From Technological To Virtual Art

From Technological To Virtual Art Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of From Technological To Virtual Art book. This book definitely worth reading, it is an incredibly well-written.

From Technological to Virtual Art

Author : Frank Popper
Publisher : Unknown
Page : 482 pages
File Size : 45,5 Mb
Release : 2007
Category : Art
ISBN : UOM:39015067638000

Get Book

From Technological to Virtual Art by Frank Popper Pdf

Frank Popper traces the development of immersive, interactive new media art from its antecedents through today's digital, multimedia, & networked art.

Immersed in Technology

Author : Banff Centre for the Arts
Publisher : MIT Press
Page : 400 pages
File Size : 55,9 Mb
Release : 1996
Category : Art
ISBN : 0262133148

Get Book

Immersed in Technology by Banff Centre for the Arts Pdf

Produced as part of the Art and Virtual Environment Project conducted at the Banff Centre for the Arts in Banff, Canada from 1991 to 1994.

Digital Media and Technologies for Virtual Artistic Spaces

Author : Harrison, Dew
Publisher : IGI Global
Page : 278 pages
File Size : 40,9 Mb
Release : 2013-02-28
Category : Computers
ISBN : 9781466629622

Get Book

Digital Media and Technologies for Virtual Artistic Spaces by Harrison, Dew Pdf

Emerging new technologies such as digital media have helped artists to position art into the everyday lives and activities of the public. These new virtual spaces allow artists to utilize a more participatory experience with their audience. Digital Media and Technologies for Virtual Artistic Spaces brings together a variety of artistic practices in virtual spaces and the interest in variable media and online platforms for creative interplay. Presenting frameworks and examples of current practices, this book is useful for artists, theorists, curators as well as researchers working with new technologies, social media platforms and digital culture.

Virtual Art

Author : Oliver Grau
Publisher : MIT Press
Page : 438 pages
File Size : 41,5 Mb
Release : 2004-09-17
Category : Art
ISBN : 0262572230

Get Book

Virtual Art by Oliver Grau Pdf

An overview of the art historical antecedents to virtual reality and the impact of virtual reality on contemporary conceptions of art. Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Indeed, the search for illusionary visual space can be traced back to antiquity. In this book, Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understand the phenomenon of virtual reality beyond the hype. Grau shows how each epoch used the technical means available to produce maximum illusion. He discusses frescoes such as those in the Villa dei Misteri in Pompeii and the gardens of the Villa Livia near Primaporta, Renaissance and Baroque illusion spaces, and panoramas, which were the most developed form of illusion achieved through traditional methods of painting and the mass image medium before film. Through a detailed analysis of perhaps the most important German panorama, Anton von Werner's 1883 The Battle of Sedan, Grau shows how immersion produced emotional responses. He traces immersive cinema through Cinerama, Sensorama, Expanded Cinema, 3-D, Omnimax and IMAX, and the head mounted display with its military origins. He also examines those characteristics of virtual reality that distinguish it from earlier forms of illusionary art. His analysis draws on the work of contemporary artists and groups ART+COM, Maurice Benayoun, Charlotte Davies, Monika Fleischmann, Ken Goldberg, Agnes Hegedues, Eduardo Kac, Knowbotic Research, Laurent Mignonneau, Michael Naimark, Simon Penny, Daniela Plewe, Paul Sermon, Jeffrey Shaw, Karl Sims, Christa Sommerer, and Wolfgang Strauss. Grau offers not just a history of illusionary space but also a theoretical framework for analyzing its phenomenologies, functions, and strategies throughout history and into the future.

Char Davies' Immersive Virtual Art and the Essence of Spatiality

Author : Laurie McRobert
Publisher : University of Toronto Press
Page : 209 pages
File Size : 44,8 Mb
Release : 2007-01-01
Category : Art
ISBN : 9780802090942

Get Book

Char Davies' Immersive Virtual Art and the Essence of Spatiality by Laurie McRobert Pdf

In this first book-length study of the internationally renowned Canadian artist Char Davies, Laurie McRobert examines the digital installations Osmose and Ephémère in the context of Davies' artistic and conceptual inspirations. Davies, originally a painter, turned to technology in an effort to create the effect of osmosis between self and world. By donning a head-mounted display unit and a body vest to monitor breathing and balance, participants are immersed in 3D-virtual space where they interact with abstract images of nature while manoeuvring in an artificial spatial environment. Char Davies' Immersive Virtual Art and the Essence of Spatiality explores spatiality through a broad scope of disciplines, including philosophy, mythology, biology, and visual studies, in order to familiarize the reader with virtual reality art - how it differs from traditional artistic media and why immersive virtual art promises to expand our imaginative horizons. This original study provides us with an important exposition of two of Char Davies' acclaimed projects and an exploration of the future impact of digital virtual art on our worldviews.

Immersed in Technology

Author : Mary Anne Moser
Publisher : MIT Press (MA)
Page : 339 pages
File Size : 41,9 Mb
Release : 1997-06
Category : Art and technology
ISBN : 0262631830

Get Book

Immersed in Technology by Mary Anne Moser Pdf

Produced as part of the Art and Virtual Environment Project conducted at the Banff Centre for the Arts in Banff, Canada from 1991 to 1994.

Analyzing Art, Culture, and Design in the Digital Age

Author : Mura, Gianluca
Publisher : IGI Global
Page : 330 pages
File Size : 41,8 Mb
Release : 2015-09-23
Category : Art
ISBN : 9781466686809

Get Book

Analyzing Art, Culture, and Design in the Digital Age by Mura, Gianluca Pdf

Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture. This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.

Art Therapy and Computer Technology

Author : Cathy A. Malchiodi
Publisher : Jessica Kingsley Pub
Page : 159 pages
File Size : 52,9 Mb
Release : 2000
Category : Psychology
ISBN : 185302922X

Get Book

Art Therapy and Computer Technology by Cathy A. Malchiodi Pdf

Cathy Malchiodi reviews the hardware and software most pertinent to art therapists and demonstrates how the Internet can be used to conduct research and establish links with other art therapists. She also discusses the ethical and legal issues of communicating online, particularly the confidentiality and copyright of data.

Art, Design and Technology: Collaboration and Implementation

Author : Rae Earnshaw
Publisher : Springer
Page : 87 pages
File Size : 45,9 Mb
Release : 2017-05-30
Category : Computers
ISBN : 9783319581217

Get Book

Art, Design and Technology: Collaboration and Implementation by Rae Earnshaw Pdf

This book examines how digital technology is being used to assist the artists and designers. The computer is able to store data and reproduce designs, thus facilitating the speed-up of the iterative process towards a final design which meets the objectives of the designer and the requirements of the user. Collaborative design enables the sharing of information across digital networks to produce designed objects in virtual spaces. Augmented and virtual reality techniques can be used to preview designs before they are finalized and implemented. Art and design have shaped the values, social structures, communications, and the culture of communities and civilisations. The direct involvement of artists and designers with their creative works has left a legacy enabling subsequent generations to understand more about their skills, their motivations, and their relationship to the wider world, and to see it from a variety of perspectives. This in turn causes the viewers of their works to reflect upon their meaning for today and the lasting value and implications of what has been created. Art installations are harnessing modern technology to process information and to display it. Such environments have also proved useful in engaging users and visitors with real-time images and interactive art.

Virtual Art Therapy

Author : Michelle Winkel
Publisher : Routledge
Page : 242 pages
File Size : 44,5 Mb
Release : 2022-05-05
Category : Psychology
ISBN : 9781000556254

Get Book

Virtual Art Therapy by Michelle Winkel Pdf

This book provides a practical and research-based exploration of virtual art psychotherapy, and how its innovations are breaking new ground in the mental health field. With seventeen chapters authored by leaders documenting their research on creative arts therapies online, along with findings from the Virtual Art Therapy Clinic, this volume presents examples, strategies, and experiences delivering arts-based therapeutic services and online education. Clinical practice examples support and provide evidence for the transition from in-person to virtual sessions. By combining the collected expertise of all the contributing authors, this book encourages art therapists to support further growth in the field of virtual art therapy.

Virtual Words

Author : Jonathon Keats
Publisher : Oxford University Press
Page : 192 pages
File Size : 46,7 Mb
Release : 2010-10-14
Category : Language Arts & Disciplines
ISBN : 9780199750931

Get Book

Virtual Words by Jonathon Keats Pdf

The technological realm provides an unusually active laboratory not only for new ideas and products but also for the remarkable linguistic innovations that accompany and describe them. How else would words like qubit (a unit of quantum information), crowdsourcing (outsourcing to the masses), or in vitro meat (chicken and beef grown in an industrial vat) enter our language? In Virtual Words: Language on the Edge of Science and Technology, Jonathon Keats, author of Wired Magazine's monthly Jargon Watch column, investigates the interplay between words and ideas in our fast-paced tech-driven use-it-or-lose-it society. In 28 illuminating short essays, Keats examines how such words get coined, what relationship they have to their subject matter, and why some, like blog, succeed while others, like flog, fail. Divided into broad categories--such as commentary, promotion, and slang, in addition to scientific and technological neologisms--chapters each consider one exemplary word, its definition, origin, context, and significance. Examples range from microbiome (the collective genome of all microbes hosted by the human body) and unparticle (a form of matter lacking definite mass) to gene foundry (a laboratory where artificial life forms are assembled) and singularity (a hypothetical future moment when technology transforms the whole universe into a sentient supercomputer). Together these words provide not only a survey of technological invention and its consequences, but also a fascinating glimpse of novel language as it comes into being. No one knows this emerging lexical terrain better than Jonathon Keats. In writing that is as inventive and engaging as the language it describes, Virtual Words offers endless delights for word-lovers, technophiles, and anyone intrigued by the essential human obsession with naming.

New Opportunities for Artistic Practice in Virtual Worlds

Author : Doyle, Denise
Publisher : IGI Global
Page : 323 pages
File Size : 47,5 Mb
Release : 2015-06-26
Category : Computers
ISBN : 9781466683853

Get Book

New Opportunities for Artistic Practice in Virtual Worlds by Doyle, Denise Pdf

Although virtual worlds continue to grow in popularity, a substantial amount of research is needed to determine best practices in virtual spaces. The artistic community is one field where virtual worlds can be utilized to the greatest effect. New Opportunities for Artistic Practice in Virtual Worlds provides a coherent account of artistic practices in virtual worlds and considers the contribution the Second Life platform has made in a historical, theoretical, and critical context within the fields of art and technology. This volume is intended for both artists and scholars in the areas of digital art, art and technology, media arts history, virtual worlds, and games studies, as well as a broader academic audience who are interested in the philosophical implications of virtual spaces.

The Virtual Embodied

Author : John Wood
Publisher : Unknown
Page : 226 pages
File Size : 49,8 Mb
Release : 1998
Category : Body, Human (Philosophy)
ISBN : 0415140056

Get Book

The Virtual Embodied by John Wood Pdf

Intended to inform, provoke and delight, this book explores the ideas of embodiment, knowledge, space, virtue and virtuality to address fundamental questions about technology and human presence.

Explorations in Art and Technology

Author : Linda Candy,Ernest Edmonds,Fabrizio Poltronieri
Publisher : Springer
Page : 390 pages
File Size : 51,8 Mb
Release : 2018-10-04
Category : Computers
ISBN : 9781447173670

Get Book

Explorations in Art and Technology by Linda Candy,Ernest Edmonds,Fabrizio Poltronieri Pdf

Explorations in Art and Technology presents the explorations in Art and Technology of the Creativity & Cognition Research Studios. The Studios were created to bring together the visions and expertise of people working at the boundaries of art and digital media. The book explores the nature of intersection and correspondence across these disciplinary boundaries, practices and conceptual frameworks through artists' illustrated contributions and studies of work in progress. These experiences are placed within the context of recent digital art history and the innovations of early pioneers.

Augmented Reality Art

Author : Vladimir Geroimenko
Publisher : Springer Nature
Page : 407 pages
File Size : 55,5 Mb
Release : 2022-05-16
Category : Computers
ISBN : 9783030968632

Get Book

Augmented Reality Art by Vladimir Geroimenko Pdf

This is the third edition of the first ever book to explore the exciting field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, with 9 new chapters included. As well as investigating augmented reality as a novel artistic medium, the book covers cultural, social, spatial and cognitive facets of augmented reality art. It has been written by a virtual team of 33 researchers and artists from 11 countries who are pioneering in the new form of art, and contains numerous colour illustrations showing both classic and recent augmented reality artworks. Intended as a starting point for exploring this new fascinating area of research and creative practice, it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.