From The Campfire To The Holodeck

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From the Campfire to the Holodeck

Author : David Thornburg
Publisher : John Wiley & Sons
Page : 165 pages
File Size : 55,6 Mb
Release : 2013-10-21
Category : Education
ISBN : 9781118633939

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From the Campfire to the Holodeck by David Thornburg Pdf

How to optimize educational spaces and teaching practices for more effective learning Author David Thornburg, an award-winning futurist and educational consultant, maintains that in order to engage all students, learning institutions should offer a balance of Campfire spaces (home of the lecture), Watering Holes (home to conversations between peers), Caves (places for quiet reflection), and Life (places where students can apply what they've learned). In order to effectively use technology in the classroom, prepare students for future careers, and incorporate project-based learning, all teachers should be moving from acting as the "sage on the stage" to becoming the "guide on the side." Whether you are a school administrator interested in redesigning your school or a teacher who wants to prepare better lessons, From the Campfire to the Holodeck can help by providing insight on how to: Boost student engagement Enable project-based learning Incorporate technology into the classroom Encourage student-led learning From the Campfire to the Holodeck is designed to help schools move from traditional lecture halls (Campfires) where students just receive information to schools that encourage immersive student-centered learning experiences (Holodecks).

Challenge-Based Learning in the School Library Makerspace

Author : Colleen Graves,Aaron Graves,Diana L. Rendina
Publisher : Bloomsbury Publishing USA
Page : 114 pages
File Size : 48,8 Mb
Release : 2017-07-19
Category : Language Arts & Disciplines
ISBN : 9798216058991

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Challenge-Based Learning in the School Library Makerspace by Colleen Graves,Aaron Graves,Diana L. Rendina Pdf

An invaluable how-to text that details the workshop model, addresses the design challenges, and explains the best avenues for curriculum-based learning in the school library makerspace. A successful school makerspace needs an enthusiastic maker community, school-wide participation, and staff support. How do you build this type of learning at your school? The innovative team behind Challenge-Based Learning in the School Library Makerspace addresses common questions and concerns and describes step-by-step how to introduce challenge-based learning into the school library makerspace. Intended for librarians and school staff who have already started thinking in terms of makerspaces but need further help sustaining programming and want to know more about Makerspace 2.0, this helpful guide details the workshop model, various real-world design challenges, and the process for implementing curriculum-based learning in the school library makerspace. Readers will be empowered to go beyond the initial implementation of a makerspace and to draw from an arsenal of proven methodologies for designing challenges for student learning. Additionally, the book enables the addition of curriculum connections to library programming, shows how to connect your students to local experts and the global maker community, and eases you into more productive collaboration with other librarians.

Reimagining Library Spaces

Author : Diana Rendina
Publisher : Unknown
Page : 168 pages
File Size : 41,9 Mb
Release : 2017
Category : Education
ISBN : 1564843912

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Reimagining Library Spaces by Diana Rendina Pdf

With the advent of modern technologies and the rise of participatory and active learning pedagogy, the traditional school library model is no longer as effective as it once was. Reimagining Library Spaces helps librarians rethink the library space, including the changing role of technology, showing ways to transform how students learn in and use these spaces. Find the guidance you need to make smart and efficient updates to your library space that encourage the use of technology to improve student learning. This book includes: tips and strategies for transforming your outdated library space on a small budget, how-to's for addressing the challenges and opportunities brought about by the changing role of technology, including collaborative learning labs, makerspaces and ways to support BYOD, and practical suggestions for finding ideas to improve your space, inventory your library and survey your community.

Instructional Design

Author : Patricia L. Smith,Tillman J. Ragan
Publisher : John Wiley & Sons
Page : 400 pages
File Size : 45,5 Mb
Release : 2004-12-07
Category : Education
ISBN : 9780471393535

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Instructional Design by Patricia L. Smith,Tillman J. Ragan Pdf

Basic principles and practical strategies to promote learning in any setting! From K-12 to corporate training settings––the Third Edition of Patricia Smith and Tillman Ragan’s thorough, research-based text equips you with the solid foundation you need to design instruction and environments that really facilitate learning. Now updated to reflect the latest thinking in the field, this new edition offers not only extensive procedural assistance but also emphasizes the basic principles upon which most of the models and procedures in the instructional design field are built. The text presents a comprehensive treatment of the instructional design process, including analysis, strategy design, assessment, and evaluation.

Designing for Learning

Author : C. Carney Strange,James H. Banning
Publisher : John Wiley & Sons
Page : 373 pages
File Size : 50,8 Mb
Release : 2015-07-27
Category : Education
ISBN : 9781118823521

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Designing for Learning by C. Carney Strange,James H. Banning Pdf

Understand the design factors of campus environmental theory that impact student success and create a campus of consequence Designing for Learning is a comprehensive introduction to campus environmental theory and practice, summarizing the influence of collegiate environments on learning and providing practical strategies for facilitating student success through intentional design. This second edition offers new coverage of universal design, learning communities, multicultural environments, online environments, social networking, and safety, and challenges educators to evaluate the potential for change on their own campuses. You'll learn which factors make a living-learning community effective, and how to implement these factors in the renovation of campus facilities. An updated selection of vignettes, case scenarios, and institutional examples help you apply theory to practice, and end-of-chapter reflection questions allow you to test your understanding and probe deeper into the material and how it applies to your environment. Campus design is no longer just about grassy quads and ivy-covered walls—the past decade has seen a surge in new designs that facilitate learning and nurture student development. This book introduces you to the many design factors that impact student success, and helps you develop a solid strategy for implementing the changes that can make the biggest difference to your campus. Learn how environments shape and influence student behavior Evaluate your campus and consider the potential for change Make your spaces more welcoming, inclusive, and functional Organize the design process from research to policy implementation Colleges and universities are institutions of purpose and place, and the physical design of the facilities must be undertaken with attention to the ways in which the space's dimensions and features impact the behavior and outlook of everyone from students to faculty to staff. Designing for Learning gives you a greater understanding of modern campus design, and the practical application that brings theory to life.

Get Active

Author : Dale Basye,Peggy Grant,Stefanie Hausman,Tod Johnston
Publisher : International Society for Technology in Education
Page : 182 pages
File Size : 53,7 Mb
Release : 2015-06-21
Category : Education
ISBN : 9781564845115

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Get Active by Dale Basye,Peggy Grant,Stefanie Hausman,Tod Johnston Pdf

Active learning spaces offer students opportunities to engage, collaborate, and learn in an environment that taps into their innate curiosity and creativity. Students well versed in active learning - the capabilities that colleges, vocational schools and the workforce demand - will be far more successful than those educated in traditional classrooms. Get Active is a practical guide to inform your thinking about how best to design schools and classrooms to support learning in a connected, digital world. From classroom redesigns to schoolwide rennovation projects and new building construction, the authors show the many ways that active learning spaces can improve the learning experience.

Modern Perspectives on Virtual Communications and Social Networking

Author : Thakur, Jyotsana
Publisher : IGI Global
Page : 273 pages
File Size : 46,8 Mb
Release : 2018-10-12
Category : Computers
ISBN : 9781522557166

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Modern Perspectives on Virtual Communications and Social Networking by Thakur, Jyotsana Pdf

With the prevalence of social media, businesses and other organizations have a growing need to utilize various online media platforms and sites to engage and interact with their potential consumer base. Virtual communities and social networking can provide an effective escape route from the limits imposed by traditional media. Using optimal strategies can lead to more successful outcomes when using these platforms. Modern Perspectives on Virtual Communications and Social Networking provides innovative insights into connection and conversation through internet media that foster trust, commitment, and transparency in business. The content within this publication represents the potential to create virtual bonds with consumers through the observation of buying behavior, social media best practices, and digital marketing strategies. It is designed for business professionals, academicians, consultants, managers, marketers, and researchers and covers topics centered on the use of online media as a method of reaching a wider population.

Campfires in Cyberspace

Author : David D. Thornburg
Publisher : Unknown
Page : 163 pages
File Size : 42,7 Mb
Release : 1999
Category : Education
ISBN : 0942207149

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Campfires in Cyberspace by David D. Thornburg Pdf

Applied Degree Education and the Future of Work

Author : Christina Hong,Will W. K. Ma
Publisher : Springer Nature
Page : 357 pages
File Size : 50,7 Mb
Release : 2020-05-16
Category : Education
ISBN : 9789811531422

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Applied Degree Education and the Future of Work by Christina Hong,Will W. K. Ma Pdf

This edited volume sets the stage for discussion on Education 4.0, with a focus on applied degree education and the future of work. Education 4.0 refers to the shifts in the education sector in response to Industry 4.0 where digital transformation is impacting the ways in which the world of work and our everyday lives are becoming increasingly automated. In the applied degree sector, significant change and transformation is occurring as leaders, educators and partners evolve smart campus environments to include blended learning, artificial intelligence, data analytics, BYOD devices, process automation and engage in curriculum renewal for and with industries and professions. This volume aims to profile and enhance the contribution of applied educational practice and research particularly in the applied degree sector and includes contributions that show case real world outcomes with students and industry as partners. This edited volume includes a wide range of topics, such as rethinking the role of education and educators; curriculum and the future of work; industrial partnership, collaboration and work integrated learning; vocational and professional practices; students, industry and professions as partners; employability skills and qualities for the 21st century world of work; innovative pedagogy and instructional design; adaptive learning technologies; and data analytics, assessment and feedback. The contributors come from different parts of the world in higher education, including, Canada, China, Finland, Germany, Hong Kong, Italy, Macau, Singapore and the United Kingdom.

Games and Bereavement

Author : Sabine Harrer
Publisher : transcript Verlag
Page : 275 pages
File Size : 49,8 Mb
Release : 2019-03-31
Category : Social Science
ISBN : 9783839444153

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Games and Bereavement by Sabine Harrer Pdf

How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.

Architects of Infinity

Author : Kirsten Beyer
Publisher : Simon and Schuster
Page : 400 pages
File Size : 52,5 Mb
Release : 2018-03-27
Category : Fiction
ISBN : 9781501138829

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Architects of Infinity by Kirsten Beyer Pdf

An original novel set in the universe of Star Trek: Voyager, from the New York Times bestselling author! As the Federation Starship Voyager continues to lead the Full Circle Fleet in its exploration of the Delta Quadrant, Admiral Kathryn Janeway remains concerned about the Krenim Imperium and its ability to rewrite time to suit its whims. At Captain Chakotay's suggestion, however, she orders the fleet to focus its attention on a unique planet in a binary system, where a new element has been discovered. Several biospheres exist on this otherwise uninhabitable world, each containing different atmospheres and features that argue other sentient beings once resided on the surface. Janeway hopes that digging into an old-fashioned scientific mystery will lift the crews' morale, but she soon realizes that the secrets buried on this world may be part of a much larger puzzle—one that points to the existence of a species whose power to reshape the galaxy might dwarf that of the Krenim. Meanwhile, Lieutenants Nancy Conlon and Harry Kim continue to struggle with the choices related to Conlon’s degenerative condition. Full Circle’s medical staff discovers a potential solution, but complications will force a fellow officer to confront her people’s troubled past and her own future in ways she never imagined… ™, ®, & © 2018 CBS Studios, Inc. STAR TREK and related marks and logos are trademarks of CBS Studios, Inc. All Rights Reserved.

Star Trek Cookbook

Author : Ethan Phillips,William J. Birnes
Publisher : Simon and Schuster
Page : 336 pages
File Size : 53,8 Mb
Release : 2012-04-03
Category : Fiction
ISBN : 9781451686968

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Star Trek Cookbook by Ethan Phillips,William J. Birnes Pdf

Is there one food that humans, Klingons, Bajorans, and Vulcans would like? If so, what would it taste like? How would you prepare it? Could you find all the ingredients locally? This is the task that faces Neelix, chef for the U.S.S. Voyager™, every time he takes on the challenge of trying to feed its crew of 140 food critics. But over the course of their journey, Neelix's learned a few tricks of the trade. He had to, just as a matter of self-preservation. Ethan Phillips, in the persona of Neelix, and William J. Birnes, the New York Times bestselling coauthor of The Day After Roswell, throw wide the vaults of interstellar haute cuisine, revealing for the first time the secret preparation techniques behind all those exotic dishes and drinks. The favorite foods of characters from every Star Trek series and movie are here, all adapted for easy use in twentieth-century kitchens. The Star Trek Cookbook also features a complete guide for whipping up the all the drinks served at Quark's. Fun, and easy to use, the Star Trek Cookbook is your indispensable guide to the food of the stars!

Digital Storytelling

Author : Carolyn Handler Miller
Publisher : CRC Press
Page : 569 pages
File Size : 45,5 Mb
Release : 2014-06-27
Category : Art
ISBN : 9781135044459

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Digital Storytelling by Carolyn Handler Miller Pdf

Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They’re immersive, letting the user interact with the story and letting the user enter the story and shape it themselves. This book features case studies that cover a great spectrum of platforms and different story genres. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and non-fiction purposes: education, training, information and promotion. Digital Storytelling features interviews with some of the industry’s biggest names, showing you how they build and tell their stories.

Renewing Middle School Facilities

Author : Maria Fianchini
Publisher : Springer Nature
Page : 250 pages
File Size : 52,9 Mb
Release : 2019-09-11
Category : Architecture
ISBN : 9783030196295

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Renewing Middle School Facilities by Maria Fianchini Pdf

This book draws on important original transdisciplinary research to address a wide range of issues relating to the remodeling of existing schools for pre-teenagers to fit them to various novel teaching models (e.g. collaborative learning, ICT integration, and out-of-classroom working) and to create effective educational environments for the future. The strong relationship between people’s wellbeing, physical environment and student learning in schools has already been extensively studied in international research. At the same time, a number of different scenarios of possible innovations are now emerging, and these require conscious choices in terms of designing both the ways and the places where educational processes can be developed. The principal focus of this research was the relationship between infrastructure, activities, and school communities. The book is divided into three sections, the first of which discusses conceptual aspects and outlines innovative renewal strategies. The second section describes a participatory research process developed in five case studies of lower-secondary or middle schools with the aim of updating our knowledge about such schools and identifying emerging issues. The last section presents case studies, operational tools, and design strategies that aid decision-making and support interventions to renew school facilities. The book is intended mainly for scholars of architecture and education, but is also of interest to a wider readership, including principals, teachers, designers, decision-makers in school communities, and heads of municipal education departments.

Designing Experiences

Author : J. Robert Rossman,Mathew D. Duerden
Publisher : Columbia University Press
Page : 257 pages
File Size : 49,9 Mb
Release : 2019-07-23
Category : Business & Economics
ISBN : 9780231549516

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Designing Experiences by J. Robert Rossman,Mathew D. Duerden Pdf

In an increasingly experience-driven economy, companies that deliver great experiences thrive, and those that do not die. Yet many organizations face difficulties implementing a vision of delivering experiences beyond the provision of goods and services. Because experience design concepts and approaches are spread across multiple, often disconnected disciplines, there is no book that succinctly explains to students and aspiring professionals how to design them. J. Robert Rossman and Mathew D. Duerden present a comprehensive and accessible introduction to experience design. They synthesize the fundamental theories and methods from multiple disciplines and lay out a process for designing experiences from start to finish. Rossman and Duerden challenge us to reflect on what makes a great experience from the user’s perspective. They provide a framework of experience types, explaining people’s engagement with products and services and what makes experiences personal and fulfilling. The book presents interdisciplinary research underlying key concepts such as memory, intentionality, and dramatic structure in a down-to-earth style, drawing attention to both the macro and micro levels. Designing Experiences features detailed instructions and numerous real-world examples that clarify theoretical principles, making it useful for students and professionals. An invaluable overview of a growing field, the book provides readers with the tools they need to design innovative and indelible experiences and to move their organizations into the experience economy. Designing Experiences features a foreword by B. Joseph Pine II.