Games Accounting Teachers Play

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Games Accounting Teachers Play

Author : Joy Tavano
Publisher : Unknown
Page : 112 pages
File Size : 44,5 Mb
Release : 2006-01-01
Category : Accounting
ISBN : 0977461122

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Games Accounting Teachers Play by Joy Tavano Pdf

Games Accounting Teachers Play includes a fantastic collection of creative games, activities, and strategies that will add a new dimension to the way you teach accounting. From debits and credits and T-accounts to journalizing entries and the accounting equation, this book will spark new energy and spirit in your accounting classroom. The activities have been carefully selected to offer students a variety of methods in which to learn accounting. From beach balls to doughnuts, your students will be more engaged in the hands-on learning environment this book will help you create in your classroom.

The Accounting Game

Author : Darrell Mullis,Judith Orloff
Publisher : Sourcebooks, Inc.
Page : 196 pages
File Size : 40,7 Mb
Release : 2008-03-01
Category : Business & Economics
ISBN : 9781402231612

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The Accounting Game by Darrell Mullis,Judith Orloff Pdf

A clear, easy-to-understand explanation of key financial accounting basics. The world of accounting can be intimidating. Whether you're a manager, business owner, aspiring entrepreneur, or taking a college course in accounting, you'll find yourself need to know the basics...but baffled by complicated accounting books. What if learning accounting could be as simple and fun as running a child's lemonade stand? It can. The Accounting Game presents financial information in a format so simple and so unlike a common accounting textbook, you may forget you're learning skills that will help you get ahead! Using the world of a child's lemonade stand to teach the basics of managing your finances, this book makes a dry subject fun and understandable. As you run your stand, you'll begin to understand and apply financial terms and concepts like assets, liabilities, earnings, inventory and notes payable, plus: Interactive format gives you hands-on experience Color-coded charts and worksheets help you remember key terms Step-by-step process takes you from novice to expert with ease Fun story format speeds retention of essential concepts Designed to apply what you learn to the real world The revolutionary approach of The Accounting Game takes the difficult subjects of accounting and business finance and makes them something you can easily learn, understand, remember and use! Praise for The Accounting Game: "The game approach makes the subject matter most understandable. I highly recommend it to anyone frightened by either numbers or accountants." —John Hernandis, Director of Corporate Communications, American Greetings "Fantastic Learning Tool...Don't let this book title fool you. It is not an oversimplification of accounting and financial principles. It is, however, a serious and very effective examination of a very small but progressively complex business. There are not many books available on the market that make a complex and dry subject understandable and even fun. This book successfully does just that." —Amazon Reviewer

Business Education (UBEA) Forum

Author : Anonim
Publisher : Unknown
Page : 474 pages
File Size : 51,5 Mb
Release : 2006-10
Category : Business education
ISBN : PSU:000059625056

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Business Education (UBEA) Forum by Anonim Pdf

Using Games and Simulations for Teaching and Assessment

Author : Harold F. O'Neil,Eva L. Baker,Ray S. Perez
Publisher : Routledge
Page : 357 pages
File Size : 53,9 Mb
Release : 2016-03-31
Category : Computers
ISBN : 9781317814665

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Using Games and Simulations for Teaching and Assessment by Harold F. O'Neil,Eva L. Baker,Ray S. Perez Pdf

Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers—from civilian to military contexts as well as multiple disciplines—to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated. While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.

Financial Games for Training

Author : John Kind
Publisher : Routledge
Page : 336 pages
File Size : 45,8 Mb
Release : 2018-01-18
Category : Business & Economics
ISBN : 9781351158237

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Financial Games for Training by John Kind Pdf

Accounting and finance have a reputation for complexity and dullness. Financial Games for Training aims to change these perceptions! It is an original collection of more than 65 brainteasers, crosswords, puzzles and quizzes plus all the solutions. They've been specially designed to bring a light-hearted but rigorous approach to the study and teaching of an otherwise 'boring' subject. Whether you're a student or executive, participant or tutor, here's the treasure chest you need to improve your grasp of finance for business. You won't think about the subject in quite the same way ever again!

The Games Teachers Play:Activities and Resources for KS3 to PGCHE

Author : Joanna Smithies
Publisher : Lulu.com
Page : 186 pages
File Size : 52,7 Mb
Release : 2015-11-30
Category : Education
ISBN : 9781326488635

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The Games Teachers Play:Activities and Resources for KS3 to PGCHE by Joanna Smithies Pdf

A collection of activities and resources ranging from low to high level learning for the busy teacher. From simple starter and plenary activities to complex group strategies to add the 'wow factor' to any classroom or workshop.

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning

Author : Lane, Carol-Ann
Publisher : IGI Global
Page : 958 pages
File Size : 45,7 Mb
Release : 2022-01-07
Category : Language Arts & Disciplines
ISBN : 9781799872733

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Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning by Lane, Carol-Ann Pdf

Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.

Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches

Author : Felicia, Patrick
Publisher : IGI Global
Page : 1462 pages
File Size : 41,7 Mb
Release : 2011-04-30
Category : Education
ISBN : 9781609604967

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Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches by Felicia, Patrick Pdf

"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.

Global Perspectives on Gameful and Playful Teaching and Learning

Author : Farber, Matthew
Publisher : IGI Global
Page : 330 pages
File Size : 54,7 Mb
Release : 2019-12-27
Category : Education
ISBN : 9781799820178

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Global Perspectives on Gameful and Playful Teaching and Learning by Farber, Matthew Pdf

In the fast-changing field of education, the incorporation of game-based learning has been increasing in order to promote more successful learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best practices for the integration of games in instructional settings are imperative for supporting student academic achievement. Global Perspectives on Gameful and Playful Teaching and Learning is a collection of innovative research on the methods and applications that explore the cognitive and psychological aspects underpinning successful educational video games. While highlighting topics including nontraditional exercise, mobile computing, and interactive technologies, this book is ideally designed for teachers, curriculum developers, instructional designers, course designers, IT consultants, educational software developers, principals, school administrators, academicians, researchers, and students seeking current research on the design and integration of game-based learning environments.

Advances in Tourism, Technology and Systems

Author : António Abreu,João Vidal Carvalho,Dália Liberato,Iván Suazo Galdames
Publisher : Springer Nature
Page : 789 pages
File Size : 48,7 Mb
Release : 2023-06-18
Category : Technology & Engineering
ISBN : 9789811999604

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Advances in Tourism, Technology and Systems by António Abreu,João Vidal Carvalho,Dália Liberato,Iván Suazo Galdames Pdf

This book features a collection of high-quality research papers presented at the International Conference on Tourism, Technology and Systems (ICOTTS 2022), held at University of Chile, Santiago de Chile, Chile, from 3 to 5 November 2022. The book is divided into two volumes, and it covers the areas of technology in tourism and the tourist experience, generations and technology in tourism, digital marketing applied to tourism and travel, mobile technologies applied to sustainable tourism, information technologies in tourism, digital transformation of tourism business, e-tourism and tourism 2.0, big data and management for travel and tourism, geotagging and tourist mobility, smart destinations, robotics in tourism, and information systems and technologies.

ECEL 2018 17th European Conference on e-Learning

Author : Anonim
Publisher : Academic Conferences and publishing limited
Page : 128 pages
File Size : 52,8 Mb
Release : 2018-11-01
Category : Electronic
ISBN : 9781912764082

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ECEL 2018 17th European Conference on e-Learning by Anonim Pdf

The European Conference on e-Learning was established 17 years ago. It has been held in France, Portugal, England, The Netherlands, Greece and Denmark to mention only a few of the countries who have hosted it. ECEL is generally attended by participants from more than 40 countries and attracts an interesting combination of academic scholars, practitioners and individuals who are engaged in various aspects of e-Learning. Among other journals, the Electronic Journal of e-Learning publishes a special edition of the best papers presented at this conference.

Advancing STEM Education and Innovation in a Time of Distance Learning

Author : González-Lezcano, Roberto Alonso
Publisher : IGI Global
Page : 380 pages
File Size : 45,5 Mb
Release : 2022-10-21
Category : Education
ISBN : 9781668450543

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Advancing STEM Education and Innovation in a Time of Distance Learning by González-Lezcano, Roberto Alonso Pdf

Due to the recent global pandemic, educators of science and technology have had to pivot and adapt their delivery to create alternative virtual means of delivery. The COVID-19 pandemic has influenced a rapid change in teaching and learning in higher education. It is reshaping curriculum demands, the 21st century digital competence challenges, and learning technologies. These changes in education are likely to endure well past the COVID-19 pandemic, making it crucial for educators to consider teaching and learning under the perspectives of digital education and innovation. Advancing STEM Education and Innovation in a Time of Distance Learning highlights the contemporary trends and challenges in science, technology, mathematics, and engineering education. The chapters present findings and discussions of relevant research studies and theoretical frameworks for the provision of science, technology, engineering, and technical subjects. It not only presents successful practice examples from before and during the COVID-19 pandemic, but also provides useful information to assist educators in understanding the demands and challenges of digital education. Covering topics such as ethnically diverse students, foreign language learning, and mobile gamification, this premier reference source is an essential resource for educators and administrators of both K-12 and higher education, pre-service teachers, teacher educators, librarians, government officials, researchers, and academicians.

Enhancing Children's Cognition With Physical Activity Games

Author : Tomporowski, Phillip,McCullick, Bryan,Pesce, Catherine
Publisher : Human Kinetics
Page : 256 pages
File Size : 43,6 Mb
Release : 2015-01-13
Category : Education
ISBN : 9781450441421

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Enhancing Children's Cognition With Physical Activity Games by Tomporowski, Phillip,McCullick, Bryan,Pesce, Catherine Pdf

Enhancing Children’s Cognition with Physical Activity Games helps you create movement-based learning experiences that build the bodies and minds of children ages 3 to 12. You’ll learn how to develop physical activities that foster cognitive development and enhance academic achievement.

Games and Simulations in Online Learning: Research and Development Frameworks

Author : Gibson, David,Aldrich, Clark,Prensky, Marc
Publisher : IGI Global
Page : 420 pages
File Size : 53,7 Mb
Release : 2006-09-30
Category : Education
ISBN : 9781599043067

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Games and Simulations in Online Learning: Research and Development Frameworks by Gibson, David,Aldrich, Clark,Prensky, Marc Pdf

"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.