Sound Design Theory And Practice

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Sound Design Theory and Practice

Author : Leo Murray
Publisher : Routledge
Page : 206 pages
File Size : 51,5 Mb
Release : 2019-05-22
Category : Social Science
ISBN : 9781317298236

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Sound Design Theory and Practice by Leo Murray Pdf

Sound Design Theory and Practice is a comprehensive and accessible guide to the concepts which underpin the creative decisions that inform the creation of sound design. A fundamental problem facing anyone wishing to practice, study, teach or research about sound is the lack of a theoretical language to describe the way sound is used and a comprehensive and rigorous overarching framework that describes all forms of sound. With the recent growth of interest in sound studies, there is an urgent need to provide scholarly resources that can be used to inform both the practice and analysis of sound. Using a range of examples from classic and contemporary cinema, television and games this book provides a thorough theoretical foundation for the artistic practice of sound design, which is too frequently seen as a ‘technical’ or secondary part of the production process. Engaging with practices in film, television and other digital media, Sound Design Theory and Practice provides a set of tools for systematic analysis of sound for both practitioners and scholars.

Studying Sound

Author : Karen Collins
Publisher : MIT Press
Page : 248 pages
File Size : 53,5 Mb
Release : 2020-09-01
Category : Science
ISBN : 9780262362917

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Studying Sound by Karen Collins Pdf

An introduction to the concepts and principles of sound design practice, with more than 175 exercises that teach readers to put theory into practice. This book offers an introduction to the principles and concepts of sound design practice, from technical aspects of sound effects to the creative use of sound in storytelling. Most books on sound design focus on sound for the moving image. Studying Sound is unique in its exploration of sound on its own as a medium and rhetorical device. It includes more than 175 exercises that enable readers to put theory into practice as they progress through the chapters.

Electronic Music and Sound Design

Author : Alessandro Cipriani,Maurizio Giri
Publisher : Unknown
Page : 128 pages
File Size : 40,8 Mb
Release : 2013
Category : Computer composition
ISBN : 8890548452

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Electronic Music and Sound Design by Alessandro Cipriani,Maurizio Giri Pdf

Game Sound

Author : Karen Collins
Publisher : MIT Press
Page : 213 pages
File Size : 54,5 Mb
Release : 2008
Category : Computers
ISBN : 9780262033787

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Game Sound by Karen Collins Pdf

A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.

Electronic Music and Sound Design - Theory and Practice with Max 7 - Volume 1 (Third Edition)

Author : Alessandro Cipriani,Maurizio Giri
Publisher : Unknown
Page : 572 pages
File Size : 51,5 Mb
Release : 2016-04-14
Category : Computers
ISBN : 8899212023

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Electronic Music and Sound Design - Theory and Practice with Max 7 - Volume 1 (Third Edition) by Alessandro Cipriani,Maurizio Giri Pdf

(Third Edition updated for MAX 7) Structured for use in university courses, the book is an overview of the theory and practice of Max and MSP, with a glossary of terms and suggested tests that allow students to evaluate their progress. Comprehensive online support, running parallel to the explanations in the book, includes hundreds of sample patches, analyses, interactive sound-building exercises, and reverse engineering exercises. This book will provide a reader with skill and understanding in using Max/MSP for sound design and musical composition.

Sound Theory, Sound Practice

Author : Rick Altman
Publisher : Psychology Press
Page : 308 pages
File Size : 53,8 Mb
Release : 1992
Category : Performing Arts
ISBN : 0415904579

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Sound Theory, Sound Practice by Rick Altman Pdf

First Published in 1992. Routledge is an imprint of Taylor & Francis, an informa company.

Pure Data

Author : Francesco Bianchi,Cipriani Alessandro,Giri Maurizio
Publisher : Unknown
Page : 548 pages
File Size : 47,8 Mb
Release : 2021-04
Category : Electronic
ISBN : 889921221X

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Pure Data by Francesco Bianchi,Cipriani Alessandro,Giri Maurizio Pdf

The book is an overview of the theory and practice of Pure Data, with a glossary of terms and suggested tests that allow students to evaluate their progress. Comprehensive online support, running parallel to the explanations in the book, includes hundreds of sample patches, analyses, interactive sound-building exercises, and reverse engineering exercises. This book will provide a reader with skill and understanding in using Pure Data for sound design and musical composition.

Sound Design

Author : David Sonnenschein
Publisher : Unknown
Page : 0 pages
File Size : 46,8 Mb
Release : 2013-04
Category : Performing Arts
ISBN : 161593202X

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Sound Design by David Sonnenschein Pdf

"The clash of light sabers in the electrifying duels of Star Wars. The chilling bass line signifying the lurking menace of the shark in Jaws. The otherworldly yet familiar pleas to "phone home" in the enchanting E.T." "These are examples of the different ways sound can contribute to the overall dramatic impact of a film. To craft a distinctive atmosphere, sound design is as important as art direction and cinematography - and it can also be an effective tool to express the personalities of your characters."--Jacket.

Designing Sound

Author : Andy Farnell
Publisher : MIT Press
Page : 689 pages
File Size : 48,9 Mb
Release : 2010-08-20
Category : Computers
ISBN : 9780262014410

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Designing Sound by Andy Farnell Pdf

A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects

Film Sound

Author : Elisabeth Weis,John Belton
Publisher : Unknown
Page : 462 pages
File Size : 50,9 Mb
Release : 1985
Category : Performing Arts
ISBN : 0231056370

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Film Sound by Elisabeth Weis,John Belton Pdf

The only comprehensive book on film sound, this anthology makes available for the first time and in a single volume major essays by the most respected film historians, aestheticians, and theorists of the past sixty years.

Foundations in Sound Design for Interactive Media

Author : Michael Filimowicz
Publisher : Routledge
Page : 366 pages
File Size : 50,5 Mb
Release : 2019-06-21
Category : Technology & Engineering
ISBN : 9781351603867

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Foundations in Sound Design for Interactive Media by Michael Filimowicz Pdf

This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.

The Essential Guide to Game Audio

Author : Steve Horowitz,Scott R. Looney
Publisher : CRC Press
Page : 254 pages
File Size : 46,9 Mb
Release : 2014-03-05
Category : Computers
ISBN : 9781134595372

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The Essential Guide to Game Audio by Steve Horowitz,Scott R. Looney Pdf

The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.

Sound Design and Science Fiction

Author : William Whittington
Publisher : University of Texas Press
Page : 289 pages
File Size : 49,6 Mb
Release : 2009-01-27
Category : Performing Arts
ISBN : 9780292773998

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Sound Design and Science Fiction by William Whittington Pdf

Sound is half the picture, and since the 1960s, film sound not only has rivaled the innovative imagery of contemporary Hollywood cinema, but in some ways has surpassed it in status and privilege because of the emergence of sound design. This in-depth study by William Whittington considers the evolution of sound design not only through cultural and technological developments during the last four decades, but also through the attitudes and expectations of filmgoers. Fans of recent blockbuster films, in particular science fiction films, have come to expect a more advanced and refined degree of film sound use, which has changed the way they experience and understand spectacle and storytelling in contemporary cinema. The book covers recent science fiction cinema in rich and compelling detail, providing a new sounding of familiar films, while offering insights into the constructed nature of cinematic sound design. This is accomplished by examining the formal elements and historical context of sound production in movies to better appreciate how a film sound track is conceived and presented.Whittington focuses on seminal science fiction films that have made specific advances in film sound, including 2001: A Space Odyssey, THX 1138, Star Wars, Alien, Blade Runner (original version and director's cut), Terminator 2: Judgment Day and The Matrix trilogy and games—milestones of the entertainment industry's technological and aesthetic advancements with sound. Setting itself apart from other works, the book illustrates through accessible detail and compelling examples how swiftly such advancements in film sound aesthetics and technology have influenced recent science fiction cinema, and examines how these changes correlate to the history, theory, and practice of contemporary Hollywood filmmaking.

Playing with Sound

Author : Karen Collins
Publisher : MIT Press
Page : 199 pages
File Size : 41,7 Mb
Release : 2013-01-11
Category : Games & Activities
ISBN : 9780262312301

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Playing with Sound by Karen Collins Pdf

An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.

Sound for Moving Pictures

Author : Neil Hillman
Publisher : CRC Press
Page : 171 pages
File Size : 49,6 Mb
Release : 2021-04-26
Category : Music
ISBN : 9781000376296

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Sound for Moving Pictures by Neil Hillman Pdf

Sound for Moving Pictures presents a new and original sound design theory called the Four Sound Areas framework, offering a conceptual template for constructing, deconstructing and communicating all types of motion picture soundtracks; and a way for academics and practitioners to better understand and utilize the deeper, emotive capabilities available to all filmmakers through the thoughtful use of sound design. The Four Sound Areas framework presents a novel approach to sound design that enables the reader to more fully appreciate audience emotions and audience engagement, and provides a flexible, practical model that will allow professionals to more easily create and communicate soundtracks with greater emotional significance and meaning. Of obvious benefit to sound specialists, as well as motion picture professionals such as film producers, directors and picture editors, Sound for Moving Pictures also provides valuable insight for others interested in the subject; such as those involved with teaching soundtrack analysis, or those researching the wider topics of film studies and screen writing.