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FSpace Roleplaying Dice and Skill usage primer by Martin Rait Pdf
This is a small guide aimed at players and for those wanting to see the base mechanics for the FSpaceRPG game system. It covers information about dice usage and how the skills system functions along with a list of core skills used in the game. And ideal reference for new players or prospective GMs wanting information on elements of the game engine in use by this roleplaying game.
FSpace Roleplaying Conspiracy Convention Skills Guide v1.1 by Martin Rait Pdf
FSpaceRPG is a science fiction roleplaying game in the classic mould. This guide is a great addition that is best used to expand FED RPG for better skills description. Or it can be used as a stand alone reference for FSpaceRPG. Originally released in 1997 for use at the Conspiracy 1997 convention, it is a good guide for players to use that are unfamiliar with the game. It includes full descriptions of skills, how skill use works, and the statistic bases for use with each one. It also includes a writeup on how dice usage works in FSpaceRPG. What you get: This book is a 10 page guide suited to the GM wanting to expand the FED RPG rules, or for use as a reference by players using FSpaceRPG or FED RPG that don't have a rulebook.
Ecommerce heralds the end of Brand Building by Martin Rait Pdf
A discussion on issues with brand building online in the age of ecommerce. A brief overview of what branding is, the history of internet sites, branding with the start of ecommerce and issues towards ensuring success with branding in the internet paradigm. Central to the discussion is the question of whether Ecommerce heralds the end of Branding Building or are Creatives, Developers and Marketers unable to adapt quickly enough to media convergence, and simply making excuses?
Aliens in Popular Culture by Michael M. Levy,Farah Mendlesohn Pdf
An indispensable resource, this book provides wide coverage on aliens in fiction and popular culture. The wide impact that the imagined alien has had upon Western culture has not been surveyed before; in many cases the essays in Aliens in Popular Culture are the first written on the topic. The book is a compendium of short entries on notable uses of aliens in popular culture across different media and platforms by almost 90 researchers in the field. It covers science fiction from the late nineteenth century into the twenty-first century, including books, films, television, comics, games, and even advertisements. Individual essays point to the ways in which the imagined alien can be seen as a reflection of different fears and tensions within society, above all in the Anglo-American world. The book additionally provides an overview for context and suggestions for further reading. All varieties of readers will find it to be a comprehensive reference about the extra-terrestrial in popular culture.
How to Study Chess on Your Own by Davorin Kuljasevic Pdf
Every chess player wants to improve, but many, if not most, lack the tools or the discipline to study in a structured and effective way. With so much material on offer, the eternal question is: ‘How can I study chess without wasting my time and energy?’ Davorin Kuljasevic provides the full and ultimate answer, as he presents a structured study approach that has long-term improvement value. He explains how to study and what to study, offers specific advice for the various stages of the game and points out how to integrate all elements in an actionable study plan. How do you optimize your learning process? How do you develop good study habits and get rid of useless ones? What study resources are appropriate for players of different levels? Many self-improvement guides are essentially little more than a collection of exercises. Davorin Kuljasevic reflects on learning techniques and priorities in a fundamental way. And although this is not an exercise book, it is full of instructive examples looked at from unusual angles. To provide a solid self-study framework, Kuljasevic categorizes lots of important aspects of chess study in a guide that is rich in illustrative tables, figures and bullet points. Anyone, from casual player to chess professional, will take away a multitude of original learning methods and valuable practical improvement ideas.
Frostgrave: Second Edition by Joseph A. McCullough Pdf
This new edition of the multi-award-winning fantasy skirmish wargame offers improved rules based on years of player feedback, a revised spell list, and a host of brand-new scenarios. It remains fully compatible with all previously published Frostgrave supplements, allowing players to revisit past adventures as well as face new challenges. Choose a wizard from one of ten schools of magic, and select from a list of eighty spells. Hire a warband filled with soldiers, from lowly thugs and thieves to mighty knights and barbarians, then lead your men into the frozen ruins of the magic city of Frostgrave on the hunt for ancient treasures and the secrets of lost magic. Be warned – it is a deadly place, filled with rival wizards, wandering monsters, animated constructs, and demonic entities. Do you dare enter the Frozen City one more time?
Life is lawless and dangerous. Survivors like you either live in scattered, fortified towns or roam outside as bandits. YOUR mission is to cross the wilderness to the far-distant oil-refinery at San Anglo and bring vital supplies back to the peaceful town of New Hope. Even in the armed Dodge Interceptor you are given, the journey will be wild and perilous. Will YOU survive?
40 Great Flight Simulator Adventures by Charles Gulick Pdf
Forty exciting, customized flight simulator scenarios for Flight Simulator and Flight Simulator II on the Apple II, IBM, Commodore 64 and Atari personal computers.
Terror stalks the night. You are an adventurer, and the town of Silverton, held to ransom, turns to you in her hour of need. Your mission takes you along dark, twisting streets where creatures of the night lie in wait.
A war is raging and your help is needed to vanquish the evil trolls. To save the dwarfs, you must find the grand wizard Yaztromo and track down the pieces of a legendary war hammer lost in the depths of Darkwood Forest where gruesome monsters lurk ... Step up, hero, it's time to fight!