Introduction To Computer Graphics

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Introduction to Computer Graphics

Author : Fabio Ganovelli,Massimiliano Corsini,Sumanta Pattanaik,Marco Di Benedetto
Publisher : CRC Press
Page : 427 pages
File Size : 43,5 Mb
Release : 2014-10-17
Category : Computers
ISBN : 9781439852798

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Introduction to Computer Graphics by Fabio Ganovelli,Massimiliano Corsini,Sumanta Pattanaik,Marco Di Benedetto Pdf

Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com

Computer Graphics from Scratch

Author : Gabriel Gambetta
Publisher : No Starch Press
Page : 250 pages
File Size : 52,8 Mb
Release : 2021-05-13
Category : Computers
ISBN : 9781718500761

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Computer Graphics from Scratch by Gabriel Gambetta Pdf

Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Fundamentals of Computer Graphics

Author : Peter Shirley,Michael Ashikhmin,Steve Marschner
Publisher : CRC Press
Page : 784 pages
File Size : 41,7 Mb
Release : 2009-07-21
Category : Computers
ISBN : 9781439865521

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Fundamentals of Computer Graphics by Peter Shirley,Michael Ashikhmin,Steve Marschner Pdf

With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical fo

Introduction to Computer Graphics

Author : Frank Klawonn
Publisher : Springer Science & Business Media
Page : 265 pages
File Size : 42,7 Mb
Release : 2012-01-18
Category : Computers
ISBN : 9781447127338

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Introduction to Computer Graphics by Frank Klawonn Pdf

This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.

3D Computer Graphics

Author : Samuel R. Buss
Publisher : Cambridge University Press
Page : 128 pages
File Size : 48,7 Mb
Release : 2003-05-19
Category : Computers
ISBN : 9781139440387

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3D Computer Graphics by Samuel R. Buss Pdf

This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

Computer Graphics for Artists: An Introduction

Author : Andrew Paquette
Publisher : Springer Science & Business Media
Page : 270 pages
File Size : 45,9 Mb
Release : 2008-03-20
Category : Computers
ISBN : 9781848001411

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Computer Graphics for Artists: An Introduction by Andrew Paquette Pdf

Packed with exercises, this book is an application-independent and reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his/her goals, instead of the technology being master of the artist.

Introduction to Computer Graphics with OpenGL ES

Author : JungHyun Han
Publisher : CRC Press
Page : 307 pages
File Size : 42,5 Mb
Release : 2018-05-23
Category : Computers
ISBN : 9780429811197

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Introduction to Computer Graphics with OpenGL ES by JungHyun Han Pdf

OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Han’s depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as, students in Computer Graphics and Game Programming courses will find this book of importance. Key Features: Presents key graphics algorithms that are commonly employed by state-of-the-art game engines and 3D user interfaces Provides a hands-on look at real-time graphics by illustrating OpenGL ES and shader code on various topics Depicts troublesome concepts using elaborate 3D illustrations so that they can be easily absorbed Includes problem sets, solutions manual, and lecture notes for those wishing to use this book as a course text.

An Integrated Introduction to Computer Graphics and Geometric Modeling

Author : Ronald Goldman
Publisher : CRC Press
Page : 592 pages
File Size : 46,6 Mb
Release : 2009-07-14
Category : Computers
ISBN : 9781439803356

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An Integrated Introduction to Computer Graphics and Geometric Modeling by Ronald Goldman Pdf

Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with f

Introduction to Computer Graphics

Author : James D. Foley
Publisher : Addison-Wesley Professional
Page : 616 pages
File Size : 46,7 Mb
Release : 1994
Category : Computer Graphics
ISBN : UCSD:31822020446506

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Introduction to Computer Graphics by James D. Foley Pdf

This adaptation of the definitive Foley guide provides a more concise introduction to computer graphics. Explanations of key concepts have been expanded and further illustrated assuming less background knowledge on the part of the reader.

Introduction to Computer Graphics and the Vulkan API

Author : Kenwright
Publisher : Createspace Independent Publishing Platform
Page : 284 pages
File Size : 43,8 Mb
Release : 2018-10-21
Category : Electronic
ISBN : 1729529186

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Introduction to Computer Graphics and the Vulkan API by Kenwright Pdf

Introduction to Computer Graphics with the Vulkan API provides a beginners guide to getting started developing graphical applications. The book focuses on the practical aspects with details regarding technical changes to previous generation approaches, such as, the shift towards more efficient multithreaded solutions. The book has been formatted and designed with sample program listings and support material, so whether or not you are currently an expert in computer graphics, actively working with an existing API (OpenGL or DirectX), or completely in the dark about this mysterious topic, this book has something for you. If you're an experienced developer, you'll find this book a light refresher to the subject, and if you're deciding whether or not to delve into graphics and the Vulkan API, this book may help you make that significant decision.

Foundations of 3D Computer Graphics

Author : Steven J. Gortler
Publisher : MIT Press
Page : 291 pages
File Size : 48,8 Mb
Release : 2012-07-13
Category : Computers
ISBN : 9780262017350

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Foundations of 3D Computer Graphics by Steven J. Gortler Pdf

An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface. Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time “rasterization-based” rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for upper-level undergraduates or as a professional reference. Readers should be moderately competent programmers and have had some experience with linear algebra. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field.

Introduction to the Mathematics of Computer Graphics

Author : Nathan Carter
Publisher : American Mathematical Soc.
Page : 462 pages
File Size : 40,8 Mb
Release : 2016-12-31
Category : Mathematics
ISBN : 9781614441229

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Introduction to the Mathematics of Computer Graphics by Nathan Carter Pdf

This text, by an award-winning [Author];, was designed to accompany his first-year seminar in the mathematics of computer graphics. Readers learn the mathematics behind the computational aspects of space, shape, transformation, color, rendering, animation, and modeling. The software required is freely available on the Internet for Mac, Windows, and Linux. The text answers questions such as these: How do artists build up realistic shapes from geometric primitives? What computations is my computer doing when it generates a realistic image of my 3D scene? What mathematical tools can I use to animate an object through space? Why do movies always look more realistic than video games? Containing the mathematics and computing needed for making their own 3D computer-generated images and animations, the text, and the course it supports, culminates in a project in which students create a short animated movie using free software. Algebra and trigonometry are prerequisites; calculus is not, though it helps. Programming is not required. Includes optional advanced exercises for students with strong backgrounds in math or computer science. Instructors interested in exposing their liberal arts students to the beautiful mathematics behind computer graphics will find a rich resource in this text.

Fundamentals of Computer Graphics

Author : Steve Marschner,Peter Shirley
Publisher : CRC Press
Page : 749 pages
File Size : 55,7 Mb
Release : 2018-10-24
Category : Computers
ISBN : 9781315362540

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Fundamentals of Computer Graphics by Steve Marschner,Peter Shirley Pdf

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts

Introduction to Computer Graphics

Author : Hans-Joachim Bungartz,Michael Griebel,Christoph Zenger
Publisher : Delmar Thomson Learning
Page : 262 pages
File Size : 42,7 Mb
Release : 2004
Category : Computers
ISBN : 1584503327

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Introduction to Computer Graphics by Hans-Joachim Bungartz,Michael Griebel,Christoph Zenger Pdf

In this essential guide to programming computer graphics, the authors begin with the basics of generating images from scratch on a computer screen, taking the first chapter to discuss coordinate systems and transformations, rudimentary shapes, and the representation of grays and colors. The book then moves into ways to model and then represent a three-dimensional figure, covering mathematical models, the vef graph, Euler operators, Bézier curves, and then three-dimensional clipping, lighting effects/shading, visualization, and ray tracing. The final chapter addresses specific applications of techniques such as mapping, stereography, and image processing, explaining their use in representing natural objects as well as in virtual reality programming. This book can be used as a reference for professionals in the computer graphics field and a textbook for students of computer graphics programming.

Computer Graphics

Author : Nobuhiko Mukai
Publisher : BoD – Books on Demand
Page : 270 pages
File Size : 48,9 Mb
Release : 2012-03-30
Category : Computers
ISBN : 9789535104551

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Computer Graphics by Nobuhiko Mukai Pdf

Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.