Foundations Of Computer Graphics A User Centered Approach

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Foundations of Computer Graphics: A User-Centered Approach

Author : Jorge D. Camba ,Pedro Company
Publisher : eAcademicBooks LLC
Page : 327 pages
File Size : 55,9 Mb
Release : 2023-04-01
Category : Computers
ISBN : 9798986400266

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Foundations of Computer Graphics: A User-Centered Approach by Jorge D. Camba ,Pedro Company Pdf

With Foundations of Computer Graphics: A User-Centered Perspective, discover the principles of computer graphics. The book combines theoretical understanding of computer graphics with practical application, making it a crucial tool for artists, computer scientists, software developers, and practitioners. Everything from the basics of vision and language to the nuances of digital information and geometric modeling is covered in the book. Each chapter goes thoroughly into both basic ideas and cutting-edge approaches to grasp the full a complete knowledge of computer graphics. Discover the grammar of vision in Chapter 2 and learn about information graphics in Chapter 3. Understand the nature and representation of color in Chapters 4 and 5 and explore its use in Chapter 6. Chapters 7 and 8 delve into digital information and raster images, while Chapters 9 and 10 examine vector images and projection. Finally, Chapters 11 and 12 provide an in-depth look at geometric modeling, model representation, and rendering.

Computer Graphics

Author : James D. Foley
Publisher : Addison-Wesley Professional
Page : 1294 pages
File Size : 44,6 Mb
Release : 1996
Category : Computers
ISBN : 0201848406

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Computer Graphics by James D. Foley Pdf

On computer graphics

Fundamentals of User-Centered Design

Author : Brian Still,Kate Crane
Publisher : CRC Press
Page : 395 pages
File Size : 42,8 Mb
Release : 2017-08-25
Category : Computers
ISBN : 9781498764391

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Fundamentals of User-Centered Design by Brian Still,Kate Crane Pdf

There has been some solid work done in the area of User-Centered Design (UCD) over the last few years. What’s been missing is an in-depth, comprehensive textbook that connects UCD to usability and User Experience (UX) principles and practices. This new textbook discusses a theoretical framework in relation to other design theories. It provides a repeatable, practical process for implementation, offering numerous examples, methods, and case studies for support, and it emphasizes best practices in specific environments, including mobile and web applications, print products, as well as hardware.

Introduction to Computer Graphics

Author : James D. Foley
Publisher : Addison-Wesley Professional
Page : 616 pages
File Size : 47,9 Mb
Release : 1994
Category : Computer Graphics
ISBN : UCSD:31822020446506

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Introduction to Computer Graphics by James D. Foley Pdf

This adaptation of the definitive Foley guide provides a more concise introduction to computer graphics. Explanations of key concepts have been expanded and further illustrated assuming less background knowledge on the part of the reader.

Fundamentals of Computer Graphics

Author : Steve Marschner,Peter Shirley
Publisher : CRC Press
Page : 749 pages
File Size : 40,7 Mb
Release : 2018-10-24
Category : Computers
ISBN : 9781315362540

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Fundamentals of Computer Graphics by Steve Marschner,Peter Shirley Pdf

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts

Fundamentals of Computer Graphics

Author : Steve Marschner,Peter Shirley
Publisher : CRC Press
Page : 716 pages
File Size : 49,5 Mb
Release : 2021-09-30
Category : Computers
ISBN : 9781000426281

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Fundamentals of Computer Graphics by Steve Marschner,Peter Shirley Pdf

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. HIGHLIGHTS Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and sampling Updated coverage of existing topics The absorption and reworking of several chapters to create a more natural flow to the book The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.

Computer Graphics

Author : James D. Foley
Publisher : Pearson Educacion
Page : 1175 pages
File Size : 42,5 Mb
Release : 1997
Category : Computer graphics
ISBN : 0321210565

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Computer Graphics by James D. Foley Pdf

A comprehensive book on computer graphics, with examples in the C programming language. Providing a combination of concepts and practical applications, this book contains algorithms in 2D and 3D graphics for easy implementation, including a close look at the special cases. Over 100 full-color plates and over 700 figures illustrate the techniques.

User-centered Website Development

Author : Daniel D. McCracken,Rosalee Jean Wolfe
Publisher : Pearson
Page : 356 pages
File Size : 42,8 Mb
Release : 2004
Category : Computers
ISBN : UOM:39015056929774

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User-centered Website Development by Daniel D. McCracken,Rosalee Jean Wolfe Pdf

For one-quarter to one-semester undergraduate courses in Introduction to Human-Computer Interaction courses, Web Design and User Interface Design. This text is the only one of its kind that addresses Human-Computer Interaction as it relates to Web site design. It stresses principles that can be learned, not just implementation techniques. The text provides a working knowledge of Web design, aimed at creating Web pages and sites that are attractive and user-friendly, plus allows students to become familiar with the concepts and terminology of Web design as a basis for further study.

Fundamentals of Computer Graphics

Author : Peter Shirley,Michael Ashikhmin,Steve Marschner
Publisher : CRC Press
Page : 784 pages
File Size : 47,6 Mb
Release : 2009-07-21
Category : Computers
ISBN : 9781439865521

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Fundamentals of Computer Graphics by Peter Shirley,Michael Ashikhmin,Steve Marschner Pdf

With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical fo

Biomedical Engineering Fundamentals

Author : Joseph D. Bronzino,Donald R. Peterson
Publisher : CRC Press
Page : 1570 pages
File Size : 48,5 Mb
Release : 2006-04-14
Category : Medical
ISBN : 9781420003857

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Biomedical Engineering Fundamentals by Joseph D. Bronzino,Donald R. Peterson Pdf

Over the last century,medicine has come out of theblack bag and emerged as one of the most dynamic and advanced fields of development in science and technology. Today, biomedical engineering plays a critical role in patient diagnosis, care, and rehabilitation. As such, the field encompasses a wide range of disciplines, from biology and physiolog

Computer Vision, Imaging and Computer Graphics - Theory and Applications

Author : Gabriela Csurka,Martin Kraus,Robert S. Laramee,Paul Richard,José Braz
Publisher : Springer
Page : 459 pages
File Size : 45,5 Mb
Release : 2013-05-14
Category : Computers
ISBN : 9783642382413

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Computer Vision, Imaging and Computer Graphics - Theory and Applications by Gabriela Csurka,Martin Kraus,Robert S. Laramee,Paul Richard,José Braz Pdf

This book constitutes the refereed proceedings of the International Conference, VISIGRAPP 2012, the Joint Conference on Computer Vision Theory and Applications (VISAPP), on Computer Graphics Theory and Applications (GRAPP), and on Information Visualization Theory and Applications (IVAPP), held in Rome, Italy, in February 2012. The 28 revised full papers presented together with one invited paper were carefully reviewed and selected from 483 submissions. The papers are organized in topical sections on computer graphics theory and applications; information visualization theory and applications; computer vision theory and applications.

Human-computer Interaction and Management Information Systems: Foundations

Author : Ping Zhang,Dennis F. Galletta
Publisher : Routledge
Page : 304 pages
File Size : 46,5 Mb
Release : 2015-03-26
Category : Business & Economics
ISBN : 9781317468387

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Human-computer Interaction and Management Information Systems: Foundations by Ping Zhang,Dennis F. Galletta Pdf

"Human-Computer Interaction and Management Information Systems: Foundations" offers state-of-the-art research by a distinguished set of authors who span the MIS and HCI fields. The original chapters provide authoritative commentaries and in-depth descriptions of research programs that will guide 21st century scholars, graduate students, and industry professionals. Human-Computer Interaction (or Human Factors) in MIS is concerned with the ways humans interact with information, technologies, and tasks, especially in business, managerial, organizational, and cultural contexts. It is distinctive in many ways when compared with HCI studies in other disciplines. The MIS perspective affords special importance to managerial and organizational contexts by focusing on analysis of tasks and outcomes at a level that considers organizational effectiveness. With the recent advancement of technologies and development of many sophisticated applications, human-centeredness in MIS has become more critical than ever before. This book focuses on the basics of HCI, with emphasis on concepts, issues, theories, and models that are related to understanding human tasks, and the interactions among humans, tasks, information, and technologies in organizational contexts in general.

Augmented Reality, Virtual Reality, and Computer Graphics

Author : Lucio Tommaso De Paolis,Patrick Bourdot
Publisher : Springer
Page : 518 pages
File Size : 52,6 Mb
Release : 2018-07-13
Category : Computers
ISBN : 9783319952703

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Augmented Reality, Virtual Reality, and Computer Graphics by Lucio Tommaso De Paolis,Patrick Bourdot Pdf

The 2-volume set LNCS 10850 and 10851 constitutes the refereed proceedings of the 5th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2018, held in Otranto, Italy, in June 2018. The 67 full papers and 26 short papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: virtual reality; augmented and mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage; and applications of VR/AR in industry.

Handbook of Human-Computer Interaction

Author : M.G. Helander
Publisher : Elsevier
Page : 1202 pages
File Size : 55,7 Mb
Release : 2014-06-28
Category : Computers
ISBN : 9781483295138

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Handbook of Human-Computer Interaction by M.G. Helander Pdf

This Handbook is concerned with principles of human factors engineering for design of the human-computer interface. It has both academic and practical purposes; it summarizes the research and provides recommendations for how the information can be used by designers of computer systems. The articles are written primarily for the professional from another discipline who is seeking an understanding of human-computer interaction, and secondarily as a reference book for the professional in the area, and should particularly serve the following: computer scientists, human factors engineers, designers and design engineers, cognitive scientists and experimental psychologists, systems engineers, managers and executives working with systems development. The work consists of 52 chapters by 73 authors and is organized into seven sections. In the first section, the cognitive and information-processing aspects of HCI are summarized. The following group of papers deals with design principles for software and hardware. The third section is devoted to differences in performance between different users, and computer-aided training and principles for design of effective manuals. The next part presents important applications: text editors and systems for information retrieval, as well as issues in computer-aided engineering, drawing and design, and robotics. The fifth section introduces methods for designing the user interface. The following section examines those issues in the AI field that are currently of greatest interest to designers and human factors specialists, including such problems as natural language interface and methods for knowledge acquisition. The last section includes social aspects in computer usage, the impact on work organizations and work at home.

Fundamentals of Computer Graphics

Author : Peter Shirley,Michael Ashikhmin,Steve Marschner
Publisher : CRC Press
Page : 792 pages
File Size : 54,8 Mb
Release : 2009-07-21
Category : Computers
ISBN : 9781568814698

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Fundamentals of Computer Graphics by Peter Shirley,Michael Ashikhmin,Steve Marschner Pdf

With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code. New in this edition: Four new contributed chapters, written by experts in their fields: Implicit Modeling, Computer Graphics in Games, Color, Visualization, including information visualization Revised and updated material on the graphics pipeline, reflecting a modern viewpoint organized around programmable shading. Expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization. Improved and expanded coverage of triangle meshes and mesh data structures. A new organization for the early chapters, which concentrates foundational material at the beginning to increase teaching flexibility.