,9 Mb
Release : 2017
Category : Business & Economics
ISBN : 363171890X

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Big Data in Organizations and the Role of Human Resource Management by Tobias M. Scholz Pdf

Big data are changing the way we work. This book conveys a theoretical understanding of big data and the related interactions on a socio-technological level as well as on the organizational level. Big data challenge the human resource department to take a new role. An organization's new competitive advantage is its employees augmented by big data.

Enriching Teaching and Learning Environments With Contemporary Technologies

Author : Durnali, Mehmet,Limon, ?brahim
Publisher : IGI Global
Page : 329 pages
File Size : 41,8 Mb
Release : 2020-02-07
Category : Education
ISBN : 9781799833857

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Enriching Teaching and Learning Environments With Contemporary Technologies by Durnali, Mehmet,Limon, ?brahim Pdf

Educational technologies have revolutionized the learning and teaching environments. Offline/online applications and social media have changed the conventional learning and teaching habits and competencies. In terms of learners, it has been empirically proven that the use of educational technologies in the classroom make learning easier and more enjoyable. On the other hand, it also poses threats to students such as cyberbullying and online addiction. While exploiting the opportunities of technological use in the classroom, educators must also remain vigilant and formulate ways to overcome the challenges and risks brought by technology. Enriching Teaching and Learning Environments With Contemporary Technologies is an essential research publication that aims to present exemplary practices of technology use and their management in pedagogical purposes in learning and teaching environments. The book also analyzes problems that may arise and develops policies on educational technologies and the exploitation of technology with pedagogical purposes as part of the discussion to solve these challenges. Featuring a wide range of topics such as augmented reality, mass media, and religious education, this book is ideal for educators who want to use technology in class, educational administrators who have responsibilities for developing policies on educational technologies and managing the use of them, and researchers who want to carry out a deep investigation into the subject. Additionally, educational software developers, academicians, instructional designers, curriculum developers, education professionals, and students will also benefit from the research contained within the book.

Infrared Thermography

Author : Raghu Prakash
Publisher : BoD – Books on Demand
Page : 250 pages
File Size : 43,5 Mb
Release : 2012-03-14
Category : Mathematics
ISBN : 9789535102427

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Infrared Thermography by Raghu Prakash Pdf

Infrared Thermography (IRT) is commonly as a NDE tool to identify damages and provide remedial action. The fields of application are vast, such as, materials science, life sciences and applied engineering. This book offers a collection of ten chapters with three major sections - relating to application of infrared thermography to study problems in materials science, agriculture, veterinary and sports fields as well as in engineering applications. Both mathematical modeling and experimental aspects of IRT are evenly discussed in this book. It is our sincere hope that the book meets the requirements of researchers in the domain and inspires more researchers to study IRT.

The Game Design Reader

Author : Katie Salen Tekinbas,Eric Zimmerman
Publisher : MIT Press
Page : 955 pages
File Size : 42,6 Mb
Release : 2005-11-23
Category : Computers
ISBN : 9780262195362

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The Game Design Reader by Katie Salen Tekinbas,Eric Zimmerman Pdf

Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

Sport, Ethics and Philosophy

Author : Mike McNamee
Publisher : Routledge
Page : 158 pages
File Size : 49,8 Mb
Release : 2018-10-19
Category : Sports & Recreation
ISBN : 9781351585644

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Sport, Ethics and Philosophy by Mike McNamee Pdf

This book represents a bold statement concerning the excitement and energy of the field of sports ethics and philosophy in contemporary terms. It is comprised of a collection of commissioned essays from the leading international scholars in the field to celebrate the ten year editorship of Mike McNamee for the journal: Sport, Ethics and Philosophy. The collection includes essays familiar sport philosophers on work about the nature and nuances of sports and games playing, winning and losing, role models and strategic fouling. It also celebrates in phenomenological terms the complex and heterogeneous experience and values of sports in both phenomenological and analytic modes. Finally, it addresses the most serious threats to sport integrity and governance, in the shape of doping, and the unchecked power of sports institutions, and the charisma of sport that is at the mercy of commercialism. This book was originally published as a special issue of Sport, Ethics and Philosophy.