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Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition Pocket Edition by James Jacobs,Wolfgang Baur,Nicolas Logue,Steve Greer,Greg A. Vaughan,Richard Pett Pdf
Six Lethal Adventures, One Legendary Campaign In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town-and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure! Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback.
The Monsters Know What They're Doing by Keith Ammann Pdf
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Rise of the Runelords by Cavan Scott,Wolfgang Baur Pdf
A new full cast adventure with Ezren, Merisiel, Harsk and Valeros. A sudden assault on the town of Sandpoint by stone giants and a dragon brings the looming threat home. Ezren, Merisiel, Harsk and Valeros learn that the attack was just a scouting party, and that the stone giants are massing for war.
The heroes emerge from a fire giant dungeon into a volcano's caldera, where the Storm Tyrant's stolen cloud castle floats high above. As the castle takes off into the sky, the heroes must storm the castle and defeat the Storm Tyrant's guardians and elite giant allies. Finally, they must face the Storm Tyrant himself and his dominated red dragon to put an end to his megalomaniacal push for power! A Pathfinder Roleplaying Game adventure for 15th-level characters, Shadow of the Storm Tyrant concludes the Giantslayer Adventure Path, a classic sword & sorcery campaign that pits the players against hordes of evil giants.
Pathfinder Adventure Path: Giantslayer Part 4 - Ice Tomb of the Giant Queen by Jim Groves Pdf
Following the trail of the Storm Tyrant's armies, the heroes come to a frost giant village that serves as a training camp, led by a frost giant graveknight who issues orders from within an icy crypt. As the heroes engage in guerrilla tactics to weaken the army of giants and disband the training camp, they ally with a red dragon who is attempting to infiltrate the giant camp for her own insidious purposes. Once they've broken the ranks of the giants in the camp outside, the heroes venture into an icy crypt to defeat their undead leader, learning that the best graduates of the training camp are sent on to an elite military academy run by fire giants. A Pathfinder Roleplaying Game adventure for 10th-level characters, Ice Tomb of the Giant Queen continues the Giantslayer Adventure Path. Several new monsters, an overview of the most infamous graveknights to walk Golarion, an exploration of the giant organizations of the Inner Sea, and Clinton J. Boomer's Pathfinder Journal round out this volume of the Pathfinder Adventure Path.
MOAR! Monsters Know What They're Doing by Keith Ammann Pdf
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!
Five years after a tragic fire and dark times at Sandpoint, at the height of a ceremony to consecrate a new temple during the Swallowtail Festival, disaster strikes. Sandpoint's newest heroes, the PC's, must protect the citizens through rumors of goblin armies, wrathful monsters and the rise of a forgotten empire that may not be as dead as history records.
In the Days of Giants (Illustrated Edition) by Abbie Farwell Brown Pdf
"In the Days of Giants" is an excellent read for everyone interested in Norse mythology and culture. It will introduce you to the magical world of Norse heroic and scheming gods, clever trolls, elves and giants. Contents: The Beginning of Things How Odin Lost His Eye Kvasir's Blood The Giant Builder The Magic Apples Skadi's Choice The Dwarf's Gifts Loki's Children The Quest of the Hammer The Giantess Who Would Not Thor's Visit to the Giants Thor's Fishing Thor's Duel In the Giant's House Balder and the Mistletoe The Punishment of Loki
In the Days of Giants: A Book of Norse Tales by Abbie Farwell Brown Pdf
The oldest stories of every race of people tell about the Beginning of Things. But the various folk who first told them were so very different, the tales are so very old, and have changed so greatly in the telling from one generation to another, that there are almost as many accounts of the way in which the world began as there are nations upon the earth. So it is not strange that the people of the North have a legend of the Beginning quite different from that of the Southern, Eastern, and Western folk. This book is made of the stories told by the Northern folk,—the people who live in the land of the midnight sun, where summer is green and pleasant, but winter is a terrible time of cold and gloom; where rocky mountains tower like huge giants, over whose heads the thunder rolls and crashes, and under whose feet are mines of precious metals. Therefore you will find the tales full of giants and dwarfs,—spirits of the cold mountains and dark caverns. You will find the hero to be Thor, with his thunderbolt hammer, who dwells in the happy heaven of Asgard, where All-Father Odin is king, and where Balder the beautiful makes springtime with his smile. In the north countries, winter, cold, and frost are very real and terrible enemies; while spring, sunshine, and warmth are near and dear friends. So the story of the Beginning of Things is a story of cold and heat, of the wicked giants who loved the cold, and of the good Æsir, who basked in pleasant warmth. In the very beginning of things, the stories say, there were two worlds, one of burning heat and one of icy cold. The cold world was in the north, and from it flowed Elivâgar, a river of poisonous water which hardened into ice and piled up into great mountains, filling the space which had no bottom. The other world in the south was on fire with bright flame, a place of heat most terrible. And in those days through all space there was nothing beside these two worlds of heat and cold. But then began a fierce combat. Heat and cold met and strove to destroy each other, as they have tried to do ever since. Flaming sparks from the hot world fell upon the ice river which flowed from the place of cold. And though the bright sparks were quenched, in dying they wrought mischief, as they do to-day; for they melted the ice, which dripped and dripped, like tears from the suffering world of cold. And then, wonderful to say, these chilly drops became alive; became a huge, breathing mass, a Frost-Giant with a wicked heart of ice. And he was the ancestor of all the giants who came afterwards, a bad and cruel race.
Jonathan Bing wasn’t the first citizen of Twonbly Town to have a run-in with Selznak the Dwarf. Meet the young Theophile Escargot, aggrieved former citizen of Twombly Town. Divorced, exiled, and humiliated (all for the crime of eating his own pie), he sets off down the Oriel in search of a fetching barmaid, only to find himself traveling by submarine into fabled Balumnia, where is he is beset on all sides by an evil dwarf, a piratical elf, a stone giant, and an unlucky bag of marbles. With a little help, Escargot must rescue his true love, save the elves, and--most importantly--redeem his dignity. Revisit the world of The Elfin Ship and The Disappearing Dwarf, and discover where the adventures began. "A magical world, magically presented... having journeyed there, you will not wish to leave, nor ever to forget." -- Philip K. Dick
A feast of extraordinary theories and personalities centred around the mysterious standing stones of antiquity. John Michell tells the incredible story of the amazing reactions, ancient and modern, to these prehistoric relics, whether astronomical, legendary, mystical or visionary.
In this thrilling climax of the classic fantasy The Chronicles of Prydain, Death Lord Arawn has stolen the black sword Dyrnwyn, the most powerful weapon in the kingdom. At the request of Prince Gwydion, Taran rallies friends both old and new to raise an army to march against Arawn's terrible warriors. Together, they must battle through a frozen wasteland to Mount Dragon, where a deadly confrontation awaits and Taran's true destiny will at last be fulfilled. "Lloyd Alexander is the true High King of fantasy." - Garth Nix Winner of the Newbery Medal 1969