Games And Game Playing In European Art And Literature 16th 17th Centuries

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Games and Game Playing in European Art and Literature, 16th-17th Centuries

Author : Robin Leigh O'Bryan
Publisher : Unknown
Page : 0 pages
File Size : 40,7 Mb
Release : 2019
Category : Art, Modern
ISBN : 9463728112

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Games and Game Playing in European Art and Literature, 16th-17th Centuries by Robin Leigh O'Bryan Pdf

This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as a response to two main questions: how were games used to convey special meanings in art and literature, and how did games speak to greater issues in European society? In chapters dealing with chess, playing cards, board games, dice, gambling, and outdoor and sportive games, essayists show how games were used by artists, writers, game makers and collectors, in the service of love and war, didactic and moralistic instruction, commercial enterprise, politics and diplomacy, and assertions of civic and personal identity. Offering innovative iconographical and literary interpretations, their analyses reveal how games"played, written about, illustrated and collected"functioned as metaphors for a host of broader cultural issues related to gender relations and feminine power, class distinctions and status, ethical and sexual comportment, philosophical and religious ideas, and conditions of the mind.

Games and Gaming in Early Modern Drama

Author : Caroline Baird
Publisher : Springer Nature
Page : 296 pages
File Size : 44,6 Mb
Release : 2020-10-24
Category : Literary Criticism
ISBN : 9783030508579

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Games and Gaming in Early Modern Drama by Caroline Baird Pdf

This book is a close taxonomic study of the pivotal role of games in early modern drama. The presence of the game motif has often been noticed, but this study, the most comprehensive of its kind, shows how games operate in more complex ways than simple metaphor and can be syntheses of emblem and dramatic device. Drawing on seventeenth-century treatises, including Francis Willughby’s Book of Games, which only became available in print in 2003, and divided into chapters on Dice, Cards, Tables (Backgammon), and Chess, the book brings back into focus the symbolism and divinatory origins of games. The work of more than ten dramatists is analysed, from the Shakespeare and Middleton canon to rarer plays such as The Spanish Curate, The Two Angry Women of Abington and The Cittie Gallant. Games and theatre share common ground in terms of performance, deceit, plotting, risk and chance, and the early modern playhouse provided apt conditions for vicarious play. From the romantic chase to the financial gamble, and in legal contest and war, the twenty-first century is still engaging the game. With its extensive appendices, the book will appeal to readers interested in period games and those teaching or studying early modern drama, including theatre producers, and awareness of the vocabulary of period games will allow further references to be understood in non-dramatic texts.

A Cultural History of Comedy in the Early Modern Age

Author : Andrew McConnell Stott
Publisher : Bloomsbury Publishing
Page : 257 pages
File Size : 54,7 Mb
Release : 2021-12-30
Category : History
ISBN : 9781350187702

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A Cultural History of Comedy in the Early Modern Age by Andrew McConnell Stott Pdf

Drawing together scholars with a wide range of expertise across the early modern period, this volume explores the rich field of early modern comedy in all its variety. It argues that early modern comedy was shaped by a series of cultural transformations that included the emergence of the entertainment industry, the rise of the professional comedian, extended commentaries on the nature of comedy and laughter, and the development of printed jestbooks. It was the prime site from which to satirize a rapidly-changing world and explore the formation of new social relations around questions of gender, authority, identity, and commerce, amongst others. Yet even as it reacted to the novel and the new, comedy also served as a receptacle for the celebration of older social rituals such as May games and seasonal festivities. The result was a complex and contested mix of texts, performances, and concepts providing a deep tradition that abides to this day. Each chapter takes a different theme as its focus: form, theory, praxis, identities, the body, politics and power, laughter and ethics. These eight different approaches to early modern comedy add up to an extensive, synoptic coverage of the subject.

Cinderella's Glass Slipper

Author : Genevieve Warwick
Publisher : Cambridge University Press
Page : 185 pages
File Size : 51,6 Mb
Release : 2022-10-20
Category : History
ISBN : 9781009263979

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Cinderella's Glass Slipper by Genevieve Warwick Pdf

Cinderella's Glass Slipper studies Renaissance material cultures through the literary prism of fairy-tale objects. The literary fairy-tale first arose in Renaissance Venice, originating from oral story-telling traditions that would later become the Arabian Nights, and subsequently in the Parisian salons of Louis XIV. Largely written by, for, and in the name of women, these literary fairy-tales took a lightly comic view of life's vicissitudes, especially female fortune in marriage. Connecting literary representations of bridal goods - dress, jewellery, carriages, toiletries, banqueting and confectionary foods - to the craft histories of their making, this Element offers a newly-contextualised socio-economic account of Renaissance luxe, from architectural interiors to sartorial fashioning and design. By coupling Renaissance luxury wares with their fairy-tale representation, it locates the recherché materialities of bridal goods - gold, silver, diamonds and silk - within expanding colonialist markets of a newly-global early modern economy in the age of discovery.

Traditional Sporting Games and Play: Enhancing Cultural Diversity, Emotional Well-being, Interpersonal Relationships and Intelligent Decisions

Author : Pere Lavega-Burgués,Marco Antonio Coelho Bortoleto,Miguel Pic
Publisher : Frontiers Media SA
Page : 204 pages
File Size : 50,7 Mb
Release : 2021-12-31
Category : Science
ISBN : 9782889719129

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Traditional Sporting Games and Play: Enhancing Cultural Diversity, Emotional Well-being, Interpersonal Relationships and Intelligent Decisions by Pere Lavega-Burgués,Marco Antonio Coelho Bortoleto,Miguel Pic Pdf

A United Europe of Things

Author : Jakub Sawicki,Michael Lewis,Mária Vargha
Publisher : Springer Nature
Page : 142 pages
File Size : 50,6 Mb
Release : 2024-01-01
Category : Social Science
ISBN : 9783031483363

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A United Europe of Things by Jakub Sawicki,Michael Lewis,Mária Vargha Pdf

This volume studies high and late medieval material culture in a Pan-European context. The idea of ‘unity of culture’ in Medieval Latin Europe is well known in historical texts, especially when it concerns the so-called ‘Europe North of the Alps’. This book investigates the similarities and differences in material culture between areas, regions and political entities and opens the dialogue for a more interregional discussion. The editors acknowledge that there are numerous challenges in understanding the phenomenon the volume addresses, the fundamental one being defining (or even redefining) a common material culture of Europe. Important in determining this is greater appreciation of how objects reflect interactions between peoples, both local and foreign, which can be driven by a variety of factors, including trade, conflict and diplomacy etc. But just as important is observing the differences between ‘things’ across Europe, reflecting developments and transformations its cultural, social and economic history. These works are traditionally presented in isolation or at the local level, maybe even in very specialized tomes, as often it is thought their observation are not relevant to wider discourses. Conversely, what is clear, however, is that by interconnecting these seemingly introvert studies of specific artefact types or sites etc., readers can better appreciate the similarities and differences in material culture across Europe. This book is of interest to researchers in archaeology and material culture.

Thomas Middleton and the Plural Politics of Jacobean Drama

Author : Mark Kaethler
Publisher : Walter de Gruyter GmbH & Co KG
Page : 237 pages
File Size : 55,6 Mb
Release : 2021-05-10
Category : Literary Criticism
ISBN : 9781501513992

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Thomas Middleton and the Plural Politics of Jacobean Drama by Mark Kaethler Pdf

Thomas Middleton and the Plural Politics of Jacobean Drama represents the first sustained study of Middleton’s dramatic works as responses to James I’s governance. Through examining Middleton’s poiesis in relation to the political theology of Jacobean London, Kaethler explores early forms of free speech, namely parrhēsia, and rhetorical devices, such as irony and allegory, to elucidate the ways in which Middleton’s plural art exposes the limitations of the monarch’s sovereign image. By drawing upon earlier forms of dramatic intervention, James’s writings, and popular literature that blossomed during the Jacobean period, including news pamphlets, the book surveys a selection of Middleton’s writings, ranging from his first extant play The Phoenix (1604) to his scandalous finale A Game at Chess (1624). In the course of this investigation, the author identifies that although Middleton’s drama spurs political awareness and questions authority, it nevertheless simultaneously promotes alternative structures of power, which manifest as misogyny and white supremacy.

Games and Gaming in Medieval Literature

Author : Serina Patterson
Publisher : Springer
Page : 241 pages
File Size : 42,6 Mb
Release : 2015-07-29
Category : Literary Criticism
ISBN : 9781137497529

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Games and Gaming in Medieval Literature by Serina Patterson Pdf

The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household.

Games and War in Early Modern English Literature

Author : Jim W. Daems,Holly F. Nelson
Publisher : Amsterdam University Press
Page : 207 pages
File Size : 52,8 Mb
Release : 2019-08-14
Category : History
ISBN : 9789048544837

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Games and War in Early Modern English Literature by Jim W. Daems,Holly F. Nelson Pdf

This pioneering collection of nine original essays carves out a new conceptual path in the field by theorizing the ways in which the language of games and warfare inform and illuminate each other in the early modern cultural imagination. They consider how warfare and games are mapped onto each other in aesthetically and ideologically significant ways in the early modern plays, poetry or prose of William Shakespeare, Thomas Morton, John Milton, Margaret Cavendish, Aphra Behn, and Jonathan Swift, among others. Contributors interpret the terms 'war games' or 'games of war' broadly, freeing them to uncover the more complex and abstract interplay of war and games in the early modern mind, taking readers from the cockpits and clowns of Shakespearean drama, through the intriguing manuals of cryptographers and the ingenious literary wargames of Restoration women authors, to the witty but rancorous paper wars of the late seventeenth and early eighteenth centuries.

On Gambling

Author : Pascasius Justus Turcq
Publisher : LYSA Publishers
Page : 30 pages
File Size : 40,8 Mb
Release : 2022-03-25
Category : Antiques & Collectibles
ISBN : 9789464447668

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On Gambling by Pascasius Justus Turcq Pdf

Pascasius Justus Turcq was born in the Flemish town of Eeklo. Alongside tales of gambling princes and perceptive accounts of the mental suffering experienced by problem gamblers, Pascasius’ De alea is remarkable for its singular insights into 16th-century medical science. Basing himself on the authority of the ancient, late-antique and mediaeval traditions, Pascasius first fuses discrete theoretical systems into an innovative framework, allowing him to propose a novel description of compulsive gambling as a psychological disorder. Secondly, Pascasius articulates a series of pioneering cures. He describes this therapy in cognitive terms reminiscent of approaches to non-substance addiction in use today. On Gambling was routinely referenced in scholarship on gambling into the 18th century before disappearing almost entirely from view. Newly available here, with a critical Latin text and English translation, On Gambling epitomises the creative potential of 16th-century medical humanism.

Perspectives on the European Videogamehb

Author : NAVARRO-REMESAL
Publisher : Unknown
Page : 128 pages
File Size : 54,9 Mb
Release : 2021-12-20
Category : Electronic
ISBN : 9463726225

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Perspectives on the European Videogamehb by NAVARRO-REMESAL Pdf

1. Despite the creative and innovative strength of European videogame companies, the study of the European videogame, as well as of the European gaming culture, is still a rather unexplored field. 2. This book includes and emphasises a supranational perspective on the European videogame, unlike other previous works focused on specific national cases. 3. Very often, the link Europe-videogames has been addressed through the question of the representations of Europe and, especially, European history (with World War II as the most common case). This book includes the question of representations of Europe but it doesn't limit itself to it, paying also attention to the design styles and approaches of European creators.

Games and Visual Culture in the Middle Ages and the Renaissance

Author : Vanina Kopp,Elizabeth Lapina
Publisher : Unknown
Page : 356 pages
File Size : 48,7 Mb
Release : 2021-01-14
Category : Electronic
ISBN : 2503588727

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Games and Visual Culture in the Middle Ages and the Renaissance by Vanina Kopp,Elizabeth Lapina Pdf

During the Middle Ages and the Renaissance, games were not an idle pastime, but were in fact important tools for exploring, transmitting, enhancing, subverting, and challenging social practices and their rules. Their study, through both visual and material sources, offers a unique insight into medieval and early modern gaming culture, shedding light not only on why, where, when, with whom and in what conditions and circumstances people played games, but also on the variety of interpretations that they had of games and play. Representations of games, and of artefacts associated with games, also often served to communicate complex ideas on topics that ranged from war to love, and from politics to theology.00This volume offers a particular focus onto the type of games that required little or no physical exertion and that, consequently, all people could enjoy, regardless of age, gender, status, occupation, or religion. The representations and artefacts discussed here by contributors, who come from varied disciplines including history, literary studies, art history, and archaeology, cover a wide geographical and chronological range, from Spain to Scandinavia to the Ottoman Turkey and from the early medieval period to the seventeenth century and beyond. Far from offering the ?last word? on the subject, it is hoped that this volume will encourage further studies.

The Royal Game of the Goose

Author : Adrian Seville
Publisher : Unknown
Page : 151 pages
File Size : 54,7 Mb
Release : 2016
Category : Antiques & Collectibles
ISBN : 1605830577

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The Royal Game of the Goose by Adrian Seville Pdf

"Numerous illustrations in color and black and white. Preface by former Grolier Club president William H. Helfand and introductory essays by Adrian Seville, followed by a catalogue of 71 games on show at the Club, February 24-May 14, 2016. Includes bibliography and index. "The Royal Game of the Goose" dates from medieval times. It is the simplest of games: throw the dice to race to the end of the spiral track. No choice of move, no demonstration of skill. Yet this game has spawned thousands of variants, has influenced early American board games, and is still going strong in Europe. The exhibition, based on Adrian Seville's collection in London, brings together 70 of these remarkable games. They are not primarily aimed at children, though some are educational, including the finely-printed games for the aristocratic cadets of 17th and 18th century France. Others are definitely for adults, including a polemical game on a religious heresy that still has power to shock by its imagery. Here too are games for politics, advertising - and just sheer family fun. One group of Goose Games shows how America was viewed from across the pond, including a 17th century game that depicts unique images of Native Americans. And, at the end of the 19th century, Jules Verne published a novel which describes a fantastical Goose Game in which the players travel across America to win a legacy from a Chicago millionaire. The final section invites you to try your luck in progressing from Errand Boy to "respected Banker and a good citizen." -- description from Oak Knoll Books.

Beeton's Science, Art, and Literature

Author : Samuel Orchart Beeton
Publisher : Unknown
Page : 1244 pages
File Size : 55,5 Mb
Release : 1870
Category : Encyclopedias and dictionaries
ISBN : STANFORD:36105007848414

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Beeton's Science, Art, and Literature by Samuel Orchart Beeton Pdf

The History of Video Games

Author : Charlie Fish
Publisher : White Owl
Page : 305 pages
File Size : 51,7 Mb
Release : 2021-05-30
Category : Technology & Engineering
ISBN : 9781526778987

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The History of Video Games by Charlie Fish Pdf

This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that’s now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview. Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you’ve ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you. There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion – and implosion – of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite. But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves.