Fun And Games At Work

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Fun and Gains

Author : Carolyn Greenwich
Publisher : McGraw-Hill Companies
Page : 0 pages
File Size : 46,7 Mb
Release : 2000
Category : Creative ability
ISBN : 0074707701

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Fun and Gains by Carolyn Greenwich Pdf

This text is a collection of games, activites and competitions to assist users in motivating staff quickly and easily. The activites focus on improving staff reliabilty, professionalism and communication, helping to improve peroformance, inspire new goals and create an exciting environment.

Fun and Games at Work

Author : Phillip Wells
Publisher : Xlibris Corporation
Page : 179 pages
File Size : 48,7 Mb
Release : 2010-04-09
Category : Humor
ISBN : 9781450067218

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Fun and Games at Work by Phillip Wells Pdf

Forty years of varied work experiences reflect a wide range of individuals and at times, the strangeness of their actions and beliefs. As one goes through life, one soon comes to grips with the fact that some people want a paycheck but resent that something called “WORK usually precedes the awarding of that check. Sometimes that word work is not well received or understood. Prior published works by the author was “Where’s Charlie and Other tales as told by Adrain” published in 2005. Where’s Charlie . . . dealt with childhood events, those were events through the eyes of the writer’s cousin. Alias Tom Mix published in 2009, the stories pay tribute to memories of youth spent idolizing a hero, Cowboy “Tom Mix.” Last Summer was also published in 2009. The stories reflected childhood memories. Articles have been published in the Fate magazine. Several of the writer’s articles have been published by the online publication SafetyXChange; some of the articles continue to be available online. Currently, he authors a monthly publication, “Safety times and tips.” The pamphlet is distributed to subscribing organizations and individuals.

The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do

Author : Edward E. Scannell,John W. Newstrom
Publisher : McGraw-Hill Education
Page : 274 pages
File Size : 52,5 Mb
Release : 1997-12-22
Category : Business & Economics
ISBN : 0070465134

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The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do by Edward E. Scannell,John W. Newstrom Pdf

Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more!

301 Ways to Have Fun At Work

Author : Dave Hemsath,Leslie Yerkes
Publisher : Berrett-Koehler Publishers
Page : 268 pages
File Size : 43,6 Mb
Release : 1997-06-12
Category : Business & Economics
ISBN : 1576750191

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301 Ways to Have Fun At Work by Dave Hemsath,Leslie Yerkes Pdf

Research has shown that when people actually enjoy their jobs they're more creative, more productive, and more committed to doing their job well. Featuring ideas generated by companies around the world that have successfully instilled fun into the workplace, "301 Ways to Have Fun at Work" is a complete resource anyone can use to create a dynamic workplace. Illus.

The Gamification of Work

Author : Emmanuelle Savignac
Publisher : John Wiley & Sons
Page : 212 pages
File Size : 52,6 Mb
Release : 2017-02-21
Category : Business & Economics
ISBN : 9781786301239

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The Gamification of Work by Emmanuelle Savignac Pdf

Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named “gamification”. In workplaces, the gamification is supposed to abolish the separation between work and leisure or between constraint and pleasure. This book reviews a century of game theories in the social sciences and analyzes the uses of games in workplaces. We critically question the explicit functions (learning, experimentation…) which are supposed to be conveyed by games. Finally, we show that game, understood as a structure, could have efficient social functions in the workplace.

The big book of team building games

Author : John W. Newstrom,Edward E. Scannell
Publisher : McGraw-Hill Education / Europe, Middle East and Africa
Page : 0 pages
File Size : 47,6 Mb
Release : 2006-10
Category : Group games
ISBN : 0077114752

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The big book of team building games by John W. Newstrom,Edward E. Scannell Pdf

Build team spirit, communication and trust among people who work together with these best selling games and activities. You can choose from 70 varied and imaginative games and activities that have been specifically designed for the manager who's looking to: Improve Communication Raise morale Liven up boring staff meetings Promote a culture of harmony and cooperation Have fun with their work team Each of these games is fast, creative, easy-to-lead, and will help you accomplish your team building goals. Learn valuable tips on how to present games and how to select activities for particular situations. Get essential advice on what not to do when leading games, and much more!

Fun at Work: More Time, Freedom, Profit and More of What You Love to Do

Author : Greg Winteregg
Publisher : Matterhorn Business Development
Page : 252 pages
File Size : 54,7 Mb
Release : 2019-03-15
Category : Business & Economics
ISBN : 1733622721

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Fun at Work: More Time, Freedom, Profit and More of What You Love to Do by Greg Winteregg Pdf

Whether your dream is to enjoy a four-hour work week or you love the 80-hour hustle, your definition of freedom is what's right for you. No matter how you define happiness, there are basic planning and organization skills that must be in place to achieve your goals. You can enjoy your work rather than becoming a slave to it.

Weslandia

Author : Paul Fleischman
Publisher : Candlewick Press
Page : 39 pages
File Size : 50,8 Mb
Release : 2022-02-01
Category : Juvenile Fiction
ISBN : 9781536228007

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Weslandia by Paul Fleischman Pdf

"This fantastical picture book, like its hero, is bursting at the seams with creativity. . . . a vigorous shot in the arm to nonconformists everywhere" — Publishers Weekly (starred review) Enter the witty, intriguing world of Weslandia! Now that school is over, Wesley needs a summer project. He’s learned that each civilization needs a staple food crop, so he decides to sow a garden and start his own — civilization, that is. He turns over a plot of earth, and plants begin to grow. They soon tower above him and bear a curious-looking fruit. As Wesley experiments, he finds that the plant will provide food, clothing, shelter, and even recreation. It isn’t long before his neighbors and classmates develop more than an idle curiosity about Wesley — and exactly how he is spending his summer vacation.

The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration

Author : Mary Scannell
Publisher : McGraw Hill Professional
Page : 240 pages
File Size : 41,8 Mb
Release : 2010-05-28
Category : Business & Economics
ISBN : 9780071743662

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The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration by Mary Scannell Pdf

Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.

50 Digital Team-Building Games

Author : John Chen
Publisher : John Wiley & Sons
Page : 242 pages
File Size : 50,9 Mb
Release : 2012-05-01
Category : Business & Economics
ISBN : 9781118180938

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50 Digital Team-Building Games by John Chen Pdf

Use technology to increase loyalty and productivity in your employees 50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games—they're simple and well-scripted. Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate. How to lead a simple, fast, fun team building activity with easy-to-follow instructions How to create successful "virtual" team building that requires NO travel and little to no additional expenses How to engage standoffish engineers, "hard to reach" technical teams, or Gen X/Y teammates with technology they enjoy using Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward!

The Feedback Game

Author : Peter Gerrickens
Publisher : Gower Publishing Company, Limited
Page : 4 pages
File Size : 48,8 Mb
Release : 1999-12-31
Category : Self-Help
ISBN : 0566081997

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The Feedback Game by Peter Gerrickens Pdf

Fun and Games

Author : Duane Swierczynski
Publisher : Mulholland Books
Page : 304 pages
File Size : 42,5 Mb
Release : 2011-06-20
Category : Fiction
ISBN : 0316179892

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Fun and Games by Duane Swierczynski Pdf

The first of three explosive pulp thrillers arriving back-to-back from cult crime fiction sensation and Marvel Comics scribe Duane Swierczynski. Charlie Hardie, an ex-cop still reeling from the revenge killing of his former partner's entire family, fears one thing above all else: that he'll suffer the same fate. Languishing in self-imposed exile, Hardie has become a glorified house sitter. His latest gig comes replete with an illegally squatting B-movie actress who rants about hit men who specialize in making deaths look like accidents. Unfortunately, it's the real deal. Hardie finds himself squared off against a small army of the most lethal men in the world: The Accident People. It's nothing personal-the girl just happens to be the next name on their list. For Hardie, though, it's intensely personal. He's not about to let more innocent people die. Not on his watch.

The Levity Effect

Author : Adrian Gostick,Scott Christopher
Publisher : John Wiley & Sons
Page : 240 pages
File Size : 51,6 Mb
Release : 2010-12-29
Category : Business & Economics
ISBN : 1118039416

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The Levity Effect by Adrian Gostick,Scott Christopher Pdf

The Levity Effect uses serious science to reveal the remarkable power of humor and fun in business. Science proves it?fun is good for business! Based on ten years of extensive research, the authors argue against business tradition to reveal the powerful bottom-line benefits of leading with levity. With interviews, exercises, and case studies, the book reveals how humor in the workplace will help you communicate messages, build camaraderie, and encourage creativity for a better workplace and bigger profits.

Play at Work

Author : Adam L. Penenberg
Publisher : Portfolio
Page : 258 pages
File Size : 52,6 Mb
Release : 2015-11-24
Category : Business & Economics
ISBN : 9781591847106

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Play at Work by Adam L. Penenberg Pdf

"A fascinating look at how games can help us learn, create, and innovate Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world's most pressing problems. But according to Adam Penenberg, it's not the games themselves that improve our lives, but rather smart game design and its impact on the brain that can lead us to become immersed in a task we find enjoyable. The individuals and institutions that have used games to achieve this effect are often rewarded with astounding results. Drawing on the latest brain science on attention and engagement plus his own firsthand reporting, Penenberg shows how organizations like Google, Microsoft, hospitals, and the military have used game design in bold new ways"--

Play Anything

Author : Ian Bogost
Publisher : Basic Books
Page : 288 pages
File Size : 44,7 Mb
Release : 2016-09-13
Category : Science
ISBN : 9780465096503

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Play Anything by Ian Bogost Pdf

How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.