Frontiers Of Sound In Design

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Frontiers of Sound in Design

Author : Doriana Dal Palù,Claudia De Giorgi,Beatrice Lerma,Eleonora Buiatti
Publisher : Springer
Page : 74 pages
File Size : 43,8 Mb
Release : 2018-03-20
Category : Technology & Engineering
ISBN : 9783319768700

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Frontiers of Sound in Design by Doriana Dal Palù,Claudia De Giorgi,Beatrice Lerma,Eleonora Buiatti Pdf

This book serves as a guide to developing and designing the right sound to enhance a product’s identity, its use, its affordance and its acceptance by consumers. It is of interest to designers, researchers, R&D departments, marketing experts and industries involved in the exploration of the new frontiers now offered by sound. We are all immersed in an intangible world of sounds; however, the fact that only an infinitesimal part of the sound to which we are exposed has been wittingly created is often ignored. An interdisciplinary and trans-disciplinary approach encompassing design methods and design engineering, psychology and cognitive ergonomics, acoustics and psychoacoustics contributes to the improvement of product sound development. Providing readers with an overview of design methods in which sound becomes a new requirement, the book investigates the role of sound from the consumer viewpoint, presents several tools and practical examples of sensory design tools and projects, and lastly, introduces a new tool and method developed expressly to support the design of product sound.

Sound Design

Author : Iain McGregor
Publisher : Unknown
Page : 121 pages
File Size : 41,7 Mb
Release : 2024-06-30
Category : Background sound
ISBN : 1077150369

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Sound Design by Iain McGregor Pdf

This book explores the underlying principles of sound design for linear and interactive media, and specifically how they apply to theatre and radio. The focus of the text is about how to design effective sound so that audiences' experiences are as close as possible to designers' intentions. Sound is omnipresent, it surrounds us and immerses us in the world. As a form of communication sound is fully embedded into our lives, providing information way beyond what we can ever hope to see, touch, smell or taste. Foetal human hearing apparatus is thought to be fully functional early in the third trimester, which is considered a key factor for both cognitive and speech development. As sound is a temporal medium we have to rely on memory to interpret what we hear, these memories have been built up since gestation, and are added to continuously. We have the ability to listen as well as hear, with listening we can choose what to attend to, and filter out to a certain extent, irrelevant content. What sound designers do is guide listeners on this aural journey, through the creation and/or the manipulation of sounds. These sounds can support a narrative, affect emotions or just confirm an action, but if designed properly events can be transformed into experiences, and observers into participants. Sound design is not about adding sounds to every element that might make a sound, there should be an elegance and economy by only using the bare minimum number of sounds to tell the story well. However, if obvious sound sources are omitted then an audience can become distracted, and with special effects films an increased use of designed sounds can help bring the small details to life.There are many different philosophical approaches to design, but the one being advocated here is that of the invisible practitioner, where the audience are completely unaware that any design took place at all. It is as if there was a perfect microphone on top of the camera and it captured everything without any need for postproduction. The designed sound is impossible to differentiate from the object, it belongs, and is perceived as if no third party was involved in its creation. Even when a stylistic approach has been taken, it is a case that that is the way the character is experiencing it, and whilst the sound might be new to us it makes perfect sense to the character, and we are not distracted in any way by the sound design. Nobody should have to think that was great sound, there was no sound, there was just the experience, and the sound was so intricately interwoven that is was impossible to separate it. The listener's interpretation of the sound is of major concern for the designer. It does not matter how a sound was created, all that matters is that the sound affects listeners in the intended manner. This is a very difficult thing to achieve as all listeners are unique. Whilst there are some commonalities, there are just as many, if not more, differences. If a design is not successful listeners will notice it. When a design is successful an audience becomes immersed and the entire experience is improved.

Studying Sound

Author : Karen Collins
Publisher : MIT Press
Page : 248 pages
File Size : 48,5 Mb
Release : 2020-09-01
Category : Science
ISBN : 9780262362917

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Studying Sound by Karen Collins Pdf

An introduction to the concepts and principles of sound design practice, with more than 175 exercises that teach readers to put theory into practice. This book offers an introduction to the principles and concepts of sound design practice, from technical aspects of sound effects to the creative use of sound in storytelling. Most books on sound design focus on sound for the moving image. Studying Sound is unique in its exploration of sound on its own as a medium and rhetorical device. It includes more than 175 exercises that enable readers to put theory into practice as they progress through the chapters.

Sound Works

Author : Holger Schulze
Publisher : Unknown
Page : 0 pages
File Size : 43,5 Mb
Release : 2019
Category : Sound in design
ISBN : 150133025X

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Sound Works by Holger Schulze Pdf

What is sound design? What function does it have in the early 21st century and what role could it play in the near future? This book explores the current state of functional sound design, its recent history, its characteristic forms of labor and how it is deeply interwoven with everyday life practices. In four parts this book tries to give an answer to the question Why that Sound? with a historical overview on how the magic trick of sound design degraded from providing an incommensurable shock to obeying contemporary ideologies of efficiency; a large visual part with 80 figures documents and questions the current state of Sonic Labor between a sound designer's private workbench, manifold forms of design abuse, and continuous pitching detours; a cultural analysis of Living with Sounds explores how sonic signs are domesticated, how sonic patterns can be decolonized, and what cultural transmission they contribute to leads then to the final part of Sound Works: How is designing sound for the sonic consumers of today situated in a surveillance society between affective labor and silencing dispositives? In what ways can the protagonists of the contemporary sonic workforce transform the situation of sonic labor in the near future? For professional sound designers and sound artists, for design aficionados and passionate listeners, and for researchers in the fields of sound studies, design research and cultural studies this volume provides an essential introduction to sound design as well as a provocative critique of contemporary design practices and soundcultures.

Foundations in Sound Design for Linear Media

Author : Michael Filimowicz
Publisher : Routledge
Page : 412 pages
File Size : 48,8 Mb
Release : 2019-06-19
Category : Technology & Engineering
ISBN : 9781351603829

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Foundations in Sound Design for Linear Media by Michael Filimowicz Pdf

This volume provides a comprehensive introduction to foundational topics in sound design for linear media, such as listening and recording; audio postproduction; key musical concepts and forms such as harmony, conceptual sound design, electronica, soundscape, and electroacoustic composition; the audio commons; and sound’s ontology and phenomenology. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use with moving images as well as important forms of composed sound. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its linear forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, media and experience, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.

Sound Design for Film and Television

Author : Vesna Dakic
Publisher : GRIN Verlag
Page : 37 pages
File Size : 48,5 Mb
Release : 2009-10
Category : Motion pictures
ISBN : 9783640454792

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Sound Design for Film and Television by Vesna Dakic Pdf

Seminar paper from the year 2007 in the subject Communications - Movies and Television, grade: 1.0, Technical University of Berlin, course: Audiovisuelle Wahrnehmung. Phänomene in der Medienrezeption, language: English, abstract: In the process of filmmaking, sound design is an relatively young creative discipline, compared with applying sound design in theatre. That has perhaps impacted the fact that the responsibilities and duties of the acoustic professionals, who are working as a sound designers on film, are still not precise determinated. Nevertheless the revolution of sound design happened exactly on the film. As a result, the film industry has devoted many of its resources to develop techniques for producing sound effects and ambience sounds that evoke emotional responses and allow the viewer to be immersed.

Doing Research in Sound Design

Author : Michael Filimowicz
Publisher : CRC Press
Page : 418 pages
File Size : 44,8 Mb
Release : 2021-11-23
Category : Technology & Engineering
ISBN : 9781000375190

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Doing Research in Sound Design by Michael Filimowicz Pdf

Doing Research in Sound Design gathers chapters on the wide range of research methodologies used in sound design. Editor Michael Filimowicz and a diverse group of contributors provide an overview of cross-disciplinary inquiry into sound design that transcends discursive and practical divides. The book covers Qualitative, Quantitative and Mixed Methods inquiry. For those new to sound design research, each chapter covers specific research methods that can be utilized directly in order to begin to integrate the methodology into their practice. More experienced researchers will find the scope of topics comprehensive and rich in ideas for new lines of inquiry. Students and teachers in sound design graduate programs, industry-based R&D experts and audio professionals will find the volume to be a useful guide in developing their skills of inquiry into sound design for any particular application area.

Exploring Sound Design for Interactive Media

Author : Joseph Cancellaro
Publisher : Cengage Learning
Page : 276 pages
File Size : 47,6 Mb
Release : 2006
Category : Art
ISBN : STANFORD:36105114521920

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Exploring Sound Design for Interactive Media by Joseph Cancellaro Pdf

This timely new book provides an excellent foundation in the techniques of sound design production for the interactive arts. Coverage ranges from basic acoustics and digital audio theory to creating, mixing, and implementing sound and music in such interactive spaces as Web sites, games, and virtual worlds. Readers are introduced to the essentials of recording and reproduction, the key strategies for successful sound design, and the musical and psychological aspects of sound. The practical and theoretical knowledge presented in this book facilitates the important transition from the techniques of linear sound design used in film and video to the non-linear sound design techniques associated with adaptive audio spaces.

Sound Design Theory and Practice

Author : Leo Murray
Publisher : Routledge
Page : 206 pages
File Size : 52,5 Mb
Release : 2019-05-22
Category : Social Science
ISBN : 9781317298236

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Sound Design Theory and Practice by Leo Murray Pdf

Sound Design Theory and Practice is a comprehensive and accessible guide to the concepts which underpin the creative decisions that inform the creation of sound design. A fundamental problem facing anyone wishing to practice, study, teach or research about sound is the lack of a theoretical language to describe the way sound is used and a comprehensive and rigorous overarching framework that describes all forms of sound. With the recent growth of interest in sound studies, there is an urgent need to provide scholarly resources that can be used to inform both the practice and analysis of sound. Using a range of examples from classic and contemporary cinema, television and games this book provides a thorough theoretical foundation for the artistic practice of sound design, which is too frequently seen as a ‘technical’ or secondary part of the production process. Engaging with practices in film, television and other digital media, Sound Design Theory and Practice provides a set of tools for systematic analysis of sound for both practitioners and scholars.

Designing with Sound

Author : Amber Case,Aaron Day
Publisher : "O'Reilly Media, Inc."
Page : 248 pages
File Size : 44,9 Mb
Release : 2018-11-26
Category : Computers
ISBN : 9781491961056

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Designing with Sound by Amber Case,Aaron Day Pdf

Sound can profoundly impact how people interact with your product. Well-designed sounds can be exceptionally effective in conveying subtle distinctions, emotion, urgency, and information without adding visual clutter. In this practical guide, Amber Case and Aaron Day explain why sound design is critical to the success of products, environments, and experiences. Just as visual designers have a set of benchmarks and a design language to guide their work, this book provides a toolkit for the auditory experience, improving collaboration for a wide variety of stakeholders, from product developers to composers, user experience designers to architects. You’ll learn a complete process for designing, prototyping, and testing sound. In two parts, this guide includes: Past, present, and upcoming advances in sound design Principles for designing quieter products Guidelines for intelligently adding and removing sound in interactions When to use voice interfaces, how to consider personalities, and how to build a knowledge map of queries Working with brands to create unique and effective audio logos that will speak to your customers Adding information using sonification and generative audio

Sound Design

Author : Iain McGregor
Publisher : Unknown
Page : 128 pages
File Size : 40,7 Mb
Release : 2020
Category : Electronic
ISBN : 9798670739436

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Sound Design by Iain McGregor Pdf

This book explores the underlying principles of sound design for linear and interactive media, and specifically how they apply to theatre, radio and film. The focus of the text is about how to design effective sound so that audiences' experiences are as close as possible to designers' intentions. Sound is omnipresent, it surrounds us and immerses us in the world. As a form of communication sound is fully embedded into our lives, providing information way beyond what we can ever hope to see, touch, smell or taste. Foetal human hearing apparatus is thought to be fully functional early in the third trimester, which is considered a key factor for both cognitive and speech development. As sound is a temporal medium we have to rely on memory to interpret what we hear, these memories have been built up since gestation, and are added to continuously. We have the ability to listen as well as hear, with listening we can choose what to attend to, and filter out to a certain extent, irrelevant content. What sound designers do is guide listeners on this aural journey, through the creation and/or the manipulation of sounds. These sounds can support a narrative, affect emotions or just confirm an action, but if designed properly events can be transformed into experiences, and observers into participants. Sound design is not about adding sounds to every element that might make a sound, there should be an elegance and economy by only using the bare minimum number of sounds to tell the story well. However, if obvious sound sources are omitted then an audience can become distracted, and with special effects films an increased use of designed sounds can help bring the small details to life.There are many different philosophical approaches to design, but the one being advocated here is that of the invisible practitioner, where the audience are completely unaware that any design took place at all. It is as if there was a perfect microphone on top of the camera and it captured everything without any need for postproduction. The designed sound is impossible to differentiate from the object, it belongs, and is perceived as if no third party was involved in its creation. Even when a stylistic approach has been taken, it is a case that that is the way the character is experiencing it, and whilst the sound might be new to us it makes perfect sense to the character, and we are not distracted in any way by the sound design. Nobody should have to think that was great sound, there was no sound, there was just the experience, and the sound was so intricately interwoven that is was impossible to separate it. The listener’s interpretation of the sound is of major concern for the designer. It does not matter how a sound was created, all that matters is that the sound affects listeners in the intended manner. This is a very difficult thing to achieve as all listeners are unique. Whilst there are some commonalities, there are just as many, if not more, differences. If a design is not successful listeners will notice it. When a design is successful an audience becomes immersed and the entire experience is improved.

Sound Design and Science Fiction

Author : William Whittington
Publisher : University of Texas Press
Page : 289 pages
File Size : 44,7 Mb
Release : 2007
Category : Performing Arts
ISBN : 9780292795112

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Sound Design and Science Fiction by William Whittington Pdf

Sound is half the picture, and since the 1960s, film sound not only has rivaled the innovative imagery of contemporary Hollywood cinema, but in some ways has surpassed it in status and privilege because of the emergence of sound design. This in-depth study by William Whittington considers the evolution of sound design not only through cultural and technological developments during the last four decades, but also through the attitudes and expectations of filmgoers. Fans of recent blockbuster films, in particular science fiction films, have come to expect a more advanced and refined degree of film sound use, which has changed the way they experience and understand spectacle and storytelling in contemporary cinema. The book covers recent science fiction cinema in rich and compelling detail, providing a new sounding of familiar films, while offering insights into the constructed nature of cinematic sound design. This is accomplished by examining the formal elements and historical context of sound production in movies to better appreciate how a film sound track is conceived and presented.Whittington focuses on seminal science fiction films that have made specific advances in film sound, including 2001: A Space Odyssey, THX 1138, Star Wars, Alien, Blade Runner (original version and director's cut), Terminator 2: Judgment Day and The Matrix trilogy and games--milestones of the entertainment industry's technological and aesthetic advancements with sound. Setting itself apart from other works, the book illustrates through accessible detail and compelling examples how swiftly such advancements in film sound aesthetics and technology have influenced recent science fiction cinema, and examines how these changes correlate to the history, theory, and practice of contemporary Hollywood filmmaking.

The Palgrave Handbook of Sound Design and Music in Screen Media

Author : Liz Greene,Danijela Kulezic-Wilson
Publisher : Palgrave Macmillan
Page : 0 pages
File Size : 43,9 Mb
Release : 2016-12-23
Category : Performing Arts
ISBN : 1137516798

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The Palgrave Handbook of Sound Design and Music in Screen Media by Liz Greene,Danijela Kulezic-Wilson Pdf

This book bridges the existing gap between film sound and film music studies by bringing together scholars from both disciplines who challenge the constraints of their subject areas by thinking about integrated approaches to the soundtrack. As the boundaries between scoring and sound design in contemporary cinema have become increasingly blurred, both film music and film sound studies have responded by expanding their range of topics and the scope of their analysis beyond those traditionally addressed. The running theme of the book is the disintegration of boundaries, which permeates discussions about industry, labour, technology, aesthetics and audiovisual spectatorship. The collaborative nature of screen media is addressed not only in scholarly chapters but also through interviews with key practitioners that include sound recordists, sound designers, composers, orchestrators and music supervisors who honed their skills on films, TV programmes, video games, commercials and music videos.

The Sound System Design Primer

Author : Josh Loar
Publisher : Routledge
Page : 586 pages
File Size : 55,8 Mb
Release : 2019-02-21
Category : Technology & Engineering
ISBN : 9781351768184

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The Sound System Design Primer by Josh Loar Pdf

The Sound System Design Primer is an introduction to the many topics, technologies, and sub-disciplines that make up contemporary sound systems design. Written in clear, conversational language for those who do not have an engineering background, or who think more in language than in numbers, The Sound System Design Primer provides a solid foundation in this expanding discipline for students, early/mid-career system designers, creative and content designers seeking a better grasp on the technical side of things, and non-sound professionals who want or need to be able to speak intelligently with sound system designers.

Designing Sound

Author : Andy Farnell
Publisher : MIT Press
Page : 689 pages
File Size : 51,6 Mb
Release : 2010-08-20
Category : Computers
ISBN : 9780262014410

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Designing Sound by Andy Farnell Pdf

A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects